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(root, factory, undef) {\n\tif (typeof exports === \"object\") {\n\t\t// CommonJS\n\t\tmodule.exports = exports = factory(require(\"./core\"), require(\"./enc-base64\"), require(\"./md5\"), require(\"./evpkdf\"), require(\"./cipher-core\"));\n\t}\n\telse if (typeof define === \"function\" && define.amd) {\n\t\t// AMD\n\t\tdefine([\"./core\", \"./enc-base64\", \"./md5\", \"./evpkdf\", \"./cipher-core\"], factory);\n\t}\n\telse {\n\t\t// Global (browser)\n\t\tfactory(root.CryptoJS);\n\t}\n}(this, function (CryptoJS) {\n\n\t(function () {\n\t // Shortcuts\n\t var C = CryptoJS;\n\t var C_lib = C.lib;\n\t var BlockCipher = C_lib.BlockCipher;\n\t var C_algo = C.algo;\n\n\t // Lookup tables\n\t var SBOX = [];\n\t var INV_SBOX = [];\n\t var SUB_MIX_0 = [];\n\t var SUB_MIX_1 = [];\n\t var SUB_MIX_2 = [];\n\t var SUB_MIX_3 = [];\n\t var INV_SUB_MIX_0 = [];\n\t var INV_SUB_MIX_1 = [];\n\t var INV_SUB_MIX_2 = [];\n\t var INV_SUB_MIX_3 = [];\n\n\t // Compute lookup tables\n\t (function () {\n\t // Compute double table\n\t var d = [];\n\t for (var i = 0; i < 256; i++) {\n\t if (i < 128) {\n\t d[i] = i << 1;\n\t } else {\n\t d[i] = (i << 1) ^ 0x11b;\n\t }\n\t }\n\n\t // Walk GF(2^8)\n\t var x = 0;\n\t var xi = 0;\n\t for (var i = 0; i < 256; i++) {\n\t // Compute sbox\n\t var sx = xi ^ (xi << 1) ^ (xi << 2) ^ (xi << 3) ^ (xi << 4);\n\t sx = (sx >>> 8) ^ (sx & 0xff) ^ 0x63;\n\t SBOX[x] = sx;\n\t INV_SBOX[sx] = x;\n\n\t // Compute multiplication\n\t var x2 = d[x];\n\t var x4 = d[x2];\n\t var x8 = d[x4];\n\n\t // Compute sub bytes, mix columns tables\n\t var t = (d[sx] * 0x101) ^ (sx * 0x1010100);\n\t SUB_MIX_0[x] = (t << 24) | (t >>> 8);\n\t SUB_MIX_1[x] = (t << 16) | (t >>> 16);\n\t SUB_MIX_2[x] = (t << 8) | (t >>> 24);\n\t SUB_MIX_3[x] = t;\n\n\t // Compute inv sub bytes, inv mix columns tables\n\t var t = (x8 * 0x1010101) ^ (x4 * 0x10001) ^ (x2 * 0x101) ^ (x * 0x1010100);\n\t INV_SUB_MIX_0[sx] = (t << 24) | (t >>> 8);\n\t INV_SUB_MIX_1[sx] = (t << 16) | (t >>> 16);\n\t INV_SUB_MIX_2[sx] = (t << 8) | (t >>> 24);\n\t INV_SUB_MIX_3[sx] = t;\n\n\t // Compute next counter\n\t if (!x) {\n\t x = xi = 1;\n\t } else {\n\t x = x2 ^ d[d[d[x8 ^ x2]]];\n\t xi ^= d[d[xi]];\n\t }\n\t }\n\t }());\n\n\t // Precomputed Rcon lookup\n\t var RCON = [0x00, 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x1b, 0x36];\n\n\t /**\n\t * AES block cipher algorithm.\n\t */\n\t var AES = C_algo.AES = BlockCipher.extend({\n\t _doReset: function () {\n\t var t;\n\n\t // Skip reset of nRounds has been set before and key did not change\n\t if (this._nRounds && this._keyPriorReset === this._key) {\n\t return;\n\t }\n\n\t // Shortcuts\n\t var key = this._keyPriorReset = this._key;\n\t var keyWords = key.words;\n\t var keySize = key.sigBytes / 4;\n\n\t // Compute number of rounds\n\t var nRounds = this._nRounds = keySize + 6;\n\n\t // Compute number of key schedule rows\n\t var ksRows = (nRounds + 1) * 4;\n\n\t // Compute key schedule\n\t var keySchedule = this._keySchedule = [];\n\t for (var ksRow = 0; ksRow < ksRows; ksRow++) {\n\t if (ksRow < keySize) {\n\t keySchedule[ksRow] = keyWords[ksRow];\n\t } else {\n\t t = keySchedule[ksRow - 1];\n\n\t if (!(ksRow % keySize)) {\n\t // Rot word\n\t t = (t << 8) | (t >>> 24);\n\n\t // Sub word\n\t t = (SBOX[t >>> 24] << 24) | (SBOX[(t >>> 16) & 0xff] << 16) | (SBOX[(t >>> 8) & 0xff] << 8) | SBOX[t & 0xff];\n\n\t // Mix Rcon\n\t t ^= RCON[(ksRow / keySize) | 0] << 24;\n\t } else if (keySize > 6 && ksRow % keySize == 4) {\n\t // Sub word\n\t t = (SBOX[t >>> 24] << 24) | (SBOX[(t >>> 16) & 0xff] << 16) | (SBOX[(t >>> 8) & 0xff] << 8) | SBOX[t & 0xff];\n\t }\n\n\t keySchedule[ksRow] = keySchedule[ksRow - keySize] ^ t;\n\t }\n\t }\n\n\t // Compute inv key schedule\n\t var invKeySchedule = this._invKeySchedule = [];\n\t for (var invKsRow = 0; invKsRow < ksRows; invKsRow++) {\n\t var ksRow = ksRows - invKsRow;\n\n\t if (invKsRow % 4) {\n\t var t = keySchedule[ksRow];\n\t } else {\n\t var t = keySchedule[ksRow - 4];\n\t }\n\n\t if (invKsRow < 4 || ksRow <= 4) {\n\t invKeySchedule[invKsRow] = t;\n\t } else {\n\t invKeySchedule[invKsRow] = INV_SUB_MIX_0[SBOX[t >>> 24]] ^ INV_SUB_MIX_1[SBOX[(t >>> 16) & 0xff]] ^\n\t INV_SUB_MIX_2[SBOX[(t >>> 8) & 0xff]] ^ INV_SUB_MIX_3[SBOX[t & 0xff]];\n\t }\n\t }\n\t },\n\n\t encryptBlock: function (M, offset) {\n\t this._doCryptBlock(M, offset, this._keySchedule, SUB_MIX_0, SUB_MIX_1, SUB_MIX_2, SUB_MIX_3, SBOX);\n\t },\n\n\t decryptBlock: function (M, offset) {\n\t // Swap 2nd and 4th rows\n\t var t = M[offset + 1];\n\t M[offset + 1] = M[offset + 3];\n\t M[offset + 3] = t;\n\n\t this._doCryptBlock(M, offset, this._invKeySchedule, INV_SUB_MIX_0, INV_SUB_MIX_1, INV_SUB_MIX_2, INV_SUB_MIX_3, INV_SBOX);\n\n\t // Inv swap 2nd and 4th rows\n\t var t = M[offset + 1];\n\t M[offset + 1] = M[offset + 3];\n\t M[offset + 3] = t;\n\t },\n\n\t _doCryptBlock: function (M, offset, keySchedule, SUB_MIX_0, SUB_MIX_1, SUB_MIX_2, SUB_MIX_3, SBOX) {\n\t // Shortcut\n\t var nRounds = this._nRounds;\n\n\t // Get input, add round key\n\t var s0 = M[offset] ^ keySchedule[0];\n\t var s1 = M[offset + 1] ^ keySchedule[1];\n\t var s2 = M[offset + 2] ^ keySchedule[2];\n\t var s3 = M[offset + 3] ^ keySchedule[3];\n\n\t // Key schedule row counter\n\t var ksRow = 4;\n\n\t // Rounds\n\t for (var round = 1; round < nRounds; round++) {\n\t // Shift rows, sub bytes, mix columns, add round key\n\t var t0 = SUB_MIX_0[s0 >>> 24] ^ SUB_MIX_1[(s1 >>> 16) & 0xff] ^ SUB_MIX_2[(s2 >>> 8) & 0xff] ^ SUB_MIX_3[s3 & 0xff] ^ keySchedule[ksRow++];\n\t var t1 = SUB_MIX_0[s1 >>> 24] ^ SUB_MIX_1[(s2 >>> 16) & 0xff] ^ SUB_MIX_2[(s3 >>> 8) & 0xff] ^ SUB_MIX_3[s0 & 0xff] ^ keySchedule[ksRow++];\n\t var t2 = SUB_MIX_0[s2 >>> 24] ^ SUB_MIX_1[(s3 >>> 16) & 0xff] ^ SUB_MIX_2[(s0 >>> 8) & 0xff] ^ SUB_MIX_3[s1 & 0xff] ^ keySchedule[ksRow++];\n\t var t3 = SUB_MIX_0[s3 >>> 24] ^ SUB_MIX_1[(s0 >>> 16) & 0xff] ^ SUB_MIX_2[(s1 >>> 8) & 0xff] ^ SUB_MIX_3[s2 & 0xff] ^ keySchedule[ksRow++];\n\n\t // Update state\n\t s0 = t0;\n\t s1 = t1;\n\t s2 = t2;\n\t s3 = t3;\n\t }\n\n\t // Shift rows, sub bytes, add round key\n\t var t0 = ((SBOX[s0 >>> 24] << 24) | (SBOX[(s1 >>> 16) & 0xff] << 16) | (SBOX[(s2 >>> 8) & 0xff] << 8) | SBOX[s3 & 0xff]) ^ keySchedule[ksRow++];\n\t var t1 = ((SBOX[s1 >>> 24] << 24) | (SBOX[(s2 >>> 16) & 0xff] << 16) | (SBOX[(s3 >>> 8) & 0xff] << 8) | SBOX[s0 & 0xff]) ^ keySchedule[ksRow++];\n\t var t2 = ((SBOX[s2 >>> 24] << 24) | (SBOX[(s3 >>> 16) & 0xff] << 16) | (SBOX[(s0 >>> 8) & 0xff] << 8) | SBOX[s1 & 0xff]) ^ keySchedule[ksRow++];\n\t var t3 = ((SBOX[s3 >>> 24] << 24) | (SBOX[(s0 >>> 16) & 0xff] << 16) | (SBOX[(s1 >>> 8) & 0xff] << 8) | SBOX[s2 & 0xff]) ^ keySchedule[ksRow++];\n\n\t // Set output\n\t M[offset] = t0;\n\t M[offset + 1] = t1;\n\t M[offset + 2] = t2;\n\t M[offset + 3] = t3;\n\t },\n\n\t keySize: 256/32\n\t });\n\n\t /**\n\t * Shortcut functions to the cipher's object interface.\n\t *\n\t * @example\n\t *\n\t * var ciphertext = CryptoJS.AES.encrypt(message, key, cfg);\n\t * var plaintext = CryptoJS.AES.decrypt(ciphertext, key, cfg);\n\t */\n\t C.AES = BlockCipher._createHelper(AES);\n\t}());\n\n\n\treturn CryptoJS.AES;\n\n}));",";(function (root, factory, undef) {\n\tif (typeof exports === \"object\") {\n\t\t// CommonJS\n\t\tmodule.exports = exports = factory(require(\"./core\"), require(\"./enc-base64\"), require(\"./md5\"), require(\"./evpkdf\"), require(\"./cipher-core\"));\n\t}\n\telse if (typeof define === \"function\" && define.amd) {\n\t\t// AMD\n\t\tdefine([\"./core\", \"./enc-base64\", \"./md5\", \"./evpkdf\", \"./cipher-core\"], factory);\n\t}\n\telse {\n\t\t// Global (browser)\n\t\tfactory(root.CryptoJS);\n\t}\n}(this, function (CryptoJS) {\n\n\t(function () {\n\t // Shortcuts\n\t var C = CryptoJS;\n\t var C_lib = C.lib;\n\t var BlockCipher = C_lib.BlockCipher;\n\t var C_algo = C.algo;\n\n\t const N = 16;\n\n\t //Origin pbox and sbox, derived from PI\n\t const ORIG_P = [\n\t 0x243F6A88, 0x85A308D3, 0x13198A2E, 0x03707344,\n\t 0xA4093822, 0x299F31D0, 0x082EFA98, 0xEC4E6C89,\n\t 0x452821E6, 0x38D01377, 0xBE5466CF, 0x34E90C6C,\n\t 0xC0AC29B7, 0xC97C50DD, 0x3F84D5B5, 0xB5470917,\n\t 0x9216D5D9, 0x8979FB1B\n\t ];\n\n\t const ORIG_S = [\n\t [ 0xD1310BA6, 0x98DFB5AC, 0x2FFD72DB, 0xD01ADFB7,\n\t 0xB8E1AFED, 0x6A267E96, 0xBA7C9045, 0xF12C7F99,\n\t 0x24A19947, 0xB3916CF7, 0x0801F2E2, 0x858EFC16,\n\t 0x636920D8, 0x71574E69, 0xA458FEA3, 0xF4933D7E,\n\t 0x0D95748F, 0x728EB658, 0x718BCD58, 0x82154AEE,\n\t 0x7B54A41D, 0xC25A59B5, 0x9C30D539, 0x2AF26013,\n\t 0xC5D1B023, 0x286085F0, 0xCA417918, 0xB8DB38EF,\n\t 0x8E79DCB0, 0x603A180E, 0x6C9E0E8B, 0xB01E8A3E,\n\t 0xD71577C1, 0xBD314B27, 0x78AF2FDA, 0x55605C60,\n\t 0xE65525F3, 0xAA55AB94, 0x57489862, 0x63E81440,\n\t 0x55CA396A, 0x2AAB10B6, 0xB4CC5C34, 0x1141E8CE,\n\t 0xA15486AF, 0x7C72E993, 0xB3EE1411, 0x636FBC2A,\n\t 0x2BA9C55D, 0x741831F6, 0xCE5C3E16, 0x9B87931E,\n\t 0xAFD6BA33, 0x6C24CF5C, 0x7A325381, 0x28958677,\n\t 0x3B8F4898, 0x6B4BB9AF, 0xC4BFE81B, 0x66282193,\n\t 0x61D809CC, 0xFB21A991, 0x487CAC60, 0x5DEC8032,\n\t 0xEF845D5D, 0xE98575B1, 0xDC262302, 0xEB651B88,\n\t 0x23893E81, 0xD396ACC5, 0x0F6D6FF3, 0x83F44239,\n\t 0x2E0B4482, 0xA4842004, 0x69C8F04A, 0x9E1F9B5E,\n\t 0x21C66842, 0xF6E96C9A, 0x670C9C61, 0xABD388F0,\n\t 0x6A51A0D2, 0xD8542F68, 0x960FA728, 0xAB5133A3,\n\t 0x6EEF0B6C, 0x137A3BE4, 0xBA3BF050, 0x7EFB2A98,\n\t 0xA1F1651D, 0x39AF0176, 0x66CA593E, 0x82430E88,\n\t 0x8CEE8619, 0x456F9FB4, 0x7D84A5C3, 0x3B8B5EBE,\n\t 0xE06F75D8, 0x85C12073, 0x401A449F, 0x56C16AA6,\n\t 0x4ED3AA62, 0x363F7706, 0x1BFEDF72, 0x429B023D,\n\t 0x37D0D724, 0xD00A1248, 0xDB0FEAD3, 0x49F1C09B,\n\t 0x075372C9, 0x80991B7B, 0x25D479D8, 0xF6E8DEF7,\n\t 0xE3FE501A, 0xB6794C3B, 0x976CE0BD, 0x04C006BA,\n\t 0xC1A94FB6, 0x409F60C4, 0x5E5C9EC2, 0x196A2463,\n\t 0x68FB6FAF, 0x3E6C53B5, 0x1339B2EB, 0x3B52EC6F,\n\t 0x6DFC511F, 0x9B30952C, 0xCC814544, 0xAF5EBD09,\n\t 0xBEE3D004, 0xDE334AFD, 0x660F2807, 0x192E4BB3,\n\t 0xC0CBA857, 0x45C8740F, 0xD20B5F39, 0xB9D3FBDB,\n\t 0x5579C0BD, 0x1A60320A, 0xD6A100C6, 0x402C7279,\n\t 0x679F25FE, 0xFB1FA3CC, 0x8EA5E9F8, 0xDB3222F8,\n\t 0x3C7516DF, 0xFD616B15, 0x2F501EC8, 0xAD0552AB,\n\t 0x323DB5FA, 0xFD238760, 0x53317B48, 0x3E00DF82,\n\t 0x9E5C57BB, 0xCA6F8CA0, 0x1A87562E, 0xDF1769DB,\n\t 0xD542A8F6, 0x287EFFC3, 0xAC6732C6, 0x8C4F5573,\n\t 0x695B27B0, 0xBBCA58C8, 0xE1FFA35D, 0xB8F011A0,\n\t 0x10FA3D98, 0xFD2183B8, 0x4AFCB56C, 0x2DD1D35B,\n\t 0x9A53E479, 0xB6F84565, 0xD28E49BC, 0x4BFB9790,\n\t 0xE1DDF2DA, 0xA4CB7E33, 0x62FB1341, 0xCEE4C6E8,\n\t 0xEF20CADA, 0x36774C01, 0xD07E9EFE, 0x2BF11FB4,\n\t 0x95DBDA4D, 0xAE909198, 0xEAAD8E71, 0x6B93D5A0,\n\t 0xD08ED1D0, 0xAFC725E0, 0x8E3C5B2F, 0x8E7594B7,\n\t 0x8FF6E2FB, 0xF2122B64, 0x8888B812, 0x900DF01C,\n\t 0x4FAD5EA0, 0x688FC31C, 0xD1CFF191, 0xB3A8C1AD,\n\t 0x2F2F2218, 0xBE0E1777, 0xEA752DFE, 0x8B021FA1,\n\t 0xE5A0CC0F, 0xB56F74E8, 0x18ACF3D6, 0xCE89E299,\n\t 0xB4A84FE0, 0xFD13E0B7, 0x7CC43B81, 0xD2ADA8D9,\n\t 0x165FA266, 0x80957705, 0x93CC7314, 0x211A1477,\n\t 0xE6AD2065, 0x77B5FA86, 0xC75442F5, 0xFB9D35CF,\n\t 0xEBCDAF0C, 0x7B3E89A0, 0xD6411BD3, 0xAE1E7E49,\n\t 0x00250E2D, 0x2071B35E, 0x226800BB, 0x57B8E0AF,\n\t 0x2464369B, 0xF009B91E, 0x5563911D, 0x59DFA6AA,\n\t 0x78C14389, 0xD95A537F, 0x207D5BA2, 0x02E5B9C5,\n\t 0x83260376, 0x6295CFA9, 0x11C81968, 0x4E734A41,\n\t 0xB3472DCA, 0x7B14A94A, 0x1B510052, 0x9A532915,\n\t 0xD60F573F, 0xBC9BC6E4, 0x2B60A476, 0x81E67400,\n\t 0x08BA6FB5, 0x571BE91F, 0xF296EC6B, 0x2A0DD915,\n\t 0xB6636521, 0xE7B9F9B6, 0xFF34052E, 0xC5855664,\n\t 0x53B02D5D, 0xA99F8FA1, 0x08BA4799, 0x6E85076A ],\n\t [ 0x4B7A70E9, 0xB5B32944, 0xDB75092E, 0xC4192623,\n\t 0xAD6EA6B0, 0x49A7DF7D, 0x9CEE60B8, 0x8FEDB266,\n\t 0xECAA8C71, 0x699A17FF, 0x5664526C, 0xC2B19EE1,\n\t 0x193602A5, 0x75094C29, 0xA0591340, 0xE4183A3E,\n\t 0x3F54989A, 0x5B429D65, 0x6B8FE4D6, 0x99F73FD6,\n\t 0xA1D29C07, 0xEFE830F5, 0x4D2D38E6, 0xF0255DC1,\n\t 0x4CDD2086, 0x8470EB26, 0x6382E9C6, 0x021ECC5E,\n\t 0x09686B3F, 0x3EBAEFC9, 0x3C971814, 0x6B6A70A1,\n\t 0x687F3584, 0x52A0E286, 0xB79C5305, 0xAA500737,\n\t 0x3E07841C, 0x7FDEAE5C, 0x8E7D44EC, 0x5716F2B8,\n\t 0xB03ADA37, 0xF0500C0D, 0xF01C1F04, 0x0200B3FF,\n\t 0xAE0CF51A, 0x3CB574B2, 0x25837A58, 0xDC0921BD,\n\t 0xD19113F9, 0x7CA92FF6, 0x94324773, 0x22F54701,\n\t 0x3AE5E581, 0x37C2DADC, 0xC8B57634, 0x9AF3DDA7,\n\t 0xA9446146, 0x0FD0030E, 0xECC8C73E, 0xA4751E41,\n\t 0xE238CD99, 0x3BEA0E2F, 0x3280BBA1, 0x183EB331,\n\t 0x4E548B38, 0x4F6DB908, 0x6F420D03, 0xF60A04BF,\n\t 0x2CB81290, 0x24977C79, 0x5679B072, 0xBCAF89AF,\n\t 0xDE9A771F, 0xD9930810, 0xB38BAE12, 0xDCCF3F2E,\n\t 0x5512721F, 0x2E6B7124, 0x501ADDE6, 0x9F84CD87,\n\t 0x7A584718, 0x7408DA17, 0xBC9F9ABC, 0xE94B7D8C,\n\t 0xEC7AEC3A, 0xDB851DFA, 0x63094366, 0xC464C3D2,\n\t 0xEF1C1847, 0x3215D908, 0xDD433B37, 0x24C2BA16,\n\t 0x12A14D43, 0x2A65C451, 0x50940002, 0x133AE4DD,\n\t 0x71DFF89E, 0x10314E55, 0x81AC77D6, 0x5F11199B,\n\t 0x043556F1, 0xD7A3C76B, 0x3C11183B, 0x5924A509,\n\t 0xF28FE6ED, 0x97F1FBFA, 0x9EBABF2C, 0x1E153C6E,\n\t 0x86E34570, 0xEAE96FB1, 0x860E5E0A, 0x5A3E2AB3,\n\t 0x771FE71C, 0x4E3D06FA, 0x2965DCB9, 0x99E71D0F,\n\t 0x803E89D6, 0x5266C825, 0x2E4CC978, 0x9C10B36A,\n\t 0xC6150EBA, 0x94E2EA78, 0xA5FC3C53, 0x1E0A2DF4,\n\t 0xF2F74EA7, 0x361D2B3D, 0x1939260F, 0x19C27960,\n\t 0x5223A708, 0xF71312B6, 0xEBADFE6E, 0xEAC31F66,\n\t 0xE3BC4595, 0xA67BC883, 0xB17F37D1, 0x018CFF28,\n\t 0xC332DDEF, 0xBE6C5AA5, 0x65582185, 0x68AB9802,\n\t 0xEECEA50F, 0xDB2F953B, 0x2AEF7DAD, 0x5B6E2F84,\n\t 0x1521B628, 0x29076170, 0xECDD4775, 0x619F1510,\n\t 0x13CCA830, 0xEB61BD96, 0x0334FE1E, 0xAA0363CF,\n\t 0xB5735C90, 0x4C70A239, 0xD59E9E0B, 0xCBAADE14,\n\t 0xEECC86BC, 0x60622CA7, 0x9CAB5CAB, 0xB2F3846E,\n\t 0x648B1EAF, 0x19BDF0CA, 0xA02369B9, 0x655ABB50,\n\t 0x40685A32, 0x3C2AB4B3, 0x319EE9D5, 0xC021B8F7,\n\t 0x9B540B19, 0x875FA099, 0x95F7997E, 0x623D7DA8,\n\t 0xF837889A, 0x97E32D77, 0x11ED935F, 0x16681281,\n\t 0x0E358829, 0xC7E61FD6, 0x96DEDFA1, 0x7858BA99,\n\t 0x57F584A5, 0x1B227263, 0x9B83C3FF, 0x1AC24696,\n\t 0xCDB30AEB, 0x532E3054, 0x8FD948E4, 0x6DBC3128,\n\t 0x58EBF2EF, 0x34C6FFEA, 0xFE28ED61, 0xEE7C3C73,\n\t 0x5D4A14D9, 0xE864B7E3, 0x42105D14, 0x203E13E0,\n\t 0x45EEE2B6, 0xA3AAABEA, 0xDB6C4F15, 0xFACB4FD0,\n\t 0xC742F442, 0xEF6ABBB5, 0x654F3B1D, 0x41CD2105,\n\t 0xD81E799E, 0x86854DC7, 0xE44B476A, 0x3D816250,\n\t 0xCF62A1F2, 0x5B8D2646, 0xFC8883A0, 0xC1C7B6A3,\n\t 0x7F1524C3, 0x69CB7492, 0x47848A0B, 0x5692B285,\n\t 0x095BBF00, 0xAD19489D, 0x1462B174, 0x23820E00,\n\t 0x58428D2A, 0x0C55F5EA, 0x1DADF43E, 0x233F7061,\n\t 0x3372F092, 0x8D937E41, 0xD65FECF1, 0x6C223BDB,\n\t 0x7CDE3759, 0xCBEE7460, 0x4085F2A7, 0xCE77326E,\n\t 0xA6078084, 0x19F8509E, 0xE8EFD855, 0x61D99735,\n\t 0xA969A7AA, 0xC50C06C2, 0x5A04ABFC, 0x800BCADC,\n\t 0x9E447A2E, 0xC3453484, 0xFDD56705, 0x0E1E9EC9,\n\t 0xDB73DBD3, 0x105588CD, 0x675FDA79, 0xE3674340,\n\t 0xC5C43465, 0x713E38D8, 0x3D28F89E, 0xF16DFF20,\n\t 0x153E21E7, 0x8FB03D4A, 0xE6E39F2B, 0xDB83ADF7 ],\n\t [ 0xE93D5A68, 0x948140F7, 0xF64C261C, 0x94692934,\n\t 0x411520F7, 0x7602D4F7, 0xBCF46B2E, 0xD4A20068,\n\t 0xD4082471, 0x3320F46A, 0x43B7D4B7, 0x500061AF,\n\t 0x1E39F62E, 0x97244546, 0x14214F74, 0xBF8B8840,\n\t 0x4D95FC1D, 0x96B591AF, 0x70F4DDD3, 0x66A02F45,\n\t 0xBFBC09EC, 0x03BD9785, 0x7FAC6DD0, 0x31CB8504,\n\t 0x96EB27B3, 0x55FD3941, 0xDA2547E6, 0xABCA0A9A,\n\t 0x28507825, 0x530429F4, 0x0A2C86DA, 0xE9B66DFB,\n\t 0x68DC1462, 0xD7486900, 0x680EC0A4, 0x27A18DEE,\n\t 0x4F3FFEA2, 0xE887AD8C, 0xB58CE006, 0x7AF4D6B6,\n\t 0xAACE1E7C, 0xD3375FEC, 0xCE78A399, 0x406B2A42,\n\t 0x20FE9E35, 0xD9F385B9, 0xEE39D7AB, 0x3B124E8B,\n\t 0x1DC9FAF7, 0x4B6D1856, 0x26A36631, 0xEAE397B2,\n\t 0x3A6EFA74, 0xDD5B4332, 0x6841E7F7, 0xCA7820FB,\n\t 0xFB0AF54E, 0xD8FEB397, 0x454056AC, 0xBA489527,\n\t 0x55533A3A, 0x20838D87, 0xFE6BA9B7, 0xD096954B,\n\t 0x55A867BC, 0xA1159A58, 0xCCA92963, 0x99E1DB33,\n\t 0xA62A4A56, 0x3F3125F9, 0x5EF47E1C, 0x9029317C,\n\t 0xFDF8E802, 0x04272F70, 0x80BB155C, 0x05282CE3,\n\t 0x95C11548, 0xE4C66D22, 0x48C1133F, 0xC70F86DC,\n\t 0x07F9C9EE, 0x41041F0F, 0x404779A4, 0x5D886E17,\n\t 0x325F51EB, 0xD59BC0D1, 0xF2BCC18F, 0x41113564,\n\t 0x257B7834, 0x602A9C60, 0xDFF8E8A3, 0x1F636C1B,\n\t 0x0E12B4C2, 0x02E1329E, 0xAF664FD1, 0xCAD18115,\n\t 0x6B2395E0, 0x333E92E1, 0x3B240B62, 0xEEBEB922,\n\t 0x85B2A20E, 0xE6BA0D99, 0xDE720C8C, 0x2DA2F728,\n\t 0xD0127845, 0x95B794FD, 0x647D0862, 0xE7CCF5F0,\n\t 0x5449A36F, 0x877D48FA, 0xC39DFD27, 0xF33E8D1E,\n\t 0x0A476341, 0x992EFF74, 0x3A6F6EAB, 0xF4F8FD37,\n\t 0xA812DC60, 0xA1EBDDF8, 0x991BE14C, 0xDB6E6B0D,\n\t 0xC67B5510, 0x6D672C37, 0x2765D43B, 0xDCD0E804,\n\t 0xF1290DC7, 0xCC00FFA3, 0xB5390F92, 0x690FED0B,\n\t 0x667B9FFB, 0xCEDB7D9C, 0xA091CF0B, 0xD9155EA3,\n\t 0xBB132F88, 0x515BAD24, 0x7B9479BF, 0x763BD6EB,\n\t 0x37392EB3, 0xCC115979, 0x8026E297, 0xF42E312D,\n\t 0x6842ADA7, 0xC66A2B3B, 0x12754CCC, 0x782EF11C,\n\t 0x6A124237, 0xB79251E7, 0x06A1BBE6, 0x4BFB6350,\n\t 0x1A6B1018, 0x11CAEDFA, 0x3D25BDD8, 0xE2E1C3C9,\n\t 0x44421659, 0x0A121386, 0xD90CEC6E, 0xD5ABEA2A,\n\t 0x64AF674E, 0xDA86A85F, 0xBEBFE988, 0x64E4C3FE,\n\t 0x9DBC8057, 0xF0F7C086, 0x60787BF8, 0x6003604D,\n\t 0xD1FD8346, 0xF6381FB0, 0x7745AE04, 0xD736FCCC,\n\t 0x83426B33, 0xF01EAB71, 0xB0804187, 0x3C005E5F,\n\t 0x77A057BE, 0xBDE8AE24, 0x55464299, 0xBF582E61,\n\t 0x4E58F48F, 0xF2DDFDA2, 0xF474EF38, 0x8789BDC2,\n\t 0x5366F9C3, 0xC8B38E74, 0xB475F255, 0x46FCD9B9,\n\t 0x7AEB2661, 0x8B1DDF84, 0x846A0E79, 0x915F95E2,\n\t 0x466E598E, 0x20B45770, 0x8CD55591, 0xC902DE4C,\n\t 0xB90BACE1, 0xBB8205D0, 0x11A86248, 0x7574A99E,\n\t 0xB77F19B6, 0xE0A9DC09, 0x662D09A1, 0xC4324633,\n\t 0xE85A1F02, 0x09F0BE8C, 0x4A99A025, 0x1D6EFE10,\n\t 0x1AB93D1D, 0x0BA5A4DF, 0xA186F20F, 0x2868F169,\n\t 0xDCB7DA83, 0x573906FE, 0xA1E2CE9B, 0x4FCD7F52,\n\t 0x50115E01, 0xA70683FA, 0xA002B5C4, 0x0DE6D027,\n\t 0x9AF88C27, 0x773F8641, 0xC3604C06, 0x61A806B5,\n\t 0xF0177A28, 0xC0F586E0, 0x006058AA, 0x30DC7D62,\n\t 0x11E69ED7, 0x2338EA63, 0x53C2DD94, 0xC2C21634,\n\t 0xBBCBEE56, 0x90BCB6DE, 0xEBFC7DA1, 0xCE591D76,\n\t 0x6F05E409, 0x4B7C0188, 0x39720A3D, 0x7C927C24,\n\t 0x86E3725F, 0x724D9DB9, 0x1AC15BB4, 0xD39EB8FC,\n\t 0xED545578, 0x08FCA5B5, 0xD83D7CD3, 0x4DAD0FC4,\n\t 0x1E50EF5E, 0xB161E6F8, 0xA28514D9, 0x6C51133C,\n\t 0x6FD5C7E7, 0x56E14EC4, 0x362ABFCE, 0xDDC6C837,\n\t 0xD79A3234, 0x92638212, 0x670EFA8E, 0x406000E0 ],\n\t [ 0x3A39CE37, 0xD3FAF5CF, 0xABC27737, 0x5AC52D1B,\n\t 0x5CB0679E, 0x4FA33742, 0xD3822740, 0x99BC9BBE,\n\t 0xD5118E9D, 0xBF0F7315, 0xD62D1C7E, 0xC700C47B,\n\t 0xB78C1B6B, 0x21A19045, 0xB26EB1BE, 0x6A366EB4,\n\t 0x5748AB2F, 0xBC946E79, 0xC6A376D2, 0x6549C2C8,\n\t 0x530FF8EE, 0x468DDE7D, 0xD5730A1D, 0x4CD04DC6,\n\t 0x2939BBDB, 0xA9BA4650, 0xAC9526E8, 0xBE5EE304,\n\t 0xA1FAD5F0, 0x6A2D519A, 0x63EF8CE2, 0x9A86EE22,\n\t 0xC089C2B8, 0x43242EF6, 0xA51E03AA, 0x9CF2D0A4,\n\t 0x83C061BA, 0x9BE96A4D, 0x8FE51550, 0xBA645BD6,\n\t 0x2826A2F9, 0xA73A3AE1, 0x4BA99586, 0xEF5562E9,\n\t 0xC72FEFD3, 0xF752F7DA, 0x3F046F69, 0x77FA0A59,\n\t 0x80E4A915, 0x87B08601, 0x9B09E6AD, 0x3B3EE593,\n\t 0xE990FD5A, 0x9E34D797, 0x2CF0B7D9, 0x022B8B51,\n\t 0x96D5AC3A, 0x017DA67D, 0xD1CF3ED6, 0x7C7D2D28,\n\t 0x1F9F25CF, 0xADF2B89B, 0x5AD6B472, 0x5A88F54C,\n\t 0xE029AC71, 0xE019A5E6, 0x47B0ACFD, 0xED93FA9B,\n\t 0xE8D3C48D, 0x283B57CC, 0xF8D56629, 0x79132E28,\n\t 0x785F0191, 0xED756055, 0xF7960E44, 0xE3D35E8C,\n\t 0x15056DD4, 0x88F46DBA, 0x03A16125, 0x0564F0BD,\n\t 0xC3EB9E15, 0x3C9057A2, 0x97271AEC, 0xA93A072A,\n\t 0x1B3F6D9B, 0x1E6321F5, 0xF59C66FB, 0x26DCF319,\n\t 0x7533D928, 0xB155FDF5, 0x03563482, 0x8ABA3CBB,\n\t 0x28517711, 0xC20AD9F8, 0xABCC5167, 0xCCAD925F,\n\t 0x4DE81751, 0x3830DC8E, 0x379D5862, 0x9320F991,\n\t 0xEA7A90C2, 0xFB3E7BCE, 0x5121CE64, 0x774FBE32,\n\t 0xA8B6E37E, 0xC3293D46, 0x48DE5369, 0x6413E680,\n\t 0xA2AE0810, 0xDD6DB224, 0x69852DFD, 0x09072166,\n\t 0xB39A460A, 0x6445C0DD, 0x586CDECF, 0x1C20C8AE,\n\t 0x5BBEF7DD, 0x1B588D40, 0xCCD2017F, 0x6BB4E3BB,\n\t 0xDDA26A7E, 0x3A59FF45, 0x3E350A44, 0xBCB4CDD5,\n\t 0x72EACEA8, 0xFA6484BB, 0x8D6612AE, 0xBF3C6F47,\n\t 0xD29BE463, 0x542F5D9E, 0xAEC2771B, 0xF64E6370,\n\t 0x740E0D8D, 0xE75B1357, 0xF8721671, 0xAF537D5D,\n\t 0x4040CB08, 0x4EB4E2CC, 0x34D2466A, 0x0115AF84,\n\t 0xE1B00428, 0x95983A1D, 0x06B89FB4, 0xCE6EA048,\n\t 0x6F3F3B82, 0x3520AB82, 0x011A1D4B, 0x277227F8,\n\t 0x611560B1, 0xE7933FDC, 0xBB3A792B, 0x344525BD,\n\t 0xA08839E1, 0x51CE794B, 0x2F32C9B7, 0xA01FBAC9,\n\t 0xE01CC87E, 0xBCC7D1F6, 0xCF0111C3, 0xA1E8AAC7,\n\t 0x1A908749, 0xD44FBD9A, 0xD0DADECB, 0xD50ADA38,\n\t 0x0339C32A, 0xC6913667, 0x8DF9317C, 0xE0B12B4F,\n\t 0xF79E59B7, 0x43F5BB3A, 0xF2D519FF, 0x27D9459C,\n\t 0xBF97222C, 0x15E6FC2A, 0x0F91FC71, 0x9B941525,\n\t 0xFAE59361, 0xCEB69CEB, 0xC2A86459, 0x12BAA8D1,\n\t 0xB6C1075E, 0xE3056A0C, 0x10D25065, 0xCB03A442,\n\t 0xE0EC6E0E, 0x1698DB3B, 0x4C98A0BE, 0x3278E964,\n\t 0x9F1F9532, 0xE0D392DF, 0xD3A0342B, 0x8971F21E,\n\t 0x1B0A7441, 0x4BA3348C, 0xC5BE7120, 0xC37632D8,\n\t 0xDF359F8D, 0x9B992F2E, 0xE60B6F47, 0x0FE3F11D,\n\t 0xE54CDA54, 0x1EDAD891, 0xCE6279CF, 0xCD3E7E6F,\n\t 0x1618B166, 0xFD2C1D05, 0x848FD2C5, 0xF6FB2299,\n\t 0xF523F357, 0xA6327623, 0x93A83531, 0x56CCCD02,\n\t 0xACF08162, 0x5A75EBB5, 0x6E163697, 0x88D273CC,\n\t 0xDE966292, 0x81B949D0, 0x4C50901B, 0x71C65614,\n\t 0xE6C6C7BD, 0x327A140A, 0x45E1D006, 0xC3F27B9A,\n\t 0xC9AA53FD, 0x62A80F00, 0xBB25BFE2, 0x35BDD2F6,\n\t 0x71126905, 0xB2040222, 0xB6CBCF7C, 0xCD769C2B,\n\t 0x53113EC0, 0x1640E3D3, 0x38ABBD60, 0x2547ADF0,\n\t 0xBA38209C, 0xF746CE76, 0x77AFA1C5, 0x20756060,\n\t 0x85CBFE4E, 0x8AE88DD8, 0x7AAAF9B0, 0x4CF9AA7E,\n\t 0x1948C25C, 0x02FB8A8C, 0x01C36AE4, 0xD6EBE1F9,\n\t 0x90D4F869, 0xA65CDEA0, 0x3F09252D, 0xC208E69F,\n\t 0xB74E6132, 0xCE77E25B, 0x578FDFE3, 0x3AC372E6 ]\n\t ];\n\n\t var BLOWFISH_CTX = {\n\t pbox: [],\n\t sbox: []\n\t }\n\n\t function F(ctx, x){\n\t let a = (x >> 24) & 0xFF;\n\t let b = (x >> 16) & 0xFF;\n\t let c = (x >> 8) & 0xFF;\n\t let d = x & 0xFF;\n\n\t let y = ctx.sbox[0][a] + ctx.sbox[1][b];\n\t y = y ^ ctx.sbox[2][c];\n\t y = y + ctx.sbox[3][d];\n\n\t return y;\n\t }\n\n\t function BlowFish_Encrypt(ctx, left, right){\n\t let Xl = left;\n\t let Xr = right;\n\t let temp;\n\n\t for(let i = 0; i < N; ++i){\n\t Xl = Xl ^ ctx.pbox[i];\n\t Xr = F(ctx, Xl) ^ Xr;\n\n\t temp = Xl;\n\t Xl = Xr;\n\t Xr = temp;\n\t }\n\n\t temp = Xl;\n\t Xl = Xr;\n\t Xr = temp;\n\n\t Xr = Xr ^ ctx.pbox[N];\n\t Xl = Xl ^ ctx.pbox[N + 1];\n\n\t return {left: Xl, right: Xr};\n\t }\n\n\t function BlowFish_Decrypt(ctx, left, right){\n\t let Xl = left;\n\t let Xr = right;\n\t let temp;\n\n\t for(let i = N + 1; i > 1; --i){\n\t Xl = Xl ^ ctx.pbox[i];\n\t Xr = F(ctx, Xl) ^ Xr;\n\n\t temp = Xl;\n\t Xl = Xr;\n\t Xr = temp;\n\t }\n\n\t temp = Xl;\n\t Xl = Xr;\n\t Xr = temp;\n\n\t Xr = Xr ^ ctx.pbox[1];\n\t Xl = Xl ^ ctx.pbox[0];\n\n\t return {left: Xl, right: Xr};\n\t }\n\n\t /**\n\t * Initialization ctx's pbox and sbox.\n\t *\n\t * @param {Object} ctx The object has pbox and sbox.\n\t * @param {Array} key An array of 32-bit words.\n\t * @param {int} keysize The length of the key.\n\t *\n\t * @example\n\t *\n\t * BlowFishInit(BLOWFISH_CTX, key, 128/32);\n\t */\n\t function BlowFishInit(ctx, key, keysize)\n\t {\n\t for(let Row = 0; Row < 4; Row++)\n\t {\n\t ctx.sbox[Row] = [];\n\t for(let Col = 0; Col < 256; Col++)\n\t {\n\t ctx.sbox[Row][Col] = ORIG_S[Row][Col];\n\t }\n\t }\n\n\t let keyIndex = 0;\n\t for(let index = 0; index < N + 2; index++)\n\t {\n\t ctx.pbox[index] = ORIG_P[index] ^ key[keyIndex];\n\t keyIndex++;\n\t if(keyIndex >= keysize)\n\t {\n\t keyIndex = 0;\n\t }\n\t }\n\n\t let Data1 = 0;\n\t let Data2 = 0;\n\t let res = 0;\n\t for(let i = 0; i < N + 2; i += 2)\n\t {\n\t res = BlowFish_Encrypt(ctx, Data1, Data2);\n\t Data1 = res.left;\n\t Data2 = res.right;\n\t ctx.pbox[i] = Data1;\n\t ctx.pbox[i + 1] = Data2;\n\t }\n\n\t for(let i = 0; i < 4; i++)\n\t {\n\t for(let j = 0; j < 256; j += 2)\n\t {\n\t res = BlowFish_Encrypt(ctx, Data1, Data2);\n\t Data1 = res.left;\n\t Data2 = res.right;\n\t ctx.sbox[i][j] = Data1;\n\t ctx.sbox[i][j + 1] = Data2;\n\t }\n\t }\n\n\t return true;\n\t }\n\n\t /**\n\t * Blowfish block cipher algorithm.\n\t */\n\t var Blowfish = C_algo.Blowfish = BlockCipher.extend({\n\t _doReset: function () {\n\t // Skip reset of nRounds has been set before and key did not change\n\t if (this._keyPriorReset === this._key) {\n\t return;\n\t }\n\n\t // Shortcuts\n\t var key = this._keyPriorReset = this._key;\n\t var keyWords = key.words;\n\t var keySize = key.sigBytes / 4;\n\n\t //Initialization pbox and sbox\n\t BlowFishInit(BLOWFISH_CTX, keyWords, keySize);\n\t },\n\n\t encryptBlock: function (M, offset) {\n\t var res = BlowFish_Encrypt(BLOWFISH_CTX, M[offset], M[offset + 1]);\n\t M[offset] = res.left;\n\t M[offset + 1] = res.right;\n\t },\n\n\t decryptBlock: function (M, offset) {\n\t var res = BlowFish_Decrypt(BLOWFISH_CTX, M[offset], M[offset + 1]);\n\t M[offset] = res.left;\n\t M[offset + 1] = res.right;\n\t },\n\n\t blockSize: 64/32,\n\n\t keySize: 128/32,\n\n\t ivSize: 64/32\n\t });\n\n\t /**\n\t * Shortcut functions to the cipher's object interface.\n\t *\n\t * @example\n\t *\n\t * var ciphertext = CryptoJS.Blowfish.encrypt(message, key, cfg);\n\t * var plaintext = CryptoJS.Blowfish.decrypt(ciphertext, key, cfg);\n\t */\n\t C.Blowfish = BlockCipher._createHelper(Blowfish);\n\t}());\n\n\n\treturn CryptoJS.Blowfish;\n\n}));",";(function (root, factory, undef) {\n\tif (typeof exports === \"object\") {\n\t\t// CommonJS\n\t\tmodule.exports = exports = factory(require(\"./core\"), require(\"./evpkdf\"));\n\t}\n\telse if (typeof define === \"function\" && define.amd) {\n\t\t// AMD\n\t\tdefine([\"./core\", \"./evpkdf\"], factory);\n\t}\n\telse {\n\t\t// Global (browser)\n\t\tfactory(root.CryptoJS);\n\t}\n}(this, function (CryptoJS) {\n\n\t/**\n\t * Cipher core components.\n\t */\n\tCryptoJS.lib.Cipher || (function (undefined) {\n\t // Shortcuts\n\t var C = CryptoJS;\n\t var C_lib = C.lib;\n\t var Base = C_lib.Base;\n\t var WordArray = C_lib.WordArray;\n\t var BufferedBlockAlgorithm = C_lib.BufferedBlockAlgorithm;\n\t var C_enc = C.enc;\n\t var Utf8 = C_enc.Utf8;\n\t var Base64 = C_enc.Base64;\n\t var C_algo = C.algo;\n\t var EvpKDF = C_algo.EvpKDF;\n\n\t /**\n\t * Abstract base cipher template.\n\t *\n\t * @property {number} keySize This cipher's key size. Default: 4 (128 bits)\n\t * @property {number} ivSize This cipher's IV size. Default: 4 (128 bits)\n\t * @property {number} _ENC_XFORM_MODE A constant representing encryption mode.\n\t * @property {number} _DEC_XFORM_MODE A constant representing decryption mode.\n\t */\n\t var Cipher = C_lib.Cipher = BufferedBlockAlgorithm.extend({\n\t /**\n\t * Configuration options.\n\t *\n\t * @property {WordArray} iv The IV to use for this operation.\n\t */\n\t cfg: Base.extend(),\n\n\t /**\n\t * Creates this cipher in encryption mode.\n\t *\n\t * @param {WordArray} key The key.\n\t * @param {Object} cfg (Optional) The configuration options to use for this operation.\n\t *\n\t * @return {Cipher} A cipher instance.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var cipher = CryptoJS.algo.AES.createEncryptor(keyWordArray, { iv: ivWordArray });\n\t */\n\t createEncryptor: function (key, cfg) {\n\t return this.create(this._ENC_XFORM_MODE, key, cfg);\n\t },\n\n\t /**\n\t * Creates this cipher in decryption mode.\n\t *\n\t * @param {WordArray} key The key.\n\t * @param {Object} cfg (Optional) The configuration options to use for this operation.\n\t *\n\t * @return {Cipher} A cipher instance.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var cipher = CryptoJS.algo.AES.createDecryptor(keyWordArray, { iv: ivWordArray });\n\t */\n\t createDecryptor: function (key, cfg) {\n\t return this.create(this._DEC_XFORM_MODE, key, cfg);\n\t },\n\n\t /**\n\t * Initializes a newly created cipher.\n\t *\n\t * @param {number} xformMode Either the encryption or decryption transormation mode constant.\n\t * @param {WordArray} key The key.\n\t * @param {Object} cfg (Optional) The configuration options to use for this operation.\n\t *\n\t * @example\n\t *\n\t * var cipher = CryptoJS.algo.AES.create(CryptoJS.algo.AES._ENC_XFORM_MODE, keyWordArray, { iv: ivWordArray });\n\t */\n\t init: function (xformMode, key, cfg) {\n\t // Apply config defaults\n\t this.cfg = this.cfg.extend(cfg);\n\n\t // Store transform mode and key\n\t this._xformMode = xformMode;\n\t this._key = key;\n\n\t // Set initial values\n\t this.reset();\n\t },\n\n\t /**\n\t * Resets this cipher to its initial state.\n\t *\n\t * @example\n\t *\n\t * cipher.reset();\n\t */\n\t reset: function () {\n\t // Reset data buffer\n\t BufferedBlockAlgorithm.reset.call(this);\n\n\t // Perform concrete-cipher logic\n\t this._doReset();\n\t },\n\n\t /**\n\t * Adds data to be encrypted or decrypted.\n\t *\n\t * @param {WordArray|string} dataUpdate The data to encrypt or decrypt.\n\t *\n\t * @return {WordArray} The data after processing.\n\t *\n\t * @example\n\t *\n\t * var encrypted = cipher.process('data');\n\t * var encrypted = cipher.process(wordArray);\n\t */\n\t process: function (dataUpdate) {\n\t // Append\n\t this._append(dataUpdate);\n\n\t // Process available blocks\n\t return this._process();\n\t },\n\n\t /**\n\t * Finalizes the encryption or decryption process.\n\t * Note that the finalize operation is effectively a destructive, read-once operation.\n\t *\n\t * @param {WordArray|string} dataUpdate The final data to encrypt or decrypt.\n\t *\n\t * @return {WordArray} The data after final processing.\n\t *\n\t * @example\n\t *\n\t * var encrypted = cipher.finalize();\n\t * var encrypted = cipher.finalize('data');\n\t * var encrypted = cipher.finalize(wordArray);\n\t */\n\t finalize: function (dataUpdate) {\n\t // Final data update\n\t if (dataUpdate) {\n\t this._append(dataUpdate);\n\t }\n\n\t // Perform concrete-cipher logic\n\t var finalProcessedData = this._doFinalize();\n\n\t return finalProcessedData;\n\t },\n\n\t keySize: 128/32,\n\n\t ivSize: 128/32,\n\n\t _ENC_XFORM_MODE: 1,\n\n\t _DEC_XFORM_MODE: 2,\n\n\t /**\n\t * Creates shortcut functions to a cipher's object interface.\n\t *\n\t * @param {Cipher} cipher The cipher to create a helper for.\n\t *\n\t * @return {Object} An object with encrypt and decrypt shortcut functions.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var AES = CryptoJS.lib.Cipher._createHelper(CryptoJS.algo.AES);\n\t */\n\t _createHelper: (function () {\n\t function selectCipherStrategy(key) {\n\t if (typeof key == 'string') {\n\t return PasswordBasedCipher;\n\t } else {\n\t return SerializableCipher;\n\t }\n\t }\n\n\t return function (cipher) {\n\t return {\n\t encrypt: function (message, key, cfg) {\n\t return selectCipherStrategy(key).encrypt(cipher, message, key, cfg);\n\t },\n\n\t decrypt: function (ciphertext, key, cfg) {\n\t return selectCipherStrategy(key).decrypt(cipher, ciphertext, key, cfg);\n\t }\n\t };\n\t };\n\t }())\n\t });\n\n\t /**\n\t * Abstract base stream cipher template.\n\t *\n\t * @property {number} blockSize The number of 32-bit words this cipher operates on. Default: 1 (32 bits)\n\t */\n\t var StreamCipher = C_lib.StreamCipher = Cipher.extend({\n\t _doFinalize: function () {\n\t // Process partial blocks\n\t var finalProcessedBlocks = this._process(!!'flush');\n\n\t return finalProcessedBlocks;\n\t },\n\n\t blockSize: 1\n\t });\n\n\t /**\n\t * Mode namespace.\n\t */\n\t var C_mode = C.mode = {};\n\n\t /**\n\t * Abstract base block cipher mode template.\n\t */\n\t var BlockCipherMode = C_lib.BlockCipherMode = Base.extend({\n\t /**\n\t * Creates this mode for encryption.\n\t *\n\t * @param {Cipher} cipher A block cipher instance.\n\t * @param {Array} iv The IV words.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var mode = CryptoJS.mode.CBC.createEncryptor(cipher, iv.words);\n\t */\n\t createEncryptor: function (cipher, iv) {\n\t return this.Encryptor.create(cipher, iv);\n\t },\n\n\t /**\n\t * Creates this mode for decryption.\n\t *\n\t * @param {Cipher} cipher A block cipher instance.\n\t * @param {Array} iv The IV words.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var mode = CryptoJS.mode.CBC.createDecryptor(cipher, iv.words);\n\t */\n\t createDecryptor: function (cipher, iv) {\n\t return this.Decryptor.create(cipher, iv);\n\t },\n\n\t /**\n\t * Initializes a newly created mode.\n\t *\n\t * @param {Cipher} cipher A block cipher instance.\n\t * @param {Array} iv The IV words.\n\t *\n\t * @example\n\t *\n\t * var mode = CryptoJS.mode.CBC.Encryptor.create(cipher, iv.words);\n\t */\n\t init: function (cipher, iv) {\n\t this._cipher = cipher;\n\t this._iv = iv;\n\t }\n\t });\n\n\t /**\n\t * Cipher Block Chaining mode.\n\t */\n\t var CBC = C_mode.CBC = (function () {\n\t /**\n\t * Abstract base CBC mode.\n\t */\n\t var CBC = BlockCipherMode.extend();\n\n\t /**\n\t * CBC encryptor.\n\t */\n\t CBC.Encryptor = CBC.extend({\n\t /**\n\t * Processes the data block at offset.\n\t *\n\t * @param {Array} words The data words to operate on.\n\t * @param {number} offset The offset where the block starts.\n\t *\n\t * @example\n\t *\n\t * mode.processBlock(data.words, offset);\n\t */\n\t processBlock: function (words, offset) {\n\t // Shortcuts\n\t var cipher = this._cipher;\n\t var blockSize = cipher.blockSize;\n\n\t // XOR and encrypt\n\t xorBlock.call(this, words, offset, blockSize);\n\t cipher.encryptBlock(words, offset);\n\n\t // Remember this block to use with next block\n\t this._prevBlock = words.slice(offset, offset + blockSize);\n\t }\n\t });\n\n\t /**\n\t * CBC decryptor.\n\t */\n\t CBC.Decryptor = CBC.extend({\n\t /**\n\t * Processes the data block at offset.\n\t *\n\t * @param {Array} words The data words to operate on.\n\t * @param {number} offset The offset where the block starts.\n\t *\n\t * @example\n\t *\n\t * mode.processBlock(data.words, offset);\n\t */\n\t processBlock: function (words, offset) {\n\t // Shortcuts\n\t var cipher = this._cipher;\n\t var blockSize = cipher.blockSize;\n\n\t // Remember this block to use with next block\n\t var thisBlock = words.slice(offset, offset + blockSize);\n\n\t // Decrypt and XOR\n\t cipher.decryptBlock(words, offset);\n\t xorBlock.call(this, words, offset, blockSize);\n\n\t // This block becomes the previous block\n\t this._prevBlock = thisBlock;\n\t }\n\t });\n\n\t function xorBlock(words, offset, blockSize) {\n\t var block;\n\n\t // Shortcut\n\t var iv = this._iv;\n\n\t // Choose mixing block\n\t if (iv) {\n\t block = iv;\n\n\t // Remove IV for subsequent blocks\n\t this._iv = undefined;\n\t } else {\n\t block = this._prevBlock;\n\t }\n\n\t // XOR blocks\n\t for (var i = 0; i < blockSize; i++) {\n\t words[offset + i] ^= block[i];\n\t }\n\t }\n\n\t return CBC;\n\t }());\n\n\t /**\n\t * Padding namespace.\n\t */\n\t var C_pad = C.pad = {};\n\n\t /**\n\t * PKCS #5/7 padding strategy.\n\t */\n\t var Pkcs7 = C_pad.Pkcs7 = {\n\t /**\n\t * Pads data using the algorithm defined in PKCS #5/7.\n\t *\n\t * @param {WordArray} data The data to pad.\n\t * @param {number} blockSize The multiple that the data should be padded to.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * CryptoJS.pad.Pkcs7.pad(wordArray, 4);\n\t */\n\t pad: function (data, blockSize) {\n\t // Shortcut\n\t var blockSizeBytes = blockSize * 4;\n\n\t // Count padding bytes\n\t var nPaddingBytes = blockSizeBytes - data.sigBytes % blockSizeBytes;\n\n\t // Create padding word\n\t var paddingWord = (nPaddingBytes << 24) | (nPaddingBytes << 16) | (nPaddingBytes << 8) | nPaddingBytes;\n\n\t // Create padding\n\t var paddingWords = [];\n\t for (var i = 0; i < nPaddingBytes; i += 4) {\n\t paddingWords.push(paddingWord);\n\t }\n\t var padding = WordArray.create(paddingWords, nPaddingBytes);\n\n\t // Add padding\n\t data.concat(padding);\n\t },\n\n\t /**\n\t * Unpads data that had been padded using the algorithm defined in PKCS #5/7.\n\t *\n\t * @param {WordArray} data The data to unpad.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * CryptoJS.pad.Pkcs7.unpad(wordArray);\n\t */\n\t unpad: function (data) {\n\t // Get number of padding bytes from last byte\n\t var nPaddingBytes = data.words[(data.sigBytes - 1) >>> 2] & 0xff;\n\n\t // Remove padding\n\t data.sigBytes -= nPaddingBytes;\n\t }\n\t };\n\n\t /**\n\t * Abstract base block cipher template.\n\t *\n\t * @property {number} blockSize The number of 32-bit words this cipher operates on. Default: 4 (128 bits)\n\t */\n\t var BlockCipher = C_lib.BlockCipher = Cipher.extend({\n\t /**\n\t * Configuration options.\n\t *\n\t * @property {Mode} mode The block mode to use. Default: CBC\n\t * @property {Padding} padding The padding strategy to use. Default: Pkcs7\n\t */\n\t cfg: Cipher.cfg.extend({\n\t mode: CBC,\n\t padding: Pkcs7\n\t }),\n\n\t reset: function () {\n\t var modeCreator;\n\n\t // Reset cipher\n\t Cipher.reset.call(this);\n\n\t // Shortcuts\n\t var cfg = this.cfg;\n\t var iv = cfg.iv;\n\t var mode = cfg.mode;\n\n\t // Reset block mode\n\t if (this._xformMode == this._ENC_XFORM_MODE) {\n\t modeCreator = mode.createEncryptor;\n\t } else /* if (this._xformMode == this._DEC_XFORM_MODE) */ {\n\t modeCreator = mode.createDecryptor;\n\t // Keep at least one block in the buffer for unpadding\n\t this._minBufferSize = 1;\n\t }\n\n\t if (this._mode && this._mode.__creator == modeCreator) {\n\t this._mode.init(this, iv && iv.words);\n\t } else {\n\t this._mode = modeCreator.call(mode, this, iv && iv.words);\n\t this._mode.__creator = modeCreator;\n\t }\n\t },\n\n\t _doProcessBlock: function (words, offset) {\n\t this._mode.processBlock(words, offset);\n\t },\n\n\t _doFinalize: function () {\n\t var finalProcessedBlocks;\n\n\t // Shortcut\n\t var padding = this.cfg.padding;\n\n\t // Finalize\n\t if (this._xformMode == this._ENC_XFORM_MODE) {\n\t // Pad data\n\t padding.pad(this._data, this.blockSize);\n\n\t // Process final blocks\n\t finalProcessedBlocks = this._process(!!'flush');\n\t } else /* if (this._xformMode == this._DEC_XFORM_MODE) */ {\n\t // Process final blocks\n\t finalProcessedBlocks = this._process(!!'flush');\n\n\t // Unpad data\n\t padding.unpad(finalProcessedBlocks);\n\t }\n\n\t return finalProcessedBlocks;\n\t },\n\n\t blockSize: 128/32\n\t });\n\n\t /**\n\t * A collection of cipher parameters.\n\t *\n\t * @property {WordArray} ciphertext The raw ciphertext.\n\t * @property {WordArray} key The key to this ciphertext.\n\t * @property {WordArray} iv The IV used in the ciphering operation.\n\t * @property {WordArray} salt The salt used with a key derivation function.\n\t * @property {Cipher} algorithm The cipher algorithm.\n\t * @property {Mode} mode The block mode used in the ciphering operation.\n\t * @property {Padding} padding The padding scheme used in the ciphering operation.\n\t * @property {number} blockSize The block size of the cipher.\n\t * @property {Format} formatter The default formatting strategy to convert this cipher params object to a string.\n\t */\n\t var CipherParams = C_lib.CipherParams = Base.extend({\n\t /**\n\t * Initializes a newly created cipher params object.\n\t *\n\t * @param {Object} cipherParams An object with any of the possible cipher parameters.\n\t *\n\t * @example\n\t *\n\t * var cipherParams = CryptoJS.lib.CipherParams.create({\n\t * ciphertext: ciphertextWordArray,\n\t * key: keyWordArray,\n\t * iv: ivWordArray,\n\t * salt: saltWordArray,\n\t * algorithm: CryptoJS.algo.AES,\n\t * mode: CryptoJS.mode.CBC,\n\t * padding: CryptoJS.pad.PKCS7,\n\t * blockSize: 4,\n\t * formatter: CryptoJS.format.OpenSSL\n\t * });\n\t */\n\t init: function (cipherParams) {\n\t this.mixIn(cipherParams);\n\t },\n\n\t /**\n\t * Converts this cipher params object to a string.\n\t *\n\t * @param {Format} formatter (Optional) The formatting strategy to use.\n\t *\n\t * @return {string} The stringified cipher params.\n\t *\n\t * @throws Error If neither the formatter nor the default formatter is set.\n\t *\n\t * @example\n\t *\n\t * var string = cipherParams + '';\n\t * var string = cipherParams.toString();\n\t * var string = cipherParams.toString(CryptoJS.format.OpenSSL);\n\t */\n\t toString: function (formatter) {\n\t return (formatter || this.formatter).stringify(this);\n\t }\n\t });\n\n\t /**\n\t * Format namespace.\n\t */\n\t var C_format = C.format = {};\n\n\t /**\n\t * OpenSSL formatting strategy.\n\t */\n\t var OpenSSLFormatter = C_format.OpenSSL = {\n\t /**\n\t * Converts a cipher params object to an OpenSSL-compatible string.\n\t *\n\t * @param {CipherParams} cipherParams The cipher params object.\n\t *\n\t * @return {string} The OpenSSL-compatible string.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var openSSLString = CryptoJS.format.OpenSSL.stringify(cipherParams);\n\t */\n\t stringify: function (cipherParams) {\n\t var wordArray;\n\n\t // Shortcuts\n\t var ciphertext = cipherParams.ciphertext;\n\t var salt = cipherParams.salt;\n\n\t // Format\n\t if (salt) {\n\t wordArray = WordArray.create([0x53616c74, 0x65645f5f]).concat(salt).concat(ciphertext);\n\t } else {\n\t wordArray = ciphertext;\n\t }\n\n\t return wordArray.toString(Base64);\n\t },\n\n\t /**\n\t * Converts an OpenSSL-compatible string to a cipher params object.\n\t *\n\t * @param {string} openSSLStr The OpenSSL-compatible string.\n\t *\n\t * @return {CipherParams} The cipher params object.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var cipherParams = CryptoJS.format.OpenSSL.parse(openSSLString);\n\t */\n\t parse: function (openSSLStr) {\n\t var salt;\n\n\t // Parse base64\n\t var ciphertext = Base64.parse(openSSLStr);\n\n\t // Shortcut\n\t var ciphertextWords = ciphertext.words;\n\n\t // Test for salt\n\t if (ciphertextWords[0] == 0x53616c74 && ciphertextWords[1] == 0x65645f5f) {\n\t // Extract salt\n\t salt = WordArray.create(ciphertextWords.slice(2, 4));\n\n\t // Remove salt from ciphertext\n\t ciphertextWords.splice(0, 4);\n\t ciphertext.sigBytes -= 16;\n\t }\n\n\t return CipherParams.create({ ciphertext: ciphertext, salt: salt });\n\t }\n\t };\n\n\t /**\n\t * A cipher wrapper that returns ciphertext as a serializable cipher params object.\n\t */\n\t var SerializableCipher = C_lib.SerializableCipher = Base.extend({\n\t /**\n\t * Configuration options.\n\t *\n\t * @property {Formatter} format The formatting strategy to convert cipher param objects to and from a string. Default: OpenSSL\n\t */\n\t cfg: Base.extend({\n\t format: OpenSSLFormatter\n\t }),\n\n\t /**\n\t * Encrypts a message.\n\t *\n\t * @param {Cipher} cipher The cipher algorithm to use.\n\t * @param {WordArray|string} message The message to encrypt.\n\t * @param {WordArray} key The key.\n\t * @param {Object} cfg (Optional) The configuration options to use for this operation.\n\t *\n\t * @return {CipherParams} A cipher params object.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var ciphertextParams = CryptoJS.lib.SerializableCipher.encrypt(CryptoJS.algo.AES, message, key);\n\t * var ciphertextParams = CryptoJS.lib.SerializableCipher.encrypt(CryptoJS.algo.AES, message, key, { iv: iv });\n\t * var ciphertextParams = CryptoJS.lib.SerializableCipher.encrypt(CryptoJS.algo.AES, message, key, { iv: iv, format: CryptoJS.format.OpenSSL });\n\t */\n\t encrypt: function (cipher, message, key, cfg) {\n\t // Apply config defaults\n\t cfg = this.cfg.extend(cfg);\n\n\t // Encrypt\n\t var encryptor = cipher.createEncryptor(key, cfg);\n\t var ciphertext = encryptor.finalize(message);\n\n\t // Shortcut\n\t var cipherCfg = encryptor.cfg;\n\n\t // Create and return serializable cipher params\n\t return CipherParams.create({\n\t ciphertext: ciphertext,\n\t key: key,\n\t iv: cipherCfg.iv,\n\t algorithm: cipher,\n\t mode: cipherCfg.mode,\n\t padding: cipherCfg.padding,\n\t blockSize: cipher.blockSize,\n\t formatter: cfg.format\n\t });\n\t },\n\n\t /**\n\t * Decrypts serialized ciphertext.\n\t *\n\t * @param {Cipher} cipher The cipher algorithm to use.\n\t * @param {CipherParams|string} ciphertext The ciphertext to decrypt.\n\t * @param {WordArray} key The key.\n\t * @param {Object} cfg (Optional) The configuration options to use for this operation.\n\t *\n\t * @return {WordArray} The plaintext.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var plaintext = CryptoJS.lib.SerializableCipher.decrypt(CryptoJS.algo.AES, formattedCiphertext, key, { iv: iv, format: CryptoJS.format.OpenSSL });\n\t * var plaintext = CryptoJS.lib.SerializableCipher.decrypt(CryptoJS.algo.AES, ciphertextParams, key, { iv: iv, format: CryptoJS.format.OpenSSL });\n\t */\n\t decrypt: function (cipher, ciphertext, key, cfg) {\n\t // Apply config defaults\n\t cfg = this.cfg.extend(cfg);\n\n\t // Convert string to CipherParams\n\t ciphertext = this._parse(ciphertext, cfg.format);\n\n\t // Decrypt\n\t var plaintext = cipher.createDecryptor(key, cfg).finalize(ciphertext.ciphertext);\n\n\t return plaintext;\n\t },\n\n\t /**\n\t * Converts serialized ciphertext to CipherParams,\n\t * else assumed CipherParams already and returns ciphertext unchanged.\n\t *\n\t * @param {CipherParams|string} ciphertext The ciphertext.\n\t * @param {Formatter} format The formatting strategy to use to parse serialized ciphertext.\n\t *\n\t * @return {CipherParams} The unserialized ciphertext.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var ciphertextParams = CryptoJS.lib.SerializableCipher._parse(ciphertextStringOrParams, format);\n\t */\n\t _parse: function (ciphertext, format) {\n\t if (typeof ciphertext == 'string') {\n\t return format.parse(ciphertext, this);\n\t } else {\n\t return ciphertext;\n\t }\n\t }\n\t });\n\n\t /**\n\t * Key derivation function namespace.\n\t */\n\t var C_kdf = C.kdf = {};\n\n\t /**\n\t * OpenSSL key derivation function.\n\t */\n\t var OpenSSLKdf = C_kdf.OpenSSL = {\n\t /**\n\t * Derives a key and IV from a password.\n\t *\n\t * @param {string} password The password to derive from.\n\t * @param {number} keySize The size in words of the key to generate.\n\t * @param {number} ivSize The size in words of the IV to generate.\n\t * @param {WordArray|string} salt (Optional) A 64-bit salt to use. If omitted, a salt will be generated randomly.\n\t *\n\t * @return {CipherParams} A cipher params object with the key, IV, and salt.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var derivedParams = CryptoJS.kdf.OpenSSL.execute('Password', 256/32, 128/32);\n\t * var derivedParams = CryptoJS.kdf.OpenSSL.execute('Password', 256/32, 128/32, 'saltsalt');\n\t */\n\t execute: function (password, keySize, ivSize, salt, hasher) {\n\t // Generate random salt\n\t if (!salt) {\n\t salt = WordArray.random(64/8);\n\t }\n\n\t // Derive key and IV\n\t if (!hasher) {\n\t var key = EvpKDF.create({ keySize: keySize + ivSize }).compute(password, salt);\n\t } else {\n\t var key = EvpKDF.create({ keySize: keySize + ivSize, hasher: hasher }).compute(password, salt);\n\t }\n\n\n\t // Separate key and IV\n\t var iv = WordArray.create(key.words.slice(keySize), ivSize * 4);\n\t key.sigBytes = keySize * 4;\n\n\t // Return params\n\t return CipherParams.create({ key: key, iv: iv, salt: salt });\n\t }\n\t };\n\n\t /**\n\t * A serializable cipher wrapper that derives the key from a password,\n\t * and returns ciphertext as a serializable cipher params object.\n\t */\n\t var PasswordBasedCipher = C_lib.PasswordBasedCipher = SerializableCipher.extend({\n\t /**\n\t * Configuration options.\n\t *\n\t * @property {KDF} kdf The key derivation function to use to generate a key and IV from a password. Default: OpenSSL\n\t */\n\t cfg: SerializableCipher.cfg.extend({\n\t kdf: OpenSSLKdf\n\t }),\n\n\t /**\n\t * Encrypts a message using a password.\n\t *\n\t * @param {Cipher} cipher The cipher algorithm to use.\n\t * @param {WordArray|string} message The message to encrypt.\n\t * @param {string} password The password.\n\t * @param {Object} cfg (Optional) The configuration options to use for this operation.\n\t *\n\t * @return {CipherParams} A cipher params object.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var ciphertextParams = CryptoJS.lib.PasswordBasedCipher.encrypt(CryptoJS.algo.AES, message, 'password');\n\t * var ciphertextParams = CryptoJS.lib.PasswordBasedCipher.encrypt(CryptoJS.algo.AES, message, 'password', { format: CryptoJS.format.OpenSSL });\n\t */\n\t encrypt: function (cipher, message, password, cfg) {\n\t // Apply config defaults\n\t cfg = this.cfg.extend(cfg);\n\n\t // Derive key and other params\n\t var derivedParams = cfg.kdf.execute(password, cipher.keySize, cipher.ivSize, cfg.salt, cfg.hasher);\n\n\t // Add IV to config\n\t cfg.iv = derivedParams.iv;\n\n\t // Encrypt\n\t var ciphertext = SerializableCipher.encrypt.call(this, cipher, message, derivedParams.key, cfg);\n\n\t // Mix in derived params\n\t ciphertext.mixIn(derivedParams);\n\n\t return ciphertext;\n\t },\n\n\t /**\n\t * Decrypts serialized ciphertext using a password.\n\t *\n\t * @param {Cipher} cipher The cipher algorithm to use.\n\t * @param {CipherParams|string} ciphertext The ciphertext to decrypt.\n\t * @param {string} password The password.\n\t * @param {Object} cfg (Optional) The configuration options to use for this operation.\n\t *\n\t * @return {WordArray} The plaintext.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var plaintext = CryptoJS.lib.PasswordBasedCipher.decrypt(CryptoJS.algo.AES, formattedCiphertext, 'password', { format: CryptoJS.format.OpenSSL });\n\t * var plaintext = CryptoJS.lib.PasswordBasedCipher.decrypt(CryptoJS.algo.AES, ciphertextParams, 'password', { format: CryptoJS.format.OpenSSL });\n\t */\n\t decrypt: function (cipher, ciphertext, password, cfg) {\n\t // Apply config defaults\n\t cfg = this.cfg.extend(cfg);\n\n\t // Convert string to CipherParams\n\t ciphertext = this._parse(ciphertext, cfg.format);\n\n\t // Derive key and other params\n\t var derivedParams = cfg.kdf.execute(password, cipher.keySize, cipher.ivSize, ciphertext.salt, cfg.hasher);\n\n\t // Add IV to config\n\t cfg.iv = derivedParams.iv;\n\n\t // Decrypt\n\t var plaintext = SerializableCipher.decrypt.call(this, cipher, ciphertext, derivedParams.key, cfg);\n\n\t return plaintext;\n\t }\n\t });\n\t}());\n\n\n}));",";(function (root, factory) {\n\tif (typeof exports === \"object\") {\n\t\t// CommonJS\n\t\tmodule.exports = exports = factory();\n\t}\n\telse if (typeof define === \"function\" && define.amd) {\n\t\t// AMD\n\t\tdefine([], factory);\n\t}\n\telse {\n\t\t// Global (browser)\n\t\troot.CryptoJS = factory();\n\t}\n}(this, function () {\n\n\t/*globals window, global, require*/\n\n\t/**\n\t * CryptoJS core components.\n\t */\n\tvar CryptoJS = CryptoJS || (function (Math, undefined) {\n\n\t var crypto;\n\n\t // Native crypto from window (Browser)\n\t if (typeof window !== 'undefined' && window.crypto) {\n\t crypto = window.crypto;\n\t }\n\n\t // Native crypto in web worker (Browser)\n\t if (typeof self !== 'undefined' && self.crypto) {\n\t crypto = self.crypto;\n\t }\n\n\t // Native crypto from worker\n\t if (typeof globalThis !== 'undefined' && globalThis.crypto) {\n\t crypto = globalThis.crypto;\n\t }\n\n\t // Native (experimental IE 11) crypto from window (Browser)\n\t if (!crypto && typeof window !== 'undefined' && window.msCrypto) {\n\t crypto = window.msCrypto;\n\t }\n\n\t // Native crypto from global (NodeJS)\n\t if (!crypto && typeof global !== 'undefined' && global.crypto) {\n\t crypto = global.crypto;\n\t }\n\n\t // Native crypto import via require (NodeJS)\n\t if (!crypto && typeof require === 'function') {\n\t try {\n\t crypto = require('crypto');\n\t } catch (err) {}\n\t }\n\n\t /*\n\t * Cryptographically secure pseudorandom number generator\n\t *\n\t * As Math.random() is cryptographically not safe to use\n\t */\n\t var cryptoSecureRandomInt = function () {\n\t if (crypto) {\n\t // Use getRandomValues method (Browser)\n\t if (typeof crypto.getRandomValues === 'function') {\n\t try {\n\t return crypto.getRandomValues(new Uint32Array(1))[0];\n\t } catch (err) {}\n\t }\n\n\t // Use randomBytes method (NodeJS)\n\t if (typeof crypto.randomBytes === 'function') {\n\t try {\n\t return crypto.randomBytes(4).readInt32LE();\n\t } catch (err) {}\n\t }\n\t }\n\n\t throw new Error('Native crypto module could not be used to get secure random number.');\n\t };\n\n\t /*\n\t * Local polyfill of Object.create\n\n\t */\n\t var create = Object.create || (function () {\n\t function F() {}\n\n\t return function (obj) {\n\t var subtype;\n\n\t F.prototype = obj;\n\n\t subtype = new F();\n\n\t F.prototype = null;\n\n\t return subtype;\n\t };\n\t }());\n\n\t /**\n\t * CryptoJS namespace.\n\t */\n\t var C = {};\n\n\t /**\n\t * Library namespace.\n\t */\n\t var C_lib = C.lib = {};\n\n\t /**\n\t * Base object for prototypal inheritance.\n\t */\n\t var Base = C_lib.Base = (function () {\n\n\n\t return {\n\t /**\n\t * Creates a new object that inherits from this object.\n\t *\n\t * @param {Object} overrides Properties to copy into the new object.\n\t *\n\t * @return {Object} The new object.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var MyType = CryptoJS.lib.Base.extend({\n\t * field: 'value',\n\t *\n\t * method: function () {\n\t * }\n\t * });\n\t */\n\t extend: function (overrides) {\n\t // Spawn\n\t var subtype = create(this);\n\n\t // Augment\n\t if (overrides) {\n\t subtype.mixIn(overrides);\n\t }\n\n\t // Create default initializer\n\t if (!subtype.hasOwnProperty('init') || this.init === subtype.init) {\n\t subtype.init = function () {\n\t subtype.$super.init.apply(this, arguments);\n\t };\n\t }\n\n\t // Initializer's prototype is the subtype object\n\t subtype.init.prototype = subtype;\n\n\t // Reference supertype\n\t subtype.$super = this;\n\n\t return subtype;\n\t },\n\n\t /**\n\t * Extends this object and runs the init method.\n\t * Arguments to create() will be passed to init().\n\t *\n\t * @return {Object} The new object.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var instance = MyType.create();\n\t */\n\t create: function () {\n\t var instance = this.extend();\n\t instance.init.apply(instance, arguments);\n\n\t return instance;\n\t },\n\n\t /**\n\t * Initializes a newly created object.\n\t * Override this method to add some logic when your objects are created.\n\t *\n\t * @example\n\t *\n\t * var MyType = CryptoJS.lib.Base.extend({\n\t * init: function () {\n\t * // ...\n\t * }\n\t * });\n\t */\n\t init: function () {\n\t },\n\n\t /**\n\t * Copies properties into this object.\n\t *\n\t * @param {Object} properties The properties to mix in.\n\t *\n\t * @example\n\t *\n\t * MyType.mixIn({\n\t * field: 'value'\n\t * });\n\t */\n\t mixIn: function (properties) {\n\t for (var propertyName in properties) {\n\t if (properties.hasOwnProperty(propertyName)) {\n\t this[propertyName] = properties[propertyName];\n\t }\n\t }\n\n\t // IE won't copy toString using the loop above\n\t if (properties.hasOwnProperty('toString')) {\n\t this.toString = properties.toString;\n\t }\n\t },\n\n\t /**\n\t * Creates a copy of this object.\n\t *\n\t * @return {Object} The clone.\n\t *\n\t * @example\n\t *\n\t * var clone = instance.clone();\n\t */\n\t clone: function () {\n\t return this.init.prototype.extend(this);\n\t }\n\t };\n\t }());\n\n\t /**\n\t * An array of 32-bit words.\n\t *\n\t * @property {Array} words The array of 32-bit words.\n\t * @property {number} sigBytes The number of significant bytes in this word array.\n\t */\n\t var WordArray = C_lib.WordArray = Base.extend({\n\t /**\n\t * Initializes a newly created word array.\n\t *\n\t * @param {Array} words (Optional) An array of 32-bit words.\n\t * @param {number} sigBytes (Optional) The number of significant bytes in the words.\n\t *\n\t * @example\n\t *\n\t * var wordArray = CryptoJS.lib.WordArray.create();\n\t * var wordArray = CryptoJS.lib.WordArray.create([0x00010203, 0x04050607]);\n\t * var wordArray = CryptoJS.lib.WordArray.create([0x00010203, 0x04050607], 6);\n\t */\n\t init: function (words, sigBytes) {\n\t words = this.words = words || [];\n\n\t if (sigBytes != undefined) {\n\t this.sigBytes = sigBytes;\n\t } else {\n\t this.sigBytes = words.length * 4;\n\t }\n\t },\n\n\t /**\n\t * Converts this word array to a string.\n\t *\n\t * @param {Encoder} encoder (Optional) The encoding strategy to use. Default: CryptoJS.enc.Hex\n\t *\n\t * @return {string} The stringified word array.\n\t *\n\t * @example\n\t *\n\t * var string = wordArray + '';\n\t * var string = wordArray.toString();\n\t * var string = wordArray.toString(CryptoJS.enc.Utf8);\n\t */\n\t toString: function (encoder) {\n\t return (encoder || Hex).stringify(this);\n\t },\n\n\t /**\n\t * Concatenates a word array to this word array.\n\t *\n\t * @param {WordArray} wordArray The word array to append.\n\t *\n\t * @return {WordArray} This word array.\n\t *\n\t * @example\n\t *\n\t * wordArray1.concat(wordArray2);\n\t */\n\t concat: function (wordArray) {\n\t // Shortcuts\n\t var thisWords = this.words;\n\t var thatWords = wordArray.words;\n\t var thisSigBytes = this.sigBytes;\n\t var thatSigBytes = wordArray.sigBytes;\n\n\t // Clamp excess bits\n\t this.clamp();\n\n\t // Concat\n\t if (thisSigBytes % 4) {\n\t // Copy one byte at a time\n\t for (var i = 0; i < thatSigBytes; i++) {\n\t var thatByte = (thatWords[i >>> 2] >>> (24 - (i % 4) * 8)) & 0xff;\n\t thisWords[(thisSigBytes + i) >>> 2] |= thatByte << (24 - ((thisSigBytes + i) % 4) * 8);\n\t }\n\t } else {\n\t // Copy one word at a time\n\t for (var j = 0; j < thatSigBytes; j += 4) {\n\t thisWords[(thisSigBytes + j) >>> 2] = thatWords[j >>> 2];\n\t }\n\t }\n\t this.sigBytes += thatSigBytes;\n\n\t // Chainable\n\t return this;\n\t },\n\n\t /**\n\t * Removes insignificant bits.\n\t *\n\t * @example\n\t *\n\t * wordArray.clamp();\n\t */\n\t clamp: function () {\n\t // Shortcuts\n\t var words = this.words;\n\t var sigBytes = this.sigBytes;\n\n\t // Clamp\n\t words[sigBytes >>> 2] &= 0xffffffff << (32 - (sigBytes % 4) * 8);\n\t words.length = Math.ceil(sigBytes / 4);\n\t },\n\n\t /**\n\t * Creates a copy of this word array.\n\t *\n\t * @return {WordArray} The clone.\n\t *\n\t * @example\n\t *\n\t * var clone = wordArray.clone();\n\t */\n\t clone: function () {\n\t var clone = Base.clone.call(this);\n\t clone.words = this.words.slice(0);\n\n\t return clone;\n\t },\n\n\t /**\n\t * Creates a word array filled with random bytes.\n\t *\n\t * @param {number} nBytes The number of random bytes to generate.\n\t *\n\t * @return {WordArray} The random word array.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var wordArray = CryptoJS.lib.WordArray.random(16);\n\t */\n\t random: function (nBytes) {\n\t var words = [];\n\n\t for (var i = 0; i < nBytes; i += 4) {\n\t words.push(cryptoSecureRandomInt());\n\t }\n\n\t return new WordArray.init(words, nBytes);\n\t }\n\t });\n\n\t /**\n\t * Encoder namespace.\n\t */\n\t var C_enc = C.enc = {};\n\n\t /**\n\t * Hex encoding strategy.\n\t */\n\t var Hex = C_enc.Hex = {\n\t /**\n\t * Converts a word array to a hex string.\n\t *\n\t * @param {WordArray} wordArray The word array.\n\t *\n\t * @return {string} The hex string.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var hexString = CryptoJS.enc.Hex.stringify(wordArray);\n\t */\n\t stringify: function (wordArray) {\n\t // Shortcuts\n\t var words = wordArray.words;\n\t var sigBytes = wordArray.sigBytes;\n\n\t // Convert\n\t var hexChars = [];\n\t for (var i = 0; i < sigBytes; i++) {\n\t var bite = (words[i >>> 2] >>> (24 - (i % 4) * 8)) & 0xff;\n\t hexChars.push((bite >>> 4).toString(16));\n\t hexChars.push((bite & 0x0f).toString(16));\n\t }\n\n\t return hexChars.join('');\n\t },\n\n\t /**\n\t * Converts a hex string to a word array.\n\t *\n\t * @param {string} hexStr The hex string.\n\t *\n\t * @return {WordArray} The word array.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var wordArray = CryptoJS.enc.Hex.parse(hexString);\n\t */\n\t parse: function (hexStr) {\n\t // Shortcut\n\t var hexStrLength = hexStr.length;\n\n\t // Convert\n\t var words = [];\n\t for (var i = 0; i < hexStrLength; i += 2) {\n\t words[i >>> 3] |= parseInt(hexStr.substr(i, 2), 16) << (24 - (i % 8) * 4);\n\t }\n\n\t return new WordArray.init(words, hexStrLength / 2);\n\t }\n\t };\n\n\t /**\n\t * Latin1 encoding strategy.\n\t */\n\t var Latin1 = C_enc.Latin1 = {\n\t /**\n\t * Converts a word array to a Latin1 string.\n\t *\n\t * @param {WordArray} wordArray The word array.\n\t *\n\t * @return {string} The Latin1 string.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var latin1String = CryptoJS.enc.Latin1.stringify(wordArray);\n\t */\n\t stringify: function (wordArray) {\n\t // Shortcuts\n\t var words = wordArray.words;\n\t var sigBytes = wordArray.sigBytes;\n\n\t // Convert\n\t var latin1Chars = [];\n\t for (var i = 0; i < sigBytes; i++) {\n\t var bite = (words[i >>> 2] >>> (24 - (i % 4) * 8)) & 0xff;\n\t latin1Chars.push(String.fromCharCode(bite));\n\t }\n\n\t return latin1Chars.join('');\n\t },\n\n\t /**\n\t * Converts a Latin1 string to a word array.\n\t *\n\t * @param {string} latin1Str The Latin1 string.\n\t *\n\t * @return {WordArray} The word array.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var wordArray = CryptoJS.enc.Latin1.parse(latin1String);\n\t */\n\t parse: function (latin1Str) {\n\t // Shortcut\n\t var latin1StrLength = latin1Str.length;\n\n\t // Convert\n\t var words = [];\n\t for (var i = 0; i < latin1StrLength; i++) {\n\t words[i >>> 2] |= (latin1Str.charCodeAt(i) & 0xff) << (24 - (i % 4) * 8);\n\t }\n\n\t return new WordArray.init(words, latin1StrLength);\n\t }\n\t };\n\n\t /**\n\t * UTF-8 encoding strategy.\n\t */\n\t var Utf8 = C_enc.Utf8 = {\n\t /**\n\t * Converts a word array to a UTF-8 string.\n\t *\n\t * @param {WordArray} wordArray The word array.\n\t *\n\t * @return {string} The UTF-8 string.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var utf8String = CryptoJS.enc.Utf8.stringify(wordArray);\n\t */\n\t stringify: function (wordArray) {\n\t try {\n\t return decodeURIComponent(escape(Latin1.stringify(wordArray)));\n\t } catch (e) {\n\t throw new Error('Malformed UTF-8 data');\n\t }\n\t },\n\n\t /**\n\t * Converts a UTF-8 string to a word array.\n\t *\n\t * @param {string} utf8Str The UTF-8 string.\n\t *\n\t * @return {WordArray} The word array.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var wordArray = CryptoJS.enc.Utf8.parse(utf8String);\n\t */\n\t parse: function (utf8Str) {\n\t return Latin1.parse(unescape(encodeURIComponent(utf8Str)));\n\t }\n\t };\n\n\t /**\n\t * Abstract buffered block algorithm template.\n\t *\n\t * The property blockSize must be implemented in a concrete subtype.\n\t *\n\t * @property {number} _minBufferSize The number of blocks that should be kept unprocessed in the buffer. Default: 0\n\t */\n\t var BufferedBlockAlgorithm = C_lib.BufferedBlockAlgorithm = Base.extend({\n\t /**\n\t * Resets this block algorithm's data buffer to its initial state.\n\t *\n\t * @example\n\t *\n\t * bufferedBlockAlgorithm.reset();\n\t */\n\t reset: function () {\n\t // Initial values\n\t this._data = new WordArray.init();\n\t this._nDataBytes = 0;\n\t },\n\n\t /**\n\t * Adds new data to this block algorithm's buffer.\n\t *\n\t * @param {WordArray|string} data The data to append. Strings are converted to a WordArray using UTF-8.\n\t *\n\t * @example\n\t *\n\t * bufferedBlockAlgorithm._append('data');\n\t * bufferedBlockAlgorithm._append(wordArray);\n\t */\n\t _append: function (data) {\n\t // Convert string to WordArray, else assume WordArray already\n\t if (typeof data == 'string') {\n\t data = Utf8.parse(data);\n\t }\n\n\t // Append\n\t this._data.concat(data);\n\t this._nDataBytes += data.sigBytes;\n\t },\n\n\t /**\n\t * Processes available data blocks.\n\t *\n\t * This method invokes _doProcessBlock(offset), which must be implemented by a concrete subtype.\n\t *\n\t * @param {boolean} doFlush Whether all blocks and partial blocks should be processed.\n\t *\n\t * @return {WordArray} The processed data.\n\t *\n\t * @example\n\t *\n\t * var processedData = bufferedBlockAlgorithm._process();\n\t * var processedData = bufferedBlockAlgorithm._process(!!'flush');\n\t */\n\t _process: function (doFlush) {\n\t var processedWords;\n\n\t // Shortcuts\n\t var data = this._data;\n\t var dataWords = data.words;\n\t var dataSigBytes = data.sigBytes;\n\t var blockSize = this.blockSize;\n\t var blockSizeBytes = blockSize * 4;\n\n\t // Count blocks ready\n\t var nBlocksReady = dataSigBytes / blockSizeBytes;\n\t if (doFlush) {\n\t // Round up to include partial blocks\n\t nBlocksReady = Math.ceil(nBlocksReady);\n\t } else {\n\t // Round down to include only full blocks,\n\t // less the number of blocks that must remain in the buffer\n\t nBlocksReady = Math.max((nBlocksReady | 0) - this._minBufferSize, 0);\n\t }\n\n\t // Count words ready\n\t var nWordsReady = nBlocksReady * blockSize;\n\n\t // Count bytes ready\n\t var nBytesReady = Math.min(nWordsReady * 4, dataSigBytes);\n\n\t // Process blocks\n\t if (nWordsReady) {\n\t for (var offset = 0; offset < nWordsReady; offset += blockSize) {\n\t // Perform concrete-algorithm logic\n\t this._doProcessBlock(dataWords, offset);\n\t }\n\n\t // Remove processed words\n\t processedWords = dataWords.splice(0, nWordsReady);\n\t data.sigBytes -= nBytesReady;\n\t }\n\n\t // Return processed words\n\t return new WordArray.init(processedWords, nBytesReady);\n\t },\n\n\t /**\n\t * Creates a copy of this object.\n\t *\n\t * @return {Object} The clone.\n\t *\n\t * @example\n\t *\n\t * var clone = bufferedBlockAlgorithm.clone();\n\t */\n\t clone: function () {\n\t var clone = Base.clone.call(this);\n\t clone._data = this._data.clone();\n\n\t return clone;\n\t },\n\n\t _minBufferSize: 0\n\t });\n\n\t /**\n\t * Abstract hasher template.\n\t *\n\t * @property {number} blockSize The number of 32-bit words this hasher operates on. Default: 16 (512 bits)\n\t */\n\t var Hasher = C_lib.Hasher = BufferedBlockAlgorithm.extend({\n\t /**\n\t * Configuration options.\n\t */\n\t cfg: Base.extend(),\n\n\t /**\n\t * Initializes a newly created hasher.\n\t *\n\t * @param {Object} cfg (Optional) The configuration options to use for this hash computation.\n\t *\n\t * @example\n\t *\n\t * var hasher = CryptoJS.algo.SHA256.create();\n\t */\n\t init: function (cfg) {\n\t // Apply config defaults\n\t this.cfg = this.cfg.extend(cfg);\n\n\t // Set initial values\n\t this.reset();\n\t },\n\n\t /**\n\t * Resets this hasher to its initial state.\n\t *\n\t * @example\n\t *\n\t * hasher.reset();\n\t */\n\t reset: function () {\n\t // Reset data buffer\n\t BufferedBlockAlgorithm.reset.call(this);\n\n\t // Perform concrete-hasher logic\n\t this._doReset();\n\t },\n\n\t /**\n\t * Updates this hasher with a message.\n\t *\n\t * @param {WordArray|string} messageUpdate The message to append.\n\t *\n\t * @return {Hasher} This hasher.\n\t *\n\t * @example\n\t *\n\t * hasher.update('message');\n\t * hasher.update(wordArray);\n\t */\n\t update: function (messageUpdate) {\n\t // Append\n\t this._append(messageUpdate);\n\n\t // Update the hash\n\t this._process();\n\n\t // Chainable\n\t return this;\n\t },\n\n\t /**\n\t * Finalizes the hash computation.\n\t * Note that the finalize operation is effectively a destructive, read-once operation.\n\t *\n\t * @param {WordArray|string} messageUpdate (Optional) A final message update.\n\t *\n\t * @return {WordArray} The hash.\n\t *\n\t * @example\n\t *\n\t * var hash = hasher.finalize();\n\t * var hash = hasher.finalize('message');\n\t * var hash = hasher.finalize(wordArray);\n\t */\n\t finalize: function (messageUpdate) {\n\t // Final message update\n\t if (messageUpdate) {\n\t this._append(messageUpdate);\n\t }\n\n\t // Perform concrete-hasher logic\n\t var hash = this._doFinalize();\n\n\t return hash;\n\t },\n\n\t blockSize: 512/32,\n\n\t /**\n\t * Creates a shortcut function to a hasher's object interface.\n\t *\n\t * @param {Hasher} hasher The hasher to create a helper for.\n\t *\n\t * @return {Function} The shortcut function.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var SHA256 = CryptoJS.lib.Hasher._createHelper(CryptoJS.algo.SHA256);\n\t */\n\t _createHelper: function (hasher) {\n\t return function (message, cfg) {\n\t return new hasher.init(cfg).finalize(message);\n\t };\n\t },\n\n\t /**\n\t * Creates a shortcut function to the HMAC's object interface.\n\t *\n\t * @param {Hasher} hasher The hasher to use in this HMAC helper.\n\t *\n\t * @return {Function} The shortcut function.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var HmacSHA256 = CryptoJS.lib.Hasher._createHmacHelper(CryptoJS.algo.SHA256);\n\t */\n\t _createHmacHelper: function (hasher) {\n\t return function (message, key) {\n\t return new C_algo.HMAC.init(hasher, key).finalize(message);\n\t };\n\t }\n\t });\n\n\t /**\n\t * Algorithm namespace.\n\t */\n\t var C_algo = C.algo = {};\n\n\t return C;\n\t}(Math));\n\n\n\treturn CryptoJS;\n\n}));",";(function (root, factory) {\n\tif (typeof exports === \"object\") {\n\t\t// CommonJS\n\t\tmodule.exports = exports = factory(require(\"./core\"));\n\t}\n\telse if (typeof define === \"function\" && define.amd) {\n\t\t// AMD\n\t\tdefine([\"./core\"], factory);\n\t}\n\telse {\n\t\t// Global (browser)\n\t\tfactory(root.CryptoJS);\n\t}\n}(this, function (CryptoJS) {\n\n\t(function () {\n\t // Shortcuts\n\t var C = CryptoJS;\n\t var C_lib = C.lib;\n\t var WordArray = C_lib.WordArray;\n\t var C_enc = C.enc;\n\n\t /**\n\t * Base64 encoding strategy.\n\t */\n\t var Base64 = C_enc.Base64 = {\n\t /**\n\t * Converts a word array to a Base64 string.\n\t *\n\t * @param {WordArray} wordArray The word array.\n\t *\n\t * @return {string} The Base64 string.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var base64String = CryptoJS.enc.Base64.stringify(wordArray);\n\t */\n\t stringify: function (wordArray) {\n\t // Shortcuts\n\t var words = wordArray.words;\n\t var sigBytes = wordArray.sigBytes;\n\t var map = this._map;\n\n\t // Clamp excess bits\n\t wordArray.clamp();\n\n\t // Convert\n\t var base64Chars = [];\n\t for (var i = 0; i < sigBytes; i += 3) {\n\t var byte1 = (words[i >>> 2] >>> (24 - (i % 4) * 8)) & 0xff;\n\t var byte2 = (words[(i + 1) >>> 2] >>> (24 - ((i + 1) % 4) * 8)) & 0xff;\n\t var byte3 = (words[(i + 2) >>> 2] >>> (24 - ((i + 2) % 4) * 8)) & 0xff;\n\n\t var triplet = (byte1 << 16) | (byte2 << 8) | byte3;\n\n\t for (var j = 0; (j < 4) && (i + j * 0.75 < sigBytes); j++) {\n\t base64Chars.push(map.charAt((triplet >>> (6 * (3 - j))) & 0x3f));\n\t }\n\t }\n\n\t // Add padding\n\t var paddingChar = map.charAt(64);\n\t if (paddingChar) {\n\t while (base64Chars.length % 4) {\n\t base64Chars.push(paddingChar);\n\t }\n\t }\n\n\t return base64Chars.join('');\n\t },\n\n\t /**\n\t * Converts a Base64 string to a word array.\n\t *\n\t * @param {string} base64Str The Base64 string.\n\t *\n\t * @return {WordArray} The word array.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var wordArray = CryptoJS.enc.Base64.parse(base64String);\n\t */\n\t parse: function (base64Str) {\n\t // Shortcuts\n\t var base64StrLength = base64Str.length;\n\t var map = this._map;\n\t var reverseMap = this._reverseMap;\n\n\t if (!reverseMap) {\n\t reverseMap = this._reverseMap = [];\n\t for (var j = 0; j < map.length; j++) {\n\t reverseMap[map.charCodeAt(j)] = j;\n\t }\n\t }\n\n\t // Ignore padding\n\t var paddingChar = map.charAt(64);\n\t if (paddingChar) {\n\t var paddingIndex = base64Str.indexOf(paddingChar);\n\t if (paddingIndex !== -1) {\n\t base64StrLength = paddingIndex;\n\t }\n\t }\n\n\t // Convert\n\t return parseLoop(base64Str, base64StrLength, reverseMap);\n\n\t },\n\n\t _map: 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/='\n\t };\n\n\t function parseLoop(base64Str, base64StrLength, reverseMap) {\n\t var words = [];\n\t var nBytes = 0;\n\t for (var i = 0; i < base64StrLength; i++) {\n\t if (i % 4) {\n\t var bits1 = reverseMap[base64Str.charCodeAt(i - 1)] << ((i % 4) * 2);\n\t var bits2 = reverseMap[base64Str.charCodeAt(i)] >>> (6 - (i % 4) * 2);\n\t var bitsCombined = bits1 | bits2;\n\t words[nBytes >>> 2] |= bitsCombined << (24 - (nBytes % 4) * 8);\n\t nBytes++;\n\t }\n\t }\n\t return WordArray.create(words, nBytes);\n\t }\n\t}());\n\n\n\treturn CryptoJS.enc.Base64;\n\n}));",";(function (root, factory) {\n\tif (typeof exports === \"object\") {\n\t\t// CommonJS\n\t\tmodule.exports = exports = factory(require(\"./core\"));\n\t}\n\telse if (typeof define === \"function\" && define.amd) {\n\t\t// AMD\n\t\tdefine([\"./core\"], factory);\n\t}\n\telse {\n\t\t// Global (browser)\n\t\tfactory(root.CryptoJS);\n\t}\n}(this, function (CryptoJS) {\n\n\t(function () {\n\t // Shortcuts\n\t var C = CryptoJS;\n\t var C_lib = C.lib;\n\t var WordArray = C_lib.WordArray;\n\t var C_enc = C.enc;\n\n\t /**\n\t * Base64url encoding strategy.\n\t */\n\t var Base64url = C_enc.Base64url = {\n\t /**\n\t * Converts a word array to a Base64url string.\n\t *\n\t * @param {WordArray} wordArray The word array.\n\t *\n\t * @param {boolean} urlSafe Whether to use url safe\n\t *\n\t * @return {string} The Base64url string.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var base64String = CryptoJS.enc.Base64url.stringify(wordArray);\n\t */\n\t stringify: function (wordArray, urlSafe) {\n\t if (urlSafe === undefined) {\n\t urlSafe = true\n\t }\n\t // Shortcuts\n\t var words = wordArray.words;\n\t var sigBytes = wordArray.sigBytes;\n\t var map = urlSafe ? this._safe_map : this._map;\n\n\t // Clamp excess bits\n\t wordArray.clamp();\n\n\t // Convert\n\t var base64Chars = [];\n\t for (var i = 0; i < sigBytes; i += 3) {\n\t var byte1 = (words[i >>> 2] >>> (24 - (i % 4) * 8)) & 0xff;\n\t var byte2 = (words[(i + 1) >>> 2] >>> (24 - ((i + 1) % 4) * 8)) & 0xff;\n\t var byte3 = (words[(i + 2) >>> 2] >>> (24 - ((i + 2) % 4) * 8)) & 0xff;\n\n\t var triplet = (byte1 << 16) | (byte2 << 8) | byte3;\n\n\t for (var j = 0; (j < 4) && (i + j * 0.75 < sigBytes); j++) {\n\t base64Chars.push(map.charAt((triplet >>> (6 * (3 - j))) & 0x3f));\n\t }\n\t }\n\n\t // Add padding\n\t var paddingChar = map.charAt(64);\n\t if (paddingChar) {\n\t while (base64Chars.length % 4) {\n\t base64Chars.push(paddingChar);\n\t }\n\t }\n\n\t return base64Chars.join('');\n\t },\n\n\t /**\n\t * Converts a Base64url string to a word array.\n\t *\n\t * @param {string} base64Str The Base64url string.\n\t *\n\t * @param {boolean} urlSafe Whether to use url safe\n\t *\n\t * @return {WordArray} The word array.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var wordArray = CryptoJS.enc.Base64url.parse(base64String);\n\t */\n\t parse: function (base64Str, urlSafe) {\n\t if (urlSafe === undefined) {\n\t urlSafe = true\n\t }\n\n\t // Shortcuts\n\t var base64StrLength = base64Str.length;\n\t var map = urlSafe ? this._safe_map : this._map;\n\t var reverseMap = this._reverseMap;\n\n\t if (!reverseMap) {\n\t reverseMap = this._reverseMap = [];\n\t for (var j = 0; j < map.length; j++) {\n\t reverseMap[map.charCodeAt(j)] = j;\n\t }\n\t }\n\n\t // Ignore padding\n\t var paddingChar = map.charAt(64);\n\t if (paddingChar) {\n\t var paddingIndex = base64Str.indexOf(paddingChar);\n\t if (paddingIndex !== -1) {\n\t base64StrLength = paddingIndex;\n\t }\n\t }\n\n\t // Convert\n\t return parseLoop(base64Str, base64StrLength, reverseMap);\n\n\t },\n\n\t _map: 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=',\n\t _safe_map: 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-_',\n\t };\n\n\t function parseLoop(base64Str, base64StrLength, reverseMap) {\n\t var words = [];\n\t var nBytes = 0;\n\t for (var i = 0; i < base64StrLength; i++) {\n\t if (i % 4) {\n\t var bits1 = reverseMap[base64Str.charCodeAt(i - 1)] << ((i % 4) * 2);\n\t var bits2 = reverseMap[base64Str.charCodeAt(i)] >>> (6 - (i % 4) * 2);\n\t var bitsCombined = bits1 | bits2;\n\t words[nBytes >>> 2] |= bitsCombined << (24 - (nBytes % 4) * 8);\n\t nBytes++;\n\t }\n\t }\n\t return WordArray.create(words, nBytes);\n\t }\n\t}());\n\n\n\treturn CryptoJS.enc.Base64url;\n\n}));",";(function (root, factory) {\n\tif (typeof exports === \"object\") {\n\t\t// CommonJS\n\t\tmodule.exports = exports = factory(require(\"./core\"));\n\t}\n\telse if (typeof define === \"function\" && define.amd) {\n\t\t// AMD\n\t\tdefine([\"./core\"], factory);\n\t}\n\telse {\n\t\t// Global (browser)\n\t\tfactory(root.CryptoJS);\n\t}\n}(this, function (CryptoJS) {\n\n\t(function () {\n\t // Shortcuts\n\t var C = CryptoJS;\n\t var C_lib = C.lib;\n\t var WordArray = C_lib.WordArray;\n\t var C_enc = C.enc;\n\n\t /**\n\t * UTF-16 BE encoding strategy.\n\t */\n\t var Utf16BE = C_enc.Utf16 = C_enc.Utf16BE = {\n\t /**\n\t * Converts a word array to a UTF-16 BE string.\n\t *\n\t * @param {WordArray} wordArray The word array.\n\t *\n\t * @return {string} The UTF-16 BE string.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var utf16String = CryptoJS.enc.Utf16.stringify(wordArray);\n\t */\n\t stringify: function (wordArray) {\n\t // Shortcuts\n\t var words = wordArray.words;\n\t var sigBytes = wordArray.sigBytes;\n\n\t // Convert\n\t var utf16Chars = [];\n\t for (var i = 0; i < sigBytes; i += 2) {\n\t var codePoint = (words[i >>> 2] >>> (16 - (i % 4) * 8)) & 0xffff;\n\t utf16Chars.push(String.fromCharCode(codePoint));\n\t }\n\n\t return utf16Chars.join('');\n\t },\n\n\t /**\n\t * Converts a UTF-16 BE string to a word array.\n\t *\n\t * @param {string} utf16Str The UTF-16 BE string.\n\t *\n\t * @return {WordArray} The word array.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var wordArray = CryptoJS.enc.Utf16.parse(utf16String);\n\t */\n\t parse: function (utf16Str) {\n\t // Shortcut\n\t var utf16StrLength = utf16Str.length;\n\n\t // Convert\n\t var words = [];\n\t for (var i = 0; i < utf16StrLength; i++) {\n\t words[i >>> 1] |= utf16Str.charCodeAt(i) << (16 - (i % 2) * 16);\n\t }\n\n\t return WordArray.create(words, utf16StrLength * 2);\n\t }\n\t };\n\n\t /**\n\t * UTF-16 LE encoding strategy.\n\t */\n\t C_enc.Utf16LE = {\n\t /**\n\t * Converts a word array to a UTF-16 LE string.\n\t *\n\t * @param {WordArray} wordArray The word array.\n\t *\n\t * @return {string} The UTF-16 LE string.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var utf16Str = CryptoJS.enc.Utf16LE.stringify(wordArray);\n\t */\n\t stringify: function (wordArray) {\n\t // Shortcuts\n\t var words = wordArray.words;\n\t var sigBytes = wordArray.sigBytes;\n\n\t // Convert\n\t var utf16Chars = [];\n\t for (var i = 0; i < sigBytes; i += 2) {\n\t var codePoint = swapEndian((words[i >>> 2] >>> (16 - (i % 4) * 8)) & 0xffff);\n\t utf16Chars.push(String.fromCharCode(codePoint));\n\t }\n\n\t return utf16Chars.join('');\n\t },\n\n\t /**\n\t * Converts a UTF-16 LE string to a word array.\n\t *\n\t * @param {string} utf16Str The UTF-16 LE string.\n\t *\n\t * @return {WordArray} The word array.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var wordArray = CryptoJS.enc.Utf16LE.parse(utf16Str);\n\t */\n\t parse: function (utf16Str) {\n\t // Shortcut\n\t var utf16StrLength = utf16Str.length;\n\n\t // Convert\n\t var words = [];\n\t for (var i = 0; i < utf16StrLength; i++) {\n\t words[i >>> 1] |= swapEndian(utf16Str.charCodeAt(i) << (16 - (i % 2) * 16));\n\t }\n\n\t return WordArray.create(words, utf16StrLength * 2);\n\t }\n\t };\n\n\t function swapEndian(word) {\n\t return ((word << 8) & 0xff00ff00) | ((word >>> 8) & 0x00ff00ff);\n\t }\n\t}());\n\n\n\treturn CryptoJS.enc.Utf16;\n\n}));",";(function (root, factory, undef) {\n\tif (typeof exports === \"object\") {\n\t\t// CommonJS\n\t\tmodule.exports = exports = factory(require(\"./core\"), require(\"./sha1\"), require(\"./hmac\"));\n\t}\n\telse if (typeof define === \"function\" && define.amd) {\n\t\t// AMD\n\t\tdefine([\"./core\", \"./sha1\", \"./hmac\"], factory);\n\t}\n\telse {\n\t\t// Global (browser)\n\t\tfactory(root.CryptoJS);\n\t}\n}(this, function (CryptoJS) {\n\n\t(function () {\n\t // Shortcuts\n\t var C = CryptoJS;\n\t var C_lib = C.lib;\n\t var Base = C_lib.Base;\n\t var WordArray = C_lib.WordArray;\n\t var C_algo = C.algo;\n\t var MD5 = C_algo.MD5;\n\n\t /**\n\t * This key derivation function is meant to conform with EVP_BytesToKey.\n\t * www.openssl.org/docs/crypto/EVP_BytesToKey.html\n\t */\n\t var EvpKDF = C_algo.EvpKDF = Base.extend({\n\t /**\n\t * Configuration options.\n\t *\n\t * @property {number} keySize The key size in words to generate. Default: 4 (128 bits)\n\t * @property {Hasher} hasher The hash algorithm to use. Default: MD5\n\t * @property {number} iterations The number of iterations to perform. Default: 1\n\t */\n\t cfg: Base.extend({\n\t keySize: 128/32,\n\t hasher: MD5,\n\t iterations: 1\n\t }),\n\n\t /**\n\t * Initializes a newly created key derivation function.\n\t *\n\t * @param {Object} cfg (Optional) The configuration options to use for the derivation.\n\t *\n\t * @example\n\t *\n\t * var kdf = CryptoJS.algo.EvpKDF.create();\n\t * var kdf = CryptoJS.algo.EvpKDF.create({ keySize: 8 });\n\t * var kdf = CryptoJS.algo.EvpKDF.create({ keySize: 8, iterations: 1000 });\n\t */\n\t init: function (cfg) {\n\t this.cfg = this.cfg.extend(cfg);\n\t },\n\n\t /**\n\t * Derives a key from a password.\n\t *\n\t * @param {WordArray|string} password The password.\n\t * @param {WordArray|string} salt A salt.\n\t *\n\t * @return {WordArray} The derived key.\n\t *\n\t * @example\n\t *\n\t * var key = kdf.compute(password, salt);\n\t */\n\t compute: function (password, salt) {\n\t var block;\n\n\t // Shortcut\n\t var cfg = this.cfg;\n\n\t // Init hasher\n\t var hasher = cfg.hasher.create();\n\n\t // Initial values\n\t var derivedKey = WordArray.create();\n\n\t // Shortcuts\n\t var derivedKeyWords = derivedKey.words;\n\t var keySize = cfg.keySize;\n\t var iterations = cfg.iterations;\n\n\t // Generate key\n\t while (derivedKeyWords.length < keySize) {\n\t if (block) {\n\t hasher.update(block);\n\t }\n\t block = hasher.update(password).finalize(salt);\n\t hasher.reset();\n\n\t // Iterations\n\t for (var i = 1; i < iterations; i++) {\n\t block = hasher.finalize(block);\n\t hasher.reset();\n\t }\n\n\t derivedKey.concat(block);\n\t }\n\t derivedKey.sigBytes = keySize * 4;\n\n\t return derivedKey;\n\t }\n\t });\n\n\t /**\n\t * Derives a key from a password.\n\t *\n\t * @param {WordArray|string} password The password.\n\t * @param {WordArray|string} salt A salt.\n\t * @param {Object} cfg (Optional) The configuration options to use for this computation.\n\t *\n\t * @return {WordArray} The derived key.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var key = CryptoJS.EvpKDF(password, salt);\n\t * var key = CryptoJS.EvpKDF(password, salt, { keySize: 8 });\n\t * var key = CryptoJS.EvpKDF(password, salt, { keySize: 8, iterations: 1000 });\n\t */\n\t C.EvpKDF = function (password, salt, cfg) {\n\t return EvpKDF.create(cfg).compute(password, salt);\n\t };\n\t}());\n\n\n\treturn CryptoJS.EvpKDF;\n\n}));",";(function (root, factory, undef) {\n\tif (typeof exports === \"object\") {\n\t\t// CommonJS\n\t\tmodule.exports = exports = factory(require(\"./core\"), require(\"./cipher-core\"));\n\t}\n\telse if (typeof define === \"function\" && define.amd) {\n\t\t// AMD\n\t\tdefine([\"./core\", \"./cipher-core\"], factory);\n\t}\n\telse {\n\t\t// Global (browser)\n\t\tfactory(root.CryptoJS);\n\t}\n}(this, function (CryptoJS) {\n\n\t(function (undefined) {\n\t // Shortcuts\n\t var C = CryptoJS;\n\t var C_lib = C.lib;\n\t var CipherParams = C_lib.CipherParams;\n\t var C_enc = C.enc;\n\t var Hex = C_enc.Hex;\n\t var C_format = C.format;\n\n\t var HexFormatter = C_format.Hex = {\n\t /**\n\t * Converts the ciphertext of a cipher params object to a hexadecimally encoded string.\n\t *\n\t * @param {CipherParams} cipherParams The cipher params object.\n\t *\n\t * @return {string} The hexadecimally encoded string.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var hexString = CryptoJS.format.Hex.stringify(cipherParams);\n\t */\n\t stringify: function (cipherParams) {\n\t return cipherParams.ciphertext.toString(Hex);\n\t },\n\n\t /**\n\t * Converts a hexadecimally encoded ciphertext string to a cipher params object.\n\t *\n\t * @param {string} input The hexadecimally encoded string.\n\t *\n\t * @return {CipherParams} The cipher params object.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var cipherParams = CryptoJS.format.Hex.parse(hexString);\n\t */\n\t parse: function (input) {\n\t var ciphertext = Hex.parse(input);\n\t return CipherParams.create({ ciphertext: ciphertext });\n\t }\n\t };\n\t}());\n\n\n\treturn CryptoJS.format.Hex;\n\n}));",";(function (root, factory) {\n\tif (typeof exports === \"object\") {\n\t\t// CommonJS\n\t\tmodule.exports = exports = factory(require(\"./core\"));\n\t}\n\telse if (typeof define === \"function\" && define.amd) {\n\t\t// AMD\n\t\tdefine([\"./core\"], factory);\n\t}\n\telse {\n\t\t// Global (browser)\n\t\tfactory(root.CryptoJS);\n\t}\n}(this, function (CryptoJS) {\n\n\t(function () {\n\t // Shortcuts\n\t var C = CryptoJS;\n\t var C_lib = C.lib;\n\t var Base = C_lib.Base;\n\t var C_enc = C.enc;\n\t var Utf8 = C_enc.Utf8;\n\t var C_algo = C.algo;\n\n\t /**\n\t * HMAC algorithm.\n\t */\n\t var HMAC = C_algo.HMAC = Base.extend({\n\t /**\n\t * Initializes a newly created HMAC.\n\t *\n\t * @param {Hasher} hasher The hash algorithm to use.\n\t * @param {WordArray|string} key The secret key.\n\t *\n\t * @example\n\t *\n\t * var hmacHasher = CryptoJS.algo.HMAC.create(CryptoJS.algo.SHA256, key);\n\t */\n\t init: function (hasher, key) {\n\t // Init hasher\n\t hasher = this._hasher = new hasher.init();\n\n\t // Convert string to WordArray, else assume WordArray already\n\t if (typeof key == 'string') {\n\t key = Utf8.parse(key);\n\t }\n\n\t // Shortcuts\n\t var hasherBlockSize = hasher.blockSize;\n\t var hasherBlockSizeBytes = hasherBlockSize * 4;\n\n\t // Allow arbitrary length keys\n\t if (key.sigBytes > hasherBlockSizeBytes) {\n\t key = hasher.finalize(key);\n\t }\n\n\t // Clamp excess bits\n\t key.clamp();\n\n\t // Clone key for inner and outer pads\n\t var oKey = this._oKey = key.clone();\n\t var iKey = this._iKey = key.clone();\n\n\t // Shortcuts\n\t var oKeyWords = oKey.words;\n\t var iKeyWords = iKey.words;\n\n\t // XOR keys with pad constants\n\t for (var i = 0; i < hasherBlockSize; i++) {\n\t oKeyWords[i] ^= 0x5c5c5c5c;\n\t iKeyWords[i] ^= 0x36363636;\n\t }\n\t oKey.sigBytes = iKey.sigBytes = hasherBlockSizeBytes;\n\n\t // Set initial values\n\t this.reset();\n\t },\n\n\t /**\n\t * Resets this HMAC to its initial state.\n\t *\n\t * @example\n\t *\n\t * hmacHasher.reset();\n\t */\n\t reset: function () {\n\t // Shortcut\n\t var hasher = this._hasher;\n\n\t // Reset\n\t hasher.reset();\n\t hasher.update(this._iKey);\n\t },\n\n\t /**\n\t * Updates this HMAC with a message.\n\t *\n\t * @param {WordArray|string} messageUpdate The message to append.\n\t *\n\t * @return {HMAC} This HMAC instance.\n\t *\n\t * @example\n\t *\n\t * hmacHasher.update('message');\n\t * hmacHasher.update(wordArray);\n\t */\n\t update: function (messageUpdate) {\n\t this._hasher.update(messageUpdate);\n\n\t // Chainable\n\t return this;\n\t },\n\n\t /**\n\t * Finalizes the HMAC computation.\n\t * Note that the finalize operation is effectively a destructive, read-once operation.\n\t *\n\t * @param {WordArray|string} messageUpdate (Optional) A final message update.\n\t *\n\t * @return {WordArray} The HMAC.\n\t *\n\t * @example\n\t *\n\t * var hmac = hmacHasher.finalize();\n\t * var hmac = hmacHasher.finalize('message');\n\t * var hmac = hmacHasher.finalize(wordArray);\n\t */\n\t finalize: function (messageUpdate) {\n\t // Shortcut\n\t var hasher = this._hasher;\n\n\t // Compute HMAC\n\t var innerHash = hasher.finalize(messageUpdate);\n\t hasher.reset();\n\t var hmac = hasher.finalize(this._oKey.clone().concat(innerHash));\n\n\t return hmac;\n\t }\n\t });\n\t}());\n\n\n}));",";(function (root, factory, undef) {\n\tif (typeof exports === \"object\") {\n\t\t// CommonJS\n\t\tmodule.exports = exports = factory(require(\"./core\"), require(\"./x64-core\"), require(\"./lib-typedarrays\"), require(\"./enc-utf16\"), require(\"./enc-base64\"), require(\"./enc-base64url\"), require(\"./md5\"), require(\"./sha1\"), require(\"./sha256\"), require(\"./sha224\"), require(\"./sha512\"), require(\"./sha384\"), require(\"./sha3\"), require(\"./ripemd160\"), require(\"./hmac\"), require(\"./pbkdf2\"), require(\"./evpkdf\"), require(\"./cipher-core\"), require(\"./mode-cfb\"), require(\"./mode-ctr\"), require(\"./mode-ctr-gladman\"), require(\"./mode-ofb\"), require(\"./mode-ecb\"), require(\"./pad-ansix923\"), require(\"./pad-iso10126\"), require(\"./pad-iso97971\"), require(\"./pad-zeropadding\"), require(\"./pad-nopadding\"), require(\"./format-hex\"), require(\"./aes\"), require(\"./tripledes\"), require(\"./rc4\"), require(\"./rabbit\"), require(\"./rabbit-legacy\"), require(\"./blowfish\"));\n\t}\n\telse if (typeof define === \"function\" && define.amd) {\n\t\t// AMD\n\t\tdefine([\"./core\", \"./x64-core\", \"./lib-typedarrays\", \"./enc-utf16\", \"./enc-base64\", \"./enc-base64url\", \"./md5\", \"./sha1\", \"./sha256\", \"./sha224\", \"./sha512\", \"./sha384\", \"./sha3\", \"./ripemd160\", \"./hmac\", \"./pbkdf2\", \"./evpkdf\", \"./cipher-core\", \"./mode-cfb\", \"./mode-ctr\", \"./mode-ctr-gladman\", \"./mode-ofb\", \"./mode-ecb\", \"./pad-ansix923\", \"./pad-iso10126\", \"./pad-iso97971\", \"./pad-zeropadding\", \"./pad-nopadding\", \"./format-hex\", \"./aes\", \"./tripledes\", \"./rc4\", \"./rabbit\", \"./rabbit-legacy\", \"./blowfish\"], factory);\n\t}\n\telse {\n\t\t// Global (browser)\n\t\troot.CryptoJS = factory(root.CryptoJS);\n\t}\n}(this, function (CryptoJS) {\n\n\treturn CryptoJS;\n\n}));",";(function (root, factory) {\n\tif (typeof exports === \"object\") {\n\t\t// CommonJS\n\t\tmodule.exports = exports = factory(require(\"./core\"));\n\t}\n\telse if (typeof define === \"function\" && define.amd) {\n\t\t// AMD\n\t\tdefine([\"./core\"], factory);\n\t}\n\telse {\n\t\t// Global (browser)\n\t\tfactory(root.CryptoJS);\n\t}\n}(this, function (CryptoJS) {\n\n\t(function () {\n\t // Check if typed arrays are supported\n\t if (typeof ArrayBuffer != 'function') {\n\t return;\n\t }\n\n\t // Shortcuts\n\t var C = CryptoJS;\n\t var C_lib = C.lib;\n\t var WordArray = C_lib.WordArray;\n\n\t // Reference original init\n\t var superInit = WordArray.init;\n\n\t // Augment WordArray.init to handle typed arrays\n\t var subInit = WordArray.init = function (typedArray) {\n\t // Convert buffers to uint8\n\t if (typedArray instanceof ArrayBuffer) {\n\t typedArray = new Uint8Array(typedArray);\n\t }\n\n\t // Convert other array views to uint8\n\t if (\n\t typedArray instanceof Int8Array ||\n\t (typeof Uint8ClampedArray !== \"undefined\" && typedArray instanceof Uint8ClampedArray) ||\n\t typedArray instanceof Int16Array ||\n\t typedArray instanceof Uint16Array ||\n\t typedArray instanceof Int32Array ||\n\t typedArray instanceof Uint32Array ||\n\t typedArray instanceof Float32Array ||\n\t typedArray instanceof Float64Array\n\t ) {\n\t typedArray = new Uint8Array(typedArray.buffer, typedArray.byteOffset, typedArray.byteLength);\n\t }\n\n\t // Handle Uint8Array\n\t if (typedArray instanceof Uint8Array) {\n\t // Shortcut\n\t var typedArrayByteLength = typedArray.byteLength;\n\n\t // Extract bytes\n\t var words = [];\n\t for (var i = 0; i < typedArrayByteLength; i++) {\n\t words[i >>> 2] |= typedArray[i] << (24 - (i % 4) * 8);\n\t }\n\n\t // Initialize this word array\n\t superInit.call(this, words, typedArrayByteLength);\n\t } else {\n\t // Else call normal init\n\t superInit.apply(this, arguments);\n\t }\n\t };\n\n\t subInit.prototype = WordArray;\n\t}());\n\n\n\treturn CryptoJS.lib.WordArray;\n\n}));",";(function (root, factory) {\n\tif (typeof exports === \"object\") {\n\t\t// CommonJS\n\t\tmodule.exports = exports = factory(require(\"./core\"));\n\t}\n\telse if (typeof define === \"function\" && define.amd) {\n\t\t// AMD\n\t\tdefine([\"./core\"], factory);\n\t}\n\telse {\n\t\t// Global (browser)\n\t\tfactory(root.CryptoJS);\n\t}\n}(this, function (CryptoJS) {\n\n\t(function (Math) {\n\t // Shortcuts\n\t var C = CryptoJS;\n\t var C_lib = C.lib;\n\t var WordArray = C_lib.WordArray;\n\t var Hasher = C_lib.Hasher;\n\t var C_algo = C.algo;\n\n\t // Constants table\n\t var T = [];\n\n\t // Compute constants\n\t (function () {\n\t for (var i = 0; i < 64; i++) {\n\t T[i] = (Math.abs(Math.sin(i + 1)) * 0x100000000) | 0;\n\t }\n\t }());\n\n\t /**\n\t * MD5 hash algorithm.\n\t */\n\t var MD5 = C_algo.MD5 = Hasher.extend({\n\t _doReset: function () {\n\t this._hash = new WordArray.init([\n\t 0x67452301, 0xefcdab89,\n\t 0x98badcfe, 0x10325476\n\t ]);\n\t },\n\n\t _doProcessBlock: function (M, offset) {\n\t // Swap endian\n\t for (var i = 0; i < 16; i++) {\n\t // Shortcuts\n\t var offset_i = offset + i;\n\t var M_offset_i = M[offset_i];\n\n\t M[offset_i] = (\n\t (((M_offset_i << 8) | (M_offset_i >>> 24)) & 0x00ff00ff) |\n\t (((M_offset_i << 24) | (M_offset_i >>> 8)) & 0xff00ff00)\n\t );\n\t }\n\n\t // Shortcuts\n\t var H = this._hash.words;\n\n\t var M_offset_0 = M[offset + 0];\n\t var M_offset_1 = M[offset + 1];\n\t var M_offset_2 = M[offset + 2];\n\t var M_offset_3 = M[offset + 3];\n\t var M_offset_4 = M[offset + 4];\n\t var M_offset_5 = M[offset + 5];\n\t var M_offset_6 = M[offset + 6];\n\t var M_offset_7 = M[offset + 7];\n\t var M_offset_8 = M[offset + 8];\n\t var M_offset_9 = M[offset + 9];\n\t var M_offset_10 = M[offset + 10];\n\t var M_offset_11 = M[offset + 11];\n\t var M_offset_12 = M[offset + 12];\n\t var M_offset_13 = M[offset + 13];\n\t var M_offset_14 = M[offset + 14];\n\t var M_offset_15 = M[offset + 15];\n\n\t // Working variables\n\t var a = H[0];\n\t var b = H[1];\n\t var c = H[2];\n\t var d = H[3];\n\n\t // Computation\n\t a = FF(a, b, c, d, M_offset_0, 7, T[0]);\n\t d = FF(d, a, b, c, M_offset_1, 12, T[1]);\n\t c = FF(c, d, a, b, M_offset_2, 17, T[2]);\n\t b = FF(b, c, d, a, M_offset_3, 22, T[3]);\n\t a = FF(a, b, c, d, M_offset_4, 7, T[4]);\n\t d = FF(d, a, b, c, M_offset_5, 12, T[5]);\n\t c = FF(c, d, a, b, M_offset_6, 17, T[6]);\n\t b = FF(b, c, d, a, M_offset_7, 22, T[7]);\n\t a = FF(a, b, c, d, M_offset_8, 7, T[8]);\n\t d = FF(d, a, b, c, M_offset_9, 12, T[9]);\n\t c = FF(c, d, a, b, M_offset_10, 17, T[10]);\n\t b = FF(b, c, d, a, M_offset_11, 22, T[11]);\n\t a = FF(a, b, c, d, M_offset_12, 7, T[12]);\n\t d = FF(d, a, b, c, M_offset_13, 12, T[13]);\n\t c = FF(c, d, a, b, M_offset_14, 17, T[14]);\n\t b = FF(b, c, d, a, M_offset_15, 22, T[15]);\n\n\t a = GG(a, b, c, d, M_offset_1, 5, T[16]);\n\t d = GG(d, a, b, c, M_offset_6, 9, T[17]);\n\t c = GG(c, d, a, b, M_offset_11, 14, T[18]);\n\t b = GG(b, c, d, a, M_offset_0, 20, T[19]);\n\t a = GG(a, b, c, d, M_offset_5, 5, T[20]);\n\t d = GG(d, a, b, c, M_offset_10, 9, T[21]);\n\t c = GG(c, d, a, b, M_offset_15, 14, T[22]);\n\t b = GG(b, c, d, a, M_offset_4, 20, T[23]);\n\t a = GG(a, b, c, d, M_offset_9, 5, T[24]);\n\t d = GG(d, a, b, c, M_offset_14, 9, T[25]);\n\t c = GG(c, d, a, b, M_offset_3, 14, T[26]);\n\t b = GG(b, c, d, a, M_offset_8, 20, T[27]);\n\t a = GG(a, b, c, d, M_offset_13, 5, T[28]);\n\t d = GG(d, a, b, c, M_offset_2, 9, T[29]);\n\t c = GG(c, d, a, b, M_offset_7, 14, T[30]);\n\t b = GG(b, c, d, a, M_offset_12, 20, T[31]);\n\n\t a = HH(a, b, c, d, M_offset_5, 4, T[32]);\n\t d = HH(d, a, b, c, M_offset_8, 11, T[33]);\n\t c = HH(c, d, a, b, M_offset_11, 16, T[34]);\n\t b = HH(b, c, d, a, M_offset_14, 23, T[35]);\n\t a = HH(a, b, c, d, M_offset_1, 4, T[36]);\n\t d = HH(d, a, b, c, M_offset_4, 11, T[37]);\n\t c = HH(c, d, a, b, M_offset_7, 16, T[38]);\n\t b = HH(b, c, d, a, M_offset_10, 23, T[39]);\n\t a = HH(a, b, c, d, M_offset_13, 4, T[40]);\n\t d = HH(d, a, b, c, M_offset_0, 11, T[41]);\n\t c = HH(c, d, a, b, M_offset_3, 16, T[42]);\n\t b = HH(b, c, d, a, M_offset_6, 23, T[43]);\n\t a = HH(a, b, c, d, M_offset_9, 4, T[44]);\n\t d = HH(d, a, b, c, M_offset_12, 11, T[45]);\n\t c = HH(c, d, a, b, M_offset_15, 16, T[46]);\n\t b = HH(b, c, d, a, M_offset_2, 23, T[47]);\n\n\t a = II(a, b, c, d, M_offset_0, 6, T[48]);\n\t d = II(d, a, b, c, M_offset_7, 10, T[49]);\n\t c = II(c, d, a, b, M_offset_14, 15, T[50]);\n\t b = II(b, c, d, a, M_offset_5, 21, T[51]);\n\t a = II(a, b, c, d, M_offset_12, 6, T[52]);\n\t d = II(d, a, b, c, M_offset_3, 10, T[53]);\n\t c = II(c, d, a, b, M_offset_10, 15, T[54]);\n\t b = II(b, c, d, a, M_offset_1, 21, T[55]);\n\t a = II(a, b, c, d, M_offset_8, 6, T[56]);\n\t d = II(d, a, b, c, M_offset_15, 10, T[57]);\n\t c = II(c, d, a, b, M_offset_6, 15, T[58]);\n\t b = II(b, c, d, a, M_offset_13, 21, T[59]);\n\t a = II(a, b, c, d, M_offset_4, 6, T[60]);\n\t d = II(d, a, b, c, M_offset_11, 10, T[61]);\n\t c = II(c, d, a, b, M_offset_2, 15, T[62]);\n\t b = II(b, c, d, a, M_offset_9, 21, T[63]);\n\n\t // Intermediate hash value\n\t H[0] = (H[0] + a) | 0;\n\t H[1] = (H[1] + b) | 0;\n\t H[2] = (H[2] + c) | 0;\n\t H[3] = (H[3] + d) | 0;\n\t },\n\n\t _doFinalize: function () {\n\t // Shortcuts\n\t var data = this._data;\n\t var dataWords = data.words;\n\n\t var nBitsTotal = this._nDataBytes * 8;\n\t var nBitsLeft = data.sigBytes * 8;\n\n\t // Add padding\n\t dataWords[nBitsLeft >>> 5] |= 0x80 << (24 - nBitsLeft % 32);\n\n\t var nBitsTotalH = Math.floor(nBitsTotal / 0x100000000);\n\t var nBitsTotalL = nBitsTotal;\n\t dataWords[(((nBitsLeft + 64) >>> 9) << 4) + 15] = (\n\t (((nBitsTotalH << 8) | (nBitsTotalH >>> 24)) & 0x00ff00ff) |\n\t (((nBitsTotalH << 24) | (nBitsTotalH >>> 8)) & 0xff00ff00)\n\t );\n\t dataWords[(((nBitsLeft + 64) >>> 9) << 4) + 14] = (\n\t (((nBitsTotalL << 8) | (nBitsTotalL >>> 24)) & 0x00ff00ff) |\n\t (((nBitsTotalL << 24) | (nBitsTotalL >>> 8)) & 0xff00ff00)\n\t );\n\n\t data.sigBytes = (dataWords.length + 1) * 4;\n\n\t // Hash final blocks\n\t this._process();\n\n\t // Shortcuts\n\t var hash = this._hash;\n\t var H = hash.words;\n\n\t // Swap endian\n\t for (var i = 0; i < 4; i++) {\n\t // Shortcut\n\t var H_i = H[i];\n\n\t H[i] = (((H_i << 8) | (H_i >>> 24)) & 0x00ff00ff) |\n\t (((H_i << 24) | (H_i >>> 8)) & 0xff00ff00);\n\t }\n\n\t // Return final computed hash\n\t return hash;\n\t },\n\n\t clone: function () {\n\t var clone = Hasher.clone.call(this);\n\t clone._hash = this._hash.clone();\n\n\t return clone;\n\t }\n\t });\n\n\t function FF(a, b, c, d, x, s, t) {\n\t var n = a + ((b & c) | (~b & d)) + x + t;\n\t return ((n << s) | (n >>> (32 - s))) + b;\n\t }\n\n\t function GG(a, b, c, d, x, s, t) {\n\t var n = a + ((b & d) | (c & ~d)) + x + t;\n\t return ((n << s) | (n >>> (32 - s))) + b;\n\t }\n\n\t function HH(a, b, c, d, x, s, t) {\n\t var n = a + (b ^ c ^ d) + x + t;\n\t return ((n << s) | (n >>> (32 - s))) + b;\n\t }\n\n\t function II(a, b, c, d, x, s, t) {\n\t var n = a + (c ^ (b | ~d)) + x + t;\n\t return ((n << s) | (n >>> (32 - s))) + b;\n\t }\n\n\t /**\n\t * Shortcut function to the hasher's object interface.\n\t *\n\t * @param {WordArray|string} message The message to hash.\n\t *\n\t * @return {WordArray} The hash.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var hash = CryptoJS.MD5('message');\n\t * var hash = CryptoJS.MD5(wordArray);\n\t */\n\t C.MD5 = Hasher._createHelper(MD5);\n\n\t /**\n\t * Shortcut function to the HMAC's object interface.\n\t *\n\t * @param {WordArray|string} message The message to hash.\n\t * @param {WordArray|string} key The secret key.\n\t *\n\t * @return {WordArray} The HMAC.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var hmac = CryptoJS.HmacMD5(message, key);\n\t */\n\t C.HmacMD5 = Hasher._createHmacHelper(MD5);\n\t}(Math));\n\n\n\treturn CryptoJS.MD5;\n\n}));",";(function (root, factory, undef) {\n\tif (typeof exports === \"object\") {\n\t\t// CommonJS\n\t\tmodule.exports = exports = factory(require(\"./core\"), require(\"./cipher-core\"));\n\t}\n\telse if (typeof define === \"function\" && define.amd) {\n\t\t// AMD\n\t\tdefine([\"./core\", \"./cipher-core\"], factory);\n\t}\n\telse {\n\t\t// Global (browser)\n\t\tfactory(root.CryptoJS);\n\t}\n}(this, function (CryptoJS) {\n\n\t/**\n\t * Cipher Feedback block mode.\n\t */\n\tCryptoJS.mode.CFB = (function () {\n\t var CFB = CryptoJS.lib.BlockCipherMode.extend();\n\n\t CFB.Encryptor = CFB.extend({\n\t processBlock: function (words, offset) {\n\t // Shortcuts\n\t var cipher = this._cipher;\n\t var blockSize = cipher.blockSize;\n\n\t generateKeystreamAndEncrypt.call(this, words, offset, blockSize, cipher);\n\n\t // Remember this block to use with next block\n\t this._prevBlock = words.slice(offset, offset + blockSize);\n\t }\n\t });\n\n\t CFB.Decryptor = CFB.extend({\n\t processBlock: function (words, offset) {\n\t // Shortcuts\n\t var cipher = this._cipher;\n\t var blockSize = cipher.blockSize;\n\n\t // Remember this block to use with next block\n\t var thisBlock = words.slice(offset, offset + blockSize);\n\n\t generateKeystreamAndEncrypt.call(this, words, offset, blockSize, cipher);\n\n\t // This block becomes the previous block\n\t this._prevBlock = thisBlock;\n\t }\n\t });\n\n\t function generateKeystreamAndEncrypt(words, offset, blockSize, cipher) {\n\t var keystream;\n\n\t // Shortcut\n\t var iv = this._iv;\n\n\t // Generate keystream\n\t if (iv) {\n\t keystream = iv.slice(0);\n\n\t // Remove IV for subsequent blocks\n\t this._iv = undefined;\n\t } else {\n\t keystream = this._prevBlock;\n\t }\n\t cipher.encryptBlock(keystream, 0);\n\n\t // Encrypt\n\t for (var i = 0; i < blockSize; i++) {\n\t words[offset + i] ^= keystream[i];\n\t }\n\t }\n\n\t return CFB;\n\t}());\n\n\n\treturn CryptoJS.mode.CFB;\n\n}));",";(function (root, factory, undef) {\n\tif (typeof exports === \"object\") {\n\t\t// CommonJS\n\t\tmodule.exports = exports = factory(require(\"./core\"), require(\"./cipher-core\"));\n\t}\n\telse if (typeof define === \"function\" && define.amd) {\n\t\t// AMD\n\t\tdefine([\"./core\", \"./cipher-core\"], factory);\n\t}\n\telse {\n\t\t// Global (browser)\n\t\tfactory(root.CryptoJS);\n\t}\n}(this, function (CryptoJS) {\n\n\t/** @preserve\n\t * Counter block mode compatible with Dr Brian Gladman fileenc.c\n\t * derived from CryptoJS.mode.CTR\n\t * Jan Hruby jhruby.web@gmail.com\n\t */\n\tCryptoJS.mode.CTRGladman = (function () {\n\t var CTRGladman = CryptoJS.lib.BlockCipherMode.extend();\n\n\t\tfunction incWord(word)\n\t\t{\n\t\t\tif (((word >> 24) & 0xff) === 0xff) { //overflow\n\t\t\tvar b1 = (word >> 16)&0xff;\n\t\t\tvar b2 = (word >> 8)&0xff;\n\t\t\tvar b3 = word & 0xff;\n\n\t\t\tif (b1 === 0xff) // overflow b1\n\t\t\t{\n\t\t\tb1 = 0;\n\t\t\tif (b2 === 0xff)\n\t\t\t{\n\t\t\t\tb2 = 0;\n\t\t\t\tif (b3 === 0xff)\n\t\t\t\t{\n\t\t\t\t\tb3 = 0;\n\t\t\t\t}\n\t\t\t\telse\n\t\t\t\t{\n\t\t\t\t\t++b3;\n\t\t\t\t}\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\t\t++b2;\n\t\t\t}\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\t++b1;\n\t\t\t}\n\n\t\t\tword = 0;\n\t\t\tword += (b1 << 16);\n\t\t\tword += (b2 << 8);\n\t\t\tword += b3;\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\tword += (0x01 << 24);\n\t\t\t}\n\t\t\treturn word;\n\t\t}\n\n\t\tfunction incCounter(counter)\n\t\t{\n\t\t\tif ((counter[0] = incWord(counter[0])) === 0)\n\t\t\t{\n\t\t\t\t// encr_data in fileenc.c from Dr Brian Gladman's counts only with DWORD j < 8\n\t\t\t\tcounter[1] = incWord(counter[1]);\n\t\t\t}\n\t\t\treturn counter;\n\t\t}\n\n\t var Encryptor = CTRGladman.Encryptor = CTRGladman.extend({\n\t processBlock: function (words, offset) {\n\t // Shortcuts\n\t var cipher = this._cipher\n\t var blockSize = cipher.blockSize;\n\t var iv = this._iv;\n\t var counter = this._counter;\n\n\t // Generate keystream\n\t if (iv) {\n\t counter = this._counter = iv.slice(0);\n\n\t // Remove IV for subsequent blocks\n\t this._iv = undefined;\n\t }\n\n\t\t\t\tincCounter(counter);\n\n\t\t\t\tvar keystream = counter.slice(0);\n\t cipher.encryptBlock(keystream, 0);\n\n\t // Encrypt\n\t for (var i = 0; i < blockSize; i++) {\n\t words[offset + i] ^= keystream[i];\n\t }\n\t }\n\t });\n\n\t CTRGladman.Decryptor = Encryptor;\n\n\t return CTRGladman;\n\t}());\n\n\n\n\n\treturn CryptoJS.mode.CTRGladman;\n\n}));",";(function (root, factory, undef) {\n\tif (typeof exports === \"object\") {\n\t\t// CommonJS\n\t\tmodule.exports = exports = factory(require(\"./core\"), require(\"./cipher-core\"));\n\t}\n\telse if (typeof define === \"function\" && define.amd) {\n\t\t// AMD\n\t\tdefine([\"./core\", \"./cipher-core\"], factory);\n\t}\n\telse {\n\t\t// Global (browser)\n\t\tfactory(root.CryptoJS);\n\t}\n}(this, function (CryptoJS) {\n\n\t/**\n\t * Counter block mode.\n\t */\n\tCryptoJS.mode.CTR = (function () {\n\t var CTR = CryptoJS.lib.BlockCipherMode.extend();\n\n\t var Encryptor = CTR.Encryptor = CTR.extend({\n\t processBlock: function (words, offset) {\n\t // Shortcuts\n\t var cipher = this._cipher\n\t var blockSize = cipher.blockSize;\n\t var iv = this._iv;\n\t var counter = this._counter;\n\n\t // Generate keystream\n\t if (iv) {\n\t counter = this._counter = iv.slice(0);\n\n\t // Remove IV for subsequent blocks\n\t this._iv = undefined;\n\t }\n\t var keystream = counter.slice(0);\n\t cipher.encryptBlock(keystream, 0);\n\n\t // Increment counter\n\t counter[blockSize - 1] = (counter[blockSize - 1] + 1) | 0\n\n\t // Encrypt\n\t for (var i = 0; i < blockSize; i++) {\n\t words[offset + i] ^= keystream[i];\n\t }\n\t }\n\t });\n\n\t CTR.Decryptor = Encryptor;\n\n\t return CTR;\n\t}());\n\n\n\treturn CryptoJS.mode.CTR;\n\n}));",";(function (root, factory, undef) {\n\tif (typeof exports === \"object\") {\n\t\t// CommonJS\n\t\tmodule.exports = exports = factory(require(\"./core\"), require(\"./cipher-core\"));\n\t}\n\telse if (typeof define === \"function\" && define.amd) {\n\t\t// AMD\n\t\tdefine([\"./core\", \"./cipher-core\"], factory);\n\t}\n\telse {\n\t\t// Global (browser)\n\t\tfactory(root.CryptoJS);\n\t}\n}(this, function (CryptoJS) {\n\n\t/**\n\t * Electronic Codebook block mode.\n\t */\n\tCryptoJS.mode.ECB = (function () {\n\t var ECB = CryptoJS.lib.BlockCipherMode.extend();\n\n\t ECB.Encryptor = ECB.extend({\n\t processBlock: function (words, offset) {\n\t this._cipher.encryptBlock(words, offset);\n\t }\n\t });\n\n\t ECB.Decryptor = ECB.extend({\n\t processBlock: function (words, offset) {\n\t this._cipher.decryptBlock(words, offset);\n\t }\n\t });\n\n\t return ECB;\n\t}());\n\n\n\treturn CryptoJS.mode.ECB;\n\n}));",";(function (root, factory, undef) {\n\tif (typeof exports === \"object\") {\n\t\t// CommonJS\n\t\tmodule.exports = exports = factory(require(\"./core\"), require(\"./cipher-core\"));\n\t}\n\telse if (typeof define === \"function\" && define.amd) {\n\t\t// AMD\n\t\tdefine([\"./core\", \"./cipher-core\"], factory);\n\t}\n\telse {\n\t\t// Global (browser)\n\t\tfactory(root.CryptoJS);\n\t}\n}(this, function (CryptoJS) {\n\n\t/**\n\t * Output Feedback block mode.\n\t */\n\tCryptoJS.mode.OFB = (function () {\n\t var OFB = CryptoJS.lib.BlockCipherMode.extend();\n\n\t var Encryptor = OFB.Encryptor = OFB.extend({\n\t processBlock: function (words, offset) {\n\t // Shortcuts\n\t var cipher = this._cipher\n\t var blockSize = cipher.blockSize;\n\t var iv = this._iv;\n\t var keystream = this._keystream;\n\n\t // Generate keystream\n\t if (iv) {\n\t keystream = this._keystream = iv.slice(0);\n\n\t // Remove IV for subsequent blocks\n\t this._iv = undefined;\n\t }\n\t cipher.encryptBlock(keystream, 0);\n\n\t // Encrypt\n\t for (var i = 0; i < blockSize; i++) {\n\t words[offset + i] ^= keystream[i];\n\t }\n\t }\n\t });\n\n\t OFB.Decryptor = Encryptor;\n\n\t return OFB;\n\t}());\n\n\n\treturn CryptoJS.mode.OFB;\n\n}));",";(function (root, factory, undef) {\n\tif (typeof exports === \"object\") {\n\t\t// CommonJS\n\t\tmodule.exports = exports = factory(require(\"./core\"), require(\"./cipher-core\"));\n\t}\n\telse if (typeof define === \"function\" && define.amd) {\n\t\t// AMD\n\t\tdefine([\"./core\", \"./cipher-core\"], factory);\n\t}\n\telse {\n\t\t// Global (browser)\n\t\tfactory(root.CryptoJS);\n\t}\n}(this, function (CryptoJS) {\n\n\t/**\n\t * ANSI X.923 padding strategy.\n\t */\n\tCryptoJS.pad.AnsiX923 = {\n\t pad: function (data, blockSize) {\n\t // Shortcuts\n\t var dataSigBytes = data.sigBytes;\n\t var blockSizeBytes = blockSize * 4;\n\n\t // Count padding bytes\n\t var nPaddingBytes = blockSizeBytes - dataSigBytes % blockSizeBytes;\n\n\t // Compute last byte position\n\t var lastBytePos = dataSigBytes + nPaddingBytes - 1;\n\n\t // Pad\n\t data.clamp();\n\t data.words[lastBytePos >>> 2] |= nPaddingBytes << (24 - (lastBytePos % 4) * 8);\n\t data.sigBytes += nPaddingBytes;\n\t },\n\n\t unpad: function (data) {\n\t // Get number of padding bytes from last byte\n\t var nPaddingBytes = data.words[(data.sigBytes - 1) >>> 2] & 0xff;\n\n\t // Remove padding\n\t data.sigBytes -= nPaddingBytes;\n\t }\n\t};\n\n\n\treturn CryptoJS.pad.Ansix923;\n\n}));",";(function (root, factory, undef) {\n\tif (typeof exports === \"object\") {\n\t\t// CommonJS\n\t\tmodule.exports = exports = factory(require(\"./core\"), require(\"./cipher-core\"));\n\t}\n\telse if (typeof define === \"function\" && define.amd) {\n\t\t// AMD\n\t\tdefine([\"./core\", \"./cipher-core\"], factory);\n\t}\n\telse {\n\t\t// Global (browser)\n\t\tfactory(root.CryptoJS);\n\t}\n}(this, function (CryptoJS) {\n\n\t/**\n\t * ISO 10126 padding strategy.\n\t */\n\tCryptoJS.pad.Iso10126 = {\n\t pad: function (data, blockSize) {\n\t // Shortcut\n\t var blockSizeBytes = blockSize * 4;\n\n\t // Count padding bytes\n\t var nPaddingBytes = blockSizeBytes - data.sigBytes % blockSizeBytes;\n\n\t // Pad\n\t data.concat(CryptoJS.lib.WordArray.random(nPaddingBytes - 1)).\n\t concat(CryptoJS.lib.WordArray.create([nPaddingBytes << 24], 1));\n\t },\n\n\t unpad: function (data) {\n\t // Get number of padding bytes from last byte\n\t var nPaddingBytes = data.words[(data.sigBytes - 1) >>> 2] & 0xff;\n\n\t // Remove padding\n\t data.sigBytes -= nPaddingBytes;\n\t }\n\t};\n\n\n\treturn CryptoJS.pad.Iso10126;\n\n}));",";(function (root, factory, undef) {\n\tif (typeof exports === \"object\") {\n\t\t// CommonJS\n\t\tmodule.exports = exports = factory(require(\"./core\"), require(\"./cipher-core\"));\n\t}\n\telse if (typeof define === \"function\" && define.amd) {\n\t\t// AMD\n\t\tdefine([\"./core\", \"./cipher-core\"], factory);\n\t}\n\telse {\n\t\t// Global (browser)\n\t\tfactory(root.CryptoJS);\n\t}\n}(this, function (CryptoJS) {\n\n\t/**\n\t * ISO/IEC 9797-1 Padding Method 2.\n\t */\n\tCryptoJS.pad.Iso97971 = {\n\t pad: function (data, blockSize) {\n\t // Add 0x80 byte\n\t data.concat(CryptoJS.lib.WordArray.create([0x80000000], 1));\n\n\t // Zero pad the rest\n\t CryptoJS.pad.ZeroPadding.pad(data, blockSize);\n\t },\n\n\t unpad: function (data) {\n\t // Remove zero padding\n\t CryptoJS.pad.ZeroPadding.unpad(data);\n\n\t // Remove one more byte -- the 0x80 byte\n\t data.sigBytes--;\n\t }\n\t};\n\n\n\treturn CryptoJS.pad.Iso97971;\n\n}));",";(function (root, factory, undef) {\n\tif (typeof exports === \"object\") {\n\t\t// CommonJS\n\t\tmodule.exports = exports = factory(require(\"./core\"), require(\"./cipher-core\"));\n\t}\n\telse if (typeof define === \"function\" && define.amd) {\n\t\t// AMD\n\t\tdefine([\"./core\", \"./cipher-core\"], factory);\n\t}\n\telse {\n\t\t// Global (browser)\n\t\tfactory(root.CryptoJS);\n\t}\n}(this, function (CryptoJS) {\n\n\t/**\n\t * A noop padding strategy.\n\t */\n\tCryptoJS.pad.NoPadding = {\n\t pad: function () {\n\t },\n\n\t unpad: function () {\n\t }\n\t};\n\n\n\treturn CryptoJS.pad.NoPadding;\n\n}));",";(function (root, factory, undef) {\n\tif (typeof exports === \"object\") {\n\t\t// CommonJS\n\t\tmodule.exports = exports = factory(require(\"./core\"), require(\"./cipher-core\"));\n\t}\n\telse if (typeof define === \"function\" && define.amd) {\n\t\t// AMD\n\t\tdefine([\"./core\", \"./cipher-core\"], factory);\n\t}\n\telse {\n\t\t// Global (browser)\n\t\tfactory(root.CryptoJS);\n\t}\n}(this, function (CryptoJS) {\n\n\t/**\n\t * Zero padding strategy.\n\t */\n\tCryptoJS.pad.ZeroPadding = {\n\t pad: function (data, blockSize) {\n\t // Shortcut\n\t var blockSizeBytes = blockSize * 4;\n\n\t // Pad\n\t data.clamp();\n\t data.sigBytes += blockSizeBytes - ((data.sigBytes % blockSizeBytes) || blockSizeBytes);\n\t },\n\n\t unpad: function (data) {\n\t // Shortcut\n\t var dataWords = data.words;\n\n\t // Unpad\n\t var i = data.sigBytes - 1;\n\t for (var i = data.sigBytes - 1; i >= 0; i--) {\n\t if (((dataWords[i >>> 2] >>> (24 - (i % 4) * 8)) & 0xff)) {\n\t data.sigBytes = i + 1;\n\t break;\n\t }\n\t }\n\t }\n\t};\n\n\n\treturn CryptoJS.pad.ZeroPadding;\n\n}));",";(function (root, factory, undef) {\n\tif (typeof exports === \"object\") {\n\t\t// CommonJS\n\t\tmodule.exports = exports = factory(require(\"./core\"), require(\"./sha256\"), require(\"./hmac\"));\n\t}\n\telse if (typeof define === \"function\" && define.amd) {\n\t\t// AMD\n\t\tdefine([\"./core\", \"./sha256\", \"./hmac\"], factory);\n\t}\n\telse {\n\t\t// Global (browser)\n\t\tfactory(root.CryptoJS);\n\t}\n}(this, function (CryptoJS) {\n\n\t(function () {\n\t // Shortcuts\n\t var C = CryptoJS;\n\t var C_lib = C.lib;\n\t var Base = C_lib.Base;\n\t var WordArray = C_lib.WordArray;\n\t var C_algo = C.algo;\n\t var SHA256 = C_algo.SHA256;\n\t var HMAC = C_algo.HMAC;\n\n\t /**\n\t * Password-Based Key Derivation Function 2 algorithm.\n\t */\n\t var PBKDF2 = C_algo.PBKDF2 = Base.extend({\n\t /**\n\t * Configuration options.\n\t *\n\t * @property {number} keySize The key size in words to generate. Default: 4 (128 bits)\n\t * @property {Hasher} hasher The hasher to use. Default: SHA256\n\t * @property {number} iterations The number of iterations to perform. Default: 250000\n\t */\n\t cfg: Base.extend({\n\t keySize: 128/32,\n\t hasher: SHA256,\n\t iterations: 250000\n\t }),\n\n\t /**\n\t * Initializes a newly created key derivation function.\n\t *\n\t * @param {Object} cfg (Optional) The configuration options to use for the derivation.\n\t *\n\t * @example\n\t *\n\t * var kdf = CryptoJS.algo.PBKDF2.create();\n\t * var kdf = CryptoJS.algo.PBKDF2.create({ keySize: 8 });\n\t * var kdf = CryptoJS.algo.PBKDF2.create({ keySize: 8, iterations: 1000 });\n\t */\n\t init: function (cfg) {\n\t this.cfg = this.cfg.extend(cfg);\n\t },\n\n\t /**\n\t * Computes the Password-Based Key Derivation Function 2.\n\t *\n\t * @param {WordArray|string} password The password.\n\t * @param {WordArray|string} salt A salt.\n\t *\n\t * @return {WordArray} The derived key.\n\t *\n\t * @example\n\t *\n\t * var key = kdf.compute(password, salt);\n\t */\n\t compute: function (password, salt) {\n\t // Shortcut\n\t var cfg = this.cfg;\n\n\t // Init HMAC\n\t var hmac = HMAC.create(cfg.hasher, password);\n\n\t // Initial values\n\t var derivedKey = WordArray.create();\n\t var blockIndex = WordArray.create([0x00000001]);\n\n\t // Shortcuts\n\t var derivedKeyWords = derivedKey.words;\n\t var blockIndexWords = blockIndex.words;\n\t var keySize = cfg.keySize;\n\t var iterations = cfg.iterations;\n\n\t // Generate key\n\t while (derivedKeyWords.length < keySize) {\n\t var block = hmac.update(salt).finalize(blockIndex);\n\t hmac.reset();\n\n\t // Shortcuts\n\t var blockWords = block.words;\n\t var blockWordsLength = blockWords.length;\n\n\t // Iterations\n\t var intermediate = block;\n\t for (var i = 1; i < iterations; i++) {\n\t intermediate = hmac.finalize(intermediate);\n\t hmac.reset();\n\n\t // Shortcut\n\t var intermediateWords = intermediate.words;\n\n\t // XOR intermediate with block\n\t for (var j = 0; j < blockWordsLength; j++) {\n\t blockWords[j] ^= intermediateWords[j];\n\t }\n\t }\n\n\t derivedKey.concat(block);\n\t blockIndexWords[0]++;\n\t }\n\t derivedKey.sigBytes = keySize * 4;\n\n\t return derivedKey;\n\t }\n\t });\n\n\t /**\n\t * Computes the Password-Based Key Derivation Function 2.\n\t *\n\t * @param {WordArray|string} password The password.\n\t * @param {WordArray|string} salt A salt.\n\t * @param {Object} cfg (Optional) The configuration options to use for this computation.\n\t *\n\t * @return {WordArray} The derived key.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var key = CryptoJS.PBKDF2(password, salt);\n\t * var key = CryptoJS.PBKDF2(password, salt, { keySize: 8 });\n\t * var key = CryptoJS.PBKDF2(password, salt, { keySize: 8, iterations: 1000 });\n\t */\n\t C.PBKDF2 = function (password, salt, cfg) {\n\t return PBKDF2.create(cfg).compute(password, salt);\n\t };\n\t}());\n\n\n\treturn CryptoJS.PBKDF2;\n\n}));",";(function (root, factory, undef) {\n\tif (typeof exports === \"object\") {\n\t\t// CommonJS\n\t\tmodule.exports = exports = factory(require(\"./core\"), require(\"./enc-base64\"), require(\"./md5\"), require(\"./evpkdf\"), require(\"./cipher-core\"));\n\t}\n\telse if (typeof define === \"function\" && define.amd) {\n\t\t// AMD\n\t\tdefine([\"./core\", \"./enc-base64\", \"./md5\", \"./evpkdf\", \"./cipher-core\"], factory);\n\t}\n\telse {\n\t\t// Global (browser)\n\t\tfactory(root.CryptoJS);\n\t}\n}(this, function (CryptoJS) {\n\n\t(function () {\n\t // Shortcuts\n\t var C = CryptoJS;\n\t var C_lib = C.lib;\n\t var StreamCipher = C_lib.StreamCipher;\n\t var C_algo = C.algo;\n\n\t // Reusable objects\n\t var S = [];\n\t var C_ = [];\n\t var G = [];\n\n\t /**\n\t * Rabbit stream cipher algorithm.\n\t *\n\t * This is a legacy version that neglected to convert the key to little-endian.\n\t * This error doesn't affect the cipher's security,\n\t * but it does affect its compatibility with other implementations.\n\t */\n\t var RabbitLegacy = C_algo.RabbitLegacy = StreamCipher.extend({\n\t _doReset: function () {\n\t // Shortcuts\n\t var K = this._key.words;\n\t var iv = this.cfg.iv;\n\n\t // Generate initial state values\n\t var X = this._X = [\n\t K[0], (K[3] << 16) | (K[2] >>> 16),\n\t K[1], (K[0] << 16) | (K[3] >>> 16),\n\t K[2], (K[1] << 16) | (K[0] >>> 16),\n\t K[3], (K[2] << 16) | (K[1] >>> 16)\n\t ];\n\n\t // Generate initial counter values\n\t var C = this._C = [\n\t (K[2] << 16) | (K[2] >>> 16), (K[0] & 0xffff0000) | (K[1] & 0x0000ffff),\n\t (K[3] << 16) | (K[3] >>> 16), (K[1] & 0xffff0000) | (K[2] & 0x0000ffff),\n\t (K[0] << 16) | (K[0] >>> 16), (K[2] & 0xffff0000) | (K[3] & 0x0000ffff),\n\t (K[1] << 16) | (K[1] >>> 16), (K[3] & 0xffff0000) | (K[0] & 0x0000ffff)\n\t ];\n\n\t // Carry bit\n\t this._b = 0;\n\n\t // Iterate the system four times\n\t for (var i = 0; i < 4; i++) {\n\t nextState.call(this);\n\t }\n\n\t // Modify the counters\n\t for (var i = 0; i < 8; i++) {\n\t C[i] ^= X[(i + 4) & 7];\n\t }\n\n\t // IV setup\n\t if (iv) {\n\t // Shortcuts\n\t var IV = iv.words;\n\t var IV_0 = IV[0];\n\t var IV_1 = IV[1];\n\n\t // Generate four subvectors\n\t var i0 = (((IV_0 << 8) | (IV_0 >>> 24)) & 0x00ff00ff) | (((IV_0 << 24) | (IV_0 >>> 8)) & 0xff00ff00);\n\t var i2 = (((IV_1 << 8) | (IV_1 >>> 24)) & 0x00ff00ff) | (((IV_1 << 24) | (IV_1 >>> 8)) & 0xff00ff00);\n\t var i1 = (i0 >>> 16) | (i2 & 0xffff0000);\n\t var i3 = (i2 << 16) | (i0 & 0x0000ffff);\n\n\t // Modify counter values\n\t C[0] ^= i0;\n\t C[1] ^= i1;\n\t C[2] ^= i2;\n\t C[3] ^= i3;\n\t C[4] ^= i0;\n\t C[5] ^= i1;\n\t C[6] ^= i2;\n\t C[7] ^= i3;\n\n\t // Iterate the system four times\n\t for (var i = 0; i < 4; i++) {\n\t nextState.call(this);\n\t }\n\t }\n\t },\n\n\t _doProcessBlock: function (M, offset) {\n\t // Shortcut\n\t var X = this._X;\n\n\t // Iterate the system\n\t nextState.call(this);\n\n\t // Generate four keystream words\n\t S[0] = X[0] ^ (X[5] >>> 16) ^ (X[3] << 16);\n\t S[1] = X[2] ^ (X[7] >>> 16) ^ (X[5] << 16);\n\t S[2] = X[4] ^ (X[1] >>> 16) ^ (X[7] << 16);\n\t S[3] = X[6] ^ (X[3] >>> 16) ^ (X[1] << 16);\n\n\t for (var i = 0; i < 4; i++) {\n\t // Swap endian\n\t S[i] = (((S[i] << 8) | (S[i] >>> 24)) & 0x00ff00ff) |\n\t (((S[i] << 24) | (S[i] >>> 8)) & 0xff00ff00);\n\n\t // Encrypt\n\t M[offset + i] ^= S[i];\n\t }\n\t },\n\n\t blockSize: 128/32,\n\n\t ivSize: 64/32\n\t });\n\n\t function nextState() {\n\t // Shortcuts\n\t var X = this._X;\n\t var C = this._C;\n\n\t // Save old counter values\n\t for (var i = 0; i < 8; i++) {\n\t C_[i] = C[i];\n\t }\n\n\t // Calculate new counter values\n\t C[0] = (C[0] + 0x4d34d34d + this._b) | 0;\n\t C[1] = (C[1] + 0xd34d34d3 + ((C[0] >>> 0) < (C_[0] >>> 0) ? 1 : 0)) | 0;\n\t C[2] = (C[2] + 0x34d34d34 + ((C[1] >>> 0) < (C_[1] >>> 0) ? 1 : 0)) | 0;\n\t C[3] = (C[3] + 0x4d34d34d + ((C[2] >>> 0) < (C_[2] >>> 0) ? 1 : 0)) | 0;\n\t C[4] = (C[4] + 0xd34d34d3 + ((C[3] >>> 0) < (C_[3] >>> 0) ? 1 : 0)) | 0;\n\t C[5] = (C[5] + 0x34d34d34 + ((C[4] >>> 0) < (C_[4] >>> 0) ? 1 : 0)) | 0;\n\t C[6] = (C[6] + 0x4d34d34d + ((C[5] >>> 0) < (C_[5] >>> 0) ? 1 : 0)) | 0;\n\t C[7] = (C[7] + 0xd34d34d3 + ((C[6] >>> 0) < (C_[6] >>> 0) ? 1 : 0)) | 0;\n\t this._b = (C[7] >>> 0) < (C_[7] >>> 0) ? 1 : 0;\n\n\t // Calculate the g-values\n\t for (var i = 0; i < 8; i++) {\n\t var gx = X[i] + C[i];\n\n\t // Construct high and low argument for squaring\n\t var ga = gx & 0xffff;\n\t var gb = gx >>> 16;\n\n\t // Calculate high and low result of squaring\n\t var gh = ((((ga * ga) >>> 17) + ga * gb) >>> 15) + gb * gb;\n\t var gl = (((gx & 0xffff0000) * gx) | 0) + (((gx & 0x0000ffff) * gx) | 0);\n\n\t // High XOR low\n\t G[i] = gh ^ gl;\n\t }\n\n\t // Calculate new state values\n\t X[0] = (G[0] + ((G[7] << 16) | (G[7] >>> 16)) + ((G[6] << 16) | (G[6] >>> 16))) | 0;\n\t X[1] = (G[1] + ((G[0] << 8) | (G[0] >>> 24)) + G[7]) | 0;\n\t X[2] = (G[2] + ((G[1] << 16) | (G[1] >>> 16)) + ((G[0] << 16) | (G[0] >>> 16))) | 0;\n\t X[3] = (G[3] + ((G[2] << 8) | (G[2] >>> 24)) + G[1]) | 0;\n\t X[4] = (G[4] + ((G[3] << 16) | (G[3] >>> 16)) + ((G[2] << 16) | (G[2] >>> 16))) | 0;\n\t X[5] = (G[5] + ((G[4] << 8) | (G[4] >>> 24)) + G[3]) | 0;\n\t X[6] = (G[6] + ((G[5] << 16) | (G[5] >>> 16)) + ((G[4] << 16) | (G[4] >>> 16))) | 0;\n\t X[7] = (G[7] + ((G[6] << 8) | (G[6] >>> 24)) + G[5]) | 0;\n\t }\n\n\t /**\n\t * Shortcut functions to the cipher's object interface.\n\t *\n\t * @example\n\t *\n\t * var ciphertext = CryptoJS.RabbitLegacy.encrypt(message, key, cfg);\n\t * var plaintext = CryptoJS.RabbitLegacy.decrypt(ciphertext, key, cfg);\n\t */\n\t C.RabbitLegacy = StreamCipher._createHelper(RabbitLegacy);\n\t}());\n\n\n\treturn CryptoJS.RabbitLegacy;\n\n}));",";(function (root, factory, undef) {\n\tif (typeof exports === \"object\") {\n\t\t// CommonJS\n\t\tmodule.exports = exports = factory(require(\"./core\"), require(\"./enc-base64\"), require(\"./md5\"), require(\"./evpkdf\"), require(\"./cipher-core\"));\n\t}\n\telse if (typeof define === \"function\" && define.amd) {\n\t\t// AMD\n\t\tdefine([\"./core\", \"./enc-base64\", \"./md5\", \"./evpkdf\", \"./cipher-core\"], factory);\n\t}\n\telse {\n\t\t// Global (browser)\n\t\tfactory(root.CryptoJS);\n\t}\n}(this, function (CryptoJS) {\n\n\t(function () {\n\t // Shortcuts\n\t var C = CryptoJS;\n\t var C_lib = C.lib;\n\t var StreamCipher = C_lib.StreamCipher;\n\t var C_algo = C.algo;\n\n\t // Reusable objects\n\t var S = [];\n\t var C_ = [];\n\t var G = [];\n\n\t /**\n\t * Rabbit stream cipher algorithm\n\t */\n\t var Rabbit = C_algo.Rabbit = StreamCipher.extend({\n\t _doReset: function () {\n\t // Shortcuts\n\t var K = this._key.words;\n\t var iv = this.cfg.iv;\n\n\t // Swap endian\n\t for (var i = 0; i < 4; i++) {\n\t K[i] = (((K[i] << 8) | (K[i] >>> 24)) & 0x00ff00ff) |\n\t (((K[i] << 24) | (K[i] >>> 8)) & 0xff00ff00);\n\t }\n\n\t // Generate initial state values\n\t var X = this._X = [\n\t K[0], (K[3] << 16) | (K[2] >>> 16),\n\t K[1], (K[0] << 16) | (K[3] >>> 16),\n\t K[2], (K[1] << 16) | (K[0] >>> 16),\n\t K[3], (K[2] << 16) | (K[1] >>> 16)\n\t ];\n\n\t // Generate initial counter values\n\t var C = this._C = [\n\t (K[2] << 16) | (K[2] >>> 16), (K[0] & 0xffff0000) | (K[1] & 0x0000ffff),\n\t (K[3] << 16) | (K[3] >>> 16), (K[1] & 0xffff0000) | (K[2] & 0x0000ffff),\n\t (K[0] << 16) | (K[0] >>> 16), (K[2] & 0xffff0000) | (K[3] & 0x0000ffff),\n\t (K[1] << 16) | (K[1] >>> 16), (K[3] & 0xffff0000) | (K[0] & 0x0000ffff)\n\t ];\n\n\t // Carry bit\n\t this._b = 0;\n\n\t // Iterate the system four times\n\t for (var i = 0; i < 4; i++) {\n\t nextState.call(this);\n\t }\n\n\t // Modify the counters\n\t for (var i = 0; i < 8; i++) {\n\t C[i] ^= X[(i + 4) & 7];\n\t }\n\n\t // IV setup\n\t if (iv) {\n\t // Shortcuts\n\t var IV = iv.words;\n\t var IV_0 = IV[0];\n\t var IV_1 = IV[1];\n\n\t // Generate four subvectors\n\t var i0 = (((IV_0 << 8) | (IV_0 >>> 24)) & 0x00ff00ff) | (((IV_0 << 24) | (IV_0 >>> 8)) & 0xff00ff00);\n\t var i2 = (((IV_1 << 8) | (IV_1 >>> 24)) & 0x00ff00ff) | (((IV_1 << 24) | (IV_1 >>> 8)) & 0xff00ff00);\n\t var i1 = (i0 >>> 16) | (i2 & 0xffff0000);\n\t var i3 = (i2 << 16) | (i0 & 0x0000ffff);\n\n\t // Modify counter values\n\t C[0] ^= i0;\n\t C[1] ^= i1;\n\t C[2] ^= i2;\n\t C[3] ^= i3;\n\t C[4] ^= i0;\n\t C[5] ^= i1;\n\t C[6] ^= i2;\n\t C[7] ^= i3;\n\n\t // Iterate the system four times\n\t for (var i = 0; i < 4; i++) {\n\t nextState.call(this);\n\t }\n\t }\n\t },\n\n\t _doProcessBlock: function (M, offset) {\n\t // Shortcut\n\t var X = this._X;\n\n\t // Iterate the system\n\t nextState.call(this);\n\n\t // Generate four keystream words\n\t S[0] = X[0] ^ (X[5] >>> 16) ^ (X[3] << 16);\n\t S[1] = X[2] ^ (X[7] >>> 16) ^ (X[5] << 16);\n\t S[2] = X[4] ^ (X[1] >>> 16) ^ (X[7] << 16);\n\t S[3] = X[6] ^ (X[3] >>> 16) ^ (X[1] << 16);\n\n\t for (var i = 0; i < 4; i++) {\n\t // Swap endian\n\t S[i] = (((S[i] << 8) | (S[i] >>> 24)) & 0x00ff00ff) |\n\t (((S[i] << 24) | (S[i] >>> 8)) & 0xff00ff00);\n\n\t // Encrypt\n\t M[offset + i] ^= S[i];\n\t }\n\t },\n\n\t blockSize: 128/32,\n\n\t ivSize: 64/32\n\t });\n\n\t function nextState() {\n\t // Shortcuts\n\t var X = this._X;\n\t var C = this._C;\n\n\t // Save old counter values\n\t for (var i = 0; i < 8; i++) {\n\t C_[i] = C[i];\n\t }\n\n\t // Calculate new counter values\n\t C[0] = (C[0] + 0x4d34d34d + this._b) | 0;\n\t C[1] = (C[1] + 0xd34d34d3 + ((C[0] >>> 0) < (C_[0] >>> 0) ? 1 : 0)) | 0;\n\t C[2] = (C[2] + 0x34d34d34 + ((C[1] >>> 0) < (C_[1] >>> 0) ? 1 : 0)) | 0;\n\t C[3] = (C[3] + 0x4d34d34d + ((C[2] >>> 0) < (C_[2] >>> 0) ? 1 : 0)) | 0;\n\t C[4] = (C[4] + 0xd34d34d3 + ((C[3] >>> 0) < (C_[3] >>> 0) ? 1 : 0)) | 0;\n\t C[5] = (C[5] + 0x34d34d34 + ((C[4] >>> 0) < (C_[4] >>> 0) ? 1 : 0)) | 0;\n\t C[6] = (C[6] + 0x4d34d34d + ((C[5] >>> 0) < (C_[5] >>> 0) ? 1 : 0)) | 0;\n\t C[7] = (C[7] + 0xd34d34d3 + ((C[6] >>> 0) < (C_[6] >>> 0) ? 1 : 0)) | 0;\n\t this._b = (C[7] >>> 0) < (C_[7] >>> 0) ? 1 : 0;\n\n\t // Calculate the g-values\n\t for (var i = 0; i < 8; i++) {\n\t var gx = X[i] + C[i];\n\n\t // Construct high and low argument for squaring\n\t var ga = gx & 0xffff;\n\t var gb = gx >>> 16;\n\n\t // Calculate high and low result of squaring\n\t var gh = ((((ga * ga) >>> 17) + ga * gb) >>> 15) + gb * gb;\n\t var gl = (((gx & 0xffff0000) * gx) | 0) + (((gx & 0x0000ffff) * gx) | 0);\n\n\t // High XOR low\n\t G[i] = gh ^ gl;\n\t }\n\n\t // Calculate new state values\n\t X[0] = (G[0] + ((G[7] << 16) | (G[7] >>> 16)) + ((G[6] << 16) | (G[6] >>> 16))) | 0;\n\t X[1] = (G[1] + ((G[0] << 8) | (G[0] >>> 24)) + G[7]) | 0;\n\t X[2] = (G[2] + ((G[1] << 16) | (G[1] >>> 16)) + ((G[0] << 16) | (G[0] >>> 16))) | 0;\n\t X[3] = (G[3] + ((G[2] << 8) | (G[2] >>> 24)) + G[1]) | 0;\n\t X[4] = (G[4] + ((G[3] << 16) | (G[3] >>> 16)) + ((G[2] << 16) | (G[2] >>> 16))) | 0;\n\t X[5] = (G[5] + ((G[4] << 8) | (G[4] >>> 24)) + G[3]) | 0;\n\t X[6] = (G[6] + ((G[5] << 16) | (G[5] >>> 16)) + ((G[4] << 16) | (G[4] >>> 16))) | 0;\n\t X[7] = (G[7] + ((G[6] << 8) | (G[6] >>> 24)) + G[5]) | 0;\n\t }\n\n\t /**\n\t * Shortcut functions to the cipher's object interface.\n\t *\n\t * @example\n\t *\n\t * var ciphertext = CryptoJS.Rabbit.encrypt(message, key, cfg);\n\t * var plaintext = CryptoJS.Rabbit.decrypt(ciphertext, key, cfg);\n\t */\n\t C.Rabbit = StreamCipher._createHelper(Rabbit);\n\t}());\n\n\n\treturn CryptoJS.Rabbit;\n\n}));",";(function (root, factory, undef) {\n\tif (typeof exports === \"object\") {\n\t\t// CommonJS\n\t\tmodule.exports = exports = factory(require(\"./core\"), require(\"./enc-base64\"), require(\"./md5\"), require(\"./evpkdf\"), require(\"./cipher-core\"));\n\t}\n\telse if (typeof define === \"function\" && define.amd) {\n\t\t// AMD\n\t\tdefine([\"./core\", \"./enc-base64\", \"./md5\", \"./evpkdf\", \"./cipher-core\"], factory);\n\t}\n\telse {\n\t\t// Global (browser)\n\t\tfactory(root.CryptoJS);\n\t}\n}(this, function (CryptoJS) {\n\n\t(function () {\n\t // Shortcuts\n\t var C = CryptoJS;\n\t var C_lib = C.lib;\n\t var StreamCipher = C_lib.StreamCipher;\n\t var C_algo = C.algo;\n\n\t /**\n\t * RC4 stream cipher algorithm.\n\t */\n\t var RC4 = C_algo.RC4 = StreamCipher.extend({\n\t _doReset: function () {\n\t // Shortcuts\n\t var key = this._key;\n\t var keyWords = key.words;\n\t var keySigBytes = key.sigBytes;\n\n\t // Init sbox\n\t var S = this._S = [];\n\t for (var i = 0; i < 256; i++) {\n\t S[i] = i;\n\t }\n\n\t // Key setup\n\t for (var i = 0, j = 0; i < 256; i++) {\n\t var keyByteIndex = i % keySigBytes;\n\t var keyByte = (keyWords[keyByteIndex >>> 2] >>> (24 - (keyByteIndex % 4) * 8)) & 0xff;\n\n\t j = (j + S[i] + keyByte) % 256;\n\n\t // Swap\n\t var t = S[i];\n\t S[i] = S[j];\n\t S[j] = t;\n\t }\n\n\t // Counters\n\t this._i = this._j = 0;\n\t },\n\n\t _doProcessBlock: function (M, offset) {\n\t M[offset] ^= generateKeystreamWord.call(this);\n\t },\n\n\t keySize: 256/32,\n\n\t ivSize: 0\n\t });\n\n\t function generateKeystreamWord() {\n\t // Shortcuts\n\t var S = this._S;\n\t var i = this._i;\n\t var j = this._j;\n\n\t // Generate keystream word\n\t var keystreamWord = 0;\n\t for (var n = 0; n < 4; n++) {\n\t i = (i + 1) % 256;\n\t j = (j + S[i]) % 256;\n\n\t // Swap\n\t var t = S[i];\n\t S[i] = S[j];\n\t S[j] = t;\n\n\t keystreamWord |= S[(S[i] + S[j]) % 256] << (24 - n * 8);\n\t }\n\n\t // Update counters\n\t this._i = i;\n\t this._j = j;\n\n\t return keystreamWord;\n\t }\n\n\t /**\n\t * Shortcut functions to the cipher's object interface.\n\t *\n\t * @example\n\t *\n\t * var ciphertext = CryptoJS.RC4.encrypt(message, key, cfg);\n\t * var plaintext = CryptoJS.RC4.decrypt(ciphertext, key, cfg);\n\t */\n\t C.RC4 = StreamCipher._createHelper(RC4);\n\n\t /**\n\t * Modified RC4 stream cipher algorithm.\n\t */\n\t var RC4Drop = C_algo.RC4Drop = RC4.extend({\n\t /**\n\t * Configuration options.\n\t *\n\t * @property {number} drop The number of keystream words to drop. Default 192\n\t */\n\t cfg: RC4.cfg.extend({\n\t drop: 192\n\t }),\n\n\t _doReset: function () {\n\t RC4._doReset.call(this);\n\n\t // Drop\n\t for (var i = this.cfg.drop; i > 0; i--) {\n\t generateKeystreamWord.call(this);\n\t }\n\t }\n\t });\n\n\t /**\n\t * Shortcut functions to the cipher's object interface.\n\t *\n\t * @example\n\t *\n\t * var ciphertext = CryptoJS.RC4Drop.encrypt(message, key, cfg);\n\t * var plaintext = CryptoJS.RC4Drop.decrypt(ciphertext, key, cfg);\n\t */\n\t C.RC4Drop = StreamCipher._createHelper(RC4Drop);\n\t}());\n\n\n\treturn CryptoJS.RC4;\n\n}));",";(function (root, factory) {\n\tif (typeof exports === \"object\") {\n\t\t// CommonJS\n\t\tmodule.exports = exports = factory(require(\"./core\"));\n\t}\n\telse if (typeof define === \"function\" && define.amd) {\n\t\t// AMD\n\t\tdefine([\"./core\"], factory);\n\t}\n\telse {\n\t\t// Global (browser)\n\t\tfactory(root.CryptoJS);\n\t}\n}(this, function (CryptoJS) {\n\n\t/** @preserve\n\t(c) 2012 by Cédric Mesnil. All rights reserved.\n\n\tRedistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:\n\n\t - Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.\n\t - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.\n\n\tTHIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n\t*/\n\n\t(function (Math) {\n\t // Shortcuts\n\t var C = CryptoJS;\n\t var C_lib = C.lib;\n\t var WordArray = C_lib.WordArray;\n\t var Hasher = C_lib.Hasher;\n\t var C_algo = C.algo;\n\n\t // Constants table\n\t var _zl = WordArray.create([\n\t 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,\n\t 7, 4, 13, 1, 10, 6, 15, 3, 12, 0, 9, 5, 2, 14, 11, 8,\n\t 3, 10, 14, 4, 9, 15, 8, 1, 2, 7, 0, 6, 13, 11, 5, 12,\n\t 1, 9, 11, 10, 0, 8, 12, 4, 13, 3, 7, 15, 14, 5, 6, 2,\n\t 4, 0, 5, 9, 7, 12, 2, 10, 14, 1, 3, 8, 11, 6, 15, 13]);\n\t var _zr = WordArray.create([\n\t 5, 14, 7, 0, 9, 2, 11, 4, 13, 6, 15, 8, 1, 10, 3, 12,\n\t 6, 11, 3, 7, 0, 13, 5, 10, 14, 15, 8, 12, 4, 9, 1, 2,\n\t 15, 5, 1, 3, 7, 14, 6, 9, 11, 8, 12, 2, 10, 0, 4, 13,\n\t 8, 6, 4, 1, 3, 11, 15, 0, 5, 12, 2, 13, 9, 7, 10, 14,\n\t 12, 15, 10, 4, 1, 5, 8, 7, 6, 2, 13, 14, 0, 3, 9, 11]);\n\t var _sl = WordArray.create([\n\t 11, 14, 15, 12, 5, 8, 7, 9, 11, 13, 14, 15, 6, 7, 9, 8,\n\t 7, 6, 8, 13, 11, 9, 7, 15, 7, 12, 15, 9, 11, 7, 13, 12,\n\t 11, 13, 6, 7, 14, 9, 13, 15, 14, 8, 13, 6, 5, 12, 7, 5,\n\t 11, 12, 14, 15, 14, 15, 9, 8, 9, 14, 5, 6, 8, 6, 5, 12,\n\t 9, 15, 5, 11, 6, 8, 13, 12, 5, 12, 13, 14, 11, 8, 5, 6 ]);\n\t var _sr = WordArray.create([\n\t 8, 9, 9, 11, 13, 15, 15, 5, 7, 7, 8, 11, 14, 14, 12, 6,\n\t 9, 13, 15, 7, 12, 8, 9, 11, 7, 7, 12, 7, 6, 15, 13, 11,\n\t 9, 7, 15, 11, 8, 6, 6, 14, 12, 13, 5, 14, 13, 13, 7, 5,\n\t 15, 5, 8, 11, 14, 14, 6, 14, 6, 9, 12, 9, 12, 5, 15, 8,\n\t 8, 5, 12, 9, 12, 5, 14, 6, 8, 13, 6, 5, 15, 13, 11, 11 ]);\n\n\t var _hl = WordArray.create([ 0x00000000, 0x5A827999, 0x6ED9EBA1, 0x8F1BBCDC, 0xA953FD4E]);\n\t var _hr = WordArray.create([ 0x50A28BE6, 0x5C4DD124, 0x6D703EF3, 0x7A6D76E9, 0x00000000]);\n\n\t /**\n\t * RIPEMD160 hash algorithm.\n\t */\n\t var RIPEMD160 = C_algo.RIPEMD160 = Hasher.extend({\n\t _doReset: function () {\n\t this._hash = WordArray.create([0x67452301, 0xEFCDAB89, 0x98BADCFE, 0x10325476, 0xC3D2E1F0]);\n\t },\n\n\t _doProcessBlock: function (M, offset) {\n\n\t // Swap endian\n\t for (var i = 0; i < 16; i++) {\n\t // Shortcuts\n\t var offset_i = offset + i;\n\t var M_offset_i = M[offset_i];\n\n\t // Swap\n\t M[offset_i] = (\n\t (((M_offset_i << 8) | (M_offset_i >>> 24)) & 0x00ff00ff) |\n\t (((M_offset_i << 24) | (M_offset_i >>> 8)) & 0xff00ff00)\n\t );\n\t }\n\t // Shortcut\n\t var H = this._hash.words;\n\t var hl = _hl.words;\n\t var hr = _hr.words;\n\t var zl = _zl.words;\n\t var zr = _zr.words;\n\t var sl = _sl.words;\n\t var sr = _sr.words;\n\n\t // Working variables\n\t var al, bl, cl, dl, el;\n\t var ar, br, cr, dr, er;\n\n\t ar = al = H[0];\n\t br = bl = H[1];\n\t cr = cl = H[2];\n\t dr = dl = H[3];\n\t er = el = H[4];\n\t // Computation\n\t var t;\n\t for (var i = 0; i < 80; i += 1) {\n\t t = (al + M[offset+zl[i]])|0;\n\t if (i<16){\n\t\t t += f1(bl,cl,dl) + hl[0];\n\t } else if (i<32) {\n\t\t t += f2(bl,cl,dl) + hl[1];\n\t } else if (i<48) {\n\t\t t += f3(bl,cl,dl) + hl[2];\n\t } else if (i<64) {\n\t\t t += f4(bl,cl,dl) + hl[3];\n\t } else {// if (i<80) {\n\t\t t += f5(bl,cl,dl) + hl[4];\n\t }\n\t t = t|0;\n\t t = rotl(t,sl[i]);\n\t t = (t+el)|0;\n\t al = el;\n\t el = dl;\n\t dl = rotl(cl, 10);\n\t cl = bl;\n\t bl = t;\n\n\t t = (ar + M[offset+zr[i]])|0;\n\t if (i<16){\n\t\t t += f5(br,cr,dr) + hr[0];\n\t } else if (i<32) {\n\t\t t += f4(br,cr,dr) + hr[1];\n\t } else if (i<48) {\n\t\t t += f3(br,cr,dr) + hr[2];\n\t } else if (i<64) {\n\t\t t += f2(br,cr,dr) + hr[3];\n\t } else {// if (i<80) {\n\t\t t += f1(br,cr,dr) + hr[4];\n\t }\n\t t = t|0;\n\t t = rotl(t,sr[i]) ;\n\t t = (t+er)|0;\n\t ar = er;\n\t er = dr;\n\t dr = rotl(cr, 10);\n\t cr = br;\n\t br = t;\n\t }\n\t // Intermediate hash value\n\t t = (H[1] + cl + dr)|0;\n\t H[1] = (H[2] + dl + er)|0;\n\t H[2] = (H[3] + el + ar)|0;\n\t H[3] = (H[4] + al + br)|0;\n\t H[4] = (H[0] + bl + cr)|0;\n\t H[0] = t;\n\t },\n\n\t _doFinalize: function () {\n\t // Shortcuts\n\t var data = this._data;\n\t var dataWords = data.words;\n\n\t var nBitsTotal = this._nDataBytes * 8;\n\t var nBitsLeft = data.sigBytes * 8;\n\n\t // Add padding\n\t dataWords[nBitsLeft >>> 5] |= 0x80 << (24 - nBitsLeft % 32);\n\t dataWords[(((nBitsLeft + 64) >>> 9) << 4) + 14] = (\n\t (((nBitsTotal << 8) | (nBitsTotal >>> 24)) & 0x00ff00ff) |\n\t (((nBitsTotal << 24) | (nBitsTotal >>> 8)) & 0xff00ff00)\n\t );\n\t data.sigBytes = (dataWords.length + 1) * 4;\n\n\t // Hash final blocks\n\t this._process();\n\n\t // Shortcuts\n\t var hash = this._hash;\n\t var H = hash.words;\n\n\t // Swap endian\n\t for (var i = 0; i < 5; i++) {\n\t // Shortcut\n\t var H_i = H[i];\n\n\t // Swap\n\t H[i] = (((H_i << 8) | (H_i >>> 24)) & 0x00ff00ff) |\n\t (((H_i << 24) | (H_i >>> 8)) & 0xff00ff00);\n\t }\n\n\t // Return final computed hash\n\t return hash;\n\t },\n\n\t clone: function () {\n\t var clone = Hasher.clone.call(this);\n\t clone._hash = this._hash.clone();\n\n\t return clone;\n\t }\n\t });\n\n\n\t function f1(x, y, z) {\n\t return ((x) ^ (y) ^ (z));\n\n\t }\n\n\t function f2(x, y, z) {\n\t return (((x)&(y)) | ((~x)&(z)));\n\t }\n\n\t function f3(x, y, z) {\n\t return (((x) | (~(y))) ^ (z));\n\t }\n\n\t function f4(x, y, z) {\n\t return (((x) & (z)) | ((y)&(~(z))));\n\t }\n\n\t function f5(x, y, z) {\n\t return ((x) ^ ((y) |(~(z))));\n\n\t }\n\n\t function rotl(x,n) {\n\t return (x<<n) | (x>>>(32-n));\n\t }\n\n\n\t /**\n\t * Shortcut function to the hasher's object interface.\n\t *\n\t * @param {WordArray|string} message The message to hash.\n\t *\n\t * @return {WordArray} The hash.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var hash = CryptoJS.RIPEMD160('message');\n\t * var hash = CryptoJS.RIPEMD160(wordArray);\n\t */\n\t C.RIPEMD160 = Hasher._createHelper(RIPEMD160);\n\n\t /**\n\t * Shortcut function to the HMAC's object interface.\n\t *\n\t * @param {WordArray|string} message The message to hash.\n\t * @param {WordArray|string} key The secret key.\n\t *\n\t * @return {WordArray} The HMAC.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var hmac = CryptoJS.HmacRIPEMD160(message, key);\n\t */\n\t C.HmacRIPEMD160 = Hasher._createHmacHelper(RIPEMD160);\n\t}(Math));\n\n\n\treturn CryptoJS.RIPEMD160;\n\n}));",";(function (root, factory) {\n\tif (typeof exports === \"object\") {\n\t\t// CommonJS\n\t\tmodule.exports = exports = factory(require(\"./core\"));\n\t}\n\telse if (typeof define === \"function\" && define.amd) {\n\t\t// AMD\n\t\tdefine([\"./core\"], factory);\n\t}\n\telse {\n\t\t// Global (browser)\n\t\tfactory(root.CryptoJS);\n\t}\n}(this, function (CryptoJS) {\n\n\t(function () {\n\t // Shortcuts\n\t var C = CryptoJS;\n\t var C_lib = C.lib;\n\t var WordArray = C_lib.WordArray;\n\t var Hasher = C_lib.Hasher;\n\t var C_algo = C.algo;\n\n\t // Reusable object\n\t var W = [];\n\n\t /**\n\t * SHA-1 hash algorithm.\n\t */\n\t var SHA1 = C_algo.SHA1 = Hasher.extend({\n\t _doReset: function () {\n\t this._hash = new WordArray.init([\n\t 0x67452301, 0xefcdab89,\n\t 0x98badcfe, 0x10325476,\n\t 0xc3d2e1f0\n\t ]);\n\t },\n\n\t _doProcessBlock: function (M, offset) {\n\t // Shortcut\n\t var H = this._hash.words;\n\n\t // Working variables\n\t var a = H[0];\n\t var b = H[1];\n\t var c = H[2];\n\t var d = H[3];\n\t var e = H[4];\n\n\t // Computation\n\t for (var i = 0; i < 80; i++) {\n\t if (i < 16) {\n\t W[i] = M[offset + i] | 0;\n\t } else {\n\t var n = W[i - 3] ^ W[i - 8] ^ W[i - 14] ^ W[i - 16];\n\t W[i] = (n << 1) | (n >>> 31);\n\t }\n\n\t var t = ((a << 5) | (a >>> 27)) + e + W[i];\n\t if (i < 20) {\n\t t += ((b & c) | (~b & d)) + 0x5a827999;\n\t } else if (i < 40) {\n\t t += (b ^ c ^ d) + 0x6ed9eba1;\n\t } else if (i < 60) {\n\t t += ((b & c) | (b & d) | (c & d)) - 0x70e44324;\n\t } else /* if (i < 80) */ {\n\t t += (b ^ c ^ d) - 0x359d3e2a;\n\t }\n\n\t e = d;\n\t d = c;\n\t c = (b << 30) | (b >>> 2);\n\t b = a;\n\t a = t;\n\t }\n\n\t // Intermediate hash value\n\t H[0] = (H[0] + a) | 0;\n\t H[1] = (H[1] + b) | 0;\n\t H[2] = (H[2] + c) | 0;\n\t H[3] = (H[3] + d) | 0;\n\t H[4] = (H[4] + e) | 0;\n\t },\n\n\t _doFinalize: function () {\n\t // Shortcuts\n\t var data = this._data;\n\t var dataWords = data.words;\n\n\t var nBitsTotal = this._nDataBytes * 8;\n\t var nBitsLeft = data.sigBytes * 8;\n\n\t // Add padding\n\t dataWords[nBitsLeft >>> 5] |= 0x80 << (24 - nBitsLeft % 32);\n\t dataWords[(((nBitsLeft + 64) >>> 9) << 4) + 14] = Math.floor(nBitsTotal / 0x100000000);\n\t dataWords[(((nBitsLeft + 64) >>> 9) << 4) + 15] = nBitsTotal;\n\t data.sigBytes = dataWords.length * 4;\n\n\t // Hash final blocks\n\t this._process();\n\n\t // Return final computed hash\n\t return this._hash;\n\t },\n\n\t clone: function () {\n\t var clone = Hasher.clone.call(this);\n\t clone._hash = this._hash.clone();\n\n\t return clone;\n\t }\n\t });\n\n\t /**\n\t * Shortcut function to the hasher's object interface.\n\t *\n\t * @param {WordArray|string} message The message to hash.\n\t *\n\t * @return {WordArray} The hash.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var hash = CryptoJS.SHA1('message');\n\t * var hash = CryptoJS.SHA1(wordArray);\n\t */\n\t C.SHA1 = Hasher._createHelper(SHA1);\n\n\t /**\n\t * Shortcut function to the HMAC's object interface.\n\t *\n\t * @param {WordArray|string} message The message to hash.\n\t * @param {WordArray|string} key The secret key.\n\t *\n\t * @return {WordArray} The HMAC.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var hmac = CryptoJS.HmacSHA1(message, key);\n\t */\n\t C.HmacSHA1 = Hasher._createHmacHelper(SHA1);\n\t}());\n\n\n\treturn CryptoJS.SHA1;\n\n}));",";(function (root, factory, undef) {\n\tif (typeof exports === \"object\") {\n\t\t// CommonJS\n\t\tmodule.exports = exports = factory(require(\"./core\"), require(\"./sha256\"));\n\t}\n\telse if (typeof define === \"function\" && define.amd) {\n\t\t// AMD\n\t\tdefine([\"./core\", \"./sha256\"], factory);\n\t}\n\telse {\n\t\t// Global (browser)\n\t\tfactory(root.CryptoJS);\n\t}\n}(this, function (CryptoJS) {\n\n\t(function () {\n\t // Shortcuts\n\t var C = CryptoJS;\n\t var C_lib = C.lib;\n\t var WordArray = C_lib.WordArray;\n\t var C_algo = C.algo;\n\t var SHA256 = C_algo.SHA256;\n\n\t /**\n\t * SHA-224 hash algorithm.\n\t */\n\t var SHA224 = C_algo.SHA224 = SHA256.extend({\n\t _doReset: function () {\n\t this._hash = new WordArray.init([\n\t 0xc1059ed8, 0x367cd507, 0x3070dd17, 0xf70e5939,\n\t 0xffc00b31, 0x68581511, 0x64f98fa7, 0xbefa4fa4\n\t ]);\n\t },\n\n\t _doFinalize: function () {\n\t var hash = SHA256._doFinalize.call(this);\n\n\t hash.sigBytes -= 4;\n\n\t return hash;\n\t }\n\t });\n\n\t /**\n\t * Shortcut function to the hasher's object interface.\n\t *\n\t * @param {WordArray|string} message The message to hash.\n\t *\n\t * @return {WordArray} The hash.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var hash = CryptoJS.SHA224('message');\n\t * var hash = CryptoJS.SHA224(wordArray);\n\t */\n\t C.SHA224 = SHA256._createHelper(SHA224);\n\n\t /**\n\t * Shortcut function to the HMAC's object interface.\n\t *\n\t * @param {WordArray|string} message The message to hash.\n\t * @param {WordArray|string} key The secret key.\n\t *\n\t * @return {WordArray} The HMAC.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var hmac = CryptoJS.HmacSHA224(message, key);\n\t */\n\t C.HmacSHA224 = SHA256._createHmacHelper(SHA224);\n\t}());\n\n\n\treturn CryptoJS.SHA224;\n\n}));",";(function (root, factory) {\n\tif (typeof exports === \"object\") {\n\t\t// CommonJS\n\t\tmodule.exports = exports = factory(require(\"./core\"));\n\t}\n\telse if (typeof define === \"function\" && define.amd) {\n\t\t// AMD\n\t\tdefine([\"./core\"], factory);\n\t}\n\telse {\n\t\t// Global (browser)\n\t\tfactory(root.CryptoJS);\n\t}\n}(this, function (CryptoJS) {\n\n\t(function (Math) {\n\t // Shortcuts\n\t var C = CryptoJS;\n\t var C_lib = C.lib;\n\t var WordArray = C_lib.WordArray;\n\t var Hasher = C_lib.Hasher;\n\t var C_algo = C.algo;\n\n\t // Initialization and round constants tables\n\t var H = [];\n\t var K = [];\n\n\t // Compute constants\n\t (function () {\n\t function isPrime(n) {\n\t var sqrtN = Math.sqrt(n);\n\t for (var factor = 2; factor <= sqrtN; factor++) {\n\t if (!(n % factor)) {\n\t return false;\n\t }\n\t }\n\n\t return true;\n\t }\n\n\t function getFractionalBits(n) {\n\t return ((n - (n | 0)) * 0x100000000) | 0;\n\t }\n\n\t var n = 2;\n\t var nPrime = 0;\n\t while (nPrime < 64) {\n\t if (isPrime(n)) {\n\t if (nPrime < 8) {\n\t H[nPrime] = getFractionalBits(Math.pow(n, 1 / 2));\n\t }\n\t K[nPrime] = getFractionalBits(Math.pow(n, 1 / 3));\n\n\t nPrime++;\n\t }\n\n\t n++;\n\t }\n\t }());\n\n\t // Reusable object\n\t var W = [];\n\n\t /**\n\t * SHA-256 hash algorithm.\n\t */\n\t var SHA256 = C_algo.SHA256 = Hasher.extend({\n\t _doReset: function () {\n\t this._hash = new WordArray.init(H.slice(0));\n\t },\n\n\t _doProcessBlock: function (M, offset) {\n\t // Shortcut\n\t var H = this._hash.words;\n\n\t // Working variables\n\t var a = H[0];\n\t var b = H[1];\n\t var c = H[2];\n\t var d = H[3];\n\t var e = H[4];\n\t var f = H[5];\n\t var g = H[6];\n\t var h = H[7];\n\n\t // Computation\n\t for (var i = 0; i < 64; i++) {\n\t if (i < 16) {\n\t W[i] = M[offset + i] | 0;\n\t } else {\n\t var gamma0x = W[i - 15];\n\t var gamma0 = ((gamma0x << 25) | (gamma0x >>> 7)) ^\n\t ((gamma0x << 14) | (gamma0x >>> 18)) ^\n\t (gamma0x >>> 3);\n\n\t var gamma1x = W[i - 2];\n\t var gamma1 = ((gamma1x << 15) | (gamma1x >>> 17)) ^\n\t ((gamma1x << 13) | (gamma1x >>> 19)) ^\n\t (gamma1x >>> 10);\n\n\t W[i] = gamma0 + W[i - 7] + gamma1 + W[i - 16];\n\t }\n\n\t var ch = (e & f) ^ (~e & g);\n\t var maj = (a & b) ^ (a & c) ^ (b & c);\n\n\t var sigma0 = ((a << 30) | (a >>> 2)) ^ ((a << 19) | (a >>> 13)) ^ ((a << 10) | (a >>> 22));\n\t var sigma1 = ((e << 26) | (e >>> 6)) ^ ((e << 21) | (e >>> 11)) ^ ((e << 7) | (e >>> 25));\n\n\t var t1 = h + sigma1 + ch + K[i] + W[i];\n\t var t2 = sigma0 + maj;\n\n\t h = g;\n\t g = f;\n\t f = e;\n\t e = (d + t1) | 0;\n\t d = c;\n\t c = b;\n\t b = a;\n\t a = (t1 + t2) | 0;\n\t }\n\n\t // Intermediate hash value\n\t H[0] = (H[0] + a) | 0;\n\t H[1] = (H[1] + b) | 0;\n\t H[2] = (H[2] + c) | 0;\n\t H[3] = (H[3] + d) | 0;\n\t H[4] = (H[4] + e) | 0;\n\t H[5] = (H[5] + f) | 0;\n\t H[6] = (H[6] + g) | 0;\n\t H[7] = (H[7] + h) | 0;\n\t },\n\n\t _doFinalize: function () {\n\t // Shortcuts\n\t var data = this._data;\n\t var dataWords = data.words;\n\n\t var nBitsTotal = this._nDataBytes * 8;\n\t var nBitsLeft = data.sigBytes * 8;\n\n\t // Add padding\n\t dataWords[nBitsLeft >>> 5] |= 0x80 << (24 - nBitsLeft % 32);\n\t dataWords[(((nBitsLeft + 64) >>> 9) << 4) + 14] = Math.floor(nBitsTotal / 0x100000000);\n\t dataWords[(((nBitsLeft + 64) >>> 9) << 4) + 15] = nBitsTotal;\n\t data.sigBytes = dataWords.length * 4;\n\n\t // Hash final blocks\n\t this._process();\n\n\t // Return final computed hash\n\t return this._hash;\n\t },\n\n\t clone: function () {\n\t var clone = Hasher.clone.call(this);\n\t clone._hash = this._hash.clone();\n\n\t return clone;\n\t }\n\t });\n\n\t /**\n\t * Shortcut function to the hasher's object interface.\n\t *\n\t * @param {WordArray|string} message The message to hash.\n\t *\n\t * @return {WordArray} The hash.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var hash = CryptoJS.SHA256('message');\n\t * var hash = CryptoJS.SHA256(wordArray);\n\t */\n\t C.SHA256 = Hasher._createHelper(SHA256);\n\n\t /**\n\t * Shortcut function to the HMAC's object interface.\n\t *\n\t * @param {WordArray|string} message The message to hash.\n\t * @param {WordArray|string} key The secret key.\n\t *\n\t * @return {WordArray} The HMAC.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var hmac = CryptoJS.HmacSHA256(message, key);\n\t */\n\t C.HmacSHA256 = Hasher._createHmacHelper(SHA256);\n\t}(Math));\n\n\n\treturn CryptoJS.SHA256;\n\n}));",";(function (root, factory, undef) {\n\tif (typeof exports === \"object\") {\n\t\t// CommonJS\n\t\tmodule.exports = exports = factory(require(\"./core\"), require(\"./x64-core\"));\n\t}\n\telse if (typeof define === \"function\" && define.amd) {\n\t\t// AMD\n\t\tdefine([\"./core\", \"./x64-core\"], factory);\n\t}\n\telse {\n\t\t// Global (browser)\n\t\tfactory(root.CryptoJS);\n\t}\n}(this, function (CryptoJS) {\n\n\t(function (Math) {\n\t // Shortcuts\n\t var C = CryptoJS;\n\t var C_lib = C.lib;\n\t var WordArray = C_lib.WordArray;\n\t var Hasher = C_lib.Hasher;\n\t var C_x64 = C.x64;\n\t var X64Word = C_x64.Word;\n\t var C_algo = C.algo;\n\n\t // Constants tables\n\t var RHO_OFFSETS = [];\n\t var PI_INDEXES = [];\n\t var ROUND_CONSTANTS = [];\n\n\t // Compute Constants\n\t (function () {\n\t // Compute rho offset constants\n\t var x = 1, y = 0;\n\t for (var t = 0; t < 24; t++) {\n\t RHO_OFFSETS[x + 5 * y] = ((t + 1) * (t + 2) / 2) % 64;\n\n\t var newX = y % 5;\n\t var newY = (2 * x + 3 * y) % 5;\n\t x = newX;\n\t y = newY;\n\t }\n\n\t // Compute pi index constants\n\t for (var x = 0; x < 5; x++) {\n\t for (var y = 0; y < 5; y++) {\n\t PI_INDEXES[x + 5 * y] = y + ((2 * x + 3 * y) % 5) * 5;\n\t }\n\t }\n\n\t // Compute round constants\n\t var LFSR = 0x01;\n\t for (var i = 0; i < 24; i++) {\n\t var roundConstantMsw = 0;\n\t var roundConstantLsw = 0;\n\n\t for (var j = 0; j < 7; j++) {\n\t if (LFSR & 0x01) {\n\t var bitPosition = (1 << j) - 1;\n\t if (bitPosition < 32) {\n\t roundConstantLsw ^= 1 << bitPosition;\n\t } else /* if (bitPosition >= 32) */ {\n\t roundConstantMsw ^= 1 << (bitPosition - 32);\n\t }\n\t }\n\n\t // Compute next LFSR\n\t if (LFSR & 0x80) {\n\t // Primitive polynomial over GF(2): x^8 + x^6 + x^5 + x^4 + 1\n\t LFSR = (LFSR << 1) ^ 0x71;\n\t } else {\n\t LFSR <<= 1;\n\t }\n\t }\n\n\t ROUND_CONSTANTS[i] = X64Word.create(roundConstantMsw, roundConstantLsw);\n\t }\n\t }());\n\n\t // Reusable objects for temporary values\n\t var T = [];\n\t (function () {\n\t for (var i = 0; i < 25; i++) {\n\t T[i] = X64Word.create();\n\t }\n\t }());\n\n\t /**\n\t * SHA-3 hash algorithm.\n\t */\n\t var SHA3 = C_algo.SHA3 = Hasher.extend({\n\t /**\n\t * Configuration options.\n\t *\n\t * @property {number} outputLength\n\t * The desired number of bits in the output hash.\n\t * Only values permitted are: 224, 256, 384, 512.\n\t * Default: 512\n\t */\n\t cfg: Hasher.cfg.extend({\n\t outputLength: 512\n\t }),\n\n\t _doReset: function () {\n\t var state = this._state = []\n\t for (var i = 0; i < 25; i++) {\n\t state[i] = new X64Word.init();\n\t }\n\n\t this.blockSize = (1600 - 2 * this.cfg.outputLength) / 32;\n\t },\n\n\t _doProcessBlock: function (M, offset) {\n\t // Shortcuts\n\t var state = this._state;\n\t var nBlockSizeLanes = this.blockSize / 2;\n\n\t // Absorb\n\t for (var i = 0; i < nBlockSizeLanes; i++) {\n\t // Shortcuts\n\t var M2i = M[offset + 2 * i];\n\t var M2i1 = M[offset + 2 * i + 1];\n\n\t // Swap endian\n\t M2i = (\n\t (((M2i << 8) | (M2i >>> 24)) & 0x00ff00ff) |\n\t (((M2i << 24) | (M2i >>> 8)) & 0xff00ff00)\n\t );\n\t M2i1 = (\n\t (((M2i1 << 8) | (M2i1 >>> 24)) & 0x00ff00ff) |\n\t (((M2i1 << 24) | (M2i1 >>> 8)) & 0xff00ff00)\n\t );\n\n\t // Absorb message into state\n\t var lane = state[i];\n\t lane.high ^= M2i1;\n\t lane.low ^= M2i;\n\t }\n\n\t // Rounds\n\t for (var round = 0; round < 24; round++) {\n\t // Theta\n\t for (var x = 0; x < 5; x++) {\n\t // Mix column lanes\n\t var tMsw = 0, tLsw = 0;\n\t for (var y = 0; y < 5; y++) {\n\t var lane = state[x + 5 * y];\n\t tMsw ^= lane.high;\n\t tLsw ^= lane.low;\n\t }\n\n\t // Temporary values\n\t var Tx = T[x];\n\t Tx.high = tMsw;\n\t Tx.low = tLsw;\n\t }\n\t for (var x = 0; x < 5; x++) {\n\t // Shortcuts\n\t var Tx4 = T[(x + 4) % 5];\n\t var Tx1 = T[(x + 1) % 5];\n\t var Tx1Msw = Tx1.high;\n\t var Tx1Lsw = Tx1.low;\n\n\t // Mix surrounding columns\n\t var tMsw = Tx4.high ^ ((Tx1Msw << 1) | (Tx1Lsw >>> 31));\n\t var tLsw = Tx4.low ^ ((Tx1Lsw << 1) | (Tx1Msw >>> 31));\n\t for (var y = 0; y < 5; y++) {\n\t var lane = state[x + 5 * y];\n\t lane.high ^= tMsw;\n\t lane.low ^= tLsw;\n\t }\n\t }\n\n\t // Rho Pi\n\t for (var laneIndex = 1; laneIndex < 25; laneIndex++) {\n\t var tMsw;\n\t var tLsw;\n\n\t // Shortcuts\n\t var lane = state[laneIndex];\n\t var laneMsw = lane.high;\n\t var laneLsw = lane.low;\n\t var rhoOffset = RHO_OFFSETS[laneIndex];\n\n\t // Rotate lanes\n\t if (rhoOffset < 32) {\n\t tMsw = (laneMsw << rhoOffset) | (laneLsw >>> (32 - rhoOffset));\n\t tLsw = (laneLsw << rhoOffset) | (laneMsw >>> (32 - rhoOffset));\n\t } else /* if (rhoOffset >= 32) */ {\n\t tMsw = (laneLsw << (rhoOffset - 32)) | (laneMsw >>> (64 - rhoOffset));\n\t tLsw = (laneMsw << (rhoOffset - 32)) | (laneLsw >>> (64 - rhoOffset));\n\t }\n\n\t // Transpose lanes\n\t var TPiLane = T[PI_INDEXES[laneIndex]];\n\t TPiLane.high = tMsw;\n\t TPiLane.low = tLsw;\n\t }\n\n\t // Rho pi at x = y = 0\n\t var T0 = T[0];\n\t var state0 = state[0];\n\t T0.high = state0.high;\n\t T0.low = state0.low;\n\n\t // Chi\n\t for (var x = 0; x < 5; x++) {\n\t for (var y = 0; y < 5; y++) {\n\t // Shortcuts\n\t var laneIndex = x + 5 * y;\n\t var lane = state[laneIndex];\n\t var TLane = T[laneIndex];\n\t var Tx1Lane = T[((x + 1) % 5) + 5 * y];\n\t var Tx2Lane = T[((x + 2) % 5) + 5 * y];\n\n\t // Mix rows\n\t lane.high = TLane.high ^ (~Tx1Lane.high & Tx2Lane.high);\n\t lane.low = TLane.low ^ (~Tx1Lane.low & Tx2Lane.low);\n\t }\n\t }\n\n\t // Iota\n\t var lane = state[0];\n\t var roundConstant = ROUND_CONSTANTS[round];\n\t lane.high ^= roundConstant.high;\n\t lane.low ^= roundConstant.low;\n\t }\n\t },\n\n\t _doFinalize: function () {\n\t // Shortcuts\n\t var data = this._data;\n\t var dataWords = data.words;\n\t var nBitsTotal = this._nDataBytes * 8;\n\t var nBitsLeft = data.sigBytes * 8;\n\t var blockSizeBits = this.blockSize * 32;\n\n\t // Add padding\n\t dataWords[nBitsLeft >>> 5] |= 0x1 << (24 - nBitsLeft % 32);\n\t dataWords[((Math.ceil((nBitsLeft + 1) / blockSizeBits) * blockSizeBits) >>> 5) - 1] |= 0x80;\n\t data.sigBytes = dataWords.length * 4;\n\n\t // Hash final blocks\n\t this._process();\n\n\t // Shortcuts\n\t var state = this._state;\n\t var outputLengthBytes = this.cfg.outputLength / 8;\n\t var outputLengthLanes = outputLengthBytes / 8;\n\n\t // Squeeze\n\t var hashWords = [];\n\t for (var i = 0; i < outputLengthLanes; i++) {\n\t // Shortcuts\n\t var lane = state[i];\n\t var laneMsw = lane.high;\n\t var laneLsw = lane.low;\n\n\t // Swap endian\n\t laneMsw = (\n\t (((laneMsw << 8) | (laneMsw >>> 24)) & 0x00ff00ff) |\n\t (((laneMsw << 24) | (laneMsw >>> 8)) & 0xff00ff00)\n\t );\n\t laneLsw = (\n\t (((laneLsw << 8) | (laneLsw >>> 24)) & 0x00ff00ff) |\n\t (((laneLsw << 24) | (laneLsw >>> 8)) & 0xff00ff00)\n\t );\n\n\t // Squeeze state to retrieve hash\n\t hashWords.push(laneLsw);\n\t hashWords.push(laneMsw);\n\t }\n\n\t // Return final computed hash\n\t return new WordArray.init(hashWords, outputLengthBytes);\n\t },\n\n\t clone: function () {\n\t var clone = Hasher.clone.call(this);\n\n\t var state = clone._state = this._state.slice(0);\n\t for (var i = 0; i < 25; i++) {\n\t state[i] = state[i].clone();\n\t }\n\n\t return clone;\n\t }\n\t });\n\n\t /**\n\t * Shortcut function to the hasher's object interface.\n\t *\n\t * @param {WordArray|string} message The message to hash.\n\t *\n\t * @return {WordArray} The hash.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var hash = CryptoJS.SHA3('message');\n\t * var hash = CryptoJS.SHA3(wordArray);\n\t */\n\t C.SHA3 = Hasher._createHelper(SHA3);\n\n\t /**\n\t * Shortcut function to the HMAC's object interface.\n\t *\n\t * @param {WordArray|string} message The message to hash.\n\t * @param {WordArray|string} key The secret key.\n\t *\n\t * @return {WordArray} The HMAC.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var hmac = CryptoJS.HmacSHA3(message, key);\n\t */\n\t C.HmacSHA3 = Hasher._createHmacHelper(SHA3);\n\t}(Math));\n\n\n\treturn CryptoJS.SHA3;\n\n}));",";(function (root, factory, undef) {\n\tif (typeof exports === \"object\") {\n\t\t// CommonJS\n\t\tmodule.exports = exports = factory(require(\"./core\"), require(\"./x64-core\"), require(\"./sha512\"));\n\t}\n\telse if (typeof define === \"function\" && define.amd) {\n\t\t// AMD\n\t\tdefine([\"./core\", \"./x64-core\", \"./sha512\"], factory);\n\t}\n\telse {\n\t\t// Global (browser)\n\t\tfactory(root.CryptoJS);\n\t}\n}(this, function (CryptoJS) {\n\n\t(function () {\n\t // Shortcuts\n\t var C = CryptoJS;\n\t var C_x64 = C.x64;\n\t var X64Word = C_x64.Word;\n\t var X64WordArray = C_x64.WordArray;\n\t var C_algo = C.algo;\n\t var SHA512 = C_algo.SHA512;\n\n\t /**\n\t * SHA-384 hash algorithm.\n\t */\n\t var SHA384 = C_algo.SHA384 = SHA512.extend({\n\t _doReset: function () {\n\t this._hash = new X64WordArray.init([\n\t new X64Word.init(0xcbbb9d5d, 0xc1059ed8), new X64Word.init(0x629a292a, 0x367cd507),\n\t new X64Word.init(0x9159015a, 0x3070dd17), new X64Word.init(0x152fecd8, 0xf70e5939),\n\t new X64Word.init(0x67332667, 0xffc00b31), new X64Word.init(0x8eb44a87, 0x68581511),\n\t new X64Word.init(0xdb0c2e0d, 0x64f98fa7), new X64Word.init(0x47b5481d, 0xbefa4fa4)\n\t ]);\n\t },\n\n\t _doFinalize: function () {\n\t var hash = SHA512._doFinalize.call(this);\n\n\t hash.sigBytes -= 16;\n\n\t return hash;\n\t }\n\t });\n\n\t /**\n\t * Shortcut function to the hasher's object interface.\n\t *\n\t * @param {WordArray|string} message The message to hash.\n\t *\n\t * @return {WordArray} The hash.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var hash = CryptoJS.SHA384('message');\n\t * var hash = CryptoJS.SHA384(wordArray);\n\t */\n\t C.SHA384 = SHA512._createHelper(SHA384);\n\n\t /**\n\t * Shortcut function to the HMAC's object interface.\n\t *\n\t * @param {WordArray|string} message The message to hash.\n\t * @param {WordArray|string} key The secret key.\n\t *\n\t * @return {WordArray} The HMAC.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var hmac = CryptoJS.HmacSHA384(message, key);\n\t */\n\t C.HmacSHA384 = SHA512._createHmacHelper(SHA384);\n\t}());\n\n\n\treturn CryptoJS.SHA384;\n\n}));",";(function (root, factory, undef) {\n\tif (typeof exports === \"object\") {\n\t\t// CommonJS\n\t\tmodule.exports = exports = factory(require(\"./core\"), require(\"./x64-core\"));\n\t}\n\telse if (typeof define === \"function\" && define.amd) {\n\t\t// AMD\n\t\tdefine([\"./core\", \"./x64-core\"], factory);\n\t}\n\telse {\n\t\t// Global (browser)\n\t\tfactory(root.CryptoJS);\n\t}\n}(this, function (CryptoJS) {\n\n\t(function () {\n\t // Shortcuts\n\t var C = CryptoJS;\n\t var C_lib = C.lib;\n\t var Hasher = C_lib.Hasher;\n\t var C_x64 = C.x64;\n\t var X64Word = C_x64.Word;\n\t var X64WordArray = C_x64.WordArray;\n\t var C_algo = C.algo;\n\n\t function X64Word_create() {\n\t return X64Word.create.apply(X64Word, arguments);\n\t }\n\n\t // Constants\n\t var K = [\n\t X64Word_create(0x428a2f98, 0xd728ae22), X64Word_create(0x71374491, 0x23ef65cd),\n\t X64Word_create(0xb5c0fbcf, 0xec4d3b2f), X64Word_create(0xe9b5dba5, 0x8189dbbc),\n\t X64Word_create(0x3956c25b, 0xf348b538), X64Word_create(0x59f111f1, 0xb605d019),\n\t X64Word_create(0x923f82a4, 0xaf194f9b), X64Word_create(0xab1c5ed5, 0xda6d8118),\n\t X64Word_create(0xd807aa98, 0xa3030242), X64Word_create(0x12835b01, 0x45706fbe),\n\t X64Word_create(0x243185be, 0x4ee4b28c), X64Word_create(0x550c7dc3, 0xd5ffb4e2),\n\t X64Word_create(0x72be5d74, 0xf27b896f), X64Word_create(0x80deb1fe, 0x3b1696b1),\n\t X64Word_create(0x9bdc06a7, 0x25c71235), X64Word_create(0xc19bf174, 0xcf692694),\n\t X64Word_create(0xe49b69c1, 0x9ef14ad2), X64Word_create(0xefbe4786, 0x384f25e3),\n\t X64Word_create(0x0fc19dc6, 0x8b8cd5b5), X64Word_create(0x240ca1cc, 0x77ac9c65),\n\t X64Word_create(0x2de92c6f, 0x592b0275), X64Word_create(0x4a7484aa, 0x6ea6e483),\n\t X64Word_create(0x5cb0a9dc, 0xbd41fbd4), X64Word_create(0x76f988da, 0x831153b5),\n\t X64Word_create(0x983e5152, 0xee66dfab), X64Word_create(0xa831c66d, 0x2db43210),\n\t X64Word_create(0xb00327c8, 0x98fb213f), X64Word_create(0xbf597fc7, 0xbeef0ee4),\n\t X64Word_create(0xc6e00bf3, 0x3da88fc2), X64Word_create(0xd5a79147, 0x930aa725),\n\t X64Word_create(0x06ca6351, 0xe003826f), X64Word_create(0x14292967, 0x0a0e6e70),\n\t X64Word_create(0x27b70a85, 0x46d22ffc), X64Word_create(0x2e1b2138, 0x5c26c926),\n\t X64Word_create(0x4d2c6dfc, 0x5ac42aed), X64Word_create(0x53380d13, 0x9d95b3df),\n\t X64Word_create(0x650a7354, 0x8baf63de), X64Word_create(0x766a0abb, 0x3c77b2a8),\n\t X64Word_create(0x81c2c92e, 0x47edaee6), X64Word_create(0x92722c85, 0x1482353b),\n\t X64Word_create(0xa2bfe8a1, 0x4cf10364), X64Word_create(0xa81a664b, 0xbc423001),\n\t X64Word_create(0xc24b8b70, 0xd0f89791), X64Word_create(0xc76c51a3, 0x0654be30),\n\t X64Word_create(0xd192e819, 0xd6ef5218), X64Word_create(0xd6990624, 0x5565a910),\n\t X64Word_create(0xf40e3585, 0x5771202a), X64Word_create(0x106aa070, 0x32bbd1b8),\n\t X64Word_create(0x19a4c116, 0xb8d2d0c8), X64Word_create(0x1e376c08, 0x5141ab53),\n\t X64Word_create(0x2748774c, 0xdf8eeb99), X64Word_create(0x34b0bcb5, 0xe19b48a8),\n\t X64Word_create(0x391c0cb3, 0xc5c95a63), X64Word_create(0x4ed8aa4a, 0xe3418acb),\n\t X64Word_create(0x5b9cca4f, 0x7763e373), X64Word_create(0x682e6ff3, 0xd6b2b8a3),\n\t X64Word_create(0x748f82ee, 0x5defb2fc), X64Word_create(0x78a5636f, 0x43172f60),\n\t X64Word_create(0x84c87814, 0xa1f0ab72), X64Word_create(0x8cc70208, 0x1a6439ec),\n\t X64Word_create(0x90befffa, 0x23631e28), X64Word_create(0xa4506ceb, 0xde82bde9),\n\t X64Word_create(0xbef9a3f7, 0xb2c67915), X64Word_create(0xc67178f2, 0xe372532b),\n\t X64Word_create(0xca273ece, 0xea26619c), X64Word_create(0xd186b8c7, 0x21c0c207),\n\t X64Word_create(0xeada7dd6, 0xcde0eb1e), X64Word_create(0xf57d4f7f, 0xee6ed178),\n\t X64Word_create(0x06f067aa, 0x72176fba), X64Word_create(0x0a637dc5, 0xa2c898a6),\n\t X64Word_create(0x113f9804, 0xbef90dae), X64Word_create(0x1b710b35, 0x131c471b),\n\t X64Word_create(0x28db77f5, 0x23047d84), X64Word_create(0x32caab7b, 0x40c72493),\n\t X64Word_create(0x3c9ebe0a, 0x15c9bebc), X64Word_create(0x431d67c4, 0x9c100d4c),\n\t X64Word_create(0x4cc5d4be, 0xcb3e42b6), X64Word_create(0x597f299c, 0xfc657e2a),\n\t X64Word_create(0x5fcb6fab, 0x3ad6faec), X64Word_create(0x6c44198c, 0x4a475817)\n\t ];\n\n\t // Reusable objects\n\t var W = [];\n\t (function () {\n\t for (var i = 0; i < 80; i++) {\n\t W[i] = X64Word_create();\n\t }\n\t }());\n\n\t /**\n\t * SHA-512 hash algorithm.\n\t */\n\t var SHA512 = C_algo.SHA512 = Hasher.extend({\n\t _doReset: function () {\n\t this._hash = new X64WordArray.init([\n\t new X64Word.init(0x6a09e667, 0xf3bcc908), new X64Word.init(0xbb67ae85, 0x84caa73b),\n\t new X64Word.init(0x3c6ef372, 0xfe94f82b), new X64Word.init(0xa54ff53a, 0x5f1d36f1),\n\t new X64Word.init(0x510e527f, 0xade682d1), new X64Word.init(0x9b05688c, 0x2b3e6c1f),\n\t new X64Word.init(0x1f83d9ab, 0xfb41bd6b), new X64Word.init(0x5be0cd19, 0x137e2179)\n\t ]);\n\t },\n\n\t _doProcessBlock: function (M, offset) {\n\t // Shortcuts\n\t var H = this._hash.words;\n\n\t var H0 = H[0];\n\t var H1 = H[1];\n\t var H2 = H[2];\n\t var H3 = H[3];\n\t var H4 = H[4];\n\t var H5 = H[5];\n\t var H6 = H[6];\n\t var H7 = H[7];\n\n\t var H0h = H0.high;\n\t var H0l = H0.low;\n\t var H1h = H1.high;\n\t var H1l = H1.low;\n\t var H2h = H2.high;\n\t var H2l = H2.low;\n\t var H3h = H3.high;\n\t var H3l = H3.low;\n\t var H4h = H4.high;\n\t var H4l = H4.low;\n\t var H5h = H5.high;\n\t var H5l = H5.low;\n\t var H6h = H6.high;\n\t var H6l = H6.low;\n\t var H7h = H7.high;\n\t var H7l = H7.low;\n\n\t // Working variables\n\t var ah = H0h;\n\t var al = H0l;\n\t var bh = H1h;\n\t var bl = H1l;\n\t var ch = H2h;\n\t var cl = H2l;\n\t var dh = H3h;\n\t var dl = H3l;\n\t var eh = H4h;\n\t var el = H4l;\n\t var fh = H5h;\n\t var fl = H5l;\n\t var gh = H6h;\n\t var gl = H6l;\n\t var hh = H7h;\n\t var hl = H7l;\n\n\t // Rounds\n\t for (var i = 0; i < 80; i++) {\n\t var Wil;\n\t var Wih;\n\n\t // Shortcut\n\t var Wi = W[i];\n\n\t // Extend message\n\t if (i < 16) {\n\t Wih = Wi.high = M[offset + i * 2] | 0;\n\t Wil = Wi.low = M[offset + i * 2 + 1] | 0;\n\t } else {\n\t // Gamma0\n\t var gamma0x = W[i - 15];\n\t var gamma0xh = gamma0x.high;\n\t var gamma0xl = gamma0x.low;\n\t var gamma0h = ((gamma0xh >>> 1) | (gamma0xl << 31)) ^ ((gamma0xh >>> 8) | (gamma0xl << 24)) ^ (gamma0xh >>> 7);\n\t var gamma0l = ((gamma0xl >>> 1) | (gamma0xh << 31)) ^ ((gamma0xl >>> 8) | (gamma0xh << 24)) ^ ((gamma0xl >>> 7) | (gamma0xh << 25));\n\n\t // Gamma1\n\t var gamma1x = W[i - 2];\n\t var gamma1xh = gamma1x.high;\n\t var gamma1xl = gamma1x.low;\n\t var gamma1h = ((gamma1xh >>> 19) | (gamma1xl << 13)) ^ ((gamma1xh << 3) | (gamma1xl >>> 29)) ^ (gamma1xh >>> 6);\n\t var gamma1l = ((gamma1xl >>> 19) | (gamma1xh << 13)) ^ ((gamma1xl << 3) | (gamma1xh >>> 29)) ^ ((gamma1xl >>> 6) | (gamma1xh << 26));\n\n\t // W[i] = gamma0 + W[i - 7] + gamma1 + W[i - 16]\n\t var Wi7 = W[i - 7];\n\t var Wi7h = Wi7.high;\n\t var Wi7l = Wi7.low;\n\n\t var Wi16 = W[i - 16];\n\t var Wi16h = Wi16.high;\n\t var Wi16l = Wi16.low;\n\n\t Wil = gamma0l + Wi7l;\n\t Wih = gamma0h + Wi7h + ((Wil >>> 0) < (gamma0l >>> 0) ? 1 : 0);\n\t Wil = Wil + gamma1l;\n\t Wih = Wih + gamma1h + ((Wil >>> 0) < (gamma1l >>> 0) ? 1 : 0);\n\t Wil = Wil + Wi16l;\n\t Wih = Wih + Wi16h + ((Wil >>> 0) < (Wi16l >>> 0) ? 1 : 0);\n\n\t Wi.high = Wih;\n\t Wi.low = Wil;\n\t }\n\n\t var chh = (eh & fh) ^ (~eh & gh);\n\t var chl = (el & fl) ^ (~el & gl);\n\t var majh = (ah & bh) ^ (ah & ch) ^ (bh & ch);\n\t var majl = (al & bl) ^ (al & cl) ^ (bl & cl);\n\n\t var sigma0h = ((ah >>> 28) | (al << 4)) ^ ((ah << 30) | (al >>> 2)) ^ ((ah << 25) | (al >>> 7));\n\t var sigma0l = ((al >>> 28) | (ah << 4)) ^ ((al << 30) | (ah >>> 2)) ^ ((al << 25) | (ah >>> 7));\n\t var sigma1h = ((eh >>> 14) | (el << 18)) ^ ((eh >>> 18) | (el << 14)) ^ ((eh << 23) | (el >>> 9));\n\t var sigma1l = ((el >>> 14) | (eh << 18)) ^ ((el >>> 18) | (eh << 14)) ^ ((el << 23) | (eh >>> 9));\n\n\t // t1 = h + sigma1 + ch + K[i] + W[i]\n\t var Ki = K[i];\n\t var Kih = Ki.high;\n\t var Kil = Ki.low;\n\n\t var t1l = hl + sigma1l;\n\t var t1h = hh + sigma1h + ((t1l >>> 0) < (hl >>> 0) ? 1 : 0);\n\t var t1l = t1l + chl;\n\t var t1h = t1h + chh + ((t1l >>> 0) < (chl >>> 0) ? 1 : 0);\n\t var t1l = t1l + Kil;\n\t var t1h = t1h + Kih + ((t1l >>> 0) < (Kil >>> 0) ? 1 : 0);\n\t var t1l = t1l + Wil;\n\t var t1h = t1h + Wih + ((t1l >>> 0) < (Wil >>> 0) ? 1 : 0);\n\n\t // t2 = sigma0 + maj\n\t var t2l = sigma0l + majl;\n\t var t2h = sigma0h + majh + ((t2l >>> 0) < (sigma0l >>> 0) ? 1 : 0);\n\n\t // Update working variables\n\t hh = gh;\n\t hl = gl;\n\t gh = fh;\n\t gl = fl;\n\t fh = eh;\n\t fl = el;\n\t el = (dl + t1l) | 0;\n\t eh = (dh + t1h + ((el >>> 0) < (dl >>> 0) ? 1 : 0)) | 0;\n\t dh = ch;\n\t dl = cl;\n\t ch = bh;\n\t cl = bl;\n\t bh = ah;\n\t bl = al;\n\t al = (t1l + t2l) | 0;\n\t ah = (t1h + t2h + ((al >>> 0) < (t1l >>> 0) ? 1 : 0)) | 0;\n\t }\n\n\t // Intermediate hash value\n\t H0l = H0.low = (H0l + al);\n\t H0.high = (H0h + ah + ((H0l >>> 0) < (al >>> 0) ? 1 : 0));\n\t H1l = H1.low = (H1l + bl);\n\t H1.high = (H1h + bh + ((H1l >>> 0) < (bl >>> 0) ? 1 : 0));\n\t H2l = H2.low = (H2l + cl);\n\t H2.high = (H2h + ch + ((H2l >>> 0) < (cl >>> 0) ? 1 : 0));\n\t H3l = H3.low = (H3l + dl);\n\t H3.high = (H3h + dh + ((H3l >>> 0) < (dl >>> 0) ? 1 : 0));\n\t H4l = H4.low = (H4l + el);\n\t H4.high = (H4h + eh + ((H4l >>> 0) < (el >>> 0) ? 1 : 0));\n\t H5l = H5.low = (H5l + fl);\n\t H5.high = (H5h + fh + ((H5l >>> 0) < (fl >>> 0) ? 1 : 0));\n\t H6l = H6.low = (H6l + gl);\n\t H6.high = (H6h + gh + ((H6l >>> 0) < (gl >>> 0) ? 1 : 0));\n\t H7l = H7.low = (H7l + hl);\n\t H7.high = (H7h + hh + ((H7l >>> 0) < (hl >>> 0) ? 1 : 0));\n\t },\n\n\t _doFinalize: function () {\n\t // Shortcuts\n\t var data = this._data;\n\t var dataWords = data.words;\n\n\t var nBitsTotal = this._nDataBytes * 8;\n\t var nBitsLeft = data.sigBytes * 8;\n\n\t // Add padding\n\t dataWords[nBitsLeft >>> 5] |= 0x80 << (24 - nBitsLeft % 32);\n\t dataWords[(((nBitsLeft + 128) >>> 10) << 5) + 30] = Math.floor(nBitsTotal / 0x100000000);\n\t dataWords[(((nBitsLeft + 128) >>> 10) << 5) + 31] = nBitsTotal;\n\t data.sigBytes = dataWords.length * 4;\n\n\t // Hash final blocks\n\t this._process();\n\n\t // Convert hash to 32-bit word array before returning\n\t var hash = this._hash.toX32();\n\n\t // Return final computed hash\n\t return hash;\n\t },\n\n\t clone: function () {\n\t var clone = Hasher.clone.call(this);\n\t clone._hash = this._hash.clone();\n\n\t return clone;\n\t },\n\n\t blockSize: 1024/32\n\t });\n\n\t /**\n\t * Shortcut function to the hasher's object interface.\n\t *\n\t * @param {WordArray|string} message The message to hash.\n\t *\n\t * @return {WordArray} The hash.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var hash = CryptoJS.SHA512('message');\n\t * var hash = CryptoJS.SHA512(wordArray);\n\t */\n\t C.SHA512 = Hasher._createHelper(SHA512);\n\n\t /**\n\t * Shortcut function to the HMAC's object interface.\n\t *\n\t * @param {WordArray|string} message The message to hash.\n\t * @param {WordArray|string} key The secret key.\n\t *\n\t * @return {WordArray} The HMAC.\n\t *\n\t * @static\n\t *\n\t * @example\n\t *\n\t * var hmac = CryptoJS.HmacSHA512(message, key);\n\t */\n\t C.HmacSHA512 = Hasher._createHmacHelper(SHA512);\n\t}());\n\n\n\treturn CryptoJS.SHA512;\n\n}));",";(function (root, factory, undef) {\n\tif (typeof exports === \"object\") {\n\t\t// CommonJS\n\t\tmodule.exports = exports = factory(require(\"./core\"), require(\"./enc-base64\"), require(\"./md5\"), require(\"./evpkdf\"), require(\"./cipher-core\"));\n\t}\n\telse if (typeof define === \"function\" && define.amd) {\n\t\t// AMD\n\t\tdefine([\"./core\", \"./enc-base64\", \"./md5\", \"./evpkdf\", \"./cipher-core\"], factory);\n\t}\n\telse {\n\t\t// Global (browser)\n\t\tfactory(root.CryptoJS);\n\t}\n}(this, function (CryptoJS) {\n\n\t(function () {\n\t // Shortcuts\n\t var C = CryptoJS;\n\t var C_lib = C.lib;\n\t var WordArray = C_lib.WordArray;\n\t var BlockCipher = C_lib.BlockCipher;\n\t var C_algo = C.algo;\n\n\t // Permuted Choice 1 constants\n\t var PC1 = [\n\t 57, 49, 41, 33, 25, 17, 9, 1,\n\t 58, 50, 42, 34, 26, 18, 10, 2,\n\t 59, 51, 43, 35, 27, 19, 11, 3,\n\t 60, 52, 44, 36, 63, 55, 47, 39,\n\t 31, 23, 15, 7, 62, 54, 46, 38,\n\t 30, 22, 14, 6, 61, 53, 45, 37,\n\t 29, 21, 13, 5, 28, 20, 12, 4\n\t ];\n\n\t // Permuted Choice 2 constants\n\t var PC2 = [\n\t 14, 17, 11, 24, 1, 5,\n\t 3, 28, 15, 6, 21, 10,\n\t 23, 19, 12, 4, 26, 8,\n\t 16, 7, 27, 20, 13, 2,\n\t 41, 52, 31, 37, 47, 55,\n\t 30, 40, 51, 45, 33, 48,\n\t 44, 49, 39, 56, 34, 53,\n\t 46, 42, 50, 36, 29, 32\n\t ];\n\n\t // Cumulative bit shift constants\n\t var BIT_SHIFTS = [1, 2, 4, 6, 8, 10, 12, 14, 15, 17, 19, 21, 23, 25, 27, 28];\n\n\t // SBOXes and round permutation constants\n\t var SBOX_P = [\n\t {\n\t 0x0: 0x808200,\n\t 0x10000000: 0x8000,\n\t 0x20000000: 0x808002,\n\t 0x30000000: 0x2,\n\t 0x40000000: 0x200,\n\t 0x50000000: 0x808202,\n\t 0x60000000: 0x800202,\n\t 0x70000000: 0x800000,\n\t 0x80000000: 0x202,\n\t 0x90000000: 0x800200,\n\t 0xa0000000: 0x8200,\n\t 0xb0000000: 0x808000,\n\t 0xc0000000: 0x8002,\n\t 0xd0000000: 0x800002,\n\t 0xe0000000: 0x0,\n\t 0xf0000000: 0x8202,\n\t 0x8000000: 0x0,\n\t 0x18000000: 0x808202,\n\t 0x28000000: 0x8202,\n\t 0x38000000: 0x8000,\n\t 0x48000000: 0x808200,\n\t 0x58000000: 0x200,\n\t 0x68000000: 0x808002,\n\t 0x78000000: 0x2,\n\t 0x88000000: 0x800200,\n\t 0x98000000: 0x8200,\n\t 0xa8000000: 0x808000,\n\t 0xb8000000: 0x800202,\n\t 0xc8000000: 0x800002,\n\t 0xd8000000: 0x8002,\n\t 0xe8000000: 0x202,\n\t 0xf8000000: 0x800000,\n\t 0x1: 0x8000,\n\t 0x10000001: 0x2,\n\t 0x20000001: 0x808200,\n\t 0x30000001: 0x800000,\n\t 0x40000001: 0x808002,\n\t 0x50000001: 0x8200,\n\t 0x60000001: 0x200,\n\t 0x70000001: 0x800202,\n\t 0x80000001: 0x808202,\n\t 0x90000001: 0x808000,\n\t 0xa0000001: 0x800002,\n\t 0xb0000001: 0x8202,\n\t 0xc0000001: 0x202,\n\t 0xd0000001: 0x800200,\n\t 0xe0000001: 0x8002,\n\t 0xf0000001: 0x0,\n\t 0x8000001: 0x808202,\n\t 0x18000001: 0x808000,\n\t 0x28000001: 0x800000,\n\t 0x38000001: 0x200,\n\t 0x48000001: 0x8000,\n\t 0x58000001: 0x800002,\n\t 0x68000001: 0x2,\n\t 0x78000001: 0x8202,\n\t 0x88000001: 0x8002,\n\t 0x98000001: 0x800202,\n\t 0xa8000001: 0x202,\n\t 0xb8000001: 0x808200,\n\t 0xc8000001: 0x800200,\n\t 0xd8000001: 0x0,\n\t 0xe8000001: 0x8200,\n\t 0xf8000001: 0x808002\n\t },\n\t {\n\t 0x0: 0x40084010,\n\t 0x1000000: 0x4000,\n\t 0x2000000: 0x80000,\n\t 0x3000000: 0x40080010,\n\t 0x4000000: 0x40000010,\n\t 0x5000000: 0x40084000,\n\t 0x6000000: 0x40004000,\n\t 0x7000000: 0x10,\n\t 0x8000000: 0x84000,\n\t 0x9000000: 0x40004010,\n\t 0xa000000: 0x40000000,\n\t 0xb000000: 0x84010,\n\t 0xc000000: 0x80010,\n\t 0xd000000: 0x0,\n\t 0xe000000: 0x4010,\n\t 0xf000000: 0x40080000,\n\t 0x800000: 0x40004000,\n\t 0x1800000: 0x84010,\n\t 0x2800000: 0x10,\n\t 0x3800000: 0x40004010,\n\t 0x4800000: 0x40084010,\n\t 0x5800000: 0x40000000,\n\t 0x6800000: 0x80000,\n\t 0x7800000: 0x40080010,\n\t 0x8800000: 0x80010,\n\t 0x9800000: 0x0,\n\t 0xa800000: 0x4000,\n\t 0xb800000: 0x40080000,\n\t 0xc800000: 0x40000010,\n\t 0xd800000: 0x84000,\n\t 0xe800000: 0x40084000,\n\t 0xf800000: 0x4010,\n\t 0x10000000: 0x0,\n\t 0x11000000: 0x40080010,\n\t 0x12000000: 0x40004010,\n\t 0x13000000: 0x40084000,\n\t 0x14000000: 0x40080000,\n\t 0x15000000: 0x10,\n\t 0x16000000: 0x84010,\n\t 0x17000000: 0x4000,\n\t 0x18000000: 0x4010,\n\t 0x19000000: 0x80000,\n\t 0x1a000000: 0x80010,\n\t 0x1b000000: 0x40000010,\n\t 0x1c000000: 0x84000,\n\t 0x1d000000: 0x40004000,\n\t 0x1e000000: 0x40000000,\n\t 0x1f000000: 0x40084010,\n\t 0x10800000: 0x84010,\n\t 0x11800000: 0x80000,\n\t 0x12800000: 0x40080000,\n\t 0x13800000: 0x4000,\n\t 0x14800000: 0x40004000,\n\t 0x15800000: 0x40084010,\n\t 0x16800000: 0x10,\n\t 0x17800000: 0x40000000,\n\t 0x18800000: 0x40084000,\n\t 0x19800000: 0x40000010,\n\t 0x1a800000: 0x40004010,\n\t 0x1b800000: 0x80010,\n\t 0x1c800000: 0x0,\n\t 0x1d800000: 0x4010,\n\t 0x1e800000: 0x40080010,\n\t 0x1f800000: 0x84000\n\t },\n\t {\n\t 0x0: 0x104,\n\t 0x100000: 0x0,\n\t 0x200000: 0x4000100,\n\t 0x300000: 0x10104,\n\t 0x400000: 0x10004,\n\t 0x500000: 0x4000004,\n\t 0x600000: 0x4010104,\n\t 0x700000: 0x4010000,\n\t 0x800000: 0x4000000,\n\t 0x900000: 0x4010100,\n\t 0xa00000: 0x10100,\n\t 0xb00000: 0x4010004,\n\t 0xc00000: 0x4000104,\n\t 0xd00000: 0x10000,\n\t 0xe00000: 0x4,\n\t 0xf00000: 0x100,\n\t 0x80000: 0x4010100,\n\t 0x180000: 0x4010004,\n\t 0x280000: 0x0,\n\t 0x380000: 0x4000100,\n\t 0x480000: 0x4000004,\n\t 0x580000: 0x10000,\n\t 0x680000: 0x10004,\n\t 0x780000: 0x104,\n\t 0x880000: 0x4,\n\t 0x980000: 0x100,\n\t 0xa80000: 0x4010000,\n\t 0xb80000: 0x10104,\n\t 0xc80000: 0x10100,\n\t 0xd80000: 0x4000104,\n\t 0xe80000: 0x4010104,\n\t 0xf80000: 0x4000000,\n\t 0x1000000: 0x4010100,\n\t 0x1100000: 0x10004,\n\t 0x1200000: 0x10000,\n\t 0x1300000: 0x4000100,\n\t 0x1400000: 0x100,\n\t 0x1500000: 0x4010104,\n\t 0x1600000: 0x4000004,\n\t 0x1700000: 0x0,\n\t 0x1800000: 0x4000104,\n\t 0x1900000: 0x4000000,\n\t 0x1a00000: 0x4,\n\t 0x1b00000: 0x10100,\n\t 0x1c00000: 0x4010000,\n\t 0x1d00000: 0x104,\n\t 0x1e00000: 0x10104,\n\t 0x1f00000: 0x4010004,\n\t 0x1080000: 0x4000000,\n\t 0x1180000: 0x104,\n\t 0x1280000: 0x4010100,\n\t 0x1380000: 0x0,\n\t 0x1480000: 0x10004,\n\t 0x1580000: 0x4000100,\n\t 0x1680000: 0x100,\n\t 0x1780000: 0x4010004,\n\t 0x1880000: 0x10000,\n\t 0x1980000: 0x4010104,\n\t 0x1a80000: 0x10104,\n\t 0x1b80000: 0x4000004,\n\t 0x1c80000: 0x4000104,\n\t 0x1d80000: 0x4010000,\n\t 0x1e80000: 0x4,\n\t 0x1f80000: 0x10100\n\t },\n\t {\n\t 0x0: 0x80401000,\n\t 0x10000: 0x80001040,\n\t 0x20000: 0x401040,\n\t 0x30000: 0x80400000,\n\t 0x40000: 0x0,\n\t 0x50000: 0x401000,\n\t 0x60000: 0x80000040,\n\t 0x70000: 0x400040,\n\t 0x80000: 0x80000000,\n\t 0x90000: 0x400000,\n\t 0xa0000: 0x40,\n\t 0xb0000: 0x80001000,\n\t 0xc0000: 0x80400040,\n\t 0xd0000: 0x1040,\n\t 0xe0000: 0x1000,\n\t 0xf0000: 0x80401040,\n\t 0x8000: 0x80001040,\n\t 0x18000: 0x40,\n\t 0x28000: 0x80400040,\n\t 0x38000: 0x80001000,\n\t 0x48000: 0x401000,\n\t 0x58000: 0x80401040,\n\t 0x68000: 0x0,\n\t 0x78000: 0x80400000,\n\t 0x88000: 0x1000,\n\t 0x98000: 0x80401000,\n\t 0xa8000: 0x400000,\n\t 0xb8000: 0x1040,\n\t 0xc8000: 0x80000000,\n\t 0xd8000: 0x400040,\n\t 0xe8000: 0x401040,\n\t 0xf8000: 0x80000040,\n\t 0x100000: 0x400040,\n\t 0x110000: 0x401000,\n\t 0x120000: 0x80000040,\n\t 0x130000: 0x0,\n\t 0x140000: 0x1040,\n\t 0x150000: 0x80400040,\n\t 0x160000: 0x80401000,\n\t 0x170000: 0x80001040,\n\t 0x180000: 0x80401040,\n\t 0x190000: 0x80000000,\n\t 0x1a0000: 0x80400000,\n\t 0x1b0000: 0x401040,\n\t 0x1c0000: 0x80001000,\n\t 0x1d0000: 0x400000,\n\t 0x1e0000: 0x40,\n\t 0x1f0000: 0x1000,\n\t 0x108000: 0x80400000,\n\t 0x118000: 0x80401040,\n\t 0x128000: 0x0,\n\t 0x138000: 0x401000,\n\t 0x148000: 0x400040,\n\t 0x158000: 0x80000000,\n\t 0x168000: 0x80001040,\n\t 0x178000: 0x40,\n\t 0x188000: 0x80000040,\n\t 0x198000: 0x1000,\n\t 0x1a8000: 0x80001000,\n\t 0x1b8000: 0x80400040,\n\t 0x1c8000: 0x1040,\n\t 0x1d8000: 0x80401000,\n\t 0x1e8000: 0x400000,\n\t 0x1f8000: 0x401040\n\t },\n\t {\n\t 0x0: 0x80,\n\t 0x1000: 0x1040000,\n\t 0x2000: 0x40000,\n\t 0x3000: 0x20000000,\n\t 0x4000: 0x20040080,\n\t 0x5000: 0x1000080,\n\t 0x6000: 0x21000080,\n\t 0x7000: 0x40080,\n\t 0x8000: 0x1000000,\n\t 0x9000: 0x20040000,\n\t 0xa000: 0x20000080,\n\t 0xb000: 0x21040080,\n\t 0xc000: 0x21040000,\n\t 0xd000: 0x0,\n\t 0xe000: 0x1040080,\n\t 0xf000: 0x21000000,\n\t 0x800: 0x1040080,\n\t 0x1800: 0x21000080,\n\t 0x2800: 0x80,\n\t 0x3800: 0x1040000,\n\t 0x4800: 0x40000,\n\t 0x5800: 0x20040080,\n\t 0x6800: 0x21040000,\n\t 0x7800: 0x20000000,\n\t 0x8800: 0x20040000,\n\t 0x9800: 0x0,\n\t 0xa800: 0x21040080,\n\t 0xb800: 0x1000080,\n\t 0xc800: 0x20000080,\n\t 0xd800: 0x21000000,\n\t 0xe800: 0x1000000,\n\t 0xf800: 0x40080,\n\t 0x10000: 0x40000,\n\t 0x11000: 0x80,\n\t 0x12000: 0x20000000,\n\t 0x13000: 0x21000080,\n\t 0x14000: 0x1000080,\n\t 0x15000: 0x21040000,\n\t 0x16000: 0x20040080,\n\t 0x17000: 0x1000000,\n\t 0x18000: 0x21040080,\n\t 0x19000: 0x21000000,\n\t 0x1a000: 0x1040000,\n\t 0x1b000: 0x20040000,\n\t 0x1c000: 0x40080,\n\t 0x1d000: 0x20000080,\n\t 0x1e000: 0x0,\n\t 0x1f000: 0x1040080,\n\t 0x10800: 0x21000080,\n\t 0x11800: 0x1000000,\n\t 0x12800: 0x1040000,\n\t 0x13800: 0x20040080,\n\t 0x14800: 0x20000000,\n\t 0x15800: 0x1040080,\n\t 0x16800: 0x80,\n\t 0x17800: 0x21040000,\n\t 0x18800: 0x40080,\n\t 0x19800: 0x21040080,\n\t 0x1a800: 0x0,\n\t 0x1b800: 0x21000000,\n\t 0x1c800: 0x1000080,\n\t 0x1d800: 0x40000,\n\t 0x1e800: 0x20040000,\n\t 0x1f800: 0x20000080\n\t },\n\t {\n\t 0x0: 0x10000008,\n\t 0x100: 0x2000,\n\t 0x200: 0x10200000,\n\t 0x300: 0x10202008,\n\t 0x400: 0x10002000,\n\t 0x500: 0x200000,\n\t 0x600: 0x200008,\n\t 0x700: 0x10000000,\n\t 0x800: 0x0,\n\t 0x900: 0x10002008,\n\t 0xa00: 0x202000,\n\t 0xb00: 0x8,\n\t 0xc00: 0x10200008,\n\t 0xd00: 0x202008,\n\t 0xe00: 0x2008,\n\t 0xf00: 0x10202000,\n\t 0x80: 0x10200000,\n\t 0x180: 0x10202008,\n\t 0x280: 0x8,\n\t 0x380: 0x200000,\n\t 0x480: 0x202008,\n\t 0x580: 0x10000008,\n\t 0x680: 0x10002000,\n\t 0x780: 0x2008,\n\t 0x880: 0x200008,\n\t 0x980: 0x2000,\n\t 0xa80: 0x10002008,\n\t 0xb80: 0x10200008,\n\t 0xc80: 0x0,\n\t 0xd80: 0x10202000,\n\t 0xe80: 0x202000,\n\t 0xf80: 0x10000000,\n\t 0x1000: 0x10002000,\n\t 0x1100: 0x10200008,\n\t 0x1200: 0x10202008,\n\t 0x1300: 0x2008,\n\t 0x1400: 0x200000,\n\t 0x1500: 0x10000000,\n\t 0x1600: 0x10000008,\n\t 0x1700: 0x202000,\n\t 0x1800: 0x202008,\n\t 0x1900: 0x0,\n\t 0x1a00: 0x8,\n\t 0x1b00: 0x10200000,\n\t 0x1c00: 0x2000,\n\t 0x1d00: 0x10002008,\n\t 0x1e00: 0x10202000,\n\t 0x1f00: 0x200008,\n\t 0x1080: 0x8,\n\t 0x1180: 0x202000,\n\t 0x1280: 0x200000,\n\t 0x1380: 0x10000008,\n\t 0x1480: 0x10002000,\n\t 0x1580: 0x2008,\n\t 0x1680: 0x10202008,\n\t 0x1780: 0x10200000,\n\t 0x1880: 0x10202000,\n\t 0x1980: 0x10200008,\n\t 0x1a80: 0x2000,\n\t 0x1b80: 0x202008,\n\t 0x1c80: 0x200008,\n\t 0x1d80: 0x0,\n\t 0x1e80: 0x10000000,\n\t 0x1f80: 0x10002008\n\t },\n\t {\n\t 0x0: 0x100000,\n\t 0x10: 0x2000401,\n\t 0x20: 0x400,\n\t 0x30: 0x100401,\n\t 0x40: 0x2100401,\n\t 0x50: 0x0,\n\t 0x60: 0x1,\n\t 0x70: 0x2100001,\n\t 0x80: 0x2000400,\n\t 0x90: 0x100001,\n\t 0xa0: 0x2000001,\n\t 0xb0: 0x2100400,\n\t 0xc0: 0x2100000,\n\t 0xd0: 0x401,\n\t 0xe0: 0x100400,\n\t 0xf0: 0x2000000,\n\t 0x8: 0x2100001,\n\t 0x18: 0x0,\n\t 0x28: 0x2000401,\n\t 0x38: 0x2100400,\n\t 0x48: 0x100000,\n\t 0x58: 0x2000001,\n\t 0x68: 0x2000000,\n\t 0x78: 0x401,\n\t 0x88: 0x100401,\n\t 0x98: 0x2000400,\n\t 0xa8: 0x2100000,\n\t 0xb8: 0x100001,\n\t 0xc8: 0x400,\n\t 0xd8: 0x2100401,\n\t 0xe8: 0x1,\n\t 0xf8: 0x100400,\n\t 0x100: 0x2000000,\n\t 0x110: 0x100000,\n\t 0x120: 0x2000401,\n\t 0x130: 0x2100001,\n\t 0x140: 0x100001,\n\t 0x150: 0x2000400,\n\t 0x160: 0x2100400,\n\t 0x170: 0x100401,\n\t 0x180: 0x401,\n\t 0x190: 0x2100401,\n\t 0x1a0: 0x100400,\n\t 0x1b0: 0x1,\n\t 0x1c0: 0x0,\n\t 0x1d0: 0x2100000,\n\t 0x1e0: 0x2000001,\n\t 0x1f0: 0x400,\n\t 0x108: 0x100400,\n\t 0x118: 0x2000401,\n\t 0x128: 0x2100001,\n\t 0x138: 0x1,\n\t 0x148: 0x2000000,\n\t 0x158: 0x100000,\n\t 0x168: 0x401,\n\t 0x178: 0x2100400,\n\t 0x188: 0x2000001,\n\t 0x198: 0x2100000,\n\t 0x1a8: 0x0,\n\t 0x1b8: 0x2100401,\n\t 0x1c8: 0x100401,\n\t 0x1d8: 0x400,\n\t 0x1e8: 0x2000400,\n\t 0x1f8: 0x100001\n\t },\n\t {\n\t 0x0: 0x8000820,\n\t 0x1: 0x20000,\n\t 0x2: 0x8000000,\n\t 0x3: 0x20,\n\t 0x4: 0x20020,\n\t 0x5: 0x8020820,\n\t 0x6: 0x8020800,\n\t 0x7: 0x800,\n\t 0x8: 0x8020000,\n\t 0x9: 0x8000800,\n\t 0xa: 0x20800,\n\t 0xb: 0x8020020,\n\t 0xc: 0x820,\n\t 0xd: 0x0,\n\t 0xe: 0x8000020,\n\t 0xf: 0x20820,\n\t 0x80000000: 0x800,\n\t 0x80000001: 0x8020820,\n\t 0x80000002: 0x8000820,\n\t 0x80000003: 0x8000000,\n\t 0x80000004: 0x8020000,\n\t 0x80000005: 0x20800,\n\t 0x80000006: 0x20820,\n\t 0x80000007: 0x20,\n\t 0x80000008: 0x8000020,\n\t 0x80000009: 0x820,\n\t 0x8000000a: 0x20020,\n\t 0x8000000b: 0x8020800,\n\t 0x8000000c: 0x0,\n\t 0x8000000d: 0x8020020,\n\t 0x8000000e: 0x8000800,\n\t 0x8000000f: 0x20000,\n\t 0x10: 0x20820,\n\t 0x11: 0x8020800,\n\t 0x12: 0x20,\n\t 0x13: 0x800,\n\t 0x14: 0x8000800,\n\t 0x15: 0x8000020,\n\t 0x16: 0x8020020,\n\t 0x17: 0x20000,\n\t 0x18: 0x0,\n\t 0x19: 0x20020,\n\t 0x1a: 0x8020000,\n\t 0x1b: 0x8000820,\n\t 0x1c: 0x8020820,\n\t 0x1d: 0x20800,\n\t 0x1e: 0x820,\n\t 0x1f: 0x8000000,\n\t 0x80000010: 0x20000,\n\t 0x80000011: 0x800,\n\t 0x80000012: 0x8020020,\n\t 0x80000013: 0x20820,\n\t 0x80000014: 0x20,\n\t 0x80000015: 0x8020000,\n\t 0x80000016: 0x8000000,\n\t 0x80000017: 0x8000820,\n\t 0x80000018: 0x8020820,\n\t 0x80000019: 0x8000020,\n\t 0x8000001a: 0x8000800,\n\t 0x8000001b: 0x0,\n\t 0x8000001c: 0x20800,\n\t 0x8000001d: 0x820,\n\t 0x8000001e: 0x20020,\n\t 0x8000001f: 0x8020800\n\t }\n\t ];\n\n\t // Masks that select the SBOX input\n\t var SBOX_MASK = [\n\t 0xf8000001, 0x1f800000, 0x01f80000, 0x001f8000,\n\t 0x0001f800, 0x00001f80, 0x000001f8, 0x8000001f\n\t ];\n\n\t /**\n\t * DES block cipher algorithm.\n\t */\n\t var DES = C_algo.DES = BlockCipher.extend({\n\t _doReset: function () {\n\t // Shortcuts\n\t var key = this._key;\n\t var keyWords = key.words;\n\n\t // Select 56 bits according to PC1\n\t var keyBits = [];\n\t for (var i = 0; i < 56; i++) {\n\t var keyBitPos = PC1[i] - 1;\n\t keyBits[i] = (keyWords[keyBitPos >>> 5] >>> (31 - keyBitPos % 32)) & 1;\n\t }\n\n\t // Assemble 16 subkeys\n\t var subKeys = this._subKeys = [];\n\t for (var nSubKey = 0; nSubKey < 16; nSubKey++) {\n\t // Create subkey\n\t var subKey = subKeys[nSubKey] = [];\n\n\t // Shortcut\n\t var bitShift = BIT_SHIFTS[nSubKey];\n\n\t // Select 48 bits according to PC2\n\t for (var i = 0; i < 24; i++) {\n\t // Select from the left 28 key bits\n\t subKey[(i / 6) | 0] |= keyBits[((PC2[i] - 1) + bitShift) % 28] << (31 - i % 6);\n\n\t // Select from the right 28 key bits\n\t subKey[4 + ((i / 6) | 0)] |= keyBits[28 + (((PC2[i + 24] - 1) + bitShift) % 28)] << (31 - i % 6);\n\t }\n\n\t // Since each subkey is applied to an expanded 32-bit input,\n\t // the subkey can be broken into 8 values scaled to 32-bits,\n\t // which allows the key to be used without expansion\n\t subKey[0] = (subKey[0] << 1) | (subKey[0] >>> 31);\n\t for (var i = 1; i < 7; i++) {\n\t subKey[i] = subKey[i] >>> ((i - 1) * 4 + 3);\n\t }\n\t subKey[7] = (subKey[7] << 5) | (subKey[7] >>> 27);\n\t }\n\n\t // Compute inverse subkeys\n\t var invSubKeys = this._invSubKeys = [];\n\t for (var i = 0; i < 16; i++) {\n\t invSubKeys[i] = subKeys[15 - i];\n\t }\n\t },\n\n\t encryptBlock: function (M, offset) {\n\t this._doCryptBlock(M, offset, this._subKeys);\n\t },\n\n\t decryptBlock: function (M, offset) {\n\t this._doCryptBlock(M, offset, this._invSubKeys);\n\t },\n\n\t _doCryptBlock: function (M, offset, subKeys) {\n\t // Get input\n\t this._lBlock = M[offset];\n\t this._rBlock = M[offset + 1];\n\n\t // Initial permutation\n\t exchangeLR.call(this, 4, 0x0f0f0f0f);\n\t exchangeLR.call(this, 16, 0x0000ffff);\n\t exchangeRL.call(this, 2, 0x33333333);\n\t exchangeRL.call(this, 8, 0x00ff00ff);\n\t exchangeLR.call(this, 1, 0x55555555);\n\n\t // Rounds\n\t for (var round = 0; round < 16; round++) {\n\t // Shortcuts\n\t var subKey = subKeys[round];\n\t var lBlock = this._lBlock;\n\t var rBlock = this._rBlock;\n\n\t // Feistel function\n\t var f = 0;\n\t for (var i = 0; i < 8; i++) {\n\t f |= SBOX_P[i][((rBlock ^ subKey[i]) & SBOX_MASK[i]) >>> 0];\n\t }\n\t this._lBlock = rBlock;\n\t this._rBlock = lBlock ^ f;\n\t }\n\n\t // Undo swap from last round\n\t var t = this._lBlock;\n\t this._lBlock = this._rBlock;\n\t this._rBlock = t;\n\n\t // Final permutation\n\t exchangeLR.call(this, 1, 0x55555555);\n\t exchangeRL.call(this, 8, 0x00ff00ff);\n\t exchangeRL.call(this, 2, 0x33333333);\n\t exchangeLR.call(this, 16, 0x0000ffff);\n\t exchangeLR.call(this, 4, 0x0f0f0f0f);\n\n\t // Set output\n\t M[offset] = this._lBlock;\n\t M[offset + 1] = this._rBlock;\n\t },\n\n\t keySize: 64/32,\n\n\t ivSize: 64/32,\n\n\t blockSize: 64/32\n\t });\n\n\t // Swap bits across the left and right words\n\t function exchangeLR(offset, mask) {\n\t var t = ((this._lBlock >>> offset) ^ this._rBlock) & mask;\n\t this._rBlock ^= t;\n\t this._lBlock ^= t << offset;\n\t }\n\n\t function exchangeRL(offset, mask) {\n\t var t = ((this._rBlock >>> offset) ^ this._lBlock) & mask;\n\t this._lBlock ^= t;\n\t this._rBlock ^= t << offset;\n\t }\n\n\t /**\n\t * Shortcut functions to the cipher's object interface.\n\t *\n\t * @example\n\t *\n\t * var ciphertext = CryptoJS.DES.encrypt(message, key, cfg);\n\t * var plaintext = CryptoJS.DES.decrypt(ciphertext, key, cfg);\n\t */\n\t C.DES = BlockCipher._createHelper(DES);\n\n\t /**\n\t * Triple-DES block cipher algorithm.\n\t */\n\t var TripleDES = C_algo.TripleDES = BlockCipher.extend({\n\t _doReset: function () {\n\t // Shortcuts\n\t var key = this._key;\n\t var keyWords = key.words;\n\t // Make sure the key length is valid (64, 128 or >= 192 bit)\n\t if (keyWords.length !== 2 && keyWords.length !== 4 && keyWords.length < 6) {\n\t throw new Error('Invalid key length - 3DES requires the key length to be 64, 128, 192 or >192.');\n\t }\n\n\t // Extend the key according to the keying options defined in 3DES standard\n\t var key1 = keyWords.slice(0, 2);\n\t var key2 = keyWords.length < 4 ? keyWords.slice(0, 2) : keyWords.slice(2, 4);\n\t var key3 = keyWords.length < 6 ? keyWords.slice(0, 2) : keyWords.slice(4, 6);\n\n\t // Create DES instances\n\t this._des1 = DES.createEncryptor(WordArray.create(key1));\n\t this._des2 = DES.createEncryptor(WordArray.create(key2));\n\t this._des3 = DES.createEncryptor(WordArray.create(key3));\n\t },\n\n\t encryptBlock: function (M, offset) {\n\t this._des1.encryptBlock(M, offset);\n\t this._des2.decryptBlock(M, offset);\n\t this._des3.encryptBlock(M, offset);\n\t },\n\n\t decryptBlock: function (M, offset) {\n\t this._des3.decryptBlock(M, offset);\n\t this._des2.encryptBlock(M, offset);\n\t this._des1.decryptBlock(M, offset);\n\t },\n\n\t keySize: 192/32,\n\n\t ivSize: 64/32,\n\n\t blockSize: 64/32\n\t });\n\n\t /**\n\t * Shortcut functions to the cipher's object interface.\n\t *\n\t * @example\n\t *\n\t * var ciphertext = CryptoJS.TripleDES.encrypt(message, key, cfg);\n\t * var plaintext = CryptoJS.TripleDES.decrypt(ciphertext, key, cfg);\n\t */\n\t C.TripleDES = BlockCipher._createHelper(TripleDES);\n\t}());\n\n\n\treturn CryptoJS.TripleDES;\n\n}));",";(function (root, factory) {\n\tif (typeof exports === \"object\") {\n\t\t// CommonJS\n\t\tmodule.exports = exports = factory(require(\"./core\"));\n\t}\n\telse if (typeof define === \"function\" && define.amd) {\n\t\t// AMD\n\t\tdefine([\"./core\"], factory);\n\t}\n\telse {\n\t\t// Global (browser)\n\t\tfactory(root.CryptoJS);\n\t}\n}(this, function (CryptoJS) {\n\n\t(function (undefined) {\n\t // Shortcuts\n\t var C = CryptoJS;\n\t var C_lib = C.lib;\n\t var Base = C_lib.Base;\n\t var X32WordArray = C_lib.WordArray;\n\n\t /**\n\t * x64 namespace.\n\t */\n\t var C_x64 = C.x64 = {};\n\n\t /**\n\t * A 64-bit word.\n\t */\n\t var X64Word = C_x64.Word = Base.extend({\n\t /**\n\t * Initializes a newly created 64-bit word.\n\t *\n\t * @param {number} high The high 32 bits.\n\t * @param {number} low The low 32 bits.\n\t *\n\t * @example\n\t *\n\t * var x64Word = CryptoJS.x64.Word.create(0x00010203, 0x04050607);\n\t */\n\t init: function (high, low) {\n\t this.high = high;\n\t this.low = low;\n\t }\n\n\t /**\n\t * Bitwise NOTs this word.\n\t *\n\t * @return {X64Word} A new x64-Word object after negating.\n\t *\n\t * @example\n\t *\n\t * var negated = x64Word.not();\n\t */\n\t // not: function () {\n\t // var high = ~this.high;\n\t // var low = ~this.low;\n\n\t // return X64Word.create(high, low);\n\t // },\n\n\t /**\n\t * Bitwise ANDs this word with the passed word.\n\t *\n\t * @param {X64Word} word The x64-Word to AND with this word.\n\t *\n\t * @return {X64Word} A new x64-Word object after ANDing.\n\t *\n\t * @example\n\t *\n\t * var anded = x64Word.and(anotherX64Word);\n\t */\n\t // and: function (word) {\n\t // var high = this.high & word.high;\n\t // var low = this.low & word.low;\n\n\t // return X64Word.create(high, low);\n\t // },\n\n\t /**\n\t * Bitwise ORs this word with the passed word.\n\t *\n\t * @param {X64Word} word The x64-Word to OR with this word.\n\t *\n\t * @return {X64Word} A new x64-Word object after ORing.\n\t *\n\t * @example\n\t *\n\t * var ored = x64Word.or(anotherX64Word);\n\t */\n\t // or: function (word) {\n\t // var high = this.high | word.high;\n\t // var low = this.low | word.low;\n\n\t // return X64Word.create(high, low);\n\t // },\n\n\t /**\n\t * Bitwise XORs this word with the passed word.\n\t *\n\t * @param {X64Word} word The x64-Word to XOR with this word.\n\t *\n\t * @return {X64Word} A new x64-Word object after XORing.\n\t *\n\t * @example\n\t *\n\t * var xored = x64Word.xor(anotherX64Word);\n\t */\n\t // xor: function (word) {\n\t // var high = this.high ^ word.high;\n\t // var low = this.low ^ word.low;\n\n\t // return X64Word.create(high, low);\n\t // },\n\n\t /**\n\t * Shifts this word n bits to the left.\n\t *\n\t * @param {number} n The number of bits to shift.\n\t *\n\t * @return {X64Word} A new x64-Word object after shifting.\n\t *\n\t * @example\n\t *\n\t * var shifted = x64Word.shiftL(25);\n\t */\n\t // shiftL: function (n) {\n\t // if (n < 32) {\n\t // var high = (this.high << n) | (this.low >>> (32 - n));\n\t // var low = this.low << n;\n\t // } else {\n\t // var high = this.low << (n - 32);\n\t // var low = 0;\n\t // }\n\n\t // return X64Word.create(high, low);\n\t // },\n\n\t /**\n\t * Shifts this word n bits to the right.\n\t *\n\t * @param {number} n The number of bits to shift.\n\t *\n\t * @return {X64Word} A new x64-Word object after shifting.\n\t *\n\t * @example\n\t *\n\t * var shifted = x64Word.shiftR(7);\n\t */\n\t // shiftR: function (n) {\n\t // if (n < 32) {\n\t // var low = (this.low >>> n) | (this.high << (32 - n));\n\t // var high = this.high >>> n;\n\t // } else {\n\t // var low = this.high >>> (n - 32);\n\t // var high = 0;\n\t // }\n\n\t // return X64Word.create(high, low);\n\t // },\n\n\t /**\n\t * Rotates this word n bits to the left.\n\t *\n\t * @param {number} n The number of bits to rotate.\n\t *\n\t * @return {X64Word} A new x64-Word object after rotating.\n\t *\n\t * @example\n\t *\n\t * var rotated = x64Word.rotL(25);\n\t */\n\t // rotL: function (n) {\n\t // return this.shiftL(n).or(this.shiftR(64 - n));\n\t // },\n\n\t /**\n\t * Rotates this word n bits to the right.\n\t *\n\t * @param {number} n The number of bits to rotate.\n\t *\n\t * @return {X64Word} A new x64-Word object after rotating.\n\t *\n\t * @example\n\t *\n\t * var rotated = x64Word.rotR(7);\n\t */\n\t // rotR: function (n) {\n\t // return this.shiftR(n).or(this.shiftL(64 - n));\n\t // },\n\n\t /**\n\t * Adds this word with the passed word.\n\t *\n\t * @param {X64Word} word The x64-Word to add with this word.\n\t *\n\t * @return {X64Word} A new x64-Word object after adding.\n\t *\n\t * @example\n\t *\n\t * var added = x64Word.add(anotherX64Word);\n\t */\n\t // add: function (word) {\n\t // var low = (this.low + word.low) | 0;\n\t // var carry = (low >>> 0) < (this.low >>> 0) ? 1 : 0;\n\t // var high = (this.high + word.high + carry) | 0;\n\n\t // return X64Word.create(high, low);\n\t // }\n\t });\n\n\t /**\n\t * An array of 64-bit words.\n\t *\n\t * @property {Array} words The array of CryptoJS.x64.Word objects.\n\t * @property {number} sigBytes The number of significant bytes in this word array.\n\t */\n\t var X64WordArray = C_x64.WordArray = Base.extend({\n\t /**\n\t * Initializes a newly created word array.\n\t *\n\t * @param {Array} words (Optional) An array of CryptoJS.x64.Word objects.\n\t * @param {number} sigBytes (Optional) The number of significant bytes in the words.\n\t *\n\t * @example\n\t *\n\t * var wordArray = CryptoJS.x64.WordArray.create();\n\t *\n\t * var wordArray = CryptoJS.x64.WordArray.create([\n\t * CryptoJS.x64.Word.create(0x00010203, 0x04050607),\n\t * CryptoJS.x64.Word.create(0x18191a1b, 0x1c1d1e1f)\n\t * ]);\n\t *\n\t * var wordArray = CryptoJS.x64.WordArray.create([\n\t * CryptoJS.x64.Word.create(0x00010203, 0x04050607),\n\t * CryptoJS.x64.Word.create(0x18191a1b, 0x1c1d1e1f)\n\t * ], 10);\n\t */\n\t init: function (words, sigBytes) {\n\t words = this.words = words || [];\n\n\t if (sigBytes != undefined) {\n\t this.sigBytes = sigBytes;\n\t } else {\n\t this.sigBytes = words.length * 8;\n\t }\n\t },\n\n\t /**\n\t * Converts this 64-bit word array to a 32-bit word array.\n\t *\n\t * @return {CryptoJS.lib.WordArray} This word array's data as a 32-bit word array.\n\t *\n\t * @example\n\t *\n\t * var x32WordArray = x64WordArray.toX32();\n\t */\n\t toX32: function () {\n\t // Shortcuts\n\t var x64Words = this.words;\n\t var x64WordsLength = x64Words.length;\n\n\t // Convert\n\t var x32Words = [];\n\t for (var i = 0; i < x64WordsLength; i++) {\n\t var x64Word = x64Words[i];\n\t x32Words.push(x64Word.high);\n\t x32Words.push(x64Word.low);\n\t }\n\n\t return X32WordArray.create(x32Words, this.sigBytes);\n\t },\n\n\t /**\n\t * Creates a copy of this word array.\n\t *\n\t * @return {X64WordArray} The clone.\n\t *\n\t * @example\n\t *\n\t * var clone = x64WordArray.clone();\n\t */\n\t clone: function () {\n\t var clone = Base.clone.call(this);\n\n\t // Clone \"words\" array\n\t var words = clone.words = this.words.slice(0);\n\n\t // Clone each X64Word object\n\t var wordsLength = words.length;\n\t for (var i = 0; i < wordsLength; i++) {\n\t words[i] = words[i].clone();\n\t }\n\n\t return clone;\n\t }\n\t });\n\t}());\n\n\n\treturn CryptoJS;\n\n}));","/*\n Module dependencies\n*/\nvar ElementType = require('domelementtype');\nvar entities = require('entities');\n\n/* mixed-case SVG and MathML tags & attributes\n recognized by the HTML parser, see\n https://html.spec.whatwg.org/multipage/parsing.html#parsing-main-inforeign\n*/\nvar foreignNames = require('./foreignNames.json');\nforeignNames.elementNames.__proto__ = null; /* use as a simple dictionary */\nforeignNames.attributeNames.__proto__ = null;\n\nvar unencodedElements = {\n __proto__: null,\n style: true,\n script: true,\n xmp: true,\n iframe: true,\n noembed: true,\n noframes: true,\n plaintext: true,\n noscript: true\n};\n\n/*\n Format attributes\n*/\nfunction formatAttrs(attributes, opts) {\n if (!attributes) return;\n\n var output = '';\n var value;\n\n // Loop through the attributes\n for (var key in attributes) {\n value = attributes[key];\n if (output) {\n output += ' ';\n }\n\n if (opts.xmlMode === 'foreign') {\n /* fix up mixed-case attribute names */\n key = foreignNames.attributeNames[key] || key;\n }\n output += key;\n if ((value !== null && value !== '') || opts.xmlMode) {\n output +=\n '=\"' +\n (opts.decodeEntities\n ? entities.encodeXML(value)\n : value.replace(/\\\"/g, '"')) +\n '\"';\n }\n }\n\n return output;\n}\n\n/*\n Self-enclosing tags (stolen from node-htmlparser)\n*/\nvar singleTag = {\n __proto__: null,\n area: true,\n base: true,\n basefont: true,\n br: true,\n col: true,\n command: true,\n embed: true,\n frame: true,\n hr: true,\n img: true,\n input: true,\n isindex: true,\n keygen: true,\n link: true,\n meta: true,\n param: true,\n source: true,\n track: true,\n wbr: true\n};\n\nvar render = (module.exports = function(dom, opts) {\n if (!Array.isArray(dom) && !dom.cheerio) dom = [dom];\n opts = opts || {};\n\n var output = '';\n\n for (var i = 0; i < dom.length; i++) {\n var elem = dom[i];\n\n if (elem.type === 'root') output += render(elem.children, opts);\n else if (ElementType.isTag(elem)) output += renderTag(elem, opts);\n else if (elem.type === ElementType.Directive)\n output += renderDirective(elem);\n else if (elem.type === ElementType.Comment) output += renderComment(elem);\n else if (elem.type === ElementType.CDATA) output += renderCdata(elem);\n else output += renderText(elem, opts);\n }\n\n return output;\n});\n\nvar foreignModeIntegrationPoints = [\n 'mi',\n 'mo',\n 'mn',\n 'ms',\n 'mtext',\n 'annotation-xml',\n 'foreignObject',\n 'desc',\n 'title'\n];\n\nfunction renderTag(elem, opts) {\n // Handle SVG / MathML in HTML\n if (opts.xmlMode === 'foreign') {\n /* fix up mixed-case element names */\n elem.name = foreignNames.elementNames[elem.name] || elem.name;\n /* exit foreign mode at integration points */\n if (\n elem.parent &&\n foreignModeIntegrationPoints.indexOf(elem.parent.name) >= 0\n )\n opts = Object.assign({}, opts, { xmlMode: false });\n }\n if (!opts.xmlMode && ['svg', 'math'].indexOf(elem.name) >= 0) {\n opts = Object.assign({}, opts, { xmlMode: 'foreign' });\n }\n\n var tag = '<' + elem.name;\n var attribs = formatAttrs(elem.attribs, opts);\n\n if (attribs) {\n tag += ' ' + attribs;\n }\n\n if (opts.xmlMode && (!elem.children || elem.children.length === 0)) {\n tag += '/>';\n } else {\n tag += '>';\n if (elem.children) {\n tag += render(elem.children, opts);\n }\n\n if (!singleTag[elem.name] || opts.xmlMode) {\n tag += '</' + elem.name + '>';\n }\n }\n\n return tag;\n}\n\nfunction renderDirective(elem) {\n return '<' + elem.data + '>';\n}\n\nfunction renderText(elem, opts) {\n var data = elem.data || '';\n\n // if entities weren't decoded, no need to encode them back\n if (\n opts.decodeEntities &&\n !(elem.parent && elem.parent.name in unencodedElements)\n ) {\n data = entities.encodeXML(data);\n }\n\n return data;\n}\n\nfunction renderCdata(elem) {\n return '<![CDATA[' + elem.children[0].data + ']]>';\n}\n\nfunction renderComment(elem) {\n return '<!--' + elem.data + '-->';\n}\n","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Doctype = exports.CDATA = exports.Tag = exports.Style = exports.Script = exports.Comment = exports.Directive = exports.Text = exports.Root = exports.isTag = exports.ElementType = void 0;\n/** Types of elements found in htmlparser2's DOM */\nvar ElementType;\n(function (ElementType) {\n /** Type for the root element of a document */\n ElementType[\"Root\"] = \"root\";\n /** Type for Text */\n ElementType[\"Text\"] = \"text\";\n /** Type for <? ... ?> */\n ElementType[\"Directive\"] = \"directive\";\n /** Type for <!-- ... --> */\n ElementType[\"Comment\"] = \"comment\";\n /** Type for <script> tags */\n ElementType[\"Script\"] = \"script\";\n /** Type for <style> tags */\n ElementType[\"Style\"] = \"style\";\n /** Type for Any tag */\n ElementType[\"Tag\"] = \"tag\";\n /** Type for <![CDATA[ ... ]]> */\n ElementType[\"CDATA\"] = \"cdata\";\n /** Type for <!doctype ...> */\n ElementType[\"Doctype\"] = \"doctype\";\n})(ElementType = exports.ElementType || (exports.ElementType = {}));\n/**\n * Tests whether an element is a tag or not.\n *\n * @param elem Element to test\n */\nfunction isTag(elem) {\n return (elem.type === ElementType.Tag ||\n elem.type === ElementType.Script ||\n elem.type === ElementType.Style);\n}\nexports.isTag = isTag;\n// Exports for backwards compatibility\n/** Type for the root element of a document */\nexports.Root = ElementType.Root;\n/** Type for Text */\nexports.Text = ElementType.Text;\n/** Type for <? ... ?> */\nexports.Directive = ElementType.Directive;\n/** Type for <!-- ... --> */\nexports.Comment = ElementType.Comment;\n/** Type for <script> tags */\nexports.Script = ElementType.Script;\n/** Type for <style> tags */\nexports.Style = ElementType.Style;\n/** Type for Any tag */\nexports.Tag = ElementType.Tag;\n/** Type for <![CDATA[ ... ]]> */\nexports.CDATA = ElementType.CDATA;\n/** Type for <!doctype ...> */\nexports.Doctype = ElementType.Doctype;\n","//Types of elements found in the DOM\nmodule.exports = {\n\tText: \"text\", //Text\n\tDirective: \"directive\", //<? ... ?>\n\tComment: \"comment\", //<!-- ... -->\n\tScript: \"script\", //<script> tags\n\tStyle: \"style\", //<style> tags\n\tTag: \"tag\", //Any tag\n\tCDATA: \"cdata\", //<![CDATA[ ... ]]>\n\tDoctype: \"doctype\",\n\n\tisTag: function(elem){\n\t\treturn elem.type === \"tag\" || elem.type === \"script\" || elem.type === \"style\";\n\t}\n};\n","var ElementType = require(\"domelementtype\");\n\nvar re_whitespace = /\\s+/g;\nvar NodePrototype = require(\"./lib/node\");\nvar ElementPrototype = require(\"./lib/element\");\n\nfunction DomHandler(callback, options, elementCB){\n\tif(typeof callback === \"object\"){\n\t\telementCB = options;\n\t\toptions = callback;\n\t\tcallback = null;\n\t} else if(typeof options === \"function\"){\n\t\telementCB = options;\n\t\toptions = defaultOpts;\n\t}\n\tthis._callback = callback;\n\tthis._options = options || defaultOpts;\n\tthis._elementCB = elementCB;\n\tthis.dom = [];\n\tthis._done = false;\n\tthis._tagStack = [];\n\tthis._parser = this._parser || null;\n}\n\n//default options\nvar defaultOpts = {\n\tnormalizeWhitespace: false, //Replace all whitespace with single spaces\n\twithStartIndices: false, //Add startIndex properties to nodes\n\twithEndIndices: false, //Add endIndex properties to nodes\n};\n\nDomHandler.prototype.onparserinit = function(parser){\n\tthis._parser = parser;\n};\n\n//Resets the handler back to starting state\nDomHandler.prototype.onreset = function(){\n\tDomHandler.call(this, this._callback, this._options, this._elementCB);\n};\n\n//Signals the handler that parsing is done\nDomHandler.prototype.onend = function(){\n\tif(this._done) return;\n\tthis._done = true;\n\tthis._parser = null;\n\tthis._handleCallback(null);\n};\n\nDomHandler.prototype._handleCallback =\nDomHandler.prototype.onerror = function(error){\n\tif(typeof this._callback === \"function\"){\n\t\tthis._callback(error, this.dom);\n\t} else {\n\t\tif(error) throw error;\n\t}\n};\n\nDomHandler.prototype.onclosetag = function(){\n\t//if(this._tagStack.pop().name !== name) this._handleCallback(Error(\"Tagname didn't match!\"));\n\t\n\tvar elem = this._tagStack.pop();\n\n\tif(this._options.withEndIndices && elem){\n\t\telem.endIndex = this._parser.endIndex;\n\t}\n\n\tif(this._elementCB) this._elementCB(elem);\n};\n\nDomHandler.prototype._createDomElement = function(properties){\n\tif (!this._options.withDomLvl1) return properties;\n\n\tvar element;\n\tif (properties.type === \"tag\") {\n\t\telement = Object.create(ElementPrototype);\n\t} else {\n\t\telement = Object.create(NodePrototype);\n\t}\n\n\tfor (var key in properties) {\n\t\tif (properties.hasOwnProperty(key)) {\n\t\t\telement[key] = properties[key];\n\t\t}\n\t}\n\n\treturn element;\n};\n\nDomHandler.prototype._addDomElement = function(element){\n\tvar parent = this._tagStack[this._tagStack.length - 1];\n\tvar siblings = parent ? parent.children : this.dom;\n\tvar previousSibling = siblings[siblings.length - 1];\n\n\telement.next = null;\n\n\tif(this._options.withStartIndices){\n\t\telement.startIndex = this._parser.startIndex;\n\t}\n\tif(this._options.withEndIndices){\n\t\telement.endIndex = this._parser.endIndex;\n\t}\n\n\tif(previousSibling){\n\t\telement.prev = previousSibling;\n\t\tpreviousSibling.next = element;\n\t} else {\n\t\telement.prev = null;\n\t}\n\n\tsiblings.push(element);\n\telement.parent = parent || null;\n};\n\nDomHandler.prototype.onopentag = function(name, attribs){\n\tvar properties = {\n\t\ttype: name === \"script\" ? ElementType.Script : name === \"style\" ? ElementType.Style : ElementType.Tag,\n\t\tname: name,\n\t\tattribs: attribs,\n\t\tchildren: []\n\t};\n\n\tvar element = this._createDomElement(properties);\n\n\tthis._addDomElement(element);\n\n\tthis._tagStack.push(element);\n};\n\nDomHandler.prototype.ontext = function(data){\n\t//the ignoreWhitespace is officially dropped, but for now,\n\t//it's an alias for normalizeWhitespace\n\tvar normalize = this._options.normalizeWhitespace || this._options.ignoreWhitespace;\n\n\tvar lastTag;\n\n\tif(!this._tagStack.length && this.dom.length && (lastTag = this.dom[this.dom.length-1]).type === ElementType.Text){\n\t\tif(normalize){\n\t\t\tlastTag.data = (lastTag.data + data).replace(re_whitespace, \" \");\n\t\t} else {\n\t\t\tlastTag.data += data;\n\t\t}\n\t} else {\n\t\tif(\n\t\t\tthis._tagStack.length &&\n\t\t\t(lastTag = this._tagStack[this._tagStack.length - 1]) &&\n\t\t\t(lastTag = lastTag.children[lastTag.children.length - 1]) &&\n\t\t\tlastTag.type === ElementType.Text\n\t\t){\n\t\t\tif(normalize){\n\t\t\t\tlastTag.data = (lastTag.data + data).replace(re_whitespace, \" \");\n\t\t\t} else {\n\t\t\t\tlastTag.data += data;\n\t\t\t}\n\t\t} else {\n\t\t\tif(normalize){\n\t\t\t\tdata = data.replace(re_whitespace, \" \");\n\t\t\t}\n\n\t\t\tvar element = this._createDomElement({\n\t\t\t\tdata: data,\n\t\t\t\ttype: ElementType.Text\n\t\t\t});\n\n\t\t\tthis._addDomElement(element);\n\t\t}\n\t}\n};\n\nDomHandler.prototype.oncomment = function(data){\n\tvar lastTag = this._tagStack[this._tagStack.length - 1];\n\n\tif(lastTag && lastTag.type === ElementType.Comment){\n\t\tlastTag.data += data;\n\t\treturn;\n\t}\n\n\tvar properties = {\n\t\tdata: data,\n\t\ttype: ElementType.Comment\n\t};\n\n\tvar element = this._createDomElement(properties);\n\n\tthis._addDomElement(element);\n\tthis._tagStack.push(element);\n};\n\nDomHandler.prototype.oncdatastart = function(){\n\tvar properties = {\n\t\tchildren: [{\n\t\t\tdata: \"\",\n\t\t\ttype: ElementType.Text\n\t\t}],\n\t\ttype: ElementType.CDATA\n\t};\n\n\tvar element = this._createDomElement(properties);\n\n\tthis._addDomElement(element);\n\tthis._tagStack.push(element);\n};\n\nDomHandler.prototype.oncommentend = DomHandler.prototype.oncdataend = function(){\n\tthis._tagStack.pop();\n};\n\nDomHandler.prototype.onprocessinginstruction = function(name, data){\n\tvar element = this._createDomElement({\n\t\tname: name,\n\t\tdata: data,\n\t\ttype: ElementType.Directive\n\t});\n\n\tthis._addDomElement(element);\n};\n\nmodule.exports = DomHandler;\n","// DOM-Level-1-compliant structure\nvar NodePrototype = require('./node');\nvar ElementPrototype = module.exports = Object.create(NodePrototype);\n\nvar domLvl1 = {\n\ttagName: \"name\"\n};\n\nObject.keys(domLvl1).forEach(function(key) {\n\tvar shorthand = domLvl1[key];\n\tObject.defineProperty(ElementPrototype, key, {\n\t\tget: function() {\n\t\t\treturn this[shorthand] || null;\n\t\t},\n\t\tset: function(val) {\n\t\t\tthis[shorthand] = val;\n\t\t\treturn val;\n\t\t}\n\t});\n});\n","// This object will be used as the prototype for Nodes when creating a\n// DOM-Level-1-compliant structure.\nvar NodePrototype = module.exports = {\n\tget firstChild() {\n\t\tvar children = this.children;\n\t\treturn children && children[0] || null;\n\t},\n\tget lastChild() {\n\t\tvar children = this.children;\n\t\treturn children && children[children.length - 1] || null;\n\t},\n\tget nodeType() {\n\t\treturn nodeTypes[this.type] || nodeTypes.element;\n\t}\n};\n\nvar domLvl1 = {\n\ttagName: \"name\",\n\tchildNodes: \"children\",\n\tparentNode: \"parent\",\n\tpreviousSibling: \"prev\",\n\tnextSibling: \"next\",\n\tnodeValue: \"data\"\n};\n\nvar nodeTypes = {\n\telement: 1,\n\ttext: 3,\n\tcdata: 4,\n\tcomment: 8\n};\n\nObject.keys(domLvl1).forEach(function(key) {\n\tvar shorthand = domLvl1[key];\n\tObject.defineProperty(NodePrototype, key, {\n\t\tget: function() {\n\t\t\treturn this[shorthand] || null;\n\t\t},\n\t\tset: function(val) {\n\t\t\tthis[shorthand] = val;\n\t\t\treturn val;\n\t\t}\n\t});\n});\n","var DomUtils = module.exports;\n\n[\n\trequire(\"./lib/stringify\"),\n\trequire(\"./lib/traversal\"),\n\trequire(\"./lib/manipulation\"),\n\trequire(\"./lib/querying\"),\n\trequire(\"./lib/legacy\"),\n\trequire(\"./lib/helpers\")\n].forEach(function(ext){\n\tObject.keys(ext).forEach(function(key){\n\t\tDomUtils[key] = ext[key].bind(DomUtils);\n\t});\n});\n","// removeSubsets\n// Given an array of nodes, remove any member that is contained by another.\nexports.removeSubsets = function(nodes) {\n\tvar idx = nodes.length, node, ancestor, replace;\n\n\t// Check if each node (or one of its ancestors) is already contained in the\n\t// array.\n\twhile (--idx > -1) {\n\t\tnode = ancestor = nodes[idx];\n\n\t\t// Temporarily remove the node under consideration\n\t\tnodes[idx] = null;\n\t\treplace = true;\n\n\t\twhile (ancestor) {\n\t\t\tif (nodes.indexOf(ancestor) > -1) {\n\t\t\t\treplace = false;\n\t\t\t\tnodes.splice(idx, 1);\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tancestor = ancestor.parent;\n\t\t}\n\n\t\t// If the node has been found to be unique, re-insert it.\n\t\tif (replace) {\n\t\t\tnodes[idx] = node;\n\t\t}\n\t}\n\n\treturn nodes;\n};\n\n// Source: http://dom.spec.whatwg.org/#dom-node-comparedocumentposition\nvar POSITION = {\n\tDISCONNECTED: 1,\n\tPRECEDING: 2,\n\tFOLLOWING: 4,\n\tCONTAINS: 8,\n\tCONTAINED_BY: 16\n};\n\n// Compare the position of one node against another node in any other document.\n// The return value is a bitmask with the following values:\n//\n// document order:\n// > There is an ordering, document order, defined on all the nodes in the\n// > document corresponding to the order in which the first character of the\n// > XML representation of each node occurs in the XML representation of the\n// > document after expansion of general entities. Thus, the document element\n// > node will be the first node. Element nodes occur before their children.\n// > Thus, document order orders element nodes in order of the occurrence of\n// > their start-tag in the XML (after expansion of entities). The attribute\n// > nodes of an element occur after the element and before its children. The\n// > relative order of attribute nodes is implementation-dependent./\n// Source:\n// http://www.w3.org/TR/DOM-Level-3-Core/glossary.html#dt-document-order\n//\n// @argument {Node} nodaA The first node to use in the comparison\n// @argument {Node} nodeB The second node to use in the comparison\n//\n// @return {Number} A bitmask describing the input nodes' relative position.\n// See http://dom.spec.whatwg.org/#dom-node-comparedocumentposition for\n// a description of these values.\nvar comparePos = exports.compareDocumentPosition = function(nodeA, nodeB) {\n\tvar aParents = [];\n\tvar bParents = [];\n\tvar current, sharedParent, siblings, aSibling, bSibling, idx;\n\n\tif (nodeA === nodeB) {\n\t\treturn 0;\n\t}\n\n\tcurrent = nodeA;\n\twhile (current) {\n\t\taParents.unshift(current);\n\t\tcurrent = current.parent;\n\t}\n\tcurrent = nodeB;\n\twhile (current) {\n\t\tbParents.unshift(current);\n\t\tcurrent = current.parent;\n\t}\n\n\tidx = 0;\n\twhile (aParents[idx] === bParents[idx]) {\n\t\tidx++;\n\t}\n\n\tif (idx === 0) {\n\t\treturn POSITION.DISCONNECTED;\n\t}\n\n\tsharedParent = aParents[idx - 1];\n\tsiblings = sharedParent.children;\n\taSibling = aParents[idx];\n\tbSibling = bParents[idx];\n\n\tif (siblings.indexOf(aSibling) > siblings.indexOf(bSibling)) {\n\t\tif (sharedParent === nodeB) {\n\t\t\treturn POSITION.FOLLOWING | POSITION.CONTAINED_BY;\n\t\t}\n\t\treturn POSITION.FOLLOWING;\n\t} else {\n\t\tif (sharedParent === nodeA) {\n\t\t\treturn POSITION.PRECEDING | POSITION.CONTAINS;\n\t\t}\n\t\treturn POSITION.PRECEDING;\n\t}\n};\n\n// Sort an array of nodes based on their relative position in the document and\n// remove any duplicate nodes. If the array contains nodes that do not belong\n// to the same document, sort order is unspecified.\n//\n// @argument {Array} nodes Array of DOM nodes\n//\n// @returns {Array} collection of unique nodes, sorted in document order\nexports.uniqueSort = function(nodes) {\n\tvar idx = nodes.length, node, position;\n\n\tnodes = nodes.slice();\n\n\twhile (--idx > -1) {\n\t\tnode = nodes[idx];\n\t\tposition = nodes.indexOf(node);\n\t\tif (position > -1 && position < idx) {\n\t\t\tnodes.splice(idx, 1);\n\t\t}\n\t}\n\tnodes.sort(function(a, b) {\n\t\tvar relative = comparePos(a, b);\n\t\tif (relative & POSITION.PRECEDING) {\n\t\t\treturn -1;\n\t\t} else if (relative & POSITION.FOLLOWING) {\n\t\t\treturn 1;\n\t\t}\n\t\treturn 0;\n\t});\n\n\treturn nodes;\n};\n","var ElementType = require(\"domelementtype\");\nvar isTag = exports.isTag = ElementType.isTag;\n\nexports.testElement = function(options, element){\n\tfor(var key in options){\n\t\tif(!options.hasOwnProperty(key));\n\t\telse if(key === \"tag_name\"){\n\t\t\tif(!isTag(element) || !options.tag_name(element.name)){\n\t\t\t\treturn false;\n\t\t\t}\n\t\t} else if(key === \"tag_type\"){\n\t\t\tif(!options.tag_type(element.type)) return false;\n\t\t} else if(key === \"tag_contains\"){\n\t\t\tif(isTag(element) || !options.tag_contains(element.data)){\n\t\t\t\treturn false;\n\t\t\t}\n\t\t} else if(!element.attribs || !options[key](element.attribs[key])){\n\t\t\treturn false;\n\t\t}\n\t}\n\treturn true;\n};\n\nvar Checks = {\n\ttag_name: function(name){\n\t\tif(typeof name === \"function\"){\n\t\t\treturn function(elem){ return isTag(elem) && name(elem.name); };\n\t\t} else if(name === \"*\"){\n\t\t\treturn isTag;\n\t\t} else {\n\t\t\treturn function(elem){ return isTag(elem) && elem.name === name; };\n\t\t}\n\t},\n\ttag_type: function(type){\n\t\tif(typeof type === \"function\"){\n\t\t\treturn function(elem){ return type(elem.type); };\n\t\t} else {\n\t\t\treturn function(elem){ return elem.type === type; };\n\t\t}\n\t},\n\ttag_contains: function(data){\n\t\tif(typeof data === \"function\"){\n\t\t\treturn function(elem){ return !isTag(elem) && data(elem.data); };\n\t\t} else {\n\t\t\treturn function(elem){ return !isTag(elem) && elem.data === data; };\n\t\t}\n\t}\n};\n\nfunction getAttribCheck(attrib, value){\n\tif(typeof value === \"function\"){\n\t\treturn function(elem){ return elem.attribs && value(elem.attribs[attrib]); };\n\t} else {\n\t\treturn function(elem){ return elem.attribs && elem.attribs[attrib] === value; };\n\t}\n}\n\nfunction combineFuncs(a, b){\n\treturn function(elem){\n\t\treturn a(elem) || b(elem);\n\t};\n}\n\nexports.getElements = function(options, element, recurse, limit){\n\tvar funcs = Object.keys(options).map(function(key){\n\t\tvar value = options[key];\n\t\treturn key in Checks ? Checks[key](value) : getAttribCheck(key, value);\n\t});\n\n\treturn funcs.length === 0 ? [] : this.filter(\n\t\tfuncs.reduce(combineFuncs),\n\t\telement, recurse, limit\n\t);\n};\n\nexports.getElementById = function(id, element, recurse){\n\tif(!Array.isArray(element)) element = [element];\n\treturn this.findOne(getAttribCheck(\"id\", id), element, recurse !== false);\n};\n\nexports.getElementsByTagName = function(name, element, recurse, limit){\n\treturn this.filter(Checks.tag_name(name), element, recurse, limit);\n};\n\nexports.getElementsByTagType = function(type, element, recurse, limit){\n\treturn this.filter(Checks.tag_type(type), element, recurse, limit);\n};\n","exports.removeElement = function(elem){\n\tif(elem.prev) elem.prev.next = elem.next;\n\tif(elem.next) elem.next.prev = elem.prev;\n\n\tif(elem.parent){\n\t\tvar childs = elem.parent.children;\n\t\tchilds.splice(childs.lastIndexOf(elem), 1);\n\t}\n};\n\nexports.replaceElement = function(elem, replacement){\n\tvar prev = replacement.prev = elem.prev;\n\tif(prev){\n\t\tprev.next = replacement;\n\t}\n\n\tvar next = replacement.next = elem.next;\n\tif(next){\n\t\tnext.prev = replacement;\n\t}\n\n\tvar parent = replacement.parent = elem.parent;\n\tif(parent){\n\t\tvar childs = parent.children;\n\t\tchilds[childs.lastIndexOf(elem)] = replacement;\n\t}\n};\n\nexports.appendChild = function(elem, child){\n\tchild.parent = elem;\n\n\tif(elem.children.push(child) !== 1){\n\t\tvar sibling = elem.children[elem.children.length - 2];\n\t\tsibling.next = child;\n\t\tchild.prev = sibling;\n\t\tchild.next = null;\n\t}\n};\n\nexports.append = function(elem, next){\n\tvar parent = elem.parent,\n\t\tcurrNext = elem.next;\n\n\tnext.next = currNext;\n\tnext.prev = elem;\n\telem.next = next;\n\tnext.parent = parent;\n\n\tif(currNext){\n\t\tcurrNext.prev = next;\n\t\tif(parent){\n\t\t\tvar childs = parent.children;\n\t\t\tchilds.splice(childs.lastIndexOf(currNext), 0, next);\n\t\t}\n\t} else if(parent){\n\t\tparent.children.push(next);\n\t}\n};\n\nexports.prepend = function(elem, prev){\n\tvar parent = elem.parent;\n\tif(parent){\n\t\tvar childs = parent.children;\n\t\tchilds.splice(childs.lastIndexOf(elem), 0, prev);\n\t}\n\n\tif(elem.prev){\n\t\telem.prev.next = prev;\n\t}\n\t\n\tprev.parent = parent;\n\tprev.prev = elem.prev;\n\tprev.next = elem;\n\telem.prev = prev;\n};\n\n\n","var isTag = require(\"domelementtype\").isTag;\n\nmodule.exports = {\n\tfilter: filter,\n\tfind: find,\n\tfindOneChild: findOneChild,\n\tfindOne: findOne,\n\texistsOne: existsOne,\n\tfindAll: findAll\n};\n\nfunction filter(test, element, recurse, limit){\n\tif(!Array.isArray(element)) element = [element];\n\n\tif(typeof limit !== \"number\" || !isFinite(limit)){\n\t\tlimit = Infinity;\n\t}\n\treturn find(test, element, recurse !== false, limit);\n}\n\nfunction find(test, elems, recurse, limit){\n\tvar result = [], childs;\n\n\tfor(var i = 0, j = elems.length; i < j; i++){\n\t\tif(test(elems[i])){\n\t\t\tresult.push(elems[i]);\n\t\t\tif(--limit <= 0) break;\n\t\t}\n\n\t\tchilds = elems[i].children;\n\t\tif(recurse && childs && childs.length > 0){\n\t\t\tchilds = find(test, childs, recurse, limit);\n\t\t\tresult = result.concat(childs);\n\t\t\tlimit -= childs.length;\n\t\t\tif(limit <= 0) break;\n\t\t}\n\t}\n\n\treturn result;\n}\n\nfunction findOneChild(test, elems){\n\tfor(var i = 0, l = elems.length; i < l; i++){\n\t\tif(test(elems[i])) return elems[i];\n\t}\n\n\treturn null;\n}\n\nfunction findOne(test, elems){\n\tvar elem = null;\n\n\tfor(var i = 0, l = elems.length; i < l && !elem; i++){\n\t\tif(!isTag(elems[i])){\n\t\t\tcontinue;\n\t\t} else if(test(elems[i])){\n\t\t\telem = elems[i];\n\t\t} else if(elems[i].children.length > 0){\n\t\t\telem = findOne(test, elems[i].children);\n\t\t}\n\t}\n\n\treturn elem;\n}\n\nfunction existsOne(test, elems){\n\tfor(var i = 0, l = elems.length; i < l; i++){\n\t\tif(\n\t\t\tisTag(elems[i]) && (\n\t\t\t\ttest(elems[i]) || (\n\t\t\t\t\telems[i].children.length > 0 &&\n\t\t\t\t\texistsOne(test, elems[i].children)\n\t\t\t\t)\n\t\t\t)\n\t\t){\n\t\t\treturn true;\n\t\t}\n\t}\n\n\treturn false;\n}\n\nfunction findAll(test, rootElems){\n\tvar result = [];\n\tvar stack = rootElems.slice();\n\twhile(stack.length){\n\t\tvar elem = stack.shift();\n\t\tif(!isTag(elem)) continue;\n\t\tif (elem.children && elem.children.length > 0) {\n\t\t\tstack.unshift.apply(stack, elem.children);\n\t\t}\n\t\tif(test(elem)) result.push(elem);\n\t}\n\treturn result;\n}\n","var ElementType = require(\"domelementtype\"),\n getOuterHTML = require(\"dom-serializer\"),\n isTag = ElementType.isTag;\n\nmodule.exports = {\n\tgetInnerHTML: getInnerHTML,\n\tgetOuterHTML: getOuterHTML,\n\tgetText: getText\n};\n\nfunction getInnerHTML(elem, opts){\n\treturn elem.children ? elem.children.map(function(elem){\n\t\treturn getOuterHTML(elem, opts);\n\t}).join(\"\") : \"\";\n}\n\nfunction getText(elem){\n\tif(Array.isArray(elem)) return elem.map(getText).join(\"\");\n\tif(isTag(elem)) return elem.name === \"br\" ? \"\\n\" : getText(elem.children);\n\tif(elem.type === ElementType.CDATA) return getText(elem.children);\n\tif(elem.type === ElementType.Text) return elem.data;\n\treturn \"\";\n}\n","var getChildren = exports.getChildren = function(elem){\n\treturn elem.children;\n};\n\nvar getParent = exports.getParent = function(elem){\n\treturn elem.parent;\n};\n\nexports.getSiblings = function(elem){\n\tvar parent = getParent(elem);\n\treturn parent ? getChildren(parent) : [elem];\n};\n\nexports.getAttributeValue = function(elem, name){\n\treturn elem.attribs && elem.attribs[name];\n};\n\nexports.hasAttrib = function(elem, name){\n\treturn !!elem.attribs && hasOwnProperty.call(elem.attribs, name);\n};\n\nexports.getName = function(elem){\n\treturn elem.name;\n};\n","\"use strict\";\nvar __importDefault = (this && this.__importDefault) || function (mod) {\n return (mod && mod.__esModule) ? mod : { \"default\": mod };\n};\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.decodeHTML = exports.decodeHTMLStrict = exports.decodeXML = void 0;\nvar entities_json_1 = __importDefault(require(\"./maps/entities.json\"));\nvar legacy_json_1 = __importDefault(require(\"./maps/legacy.json\"));\nvar xml_json_1 = __importDefault(require(\"./maps/xml.json\"));\nvar decode_codepoint_1 = __importDefault(require(\"./decode_codepoint\"));\nvar strictEntityRe = /&(?:[a-zA-Z0-9]+|#[xX][\\da-fA-F]+|#\\d+);/g;\nexports.decodeXML = getStrictDecoder(xml_json_1.default);\nexports.decodeHTMLStrict = getStrictDecoder(entities_json_1.default);\nfunction getStrictDecoder(map) {\n var replace = getReplacer(map);\n return function (str) { return String(str).replace(strictEntityRe, replace); };\n}\nvar sorter = function (a, b) { return (a < b ? 1 : -1); };\nexports.decodeHTML = (function () {\n var legacy = Object.keys(legacy_json_1.default).sort(sorter);\n var keys = Object.keys(entities_json_1.default).sort(sorter);\n for (var i = 0, j = 0; i < keys.length; i++) {\n if (legacy[j] === keys[i]) {\n keys[i] += \";?\";\n j++;\n }\n else {\n keys[i] += \";\";\n }\n }\n var re = new RegExp(\"&(?:\" + keys.join(\"|\") + \"|#[xX][\\\\da-fA-F]+;?|#\\\\d+;?)\", \"g\");\n var replace = getReplacer(entities_json_1.default);\n function replacer(str) {\n if (str.substr(-1) !== \";\")\n str += \";\";\n return replace(str);\n }\n // TODO consider creating a merged map\n return function (str) { return String(str).replace(re, replacer); };\n})();\nfunction getReplacer(map) {\n return function replace(str) {\n if (str.charAt(1) === \"#\") {\n var secondChar = str.charAt(2);\n if (secondChar === \"X\" || secondChar === \"x\") {\n return decode_codepoint_1.default(parseInt(str.substr(3), 16));\n }\n return decode_codepoint_1.default(parseInt(str.substr(2), 10));\n }\n // eslint-disable-next-line @typescript-eslint/prefer-nullish-coalescing\n return map[str.slice(1, -1)] || str;\n };\n}\n","\"use strict\";\nvar __importDefault = (this && this.__importDefault) || function (mod) {\n return (mod && mod.__esModule) ? mod : { \"default\": mod };\n};\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar decode_json_1 = __importDefault(require(\"./maps/decode.json\"));\n// Adapted from https://github.com/mathiasbynens/he/blob/master/src/he.js#L94-L119\nvar fromCodePoint = \n// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition\nString.fromCodePoint ||\n function (codePoint) {\n var output = \"\";\n if (codePoint > 0xffff) {\n codePoint -= 0x10000;\n output += String.fromCharCode(((codePoint >>> 10) & 0x3ff) | 0xd800);\n codePoint = 0xdc00 | (codePoint & 0x3ff);\n }\n output += String.fromCharCode(codePoint);\n return output;\n };\nfunction decodeCodePoint(codePoint) {\n if ((codePoint >= 0xd800 && codePoint <= 0xdfff) || codePoint > 0x10ffff) {\n return \"\\uFFFD\";\n }\n if (codePoint in decode_json_1.default) {\n codePoint = decode_json_1.default[codePoint];\n }\n return fromCodePoint(codePoint);\n}\nexports.default = decodeCodePoint;\n","\"use strict\";\nvar __importDefault = (this && this.__importDefault) || function (mod) {\n return (mod && mod.__esModule) ? mod : { \"default\": mod };\n};\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.escapeUTF8 = exports.escape = exports.encodeNonAsciiHTML = exports.encodeHTML = exports.encodeXML = void 0;\nvar xml_json_1 = __importDefault(require(\"./maps/xml.json\"));\nvar inverseXML = getInverseObj(xml_json_1.default);\nvar xmlReplacer = getInverseReplacer(inverseXML);\n/**\n * Encodes all non-ASCII characters, as well as characters not valid in XML\n * documents using XML entities.\n *\n * If a character has no equivalent entity, a\n * numeric hexadecimal reference (eg. `ü`) will be used.\n */\nexports.encodeXML = getASCIIEncoder(inverseXML);\nvar entities_json_1 = __importDefault(require(\"./maps/entities.json\"));\nvar inverseHTML = getInverseObj(entities_json_1.default);\nvar htmlReplacer = getInverseReplacer(inverseHTML);\n/**\n * Encodes all entities and non-ASCII characters in the input.\n *\n * This includes characters that are valid ASCII characters in HTML documents.\n * For example `#` will be encoded as `#`. To get a more compact output,\n * consider using the `encodeNonAsciiHTML` function.\n *\n * If a character has no equivalent entity, a\n * numeric hexadecimal reference (eg. `ü`) will be used.\n */\nexports.encodeHTML = getInverse(inverseHTML, htmlReplacer);\n/**\n * Encodes all non-ASCII characters, as well as characters not valid in HTML\n * documents using HTML entities.\n *\n * If a character has no equivalent entity, a\n * numeric hexadecimal reference (eg. `ü`) will be used.\n */\nexports.encodeNonAsciiHTML = getASCIIEncoder(inverseHTML);\nfunction getInverseObj(obj) {\n return Object.keys(obj)\n .sort()\n .reduce(function (inverse, name) {\n inverse[obj[name]] = \"&\" + name + \";\";\n return inverse;\n }, {});\n}\nfunction getInverseReplacer(inverse) {\n var single = [];\n var multiple = [];\n for (var _i = 0, _a = Object.keys(inverse); _i < _a.length; _i++) {\n var k = _a[_i];\n if (k.length === 1) {\n // Add value to single array\n single.push(\"\\\\\" + k);\n }\n else {\n // Add value to multiple array\n multiple.push(k);\n }\n }\n // Add ranges to single characters.\n single.sort();\n for (var start = 0; start < single.length - 1; start++) {\n // Find the end of a run of characters\n var end = start;\n while (end < single.length - 1 &&\n single[end].charCodeAt(1) + 1 === single[end + 1].charCodeAt(1)) {\n end += 1;\n }\n var count = 1 + end - start;\n // We want to replace at least three characters\n if (count < 3)\n continue;\n single.splice(start, count, single[start] + \"-\" + single[end]);\n }\n multiple.unshift(\"[\" + single.join(\"\") + \"]\");\n return new RegExp(multiple.join(\"|\"), \"g\");\n}\n// /[^\\0-\\x7F]/gu\nvar reNonASCII = /(?:[\\x80-\\uD7FF\\uE000-\\uFFFF]|[\\uD800-\\uDBFF][\\uDC00-\\uDFFF]|[\\uD800-\\uDBFF](?![\\uDC00-\\uDFFF])|(?:[^\\uD800-\\uDBFF]|^)[\\uDC00-\\uDFFF])/g;\nvar getCodePoint = \n// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition\nString.prototype.codePointAt != null\n ? // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n function (str) { return str.codePointAt(0); }\n : // http://mathiasbynens.be/notes/javascript-encoding#surrogate-formulae\n function (c) {\n return (c.charCodeAt(0) - 0xd800) * 0x400 +\n c.charCodeAt(1) -\n 0xdc00 +\n 0x10000;\n };\nfunction singleCharReplacer(c) {\n return \"&#x\" + (c.length > 1 ? getCodePoint(c) : c.charCodeAt(0))\n .toString(16)\n .toUpperCase() + \";\";\n}\nfunction getInverse(inverse, re) {\n return function (data) {\n return data\n .replace(re, function (name) { return inverse[name]; })\n .replace(reNonASCII, singleCharReplacer);\n };\n}\nvar reEscapeChars = new RegExp(xmlReplacer.source + \"|\" + reNonASCII.source, \"g\");\n/**\n * Encodes all non-ASCII characters, as well as characters not valid in XML\n * documents using numeric hexadecimal reference (eg. `ü`).\n *\n * Have a look at `escapeUTF8` if you want a more concise output at the expense\n * of reduced transportability.\n *\n * @param data String to escape.\n */\nfunction escape(data) {\n return data.replace(reEscapeChars, singleCharReplacer);\n}\nexports.escape = escape;\n/**\n * Encodes all characters not valid in XML documents using numeric hexadecimal\n * reference (eg. `ü`).\n *\n * Note that the output will be character-set dependent.\n *\n * @param data String to escape.\n */\nfunction escapeUTF8(data) {\n return data.replace(xmlReplacer, singleCharReplacer);\n}\nexports.escapeUTF8 = escapeUTF8;\nfunction getASCIIEncoder(obj) {\n return function (data) {\n return data.replace(reEscapeChars, function (c) { return obj[c] || singleCharReplacer(c); });\n };\n}\n","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.decodeXMLStrict = exports.decodeHTML5Strict = exports.decodeHTML4Strict = exports.decodeHTML5 = exports.decodeHTML4 = exports.decodeHTMLStrict = exports.decodeHTML = exports.decodeXML = exports.encodeHTML5 = exports.encodeHTML4 = exports.escapeUTF8 = exports.escape = exports.encodeNonAsciiHTML = exports.encodeHTML = exports.encodeXML = exports.encode = exports.decodeStrict = exports.decode = void 0;\nvar decode_1 = require(\"./decode\");\nvar encode_1 = require(\"./encode\");\n/**\n * Decodes a string with entities.\n *\n * @param data String to decode.\n * @param level Optional level to decode at. 0 = XML, 1 = HTML. Default is 0.\n * @deprecated Use `decodeXML` or `decodeHTML` directly.\n */\nfunction decode(data, level) {\n return (!level || level <= 0 ? decode_1.decodeXML : decode_1.decodeHTML)(data);\n}\nexports.decode = decode;\n/**\n * Decodes a string with entities. Does not allow missing trailing semicolons for entities.\n *\n * @param data String to decode.\n * @param level Optional level to decode at. 0 = XML, 1 = HTML. Default is 0.\n * @deprecated Use `decodeHTMLStrict` or `decodeXML` directly.\n */\nfunction decodeStrict(data, level) {\n return (!level || level <= 0 ? decode_1.decodeXML : decode_1.decodeHTMLStrict)(data);\n}\nexports.decodeStrict = decodeStrict;\n/**\n * Encodes a string with entities.\n *\n * @param data String to encode.\n * @param level Optional level to encode at. 0 = XML, 1 = HTML. Default is 0.\n * @deprecated Use `encodeHTML`, `encodeXML` or `encodeNonAsciiHTML` directly.\n */\nfunction encode(data, level) {\n return (!level || level <= 0 ? encode_1.encodeXML : encode_1.encodeHTML)(data);\n}\nexports.encode = encode;\nvar encode_2 = require(\"./encode\");\nObject.defineProperty(exports, \"encodeXML\", { enumerable: true, get: function () { return encode_2.encodeXML; } });\nObject.defineProperty(exports, \"encodeHTML\", { enumerable: true, get: function () { return encode_2.encodeHTML; } });\nObject.defineProperty(exports, \"encodeNonAsciiHTML\", { enumerable: true, get: function () { return encode_2.encodeNonAsciiHTML; } });\nObject.defineProperty(exports, \"escape\", { enumerable: true, get: function () { return encode_2.escape; } });\nObject.defineProperty(exports, \"escapeUTF8\", { enumerable: true, get: function () { return encode_2.escapeUTF8; } });\n// Legacy aliases (deprecated)\nObject.defineProperty(exports, \"encodeHTML4\", { enumerable: true, get: function () { return encode_2.encodeHTML; } });\nObject.defineProperty(exports, \"encodeHTML5\", { enumerable: true, get: function () { return encode_2.encodeHTML; } });\nvar decode_2 = require(\"./decode\");\nObject.defineProperty(exports, \"decodeXML\", { enumerable: true, get: function () { return decode_2.decodeXML; } });\nObject.defineProperty(exports, \"decodeHTML\", { enumerable: true, get: function () { return decode_2.decodeHTML; } });\nObject.defineProperty(exports, \"decodeHTMLStrict\", { enumerable: true, get: function () { return decode_2.decodeHTMLStrict; } });\n// Legacy aliases (deprecated)\nObject.defineProperty(exports, \"decodeHTML4\", { enumerable: true, get: function () { return decode_2.decodeHTML; } });\nObject.defineProperty(exports, \"decodeHTML5\", { enumerable: true, get: function () { return decode_2.decodeHTML; } });\nObject.defineProperty(exports, \"decodeHTML4Strict\", { enumerable: true, get: function () { return decode_2.decodeHTMLStrict; } });\nObject.defineProperty(exports, \"decodeHTML5Strict\", { enumerable: true, get: function () { return decode_2.decodeHTMLStrict; } });\nObject.defineProperty(exports, \"decodeXMLStrict\", { enumerable: true, get: function () { return decode_2.decodeXML; } });\n","// Copyright Joyent, Inc. and other Node contributors.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a\n// copy of this software and associated documentation files (the\n// \"Software\"), to deal in the Software without restriction, including\n// without limitation the rights to use, copy, modify, merge, publish,\n// distribute, sublicense, and/or sell copies of the Software, and to permit\n// persons to whom the Software is furnished to do so, subject to the\n// following conditions:\n//\n// The above copyright notice and this permission notice shall be included\n// in all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS\n// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN\n// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,\n// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR\n// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE\n// USE OR OTHER DEALINGS IN THE SOFTWARE.\n\n'use strict';\n\nvar R = typeof Reflect === 'object' ? Reflect : null\nvar ReflectApply = R && typeof R.apply === 'function'\n ? R.apply\n : function ReflectApply(target, receiver, args) {\n return Function.prototype.apply.call(target, receiver, args);\n }\n\nvar ReflectOwnKeys\nif (R && typeof R.ownKeys === 'function') {\n ReflectOwnKeys = R.ownKeys\n} else if (Object.getOwnPropertySymbols) {\n ReflectOwnKeys = function ReflectOwnKeys(target) {\n return Object.getOwnPropertyNames(target)\n .concat(Object.getOwnPropertySymbols(target));\n };\n} else {\n ReflectOwnKeys = function ReflectOwnKeys(target) {\n return Object.getOwnPropertyNames(target);\n };\n}\n\nfunction ProcessEmitWarning(warning) {\n if (console && console.warn) console.warn(warning);\n}\n\nvar NumberIsNaN = Number.isNaN || function NumberIsNaN(value) {\n return value !== value;\n}\n\nfunction EventEmitter() {\n EventEmitter.init.call(this);\n}\nmodule.exports = EventEmitter;\nmodule.exports.once = once;\n\n// Backwards-compat with node 0.10.x\nEventEmitter.EventEmitter = EventEmitter;\n\nEventEmitter.prototype._events = undefined;\nEventEmitter.prototype._eventsCount = 0;\nEventEmitter.prototype._maxListeners = undefined;\n\n// By default EventEmitters will print a warning if more than 10 listeners are\n// added to it. This is a useful default which helps finding memory leaks.\nvar defaultMaxListeners = 10;\n\nfunction checkListener(listener) {\n if (typeof listener !== 'function') {\n throw new TypeError('The \"listener\" argument must be of type Function. Received type ' + typeof listener);\n }\n}\n\nObject.defineProperty(EventEmitter, 'defaultMaxListeners', {\n enumerable: true,\n get: function() {\n return defaultMaxListeners;\n },\n set: function(arg) {\n if (typeof arg !== 'number' || arg < 0 || NumberIsNaN(arg)) {\n throw new RangeError('The value of \"defaultMaxListeners\" is out of range. It must be a non-negative number. Received ' + arg + '.');\n }\n defaultMaxListeners = arg;\n }\n});\n\nEventEmitter.init = function() {\n\n if (this._events === undefined ||\n this._events === Object.getPrototypeOf(this)._events) {\n this._events = Object.create(null);\n this._eventsCount = 0;\n }\n\n this._maxListeners = this._maxListeners || undefined;\n};\n\n// Obviously not all Emitters should be limited to 10. This function allows\n// that to be increased. Set to zero for unlimited.\nEventEmitter.prototype.setMaxListeners = function setMaxListeners(n) {\n if (typeof n !== 'number' || n < 0 || NumberIsNaN(n)) {\n throw new RangeError('The value of \"n\" is out of range. It must be a non-negative number. Received ' + n + '.');\n }\n this._maxListeners = n;\n return this;\n};\n\nfunction _getMaxListeners(that) {\n if (that._maxListeners === undefined)\n return EventEmitter.defaultMaxListeners;\n return that._maxListeners;\n}\n\nEventEmitter.prototype.getMaxListeners = function getMaxListeners() {\n return _getMaxListeners(this);\n};\n\nEventEmitter.prototype.emit = function emit(type) {\n var args = [];\n for (var i = 1; i < arguments.length; i++) args.push(arguments[i]);\n var doError = (type === 'error');\n\n var events = this._events;\n if (events !== undefined)\n doError = (doError && events.error === undefined);\n else if (!doError)\n return false;\n\n // If there is no 'error' event listener then throw.\n if (doError) {\n var er;\n if (args.length > 0)\n er = args[0];\n if (er instanceof Error) {\n // Note: The comments on the `throw` lines are intentional, they show\n // up in Node's output if this results in an unhandled exception.\n throw er; // Unhandled 'error' event\n }\n // At least give some kind of context to the user\n var err = new Error('Unhandled error.' + (er ? ' (' + er.message + ')' : ''));\n err.context = er;\n throw err; // Unhandled 'error' event\n }\n\n var handler = events[type];\n\n if (handler === undefined)\n return false;\n\n if (typeof handler === 'function') {\n ReflectApply(handler, this, args);\n } else {\n var len = handler.length;\n var listeners = arrayClone(handler, len);\n for (var i = 0; i < len; ++i)\n ReflectApply(listeners[i], this, args);\n }\n\n return true;\n};\n\nfunction _addListener(target, type, listener, prepend) {\n var m;\n var events;\n var existing;\n\n checkListener(listener);\n\n events = target._events;\n if (events === undefined) {\n events = target._events = Object.create(null);\n target._eventsCount = 0;\n } else {\n // To avoid recursion in the case that type === \"newListener\"! Before\n // adding it to the listeners, first emit \"newListener\".\n if (events.newListener !== undefined) {\n target.emit('newListener', type,\n listener.listener ? listener.listener : listener);\n\n // Re-assign `events` because a newListener handler could have caused the\n // this._events to be assigned to a new object\n events = target._events;\n }\n existing = events[type];\n }\n\n if (existing === undefined) {\n // Optimize the case of one listener. Don't need the extra array object.\n existing = events[type] = listener;\n ++target._eventsCount;\n } else {\n if (typeof existing === 'function') {\n // Adding the second element, need to change to array.\n existing = events[type] =\n prepend ? [listener, existing] : [existing, listener];\n // If we've already got an array, just append.\n } else if (prepend) {\n existing.unshift(listener);\n } else {\n existing.push(listener);\n }\n\n // Check for listener leak\n m = _getMaxListeners(target);\n if (m > 0 && existing.length > m && !existing.warned) {\n existing.warned = true;\n // No error code for this since it is a Warning\n // eslint-disable-next-line no-restricted-syntax\n var w = new Error('Possible EventEmitter memory leak detected. ' +\n existing.length + ' ' + String(type) + ' listeners ' +\n 'added. Use emitter.setMaxListeners() to ' +\n 'increase limit');\n w.name = 'MaxListenersExceededWarning';\n w.emitter = target;\n w.type = type;\n w.count = existing.length;\n ProcessEmitWarning(w);\n }\n }\n\n return target;\n}\n\nEventEmitter.prototype.addListener = function addListener(type, listener) {\n return _addListener(this, type, listener, false);\n};\n\nEventEmitter.prototype.on = EventEmitter.prototype.addListener;\n\nEventEmitter.prototype.prependListener =\n function prependListener(type, listener) {\n return _addListener(this, type, listener, true);\n };\n\nfunction onceWrapper() {\n if (!this.fired) {\n this.target.removeListener(this.type, this.wrapFn);\n this.fired = true;\n if (arguments.length === 0)\n return this.listener.call(this.target);\n return this.listener.apply(this.target, arguments);\n }\n}\n\nfunction _onceWrap(target, type, listener) {\n var state = { fired: false, wrapFn: undefined, target: target, type: type, listener: listener };\n var wrapped = onceWrapper.bind(state);\n wrapped.listener = listener;\n state.wrapFn = wrapped;\n return wrapped;\n}\n\nEventEmitter.prototype.once = function once(type, listener) {\n checkListener(listener);\n this.on(type, _onceWrap(this, type, listener));\n return this;\n};\n\nEventEmitter.prototype.prependOnceListener =\n function prependOnceListener(type, listener) {\n checkListener(listener);\n this.prependListener(type, _onceWrap(this, type, listener));\n return this;\n };\n\n// Emits a 'removeListener' event if and only if the listener was removed.\nEventEmitter.prototype.removeListener =\n function removeListener(type, listener) {\n var list, events, position, i, originalListener;\n\n checkListener(listener);\n\n events = this._events;\n if (events === undefined)\n return this;\n\n list = events[type];\n if (list === undefined)\n return this;\n\n if (list === listener || list.listener === listener) {\n if (--this._eventsCount === 0)\n this._events = Object.create(null);\n else {\n delete events[type];\n if (events.removeListener)\n this.emit('removeListener', type, list.listener || listener);\n }\n } else if (typeof list !== 'function') {\n position = -1;\n\n for (i = list.length - 1; i >= 0; i--) {\n if (list[i] === listener || list[i].listener === listener) {\n originalListener = list[i].listener;\n position = i;\n break;\n }\n }\n\n if (position < 0)\n return this;\n\n if (position === 0)\n list.shift();\n else {\n spliceOne(list, position);\n }\n\n if (list.length === 1)\n events[type] = list[0];\n\n if (events.removeListener !== undefined)\n this.emit('removeListener', type, originalListener || listener);\n }\n\n return this;\n };\n\nEventEmitter.prototype.off = EventEmitter.prototype.removeListener;\n\nEventEmitter.prototype.removeAllListeners =\n function removeAllListeners(type) {\n var listeners, events, i;\n\n events = this._events;\n if (events === undefined)\n return this;\n\n // not listening for removeListener, no need to emit\n if (events.removeListener === undefined) {\n if (arguments.length === 0) {\n this._events = Object.create(null);\n this._eventsCount = 0;\n } else if (events[type] !== undefined) {\n if (--this._eventsCount === 0)\n this._events = Object.create(null);\n else\n delete events[type];\n }\n return this;\n }\n\n // emit removeListener for all listeners on all events\n if (arguments.length === 0) {\n var keys = Object.keys(events);\n var key;\n for (i = 0; i < keys.length; ++i) {\n key = keys[i];\n if (key === 'removeListener') continue;\n this.removeAllListeners(key);\n }\n this.removeAllListeners('removeListener');\n this._events = Object.create(null);\n this._eventsCount = 0;\n return this;\n }\n\n listeners = events[type];\n\n if (typeof listeners === 'function') {\n this.removeListener(type, listeners);\n } else if (listeners !== undefined) {\n // LIFO order\n for (i = listeners.length - 1; i >= 0; i--) {\n this.removeListener(type, listeners[i]);\n }\n }\n\n return this;\n };\n\nfunction _listeners(target, type, unwrap) {\n var events = target._events;\n\n if (events === undefined)\n return [];\n\n var evlistener = events[type];\n if (evlistener === undefined)\n return [];\n\n if (typeof evlistener === 'function')\n return unwrap ? [evlistener.listener || evlistener] : [evlistener];\n\n return unwrap ?\n unwrapListeners(evlistener) : arrayClone(evlistener, evlistener.length);\n}\n\nEventEmitter.prototype.listeners = function listeners(type) {\n return _listeners(this, type, true);\n};\n\nEventEmitter.prototype.rawListeners = function rawListeners(type) {\n return _listeners(this, type, false);\n};\n\nEventEmitter.listenerCount = function(emitter, type) {\n if (typeof emitter.listenerCount === 'function') {\n return emitter.listenerCount(type);\n } else {\n return listenerCount.call(emitter, type);\n }\n};\n\nEventEmitter.prototype.listenerCount = listenerCount;\nfunction listenerCount(type) {\n var events = this._events;\n\n if (events !== undefined) {\n var evlistener = events[type];\n\n if (typeof evlistener === 'function') {\n return 1;\n } else if (evlistener !== undefined) {\n return evlistener.length;\n }\n }\n\n return 0;\n}\n\nEventEmitter.prototype.eventNames = function eventNames() {\n return this._eventsCount > 0 ? ReflectOwnKeys(this._events) : [];\n};\n\nfunction arrayClone(arr, n) {\n var copy = new Array(n);\n for (var i = 0; i < n; ++i)\n copy[i] = arr[i];\n return copy;\n}\n\nfunction spliceOne(list, index) {\n for (; index + 1 < list.length; index++)\n list[index] = list[index + 1];\n list.pop();\n}\n\nfunction unwrapListeners(arr) {\n var ret = new Array(arr.length);\n for (var i = 0; i < ret.length; ++i) {\n ret[i] = arr[i].listener || arr[i];\n }\n return ret;\n}\n\nfunction once(emitter, name) {\n return new Promise(function (resolve, reject) {\n function errorListener(err) {\n emitter.removeListener(name, resolver);\n reject(err);\n }\n\n function resolver() {\n if (typeof emitter.removeListener === 'function') {\n emitter.removeListener('error', errorListener);\n }\n resolve([].slice.call(arguments));\n };\n\n eventTargetAgnosticAddListener(emitter, name, resolver, { once: true });\n if (name !== 'error') {\n addErrorHandlerIfEventEmitter(emitter, errorListener, { once: true });\n }\n });\n}\n\nfunction addErrorHandlerIfEventEmitter(emitter, handler, flags) {\n if (typeof emitter.on === 'function') {\n eventTargetAgnosticAddListener(emitter, 'error', handler, flags);\n }\n}\n\nfunction eventTargetAgnosticAddListener(emitter, name, listener, flags) {\n if (typeof emitter.on === 'function') {\n if (flags.once) {\n emitter.once(name, listener);\n } else {\n emitter.on(name, listener);\n }\n } else if (typeof emitter.addEventListener === 'function') {\n // EventTarget does not have `error` event semantics like Node\n // EventEmitters, we do not listen for `error` events here.\n emitter.addEventListener(name, function wrapListener(arg) {\n // IE does not have builtin `{ once: true }` support so we\n // have to do it manually.\n if (flags.once) {\n emitter.removeEventListener(name, wrapListener);\n }\n listener(arg);\n });\n } else {\n throw new TypeError('The \"emitter\" argument must be of type EventEmitter. Received type ' + typeof emitter);\n }\n}\n","module.exports = CollectingHandler;\n\nfunction CollectingHandler(cbs) {\n this._cbs = cbs || {};\n this.events = [];\n}\n\nvar EVENTS = require(\"./\").EVENTS;\nObject.keys(EVENTS).forEach(function(name) {\n if (EVENTS[name] === 0) {\n name = \"on\" + name;\n CollectingHandler.prototype[name] = function() {\n this.events.push([name]);\n if (this._cbs[name]) this._cbs[name]();\n };\n } else if (EVENTS[name] === 1) {\n name = \"on\" + name;\n CollectingHandler.prototype[name] = function(a) {\n this.events.push([name, a]);\n if (this._cbs[name]) this._cbs[name](a);\n };\n } else if (EVENTS[name] === 2) {\n name = \"on\" + name;\n CollectingHandler.prototype[name] = function(a, b) {\n this.events.push([name, a, b]);\n if (this._cbs[name]) this._cbs[name](a, b);\n };\n } else {\n throw Error(\"wrong number of arguments\");\n }\n});\n\nCollectingHandler.prototype.onreset = function() {\n this.events = [];\n if (this._cbs.onreset) this._cbs.onreset();\n};\n\nCollectingHandler.prototype.restart = function() {\n if (this._cbs.onreset) this._cbs.onreset();\n\n for (var i = 0, len = this.events.length; i < len; i++) {\n if (this._cbs[this.events[i][0]]) {\n var num = this.events[i].length;\n\n if (num === 1) {\n this._cbs[this.events[i][0]]();\n } else if (num === 2) {\n this._cbs[this.events[i][0]](this.events[i][1]);\n } else {\n this._cbs[this.events[i][0]](\n this.events[i][1],\n this.events[i][2]\n );\n }\n }\n }\n};\n","var DomHandler = require(\"domhandler\");\nvar DomUtils = require(\"domutils\");\n\n//TODO: make this a streamable handler\nfunction FeedHandler(callback, options) {\n this.init(callback, options);\n}\n\nrequire(\"inherits\")(FeedHandler, DomHandler);\n\nFeedHandler.prototype.init = DomHandler;\n\nfunction getElements(what, where) {\n return DomUtils.getElementsByTagName(what, where, true);\n}\nfunction getOneElement(what, where) {\n return DomUtils.getElementsByTagName(what, where, true, 1)[0];\n}\nfunction fetch(what, where, recurse) {\n return DomUtils.getText(\n DomUtils.getElementsByTagName(what, where, recurse, 1)\n ).trim();\n}\n\nfunction addConditionally(obj, prop, what, where, recurse) {\n var tmp = fetch(what, where, recurse);\n if (tmp) obj[prop] = tmp;\n}\n\nvar isValidFeed = function(value) {\n return value === \"rss\" || value === \"feed\" || value === \"rdf:RDF\";\n};\n\nFeedHandler.prototype.onend = function() {\n var feed = {},\n feedRoot = getOneElement(isValidFeed, this.dom),\n tmp,\n childs;\n\n if (feedRoot) {\n if (feedRoot.name === \"feed\") {\n childs = feedRoot.children;\n\n feed.type = \"atom\";\n addConditionally(feed, \"id\", \"id\", childs);\n addConditionally(feed, \"title\", \"title\", childs);\n if (\n (tmp = getOneElement(\"link\", childs)) &&\n (tmp = tmp.attribs) &&\n (tmp = tmp.href)\n )\n feed.link = tmp;\n addConditionally(feed, \"description\", \"subtitle\", childs);\n if ((tmp = fetch(\"updated\", childs))) feed.updated = new Date(tmp);\n addConditionally(feed, \"author\", \"email\", childs, true);\n\n feed.items = getElements(\"entry\", childs).map(function(item) {\n var entry = {},\n tmp;\n\n item = item.children;\n\n addConditionally(entry, \"id\", \"id\", item);\n addConditionally(entry, \"title\", \"title\", item);\n if (\n (tmp = getOneElement(\"link\", item)) &&\n (tmp = tmp.attribs) &&\n (tmp = tmp.href)\n )\n entry.link = tmp;\n if ((tmp = fetch(\"summary\", item) || fetch(\"content\", item)))\n entry.description = tmp;\n if ((tmp = fetch(\"updated\", item)))\n entry.pubDate = new Date(tmp);\n return entry;\n });\n } else {\n childs = getOneElement(\"channel\", feedRoot.children).children;\n\n feed.type = feedRoot.name.substr(0, 3);\n feed.id = \"\";\n addConditionally(feed, \"title\", \"title\", childs);\n addConditionally(feed, \"link\", \"link\", childs);\n addConditionally(feed, \"description\", \"description\", childs);\n if ((tmp = fetch(\"lastBuildDate\", childs)))\n feed.updated = new Date(tmp);\n addConditionally(feed, \"author\", \"managingEditor\", childs, true);\n\n feed.items = getElements(\"item\", feedRoot.children).map(function(\n item\n ) {\n var entry = {},\n tmp;\n\n item = item.children;\n\n addConditionally(entry, \"id\", \"guid\", item);\n addConditionally(entry, \"title\", \"title\", item);\n addConditionally(entry, \"link\", \"link\", item);\n addConditionally(entry, \"description\", \"description\", item);\n if ((tmp = fetch(\"pubDate\", item)))\n entry.pubDate = new Date(tmp);\n return entry;\n });\n }\n }\n this.dom = feed;\n DomHandler.prototype._handleCallback.call(\n this,\n feedRoot ? null : Error(\"couldn't find root of feed\")\n );\n};\n\nmodule.exports = FeedHandler;\n","var Tokenizer = require(\"./Tokenizer.js\");\n\n/*\n\tOptions:\n\n\txmlMode: Disables the special behavior for script/style tags (false by default)\n\tlowerCaseAttributeNames: call .toLowerCase for each attribute name (true if xmlMode is `false`)\n\tlowerCaseTags: call .toLowerCase for each tag name (true if xmlMode is `false`)\n*/\n\n/*\n\tCallbacks:\n\n\toncdataend,\n\toncdatastart,\n\tonclosetag,\n\toncomment,\n\toncommentend,\n\tonerror,\n\tonopentag,\n\tonprocessinginstruction,\n\tonreset,\n\tontext\n*/\n\nvar formTags = {\n input: true,\n option: true,\n optgroup: true,\n select: true,\n button: true,\n datalist: true,\n textarea: true\n};\n\nvar openImpliesClose = {\n tr: { tr: true, th: true, td: true },\n th: { th: true },\n td: { thead: true, th: true, td: true },\n body: { head: true, link: true, script: true },\n li: { li: true },\n p: { p: true },\n h1: { p: true },\n h2: { p: true },\n h3: { p: true },\n h4: { p: true },\n h5: { p: true },\n h6: { p: true },\n select: formTags,\n input: formTags,\n output: formTags,\n button: formTags,\n datalist: formTags,\n textarea: formTags,\n option: { option: true },\n optgroup: { optgroup: true }\n};\n\nvar voidElements = {\n __proto__: null,\n area: true,\n base: true,\n basefont: true,\n br: true,\n col: true,\n command: true,\n embed: true,\n frame: true,\n hr: true,\n img: true,\n input: true,\n isindex: true,\n keygen: true,\n link: true,\n meta: true,\n param: true,\n source: true,\n track: true,\n wbr: true\n};\n\nvar foreignContextElements = {\n __proto__: null,\n math: true,\n svg: true\n};\nvar htmlIntegrationElements = {\n __proto__: null,\n mi: true,\n mo: true,\n mn: true,\n ms: true,\n mtext: true,\n \"annotation-xml\": true,\n foreignObject: true,\n desc: true,\n title: true\n};\n\nvar re_nameEnd = /\\s|\\//;\n\nfunction Parser(cbs, options) {\n this._options = options || {};\n this._cbs = cbs || {};\n\n this._tagname = \"\";\n this._attribname = \"\";\n this._attribvalue = \"\";\n this._attribs = null;\n this._stack = [];\n this._foreignContext = [];\n\n this.startIndex = 0;\n this.endIndex = null;\n\n this._lowerCaseTagNames =\n \"lowerCaseTags\" in this._options\n ? !!this._options.lowerCaseTags\n : !this._options.xmlMode;\n this._lowerCaseAttributeNames =\n \"lowerCaseAttributeNames\" in this._options\n ? !!this._options.lowerCaseAttributeNames\n : !this._options.xmlMode;\n\n if (this._options.Tokenizer) {\n Tokenizer = this._options.Tokenizer;\n }\n this._tokenizer = new Tokenizer(this._options, this);\n\n if (this._cbs.onparserinit) this._cbs.onparserinit(this);\n}\n\nrequire(\"inherits\")(Parser, require(\"events\").EventEmitter);\n\nParser.prototype._updatePosition = function(initialOffset) {\n if (this.endIndex === null) {\n if (this._tokenizer._sectionStart <= initialOffset) {\n this.startIndex = 0;\n } else {\n this.startIndex = this._tokenizer._sectionStart - initialOffset;\n }\n } else this.startIndex = this.endIndex + 1;\n this.endIndex = this._tokenizer.getAbsoluteIndex();\n};\n\n//Tokenizer event handlers\nParser.prototype.ontext = function(data) {\n this._updatePosition(1);\n this.endIndex--;\n\n if (this._cbs.ontext) this._cbs.ontext(data);\n};\n\nParser.prototype.onopentagname = function(name) {\n if (this._lowerCaseTagNames) {\n name = name.toLowerCase();\n }\n\n this._tagname = name;\n\n if (!this._options.xmlMode && name in openImpliesClose) {\n for (\n var el;\n (el = this._stack[this._stack.length - 1]) in\n openImpliesClose[name];\n this.onclosetag(el)\n );\n }\n\n if (this._options.xmlMode || !(name in voidElements)) {\n this._stack.push(name);\n if (name in foreignContextElements) this._foreignContext.push(true);\n else if (name in htmlIntegrationElements)\n this._foreignContext.push(false);\n }\n\n if (this._cbs.onopentagname) this._cbs.onopentagname(name);\n if (this._cbs.onopentag) this._attribs = {};\n};\n\nParser.prototype.onopentagend = function() {\n this._updatePosition(1);\n\n if (this._attribs) {\n if (this._cbs.onopentag)\n this._cbs.onopentag(this._tagname, this._attribs);\n this._attribs = null;\n }\n\n if (\n !this._options.xmlMode &&\n this._cbs.onclosetag &&\n this._tagname in voidElements\n ) {\n this._cbs.onclosetag(this._tagname);\n }\n\n this._tagname = \"\";\n};\n\nParser.prototype.onclosetag = function(name) {\n this._updatePosition(1);\n\n if (this._lowerCaseTagNames) {\n name = name.toLowerCase();\n }\n \n if (name in foreignContextElements || name in htmlIntegrationElements) {\n this._foreignContext.pop();\n }\n\n if (\n this._stack.length &&\n (!(name in voidElements) || this._options.xmlMode)\n ) {\n var pos = this._stack.lastIndexOf(name);\n if (pos !== -1) {\n if (this._cbs.onclosetag) {\n pos = this._stack.length - pos;\n while (pos--) this._cbs.onclosetag(this._stack.pop());\n } else this._stack.length = pos;\n } else if (name === \"p\" && !this._options.xmlMode) {\n this.onopentagname(name);\n this._closeCurrentTag();\n }\n } else if (!this._options.xmlMode && (name === \"br\" || name === \"p\")) {\n this.onopentagname(name);\n this._closeCurrentTag();\n }\n};\n\nParser.prototype.onselfclosingtag = function() {\n if (\n this._options.xmlMode ||\n this._options.recognizeSelfClosing ||\n this._foreignContext[this._foreignContext.length - 1]\n ) {\n this._closeCurrentTag();\n } else {\n this.onopentagend();\n }\n};\n\nParser.prototype._closeCurrentTag = function() {\n var name = this._tagname;\n\n this.onopentagend();\n\n //self-closing tags will be on the top of the stack\n //(cheaper check than in onclosetag)\n if (this._stack[this._stack.length - 1] === name) {\n if (this._cbs.onclosetag) {\n this._cbs.onclosetag(name);\n }\n this._stack.pop();\n \n }\n};\n\nParser.prototype.onattribname = function(name) {\n if (this._lowerCaseAttributeNames) {\n name = name.toLowerCase();\n }\n this._attribname = name;\n};\n\nParser.prototype.onattribdata = function(value) {\n this._attribvalue += value;\n};\n\nParser.prototype.onattribend = function() {\n if (this._cbs.onattribute)\n this._cbs.onattribute(this._attribname, this._attribvalue);\n if (\n this._attribs &&\n !Object.prototype.hasOwnProperty.call(this._attribs, this._attribname)\n ) {\n this._attribs[this._attribname] = this._attribvalue;\n }\n this._attribname = \"\";\n this._attribvalue = \"\";\n};\n\nParser.prototype._getInstructionName = function(value) {\n var idx = value.search(re_nameEnd),\n name = idx < 0 ? value : value.substr(0, idx);\n\n if (this._lowerCaseTagNames) {\n name = name.toLowerCase();\n }\n\n return name;\n};\n\nParser.prototype.ondeclaration = function(value) {\n if (this._cbs.onprocessinginstruction) {\n var name = this._getInstructionName(value);\n this._cbs.onprocessinginstruction(\"!\" + name, \"!\" + value);\n }\n};\n\nParser.prototype.onprocessinginstruction = function(value) {\n if (this._cbs.onprocessinginstruction) {\n var name = this._getInstructionName(value);\n this._cbs.onprocessinginstruction(\"?\" + name, \"?\" + value);\n }\n};\n\nParser.prototype.oncomment = function(value) {\n this._updatePosition(4);\n\n if (this._cbs.oncomment) this._cbs.oncomment(value);\n if (this._cbs.oncommentend) this._cbs.oncommentend();\n};\n\nParser.prototype.oncdata = function(value) {\n this._updatePosition(1);\n\n if (this._options.xmlMode || this._options.recognizeCDATA) {\n if (this._cbs.oncdatastart) this._cbs.oncdatastart();\n if (this._cbs.ontext) this._cbs.ontext(value);\n if (this._cbs.oncdataend) this._cbs.oncdataend();\n } else {\n this.oncomment(\"[CDATA[\" + value + \"]]\");\n }\n};\n\nParser.prototype.onerror = function(err) {\n if (this._cbs.onerror) this._cbs.onerror(err);\n};\n\nParser.prototype.onend = function() {\n if (this._cbs.onclosetag) {\n for (\n var i = this._stack.length;\n i > 0;\n this._cbs.onclosetag(this._stack[--i])\n );\n }\n if (this._cbs.onend) this._cbs.onend();\n};\n\n//Resets the parser to a blank state, ready to parse a new HTML document\nParser.prototype.reset = function() {\n if (this._cbs.onreset) this._cbs.onreset();\n this._tokenizer.reset();\n\n this._tagname = \"\";\n this._attribname = \"\";\n this._attribs = null;\n this._stack = [];\n\n if (this._cbs.onparserinit) this._cbs.onparserinit(this);\n};\n\n//Parses a complete HTML document and pushes it to the handler\nParser.prototype.parseComplete = function(data) {\n this.reset();\n this.end(data);\n};\n\nParser.prototype.write = function(chunk) {\n this._tokenizer.write(chunk);\n};\n\nParser.prototype.end = function(chunk) {\n this._tokenizer.end(chunk);\n};\n\nParser.prototype.pause = function() {\n this._tokenizer.pause();\n};\n\nParser.prototype.resume = function() {\n this._tokenizer.resume();\n};\n\n//alias for backwards compat\nParser.prototype.parseChunk = Parser.prototype.write;\nParser.prototype.done = Parser.prototype.end;\n\nmodule.exports = Parser;\n","module.exports = ProxyHandler;\n\nfunction ProxyHandler(cbs) {\n this._cbs = cbs || {};\n}\n\nvar EVENTS = require(\"./\").EVENTS;\nObject.keys(EVENTS).forEach(function(name) {\n if (EVENTS[name] === 0) {\n name = \"on\" + name;\n ProxyHandler.prototype[name] = function() {\n if (this._cbs[name]) this._cbs[name]();\n };\n } else if (EVENTS[name] === 1) {\n name = \"on\" + name;\n ProxyHandler.prototype[name] = function(a) {\n if (this._cbs[name]) this._cbs[name](a);\n };\n } else if (EVENTS[name] === 2) {\n name = \"on\" + name;\n ProxyHandler.prototype[name] = function(a, b) {\n if (this._cbs[name]) this._cbs[name](a, b);\n };\n } else {\n throw Error(\"wrong number of arguments\");\n }\n});\n","module.exports = Stream;\n\nvar Parser = require(\"./WritableStream.js\");\n\nfunction Stream(options) {\n Parser.call(this, new Cbs(this), options);\n}\n\nrequire(\"inherits\")(Stream, Parser);\n\nStream.prototype.readable = true;\n\nfunction Cbs(scope) {\n this.scope = scope;\n}\n\nvar EVENTS = require(\"../\").EVENTS;\n\nObject.keys(EVENTS).forEach(function(name) {\n if (EVENTS[name] === 0) {\n Cbs.prototype[\"on\" + name] = function() {\n this.scope.emit(name);\n };\n } else if (EVENTS[name] === 1) {\n Cbs.prototype[\"on\" + name] = function(a) {\n this.scope.emit(name, a);\n };\n } else if (EVENTS[name] === 2) {\n Cbs.prototype[\"on\" + name] = function(a, b) {\n this.scope.emit(name, a, b);\n };\n } else {\n throw Error(\"wrong number of arguments!\");\n }\n});\n","module.exports = Tokenizer;\n\nvar decodeCodePoint = require(\"entities/lib/decode_codepoint.js\");\nvar entityMap = require(\"entities/maps/entities.json\");\nvar legacyMap = require(\"entities/maps/legacy.json\");\nvar xmlMap = require(\"entities/maps/xml.json\");\n\nvar i = 0;\n\nvar TEXT = i++;\nvar BEFORE_TAG_NAME = i++; //after <\nvar IN_TAG_NAME = i++;\nvar IN_SELF_CLOSING_TAG = i++;\nvar BEFORE_CLOSING_TAG_NAME = i++;\nvar IN_CLOSING_TAG_NAME = i++;\nvar AFTER_CLOSING_TAG_NAME = i++;\n\n//attributes\nvar BEFORE_ATTRIBUTE_NAME = i++;\nvar IN_ATTRIBUTE_NAME = i++;\nvar AFTER_ATTRIBUTE_NAME = i++;\nvar BEFORE_ATTRIBUTE_VALUE = i++;\nvar IN_ATTRIBUTE_VALUE_DQ = i++; // \"\nvar IN_ATTRIBUTE_VALUE_SQ = i++; // '\nvar IN_ATTRIBUTE_VALUE_NQ = i++;\n\n//declarations\nvar BEFORE_DECLARATION = i++; // !\nvar IN_DECLARATION = i++;\n\n//processing instructions\nvar IN_PROCESSING_INSTRUCTION = i++; // ?\n\n//comments\nvar BEFORE_COMMENT = i++;\nvar IN_COMMENT = i++;\nvar AFTER_COMMENT_1 = i++;\nvar AFTER_COMMENT_2 = i++;\n\n//cdata\nvar BEFORE_CDATA_1 = i++; // [\nvar BEFORE_CDATA_2 = i++; // C\nvar BEFORE_CDATA_3 = i++; // D\nvar BEFORE_CDATA_4 = i++; // A\nvar BEFORE_CDATA_5 = i++; // T\nvar BEFORE_CDATA_6 = i++; // A\nvar IN_CDATA = i++; // [\nvar AFTER_CDATA_1 = i++; // ]\nvar AFTER_CDATA_2 = i++; // ]\n\n//special tags\nvar BEFORE_SPECIAL = i++; //S\nvar BEFORE_SPECIAL_END = i++; //S\n\nvar BEFORE_SCRIPT_1 = i++; //C\nvar BEFORE_SCRIPT_2 = i++; //R\nvar BEFORE_SCRIPT_3 = i++; //I\nvar BEFORE_SCRIPT_4 = i++; //P\nvar BEFORE_SCRIPT_5 = i++; //T\nvar AFTER_SCRIPT_1 = i++; //C\nvar AFTER_SCRIPT_2 = i++; //R\nvar AFTER_SCRIPT_3 = i++; //I\nvar AFTER_SCRIPT_4 = i++; //P\nvar AFTER_SCRIPT_5 = i++; //T\n\nvar BEFORE_STYLE_1 = i++; //T\nvar BEFORE_STYLE_2 = i++; //Y\nvar BEFORE_STYLE_3 = i++; //L\nvar BEFORE_STYLE_4 = i++; //E\nvar AFTER_STYLE_1 = i++; //T\nvar AFTER_STYLE_2 = i++; //Y\nvar AFTER_STYLE_3 = i++; //L\nvar AFTER_STYLE_4 = i++; //E\n\nvar BEFORE_ENTITY = i++; //&\nvar BEFORE_NUMERIC_ENTITY = i++; //#\nvar IN_NAMED_ENTITY = i++;\nvar IN_NUMERIC_ENTITY = i++;\nvar IN_HEX_ENTITY = i++; //X\n\nvar j = 0;\n\nvar SPECIAL_NONE = j++;\nvar SPECIAL_SCRIPT = j++;\nvar SPECIAL_STYLE = j++;\n\nfunction whitespace(c) {\n return c === \" \" || c === \"\\n\" || c === \"\\t\" || c === \"\\f\" || c === \"\\r\";\n}\n\nfunction ifElseState(upper, SUCCESS, FAILURE) {\n var lower = upper.toLowerCase();\n\n if (upper === lower) {\n return function(c) {\n if (c === lower) {\n this._state = SUCCESS;\n } else {\n this._state = FAILURE;\n this._index--;\n }\n };\n } else {\n return function(c) {\n if (c === lower || c === upper) {\n this._state = SUCCESS;\n } else {\n this._state = FAILURE;\n this._index--;\n }\n };\n }\n}\n\nfunction consumeSpecialNameChar(upper, NEXT_STATE) {\n var lower = upper.toLowerCase();\n\n return function(c) {\n if (c === lower || c === upper) {\n this._state = NEXT_STATE;\n } else {\n this._state = IN_TAG_NAME;\n this._index--; //consume the token again\n }\n };\n}\n\nfunction Tokenizer(options, cbs) {\n this._state = TEXT;\n this._buffer = \"\";\n this._sectionStart = 0;\n this._index = 0;\n this._bufferOffset = 0; //chars removed from _buffer\n this._baseState = TEXT;\n this._special = SPECIAL_NONE;\n this._cbs = cbs;\n this._running = true;\n this._ended = false;\n this._xmlMode = !!(options && options.xmlMode);\n this._decodeEntities = !!(options && options.decodeEntities);\n}\n\nTokenizer.prototype._stateText = function(c) {\n if (c === \"<\") {\n if (this._index > this._sectionStart) {\n this._cbs.ontext(this._getSection());\n }\n this._state = BEFORE_TAG_NAME;\n this._sectionStart = this._index;\n } else if (\n this._decodeEntities &&\n this._special === SPECIAL_NONE &&\n c === \"&\"\n ) {\n if (this._index > this._sectionStart) {\n this._cbs.ontext(this._getSection());\n }\n this._baseState = TEXT;\n this._state = BEFORE_ENTITY;\n this._sectionStart = this._index;\n }\n};\n\nTokenizer.prototype._stateBeforeTagName = function(c) {\n if (c === \"/\") {\n this._state = BEFORE_CLOSING_TAG_NAME;\n } else if (c === \"<\") {\n this._cbs.ontext(this._getSection());\n this._sectionStart = this._index;\n } else if (c === \">\" || this._special !== SPECIAL_NONE || whitespace(c)) {\n this._state = TEXT;\n } else if (c === \"!\") {\n this._state = BEFORE_DECLARATION;\n this._sectionStart = this._index + 1;\n } else if (c === \"?\") {\n this._state = IN_PROCESSING_INSTRUCTION;\n this._sectionStart = this._index + 1;\n } else {\n this._state =\n !this._xmlMode && (c === \"s\" || c === \"S\")\n ? BEFORE_SPECIAL\n : IN_TAG_NAME;\n this._sectionStart = this._index;\n }\n};\n\nTokenizer.prototype._stateInTagName = function(c) {\n if (c === \"/\" || c === \">\" || whitespace(c)) {\n this._emitToken(\"onopentagname\");\n this._state = BEFORE_ATTRIBUTE_NAME;\n this._index--;\n }\n};\n\nTokenizer.prototype._stateBeforeCloseingTagName = function(c) {\n if (whitespace(c));\n else if (c === \">\") {\n this._state = TEXT;\n } else if (this._special !== SPECIAL_NONE) {\n if (c === \"s\" || c === \"S\") {\n this._state = BEFORE_SPECIAL_END;\n } else {\n this._state = TEXT;\n this._index--;\n }\n } else {\n this._state = IN_CLOSING_TAG_NAME;\n this._sectionStart = this._index;\n }\n};\n\nTokenizer.prototype._stateInCloseingTagName = function(c) {\n if (c === \">\" || whitespace(c)) {\n this._emitToken(\"onclosetag\");\n this._state = AFTER_CLOSING_TAG_NAME;\n this._index--;\n }\n};\n\nTokenizer.prototype._stateAfterCloseingTagName = function(c) {\n //skip everything until \">\"\n if (c === \">\") {\n this._state = TEXT;\n this._sectionStart = this._index + 1;\n }\n};\n\nTokenizer.prototype._stateBeforeAttributeName = function(c) {\n if (c === \">\") {\n this._cbs.onopentagend();\n this._state = TEXT;\n this._sectionStart = this._index + 1;\n } else if (c === \"/\") {\n this._state = IN_SELF_CLOSING_TAG;\n } else if (!whitespace(c)) {\n this._state = IN_ATTRIBUTE_NAME;\n this._sectionStart = this._index;\n }\n};\n\nTokenizer.prototype._stateInSelfClosingTag = function(c) {\n if (c === \">\") {\n this._cbs.onselfclosingtag();\n this._state = TEXT;\n this._sectionStart = this._index + 1;\n } else if (!whitespace(c)) {\n this._state = BEFORE_ATTRIBUTE_NAME;\n this._index--;\n }\n};\n\nTokenizer.prototype._stateInAttributeName = function(c) {\n if (c === \"=\" || c === \"/\" || c === \">\" || whitespace(c)) {\n this._cbs.onattribname(this._getSection());\n this._sectionStart = -1;\n this._state = AFTER_ATTRIBUTE_NAME;\n this._index--;\n }\n};\n\nTokenizer.prototype._stateAfterAttributeName = function(c) {\n if (c === \"=\") {\n this._state = BEFORE_ATTRIBUTE_VALUE;\n } else if (c === \"/\" || c === \">\") {\n this._cbs.onattribend();\n this._state = BEFORE_ATTRIBUTE_NAME;\n this._index--;\n } else if (!whitespace(c)) {\n this._cbs.onattribend();\n this._state = IN_ATTRIBUTE_NAME;\n this._sectionStart = this._index;\n }\n};\n\nTokenizer.prototype._stateBeforeAttributeValue = function(c) {\n if (c === '\"') {\n this._state = IN_ATTRIBUTE_VALUE_DQ;\n this._sectionStart = this._index + 1;\n } else if (c === \"'\") {\n this._state = IN_ATTRIBUTE_VALUE_SQ;\n this._sectionStart = this._index + 1;\n } else if (!whitespace(c)) {\n this._state = IN_ATTRIBUTE_VALUE_NQ;\n this._sectionStart = this._index;\n this._index--; //reconsume token\n }\n};\n\nTokenizer.prototype._stateInAttributeValueDoubleQuotes = function(c) {\n if (c === '\"') {\n this._emitToken(\"onattribdata\");\n this._cbs.onattribend();\n this._state = BEFORE_ATTRIBUTE_NAME;\n } else if (this._decodeEntities && c === \"&\") {\n this._emitToken(\"onattribdata\");\n this._baseState = this._state;\n this._state = BEFORE_ENTITY;\n this._sectionStart = this._index;\n }\n};\n\nTokenizer.prototype._stateInAttributeValueSingleQuotes = function(c) {\n if (c === \"'\") {\n this._emitToken(\"onattribdata\");\n this._cbs.onattribend();\n this._state = BEFORE_ATTRIBUTE_NAME;\n } else if (this._decodeEntities && c === \"&\") {\n this._emitToken(\"onattribdata\");\n this._baseState = this._state;\n this._state = BEFORE_ENTITY;\n this._sectionStart = this._index;\n }\n};\n\nTokenizer.prototype._stateInAttributeValueNoQuotes = function(c) {\n if (whitespace(c) || c === \">\") {\n this._emitToken(\"onattribdata\");\n this._cbs.onattribend();\n this._state = BEFORE_ATTRIBUTE_NAME;\n this._index--;\n } else if (this._decodeEntities && c === \"&\") {\n this._emitToken(\"onattribdata\");\n this._baseState = this._state;\n this._state = BEFORE_ENTITY;\n this._sectionStart = this._index;\n }\n};\n\nTokenizer.prototype._stateBeforeDeclaration = function(c) {\n this._state =\n c === \"[\"\n ? BEFORE_CDATA_1\n : c === \"-\"\n ? BEFORE_COMMENT\n : IN_DECLARATION;\n};\n\nTokenizer.prototype._stateInDeclaration = function(c) {\n if (c === \">\") {\n this._cbs.ondeclaration(this._getSection());\n this._state = TEXT;\n this._sectionStart = this._index + 1;\n }\n};\n\nTokenizer.prototype._stateInProcessingInstruction = function(c) {\n if (c === \">\") {\n this._cbs.onprocessinginstruction(this._getSection());\n this._state = TEXT;\n this._sectionStart = this._index + 1;\n }\n};\n\nTokenizer.prototype._stateBeforeComment = function(c) {\n if (c === \"-\") {\n this._state = IN_COMMENT;\n this._sectionStart = this._index + 1;\n } else {\n this._state = IN_DECLARATION;\n }\n};\n\nTokenizer.prototype._stateInComment = function(c) {\n if (c === \"-\") this._state = AFTER_COMMENT_1;\n};\n\nTokenizer.prototype._stateAfterComment1 = function(c) {\n if (c === \"-\") {\n this._state = AFTER_COMMENT_2;\n } else {\n this._state = IN_COMMENT;\n }\n};\n\nTokenizer.prototype._stateAfterComment2 = function(c) {\n if (c === \">\") {\n //remove 2 trailing chars\n this._cbs.oncomment(\n this._buffer.substring(this._sectionStart, this._index - 2)\n );\n this._state = TEXT;\n this._sectionStart = this._index + 1;\n } else if (c !== \"-\") {\n this._state = IN_COMMENT;\n }\n // else: stay in AFTER_COMMENT_2 (`--->`)\n};\n\nTokenizer.prototype._stateBeforeCdata1 = ifElseState(\n \"C\",\n BEFORE_CDATA_2,\n IN_DECLARATION\n);\nTokenizer.prototype._stateBeforeCdata2 = ifElseState(\n \"D\",\n BEFORE_CDATA_3,\n IN_DECLARATION\n);\nTokenizer.prototype._stateBeforeCdata3 = ifElseState(\n \"A\",\n BEFORE_CDATA_4,\n IN_DECLARATION\n);\nTokenizer.prototype._stateBeforeCdata4 = ifElseState(\n \"T\",\n BEFORE_CDATA_5,\n IN_DECLARATION\n);\nTokenizer.prototype._stateBeforeCdata5 = ifElseState(\n \"A\",\n BEFORE_CDATA_6,\n IN_DECLARATION\n);\n\nTokenizer.prototype._stateBeforeCdata6 = function(c) {\n if (c === \"[\") {\n this._state = IN_CDATA;\n this._sectionStart = this._index + 1;\n } else {\n this._state = IN_DECLARATION;\n this._index--;\n }\n};\n\nTokenizer.prototype._stateInCdata = function(c) {\n if (c === \"]\") this._state = AFTER_CDATA_1;\n};\n\nTokenizer.prototype._stateAfterCdata1 = function(c) {\n if (c === \"]\") this._state = AFTER_CDATA_2;\n else this._state = IN_CDATA;\n};\n\nTokenizer.prototype._stateAfterCdata2 = function(c) {\n if (c === \">\") {\n //remove 2 trailing chars\n this._cbs.oncdata(\n this._buffer.substring(this._sectionStart, this._index - 2)\n );\n this._state = TEXT;\n this._sectionStart = this._index + 1;\n } else if (c !== \"]\") {\n this._state = IN_CDATA;\n }\n //else: stay in AFTER_CDATA_2 (`]]]>`)\n};\n\nTokenizer.prototype._stateBeforeSpecial = function(c) {\n if (c === \"c\" || c === \"C\") {\n this._state = BEFORE_SCRIPT_1;\n } else if (c === \"t\" || c === \"T\") {\n this._state = BEFORE_STYLE_1;\n } else {\n this._state = IN_TAG_NAME;\n this._index--; //consume the token again\n }\n};\n\nTokenizer.prototype._stateBeforeSpecialEnd = function(c) {\n if (this._special === SPECIAL_SCRIPT && (c === \"c\" || c === \"C\")) {\n this._state = AFTER_SCRIPT_1;\n } else if (this._special === SPECIAL_STYLE && (c === \"t\" || c === \"T\")) {\n this._state = AFTER_STYLE_1;\n } else this._state = TEXT;\n};\n\nTokenizer.prototype._stateBeforeScript1 = consumeSpecialNameChar(\n \"R\",\n BEFORE_SCRIPT_2\n);\nTokenizer.prototype._stateBeforeScript2 = consumeSpecialNameChar(\n \"I\",\n BEFORE_SCRIPT_3\n);\nTokenizer.prototype._stateBeforeScript3 = consumeSpecialNameChar(\n \"P\",\n BEFORE_SCRIPT_4\n);\nTokenizer.prototype._stateBeforeScript4 = consumeSpecialNameChar(\n \"T\",\n BEFORE_SCRIPT_5\n);\n\nTokenizer.prototype._stateBeforeScript5 = function(c) {\n if (c === \"/\" || c === \">\" || whitespace(c)) {\n this._special = SPECIAL_SCRIPT;\n }\n this._state = IN_TAG_NAME;\n this._index--; //consume the token again\n};\n\nTokenizer.prototype._stateAfterScript1 = ifElseState(\"R\", AFTER_SCRIPT_2, TEXT);\nTokenizer.prototype._stateAfterScript2 = ifElseState(\"I\", AFTER_SCRIPT_3, TEXT);\nTokenizer.prototype._stateAfterScript3 = ifElseState(\"P\", AFTER_SCRIPT_4, TEXT);\nTokenizer.prototype._stateAfterScript4 = ifElseState(\"T\", AFTER_SCRIPT_5, TEXT);\n\nTokenizer.prototype._stateAfterScript5 = function(c) {\n if (c === \">\" || whitespace(c)) {\n this._special = SPECIAL_NONE;\n this._state = IN_CLOSING_TAG_NAME;\n this._sectionStart = this._index - 6;\n this._index--; //reconsume the token\n } else this._state = TEXT;\n};\n\nTokenizer.prototype._stateBeforeStyle1 = consumeSpecialNameChar(\n \"Y\",\n BEFORE_STYLE_2\n);\nTokenizer.prototype._stateBeforeStyle2 = consumeSpecialNameChar(\n \"L\",\n BEFORE_STYLE_3\n);\nTokenizer.prototype._stateBeforeStyle3 = consumeSpecialNameChar(\n \"E\",\n BEFORE_STYLE_4\n);\n\nTokenizer.prototype._stateBeforeStyle4 = function(c) {\n if (c === \"/\" || c === \">\" || whitespace(c)) {\n this._special = SPECIAL_STYLE;\n }\n this._state = IN_TAG_NAME;\n this._index--; //consume the token again\n};\n\nTokenizer.prototype._stateAfterStyle1 = ifElseState(\"Y\", AFTER_STYLE_2, TEXT);\nTokenizer.prototype._stateAfterStyle2 = ifElseState(\"L\", AFTER_STYLE_3, TEXT);\nTokenizer.prototype._stateAfterStyle3 = ifElseState(\"E\", AFTER_STYLE_4, TEXT);\n\nTokenizer.prototype._stateAfterStyle4 = function(c) {\n if (c === \">\" || whitespace(c)) {\n this._special = SPECIAL_NONE;\n this._state = IN_CLOSING_TAG_NAME;\n this._sectionStart = this._index - 5;\n this._index--; //reconsume the token\n } else this._state = TEXT;\n};\n\nTokenizer.prototype._stateBeforeEntity = ifElseState(\n \"#\",\n BEFORE_NUMERIC_ENTITY,\n IN_NAMED_ENTITY\n);\nTokenizer.prototype._stateBeforeNumericEntity = ifElseState(\n \"X\",\n IN_HEX_ENTITY,\n IN_NUMERIC_ENTITY\n);\n\n//for entities terminated with a semicolon\nTokenizer.prototype._parseNamedEntityStrict = function() {\n //offset = 1\n if (this._sectionStart + 1 < this._index) {\n var entity = this._buffer.substring(\n this._sectionStart + 1,\n this._index\n ),\n map = this._xmlMode ? xmlMap : entityMap;\n\n if (map.hasOwnProperty(entity)) {\n this._emitPartial(map[entity]);\n this._sectionStart = this._index + 1;\n }\n }\n};\n\n//parses legacy entities (without trailing semicolon)\nTokenizer.prototype._parseLegacyEntity = function() {\n var start = this._sectionStart + 1,\n limit = this._index - start;\n\n if (limit > 6) limit = 6; //the max length of legacy entities is 6\n\n while (limit >= 2) {\n //the min length of legacy entities is 2\n var entity = this._buffer.substr(start, limit);\n\n if (legacyMap.hasOwnProperty(entity)) {\n this._emitPartial(legacyMap[entity]);\n this._sectionStart += limit + 1;\n return;\n } else {\n limit--;\n }\n }\n};\n\nTokenizer.prototype._stateInNamedEntity = function(c) {\n if (c === \";\") {\n this._parseNamedEntityStrict();\n if (this._sectionStart + 1 < this._index && !this._xmlMode) {\n this._parseLegacyEntity();\n }\n this._state = this._baseState;\n } else if (\n (c < \"a\" || c > \"z\") &&\n (c < \"A\" || c > \"Z\") &&\n (c < \"0\" || c > \"9\")\n ) {\n if (this._xmlMode);\n else if (this._sectionStart + 1 === this._index);\n else if (this._baseState !== TEXT) {\n if (c !== \"=\") {\n this._parseNamedEntityStrict();\n }\n } else {\n this._parseLegacyEntity();\n }\n\n this._state = this._baseState;\n this._index--;\n }\n};\n\nTokenizer.prototype._decodeNumericEntity = function(offset, base) {\n var sectionStart = this._sectionStart + offset;\n\n if (sectionStart !== this._index) {\n //parse entity\n var entity = this._buffer.substring(sectionStart, this._index);\n var parsed = parseInt(entity, base);\n\n this._emitPartial(decodeCodePoint(parsed));\n this._sectionStart = this._index;\n } else {\n this._sectionStart--;\n }\n\n this._state = this._baseState;\n};\n\nTokenizer.prototype._stateInNumericEntity = function(c) {\n if (c === \";\") {\n this._decodeNumericEntity(2, 10);\n this._sectionStart++;\n } else if (c < \"0\" || c > \"9\") {\n if (!this._xmlMode) {\n this._decodeNumericEntity(2, 10);\n } else {\n this._state = this._baseState;\n }\n this._index--;\n }\n};\n\nTokenizer.prototype._stateInHexEntity = function(c) {\n if (c === \";\") {\n this._decodeNumericEntity(3, 16);\n this._sectionStart++;\n } else if (\n (c < \"a\" || c > \"f\") &&\n (c < \"A\" || c > \"F\") &&\n (c < \"0\" || c > \"9\")\n ) {\n if (!this._xmlMode) {\n this._decodeNumericEntity(3, 16);\n } else {\n this._state = this._baseState;\n }\n this._index--;\n }\n};\n\nTokenizer.prototype._cleanup = function() {\n if (this._sectionStart < 0) {\n this._buffer = \"\";\n this._bufferOffset += this._index;\n this._index = 0;\n } else if (this._running) {\n if (this._state === TEXT) {\n if (this._sectionStart !== this._index) {\n this._cbs.ontext(this._buffer.substr(this._sectionStart));\n }\n this._buffer = \"\";\n this._bufferOffset += this._index;\n this._index = 0;\n } else if (this._sectionStart === this._index) {\n //the section just started\n this._buffer = \"\";\n this._bufferOffset += this._index;\n this._index = 0;\n } else {\n //remove everything unnecessary\n this._buffer = this._buffer.substr(this._sectionStart);\n this._index -= this._sectionStart;\n this._bufferOffset += this._sectionStart;\n }\n\n this._sectionStart = 0;\n }\n};\n\n//TODO make events conditional\nTokenizer.prototype.write = function(chunk) {\n if (this._ended) this._cbs.onerror(Error(\".write() after done!\"));\n\n this._buffer += chunk;\n this._parse();\n};\n\nTokenizer.prototype._parse = function() {\n while (this._index < this._buffer.length && this._running) {\n var c = this._buffer.charAt(this._index);\n if (this._state === TEXT) {\n this._stateText(c);\n } else if (this._state === BEFORE_TAG_NAME) {\n this._stateBeforeTagName(c);\n } else if (this._state === IN_TAG_NAME) {\n this._stateInTagName(c);\n } else if (this._state === BEFORE_CLOSING_TAG_NAME) {\n this._stateBeforeCloseingTagName(c);\n } else if (this._state === IN_CLOSING_TAG_NAME) {\n this._stateInCloseingTagName(c);\n } else if (this._state === AFTER_CLOSING_TAG_NAME) {\n this._stateAfterCloseingTagName(c);\n } else if (this._state === IN_SELF_CLOSING_TAG) {\n this._stateInSelfClosingTag(c);\n } else if (this._state === BEFORE_ATTRIBUTE_NAME) {\n\n /*\n\t\t*\tattributes\n\t\t*/\n this._stateBeforeAttributeName(c);\n } else if (this._state === IN_ATTRIBUTE_NAME) {\n this._stateInAttributeName(c);\n } else if (this._state === AFTER_ATTRIBUTE_NAME) {\n this._stateAfterAttributeName(c);\n } else if (this._state === BEFORE_ATTRIBUTE_VALUE) {\n this._stateBeforeAttributeValue(c);\n } else if (this._state === IN_ATTRIBUTE_VALUE_DQ) {\n this._stateInAttributeValueDoubleQuotes(c);\n } else if (this._state === IN_ATTRIBUTE_VALUE_SQ) {\n this._stateInAttributeValueSingleQuotes(c);\n } else if (this._state === IN_ATTRIBUTE_VALUE_NQ) {\n this._stateInAttributeValueNoQuotes(c);\n } else if (this._state === BEFORE_DECLARATION) {\n\n /*\n\t\t*\tdeclarations\n\t\t*/\n this._stateBeforeDeclaration(c);\n } else if (this._state === IN_DECLARATION) {\n this._stateInDeclaration(c);\n } else if (this._state === IN_PROCESSING_INSTRUCTION) {\n\n /*\n\t\t*\tprocessing instructions\n\t\t*/\n this._stateInProcessingInstruction(c);\n } else if (this._state === BEFORE_COMMENT) {\n\n /*\n\t\t*\tcomments\n\t\t*/\n this._stateBeforeComment(c);\n } else if (this._state === IN_COMMENT) {\n this._stateInComment(c);\n } else if (this._state === AFTER_COMMENT_1) {\n this._stateAfterComment1(c);\n } else if (this._state === AFTER_COMMENT_2) {\n this._stateAfterComment2(c);\n } else if (this._state === BEFORE_CDATA_1) {\n\n /*\n\t\t*\tcdata\n\t\t*/\n this._stateBeforeCdata1(c);\n } else if (this._state === BEFORE_CDATA_2) {\n this._stateBeforeCdata2(c);\n } else if (this._state === BEFORE_CDATA_3) {\n this._stateBeforeCdata3(c);\n } else if (this._state === BEFORE_CDATA_4) {\n this._stateBeforeCdata4(c);\n } else if (this._state === BEFORE_CDATA_5) {\n this._stateBeforeCdata5(c);\n } else if (this._state === BEFORE_CDATA_6) {\n this._stateBeforeCdata6(c);\n } else if (this._state === IN_CDATA) {\n this._stateInCdata(c);\n } else if (this._state === AFTER_CDATA_1) {\n this._stateAfterCdata1(c);\n } else if (this._state === AFTER_CDATA_2) {\n this._stateAfterCdata2(c);\n } else if (this._state === BEFORE_SPECIAL) {\n\n /*\n\t\t* special tags\n\t\t*/\n this._stateBeforeSpecial(c);\n } else if (this._state === BEFORE_SPECIAL_END) {\n this._stateBeforeSpecialEnd(c);\n } else if (this._state === BEFORE_SCRIPT_1) {\n\n /*\n\t\t* script\n\t\t*/\n this._stateBeforeScript1(c);\n } else if (this._state === BEFORE_SCRIPT_2) {\n this._stateBeforeScript2(c);\n } else if (this._state === BEFORE_SCRIPT_3) {\n this._stateBeforeScript3(c);\n } else if (this._state === BEFORE_SCRIPT_4) {\n this._stateBeforeScript4(c);\n } else if (this._state === BEFORE_SCRIPT_5) {\n this._stateBeforeScript5(c);\n } else if (this._state === AFTER_SCRIPT_1) {\n this._stateAfterScript1(c);\n } else if (this._state === AFTER_SCRIPT_2) {\n this._stateAfterScript2(c);\n } else if (this._state === AFTER_SCRIPT_3) {\n this._stateAfterScript3(c);\n } else if (this._state === AFTER_SCRIPT_4) {\n this._stateAfterScript4(c);\n } else if (this._state === AFTER_SCRIPT_5) {\n this._stateAfterScript5(c);\n } else if (this._state === BEFORE_STYLE_1) {\n\n /*\n\t\t* style\n\t\t*/\n this._stateBeforeStyle1(c);\n } else if (this._state === BEFORE_STYLE_2) {\n this._stateBeforeStyle2(c);\n } else if (this._state === BEFORE_STYLE_3) {\n this._stateBeforeStyle3(c);\n } else if (this._state === BEFORE_STYLE_4) {\n this._stateBeforeStyle4(c);\n } else if (this._state === AFTER_STYLE_1) {\n this._stateAfterStyle1(c);\n } else if (this._state === AFTER_STYLE_2) {\n this._stateAfterStyle2(c);\n } else if (this._state === AFTER_STYLE_3) {\n this._stateAfterStyle3(c);\n } else if (this._state === AFTER_STYLE_4) {\n this._stateAfterStyle4(c);\n } else if (this._state === BEFORE_ENTITY) {\n\n /*\n\t\t* entities\n\t\t*/\n this._stateBeforeEntity(c);\n } else if (this._state === BEFORE_NUMERIC_ENTITY) {\n this._stateBeforeNumericEntity(c);\n } else if (this._state === IN_NAMED_ENTITY) {\n this._stateInNamedEntity(c);\n } else if (this._state === IN_NUMERIC_ENTITY) {\n this._stateInNumericEntity(c);\n } else if (this._state === IN_HEX_ENTITY) {\n this._stateInHexEntity(c);\n } else {\n this._cbs.onerror(Error(\"unknown _state\"), this._state);\n }\n\n this._index++;\n }\n\n this._cleanup();\n};\n\nTokenizer.prototype.pause = function() {\n this._running = false;\n};\nTokenizer.prototype.resume = function() {\n this._running = true;\n\n if (this._index < this._buffer.length) {\n this._parse();\n }\n if (this._ended) {\n this._finish();\n }\n};\n\nTokenizer.prototype.end = function(chunk) {\n if (this._ended) this._cbs.onerror(Error(\".end() after done!\"));\n if (chunk) this.write(chunk);\n\n this._ended = true;\n\n if (this._running) this._finish();\n};\n\nTokenizer.prototype._finish = function() {\n //if there is remaining data, emit it in a reasonable way\n if (this._sectionStart < this._index) {\n this._handleTrailingData();\n }\n\n this._cbs.onend();\n};\n\nTokenizer.prototype._handleTrailingData = function() {\n var data = this._buffer.substr(this._sectionStart);\n\n if (\n this._state === IN_CDATA ||\n this._state === AFTER_CDATA_1 ||\n this._state === AFTER_CDATA_2\n ) {\n this._cbs.oncdata(data);\n } else if (\n this._state === IN_COMMENT ||\n this._state === AFTER_COMMENT_1 ||\n this._state === AFTER_COMMENT_2\n ) {\n this._cbs.oncomment(data);\n } else if (this._state === IN_NAMED_ENTITY && !this._xmlMode) {\n this._parseLegacyEntity();\n if (this._sectionStart < this._index) {\n this._state = this._baseState;\n this._handleTrailingData();\n }\n } else if (this._state === IN_NUMERIC_ENTITY && !this._xmlMode) {\n this._decodeNumericEntity(2, 10);\n if (this._sectionStart < this._index) {\n this._state = this._baseState;\n this._handleTrailingData();\n }\n } else if (this._state === IN_HEX_ENTITY && !this._xmlMode) {\n this._decodeNumericEntity(3, 16);\n if (this._sectionStart < this._index) {\n this._state = this._baseState;\n this._handleTrailingData();\n }\n } else if (\n this._state !== IN_TAG_NAME &&\n this._state !== BEFORE_ATTRIBUTE_NAME &&\n this._state !== BEFORE_ATTRIBUTE_VALUE &&\n this._state !== AFTER_ATTRIBUTE_NAME &&\n this._state !== IN_ATTRIBUTE_NAME &&\n this._state !== IN_ATTRIBUTE_VALUE_SQ &&\n this._state !== IN_ATTRIBUTE_VALUE_DQ &&\n this._state !== IN_ATTRIBUTE_VALUE_NQ &&\n this._state !== IN_CLOSING_TAG_NAME\n ) {\n this._cbs.ontext(data);\n }\n //else, ignore remaining data\n //TODO add a way to remove current tag\n};\n\nTokenizer.prototype.reset = function() {\n Tokenizer.call(\n this,\n { xmlMode: this._xmlMode, decodeEntities: this._decodeEntities },\n this._cbs\n );\n};\n\nTokenizer.prototype.getAbsoluteIndex = function() {\n return this._bufferOffset + this._index;\n};\n\nTokenizer.prototype._getSection = function() {\n return this._buffer.substring(this._sectionStart, this._index);\n};\n\nTokenizer.prototype._emitToken = function(name) {\n this._cbs[name](this._getSection());\n this._sectionStart = -1;\n};\n\nTokenizer.prototype._emitPartial = function(value) {\n if (this._baseState !== TEXT) {\n this._cbs.onattribdata(value); //TODO implement the new event\n } else {\n this._cbs.ontext(value);\n }\n};\n","module.exports = Stream;\n\nvar Parser = require(\"./Parser.js\");\nvar WritableStream = require(\"readable-stream\").Writable;\nvar StringDecoder = require(\"string_decoder\").StringDecoder;\nvar Buffer = require(\"buffer\").Buffer;\n\nfunction Stream(cbs, options) {\n var parser = (this._parser = new Parser(cbs, options));\n var decoder = (this._decoder = new StringDecoder());\n\n WritableStream.call(this, { decodeStrings: false });\n\n this.once(\"finish\", function() {\n parser.end(decoder.end());\n });\n}\n\nrequire(\"inherits\")(Stream, WritableStream);\n\nStream.prototype._write = function(chunk, encoding, cb) {\n if (chunk instanceof Buffer) chunk = this._decoder.write(chunk);\n this._parser.write(chunk);\n cb();\n};\n","var Parser = require(\"./Parser.js\");\nvar DomHandler = require(\"domhandler\");\n\nfunction defineProp(name, value) {\n delete module.exports[name];\n module.exports[name] = value;\n return value;\n}\n\nmodule.exports = {\n Parser: Parser,\n Tokenizer: require(\"./Tokenizer.js\"),\n ElementType: require(\"domelementtype\"),\n DomHandler: DomHandler,\n get FeedHandler() {\n return defineProp(\"FeedHandler\", require(\"./FeedHandler.js\"));\n },\n get Stream() {\n return defineProp(\"Stream\", require(\"./Stream.js\"));\n },\n get WritableStream() {\n return defineProp(\"WritableStream\", require(\"./WritableStream.js\"));\n },\n get ProxyHandler() {\n return defineProp(\"ProxyHandler\", require(\"./ProxyHandler.js\"));\n },\n get DomUtils() {\n return defineProp(\"DomUtils\", require(\"domutils\"));\n },\n get CollectingHandler() {\n return defineProp(\n \"CollectingHandler\",\n require(\"./CollectingHandler.js\")\n );\n },\n // For legacy support\n DefaultHandler: DomHandler,\n get RssHandler() {\n return defineProp(\"RssHandler\", this.FeedHandler);\n },\n //helper methods\n parseDOM: function(data, options) {\n var handler = new DomHandler(options);\n new Parser(handler, options).end(data);\n return handler.dom;\n },\n parseFeed: function(feed, options) {\n var handler = new module.exports.FeedHandler(options);\n new Parser(handler, options).end(feed);\n return handler.dom;\n },\n createDomStream: function(cb, options, elementCb) {\n var handler = new DomHandler(cb, options, elementCb);\n return new Parser(handler, options);\n },\n // List of all events that the parser emits\n EVENTS: {\n /* Format: eventname: number of arguments */\n attribute: 2,\n cdatastart: 0,\n cdataend: 0,\n text: 1,\n processinginstruction: 2,\n comment: 1,\n commentend: 0,\n closetag: 1,\n opentag: 2,\n opentagname: 1,\n error: 1,\n end: 0\n }\n};\n","var decodeMap = require(\"../maps/decode.json\");\n\nmodule.exports = decodeCodePoint;\n\n// modified version of https://github.com/mathiasbynens/he/blob/master/src/he.js#L94-L119\nfunction decodeCodePoint(codePoint) {\n if ((codePoint >= 0xd800 && codePoint <= 0xdfff) || codePoint > 0x10ffff) {\n return \"\\uFFFD\";\n }\n\n if (codePoint in decodeMap) {\n codePoint = decodeMap[codePoint];\n }\n\n var output = \"\";\n\n if (codePoint > 0xffff) {\n codePoint -= 0x10000;\n output += String.fromCharCode(((codePoint >>> 10) & 0x3ff) | 0xd800);\n codePoint = 0xdc00 | (codePoint & 0x3ff);\n }\n\n output += String.fromCharCode(codePoint);\n return output;\n}\n","if (typeof Object.create === 'function') {\n // implementation from standard node.js 'util' module\n module.exports = function inherits(ctor, superCtor) {\n if (superCtor) {\n ctor.super_ = superCtor\n ctor.prototype = Object.create(superCtor.prototype, {\n constructor: {\n value: ctor,\n enumerable: false,\n writable: true,\n configurable: true\n }\n })\n }\n };\n} else {\n // old school shim for old browsers\n module.exports = function inherits(ctor, superCtor) {\n if (superCtor) {\n ctor.super_ = superCtor\n var TempCtor = function () {}\n TempCtor.prototype = superCtor.prototype\n ctor.prototype = new TempCtor()\n ctor.prototype.constructor = ctor\n }\n }\n}\n","// the whatwg-fetch polyfill installs the fetch() function\n// on the global object (window or self)\n//\n// Return that as the export for use in Webpack, Browserify etc.\nrequire('whatwg-fetch');\nmodule.exports = self.fetch.bind(self);\n","/* globals self */ \"use strict\";\nexports.Headers = self.Headers;\nexports.Request = self.Request;\nexports.Response = self.Response;\nexports.fetch = self.fetch;\n\n//# sourceMappingURL=whatwg-fetch.js.map",null,null,null,null,null,"(function(){var e={675:function(e,r){\"use strict\";r.byteLength=byteLength;r.toByteArray=toByteArray;r.fromByteArray=fromByteArray;var t=[];var f=[];var n=typeof Uint8Array!==\"undefined\"?Uint8Array:Array;var i=\"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/\";for(var o=0,u=i.length;o<u;++o){t[o]=i[o];f[i.charCodeAt(o)]=o}f[\"-\".charCodeAt(0)]=62;f[\"_\".charCodeAt(0)]=63;function getLens(e){var r=e.length;if(r%4>0){throw new Error(\"Invalid string. Length must be a multiple of 4\")}var t=e.indexOf(\"=\");if(t===-1)t=r;var f=t===r?0:4-t%4;return[t,f]}function byteLength(e){var r=getLens(e);var t=r[0];var f=r[1];return(t+f)*3/4-f}function _byteLength(e,r,t){return(r+t)*3/4-t}function toByteArray(e){var r;var t=getLens(e);var i=t[0];var o=t[1];var u=new n(_byteLength(e,i,o));var a=0;var s=o>0?i-4:i;var h;for(h=0;h<s;h+=4){r=f[e.charCodeAt(h)]<<18|f[e.charCodeAt(h+1)]<<12|f[e.charCodeAt(h+2)]<<6|f[e.charCodeAt(h+3)];u[a++]=r>>16&255;u[a++]=r>>8&255;u[a++]=r&255}if(o===2){r=f[e.charCodeAt(h)]<<2|f[e.charCodeAt(h+1)]>>4;u[a++]=r&255}if(o===1){r=f[e.charCodeAt(h)]<<10|f[e.charCodeAt(h+1)]<<4|f[e.charCodeAt(h+2)]>>2;u[a++]=r>>8&255;u[a++]=r&255}return u}function tripletToBase64(e){return t[e>>18&63]+t[e>>12&63]+t[e>>6&63]+t[e&63]}function encodeChunk(e,r,t){var f;var n=[];for(var i=r;i<t;i+=3){f=(e[i]<<16&16711680)+(e[i+1]<<8&65280)+(e[i+2]&255);n.push(tripletToBase64(f))}return n.join(\"\")}function fromByteArray(e){var r;var f=e.length;var n=f%3;var i=[];var o=16383;for(var u=0,a=f-n;u<a;u+=o){i.push(encodeChunk(e,u,u+o>a?a:u+o))}if(n===1){r=e[f-1];i.push(t[r>>2]+t[r<<4&63]+\"==\")}else if(n===2){r=(e[f-2]<<8)+e[f-1];i.push(t[r>>10]+t[r>>4&63]+t[r<<2&63]+\"=\")}return i.join(\"\")}},72:function(e,r,t){\"use strict\";\n/*!\n * The buffer module from node.js, for the browser.\n *\n * @author Feross Aboukhadijeh <https://feross.org>\n * @license MIT\n */var f=t(675);var n=t(783);var i=typeof Symbol===\"function\"&&typeof Symbol.for===\"function\"?Symbol.for(\"nodejs.util.inspect.custom\"):null;r.Buffer=Buffer;r.SlowBuffer=SlowBuffer;r.INSPECT_MAX_BYTES=50;var o=2147483647;r.kMaxLength=o;Buffer.TYPED_ARRAY_SUPPORT=typedArraySupport();if(!Buffer.TYPED_ARRAY_SUPPORT&&typeof console!==\"undefined\"&&typeof console.error===\"function\"){console.error(\"This browser lacks typed array (Uint8Array) support which is required by \"+\"`buffer` v5.x. Use `buffer` v4.x if you require old browser support.\")}function typedArraySupport(){try{var e=new Uint8Array(1);var r={foo:function(){return 42}};Object.setPrototypeOf(r,Uint8Array.prototype);Object.setPrototypeOf(e,r);return e.foo()===42}catch(e){return false}}Object.defineProperty(Buffer.prototype,\"parent\",{enumerable:true,get:function(){if(!Buffer.isBuffer(this))return undefined;return this.buffer}});Object.defineProperty(Buffer.prototype,\"offset\",{enumerable:true,get:function(){if(!Buffer.isBuffer(this))return undefined;return this.byteOffset}});function createBuffer(e){if(e>o){throw new RangeError('The value \"'+e+'\" is invalid for option \"size\"')}var r=new Uint8Array(e);Object.setPrototypeOf(r,Buffer.prototype);return r}function Buffer(e,r,t){if(typeof e===\"number\"){if(typeof r===\"string\"){throw new TypeError('The \"string\" argument must be of type string. Received type number')}return allocUnsafe(e)}return from(e,r,t)}Buffer.poolSize=8192;function from(e,r,t){if(typeof e===\"string\"){return fromString(e,r)}if(ArrayBuffer.isView(e)){return fromArrayLike(e)}if(e==null){throw new TypeError(\"The first argument must be one of type string, Buffer, ArrayBuffer, Array, \"+\"or Array-like Object. Received type \"+typeof e)}if(isInstance(e,ArrayBuffer)||e&&isInstance(e.buffer,ArrayBuffer)){return fromArrayBuffer(e,r,t)}if(typeof SharedArrayBuffer!==\"undefined\"&&(isInstance(e,SharedArrayBuffer)||e&&isInstance(e.buffer,SharedArrayBuffer))){return fromArrayBuffer(e,r,t)}if(typeof e===\"number\"){throw new TypeError('The \"value\" argument must not be of type number. Received type number')}var f=e.valueOf&&e.valueOf();if(f!=null&&f!==e){return Buffer.from(f,r,t)}var n=fromObject(e);if(n)return n;if(typeof Symbol!==\"undefined\"&&Symbol.toPrimitive!=null&&typeof e[Symbol.toPrimitive]===\"function\"){return Buffer.from(e[Symbol.toPrimitive](\"string\"),r,t)}throw new TypeError(\"The first argument must be one of type string, Buffer, ArrayBuffer, Array, \"+\"or Array-like Object. Received type \"+typeof e)}Buffer.from=function(e,r,t){return from(e,r,t)};Object.setPrototypeOf(Buffer.prototype,Uint8Array.prototype);Object.setPrototypeOf(Buffer,Uint8Array);function assertSize(e){if(typeof e!==\"number\"){throw new TypeError('\"size\" argument must be of type number')}else if(e<0){throw new RangeError('The value \"'+e+'\" is invalid for option \"size\"')}}function alloc(e,r,t){assertSize(e);if(e<=0){return createBuffer(e)}if(r!==undefined){return typeof t===\"string\"?createBuffer(e).fill(r,t):createBuffer(e).fill(r)}return createBuffer(e)}Buffer.alloc=function(e,r,t){return alloc(e,r,t)};function allocUnsafe(e){assertSize(e);return createBuffer(e<0?0:checked(e)|0)}Buffer.allocUnsafe=function(e){return allocUnsafe(e)};Buffer.allocUnsafeSlow=function(e){return allocUnsafe(e)};function fromString(e,r){if(typeof r!==\"string\"||r===\"\"){r=\"utf8\"}if(!Buffer.isEncoding(r)){throw new TypeError(\"Unknown encoding: \"+r)}var t=byteLength(e,r)|0;var f=createBuffer(t);var n=f.write(e,r);if(n!==t){f=f.slice(0,n)}return f}function fromArrayLike(e){var r=e.length<0?0:checked(e.length)|0;var t=createBuffer(r);for(var f=0;f<r;f+=1){t[f]=e[f]&255}return t}function fromArrayBuffer(e,r,t){if(r<0||e.byteLength<r){throw new RangeError('\"offset\" is outside of buffer bounds')}if(e.byteLength<r+(t||0)){throw new RangeError('\"length\" is outside of buffer bounds')}var f;if(r===undefined&&t===undefined){f=new Uint8Array(e)}else if(t===undefined){f=new Uint8Array(e,r)}else{f=new Uint8Array(e,r,t)}Object.setPrototypeOf(f,Buffer.prototype);return f}function fromObject(e){if(Buffer.isBuffer(e)){var r=checked(e.length)|0;var t=createBuffer(r);if(t.length===0){return t}e.copy(t,0,0,r);return t}if(e.length!==undefined){if(typeof e.length!==\"number\"||numberIsNaN(e.length)){return createBuffer(0)}return fromArrayLike(e)}if(e.type===\"Buffer\"&&Array.isArray(e.data)){return fromArrayLike(e.data)}}function checked(e){if(e>=o){throw new RangeError(\"Attempt to allocate Buffer larger than maximum \"+\"size: 0x\"+o.toString(16)+\" bytes\")}return e|0}function SlowBuffer(e){if(+e!=e){e=0}return Buffer.alloc(+e)}Buffer.isBuffer=function isBuffer(e){return e!=null&&e._isBuffer===true&&e!==Buffer.prototype};Buffer.compare=function compare(e,r){if(isInstance(e,Uint8Array))e=Buffer.from(e,e.offset,e.byteLength);if(isInstance(r,Uint8Array))r=Buffer.from(r,r.offset,r.byteLength);if(!Buffer.isBuffer(e)||!Buffer.isBuffer(r)){throw new TypeError('The \"buf1\", \"buf2\" arguments must be one of type Buffer or Uint8Array')}if(e===r)return 0;var t=e.length;var f=r.length;for(var n=0,i=Math.min(t,f);n<i;++n){if(e[n]!==r[n]){t=e[n];f=r[n];break}}if(t<f)return-1;if(f<t)return 1;return 0};Buffer.isEncoding=function isEncoding(e){switch(String(e).toLowerCase()){case\"hex\":case\"utf8\":case\"utf-8\":case\"ascii\":case\"latin1\":case\"binary\":case\"base64\":case\"ucs2\":case\"ucs-2\":case\"utf16le\":case\"utf-16le\":return true;default:return false}};Buffer.concat=function concat(e,r){if(!Array.isArray(e)){throw new TypeError('\"list\" argument must be an Array of Buffers')}if(e.length===0){return Buffer.alloc(0)}var t;if(r===undefined){r=0;for(t=0;t<e.length;++t){r+=e[t].length}}var f=Buffer.allocUnsafe(r);var n=0;for(t=0;t<e.length;++t){var i=e[t];if(isInstance(i,Uint8Array)){i=Buffer.from(i)}if(!Buffer.isBuffer(i)){throw new TypeError('\"list\" argument must be an Array of Buffers')}i.copy(f,n);n+=i.length}return f};function byteLength(e,r){if(Buffer.isBuffer(e)){return e.length}if(ArrayBuffer.isView(e)||isInstance(e,ArrayBuffer)){return e.byteLength}if(typeof e!==\"string\"){throw new TypeError('The \"string\" argument must be one of type string, Buffer, or ArrayBuffer. '+\"Received type \"+typeof e)}var t=e.length;var f=arguments.length>2&&arguments[2]===true;if(!f&&t===0)return 0;var n=false;for(;;){switch(r){case\"ascii\":case\"latin1\":case\"binary\":return t;case\"utf8\":case\"utf-8\":return utf8ToBytes(e).length;case\"ucs2\":case\"ucs-2\":case\"utf16le\":case\"utf-16le\":return t*2;case\"hex\":return t>>>1;case\"base64\":return base64ToBytes(e).length;default:if(n){return f?-1:utf8ToBytes(e).length}r=(\"\"+r).toLowerCase();n=true}}}Buffer.byteLength=byteLength;function slowToString(e,r,t){var f=false;if(r===undefined||r<0){r=0}if(r>this.length){return\"\"}if(t===undefined||t>this.length){t=this.length}if(t<=0){return\"\"}t>>>=0;r>>>=0;if(t<=r){return\"\"}if(!e)e=\"utf8\";while(true){switch(e){case\"hex\":return hexSlice(this,r,t);case\"utf8\":case\"utf-8\":return utf8Slice(this,r,t);case\"ascii\":return asciiSlice(this,r,t);case\"latin1\":case\"binary\":return latin1Slice(this,r,t);case\"base64\":return base64Slice(this,r,t);case\"ucs2\":case\"ucs-2\":case\"utf16le\":case\"utf-16le\":return utf16leSlice(this,r,t);default:if(f)throw new TypeError(\"Unknown encoding: \"+e);e=(e+\"\").toLowerCase();f=true}}}Buffer.prototype._isBuffer=true;function swap(e,r,t){var f=e[r];e[r]=e[t];e[t]=f}Buffer.prototype.swap16=function swap16(){var e=this.length;if(e%2!==0){throw new RangeError(\"Buffer size must be a multiple of 16-bits\")}for(var r=0;r<e;r+=2){swap(this,r,r+1)}return this};Buffer.prototype.swap32=function swap32(){var e=this.length;if(e%4!==0){throw new RangeError(\"Buffer size must be a multiple of 32-bits\")}for(var r=0;r<e;r+=4){swap(this,r,r+3);swap(this,r+1,r+2)}return this};Buffer.prototype.swap64=function swap64(){var e=this.length;if(e%8!==0){throw new RangeError(\"Buffer size must be a multiple of 64-bits\")}for(var r=0;r<e;r+=8){swap(this,r,r+7);swap(this,r+1,r+6);swap(this,r+2,r+5);swap(this,r+3,r+4)}return this};Buffer.prototype.toString=function toString(){var e=this.length;if(e===0)return\"\";if(arguments.length===0)return utf8Slice(this,0,e);return slowToString.apply(this,arguments)};Buffer.prototype.toLocaleString=Buffer.prototype.toString;Buffer.prototype.equals=function equals(e){if(!Buffer.isBuffer(e))throw new TypeError(\"Argument must be a Buffer\");if(this===e)return true;return Buffer.compare(this,e)===0};Buffer.prototype.inspect=function inspect(){var e=\"\";var t=r.INSPECT_MAX_BYTES;e=this.toString(\"hex\",0,t).replace(/(.{2})/g,\"$1 \").trim();if(this.length>t)e+=\" ... \";return\"<Buffer \"+e+\">\"};if(i){Buffer.prototype[i]=Buffer.prototype.inspect}Buffer.prototype.compare=function compare(e,r,t,f,n){if(isInstance(e,Uint8Array)){e=Buffer.from(e,e.offset,e.byteLength)}if(!Buffer.isBuffer(e)){throw new TypeError('The \"target\" argument must be one of type Buffer or Uint8Array. '+\"Received type \"+typeof e)}if(r===undefined){r=0}if(t===undefined){t=e?e.length:0}if(f===undefined){f=0}if(n===undefined){n=this.length}if(r<0||t>e.length||f<0||n>this.length){throw new RangeError(\"out of range index\")}if(f>=n&&r>=t){return 0}if(f>=n){return-1}if(r>=t){return 1}r>>>=0;t>>>=0;f>>>=0;n>>>=0;if(this===e)return 0;var i=n-f;var o=t-r;var u=Math.min(i,o);var a=this.slice(f,n);var s=e.slice(r,t);for(var h=0;h<u;++h){if(a[h]!==s[h]){i=a[h];o=s[h];break}}if(i<o)return-1;if(o<i)return 1;return 0};function bidirectionalIndexOf(e,r,t,f,n){if(e.length===0)return-1;if(typeof t===\"string\"){f=t;t=0}else if(t>2147483647){t=2147483647}else if(t<-2147483648){t=-2147483648}t=+t;if(numberIsNaN(t)){t=n?0:e.length-1}if(t<0)t=e.length+t;if(t>=e.length){if(n)return-1;else t=e.length-1}else if(t<0){if(n)t=0;else return-1}if(typeof r===\"string\"){r=Buffer.from(r,f)}if(Buffer.isBuffer(r)){if(r.length===0){return-1}return arrayIndexOf(e,r,t,f,n)}else if(typeof 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Feross Aboukhadijeh <https://feross.org/opensource> */\nr.read=function(e,r,t,f,n){var i,o;var u=n*8-f-1;var a=(1<<u)-1;var s=a>>1;var h=-7;var c=t?n-1:0;var l=t?-1:1;var p=e[r+c];c+=l;i=p&(1<<-h)-1;p>>=-h;h+=u;for(;h>0;i=i*256+e[r+c],c+=l,h-=8){}o=i&(1<<-h)-1;i>>=-h;h+=f;for(;h>0;o=o*256+e[r+c],c+=l,h-=8){}if(i===0){i=1-s}else if(i===a){return o?NaN:(p?-1:1)*Infinity}else{o=o+Math.pow(2,f);i=i-s}return(p?-1:1)*o*Math.pow(2,i-f)};r.write=function(e,r,t,f,n,i){var o,u,a;var s=i*8-n-1;var h=(1<<s)-1;var c=h>>1;var l=n===23?Math.pow(2,-24)-Math.pow(2,-77):0;var p=f?0:i-1;var y=f?1:-1;var g=r<0||r===0&&1/r<0?1:0;r=Math.abs(r);if(isNaN(r)||r===Infinity){u=isNaN(r)?1:0;o=h}else{o=Math.floor(Math.log(r)/Math.LN2);if(r*(a=Math.pow(2,-o))<1){o--;a*=2}if(o+c>=1){r+=l/a}else{r+=l*Math.pow(2,1-c)}if(r*a>=2){o++;a/=2}if(o+c>=h){u=0;o=h}else if(o+c>=1){u=(r*a-1)*Math.pow(2,n);o=o+c}else{u=r*Math.pow(2,c-1)*Math.pow(2,n);o=0}}for(;n>=8;e[t+p]=u&255,p+=y,u/=256,n-=8){}o=o<<n|u;s+=n;for(;s>0;e[t+p]=o&255,p+=y,o/=256,s-=8){}e[t+p-y]|=g*128}}};var r={};function __nccwpck_require__(t){var f=r[t];if(f!==undefined){return f.exports}var n=r[t]={exports:{}};var i=true;try{e[t](n,n.exports,__nccwpck_require__);i=false}finally{if(i)delete r[t]}return n.exports}if(typeof __nccwpck_require__!==\"undefined\")__nccwpck_require__.ab=__dirname+\"/\";var t=__nccwpck_require__(72);module.exports=t})();","module.exports = require('./dist/client/link')\n","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n'use strict';\n\nvar ReactPropTypesSecret = require('./lib/ReactPropTypesSecret');\n\nfunction emptyFunction() {}\nfunction emptyFunctionWithReset() {}\nemptyFunctionWithReset.resetWarningCache = emptyFunction;\n\nmodule.exports = function() {\n function shim(props, propName, componentName, location, propFullName, secret) {\n if (secret === ReactPropTypesSecret) {\n // It is still safe when called from React.\n return;\n }\n var err = new Error(\n 'Calling PropTypes validators directly is not supported by the `prop-types` package. ' +\n 'Use PropTypes.checkPropTypes() to call them. ' +\n 'Read more at http://fb.me/use-check-prop-types'\n );\n err.name = 'Invariant Violation';\n throw err;\n };\n shim.isRequired = shim;\n function getShim() {\n return shim;\n };\n // Important!\n // Keep this list in sync with production version in `./factoryWithTypeCheckers.js`.\n var ReactPropTypes = {\n array: shim,\n bigint: shim,\n bool: shim,\n func: shim,\n number: shim,\n object: shim,\n string: shim,\n symbol: shim,\n\n any: shim,\n arrayOf: getShim,\n element: shim,\n elementType: shim,\n instanceOf: getShim,\n node: shim,\n objectOf: getShim,\n oneOf: getShim,\n oneOfType: getShim,\n shape: getShim,\n exact: getShim,\n\n checkPropTypes: emptyFunctionWithReset,\n resetWarningCache: emptyFunction\n };\n\n ReactPropTypes.PropTypes = ReactPropTypes;\n\n return ReactPropTypes;\n};\n","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\nif (process.env.NODE_ENV !== 'production') {\n var ReactIs = require('react-is');\n\n // By explicitly using `prop-types` you are opting into new development behavior.\n // http://fb.me/prop-types-in-prod\n var throwOnDirectAccess = true;\n module.exports = require('./factoryWithTypeCheckers')(ReactIs.isElement, throwOnDirectAccess);\n} else {\n // By explicitly using `prop-types` you are opting into new production behavior.\n // http://fb.me/prop-types-in-prod\n module.exports = require('./factoryWithThrowingShims')();\n}\n","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n'use strict';\n\nvar ReactPropTypesSecret = 'SECRET_DO_NOT_PASS_THIS_OR_YOU_WILL_BE_FIRED';\n\nmodule.exports = ReactPropTypesSecret;\n","module.exports = function (string) {\n return string.replace(/[-\\\\^$*+?.()|[\\]{}]/g, \"\\\\$&\")\n}\n","var htmlparser = require('htmlparser2');\nvar extend = require('xtend');\nvar quoteRegexp = require('regexp-quote');\n\nfunction each(obj, cb) {\n if (obj) Object.keys(obj).forEach(function (key) {\n cb(obj[key], key);\n });\n}\n\n// Avoid false positives with .__proto__, .hasOwnProperty, etc.\nfunction has(obj, key) {\n return ({}).hasOwnProperty.call(obj, key);\n}\n\nmodule.exports = sanitizeHtml;\n\n// Ignore the _recursing flag; it's there for recursive\n// invocation as a guard against this exploit:\n// https://github.com/fb55/htmlparser2/issues/105\n\nfunction sanitizeHtml(html, options, _recursing) {\n var result = '';\n\n function Frame(tag, attribs) {\n var that = this;\n this.tag = tag;\n this.attribs = attribs || {};\n this.tagPosition = result.length;\n this.text = ''; // Node inner text\n\n this.updateParentNodeText = function() {\n if (stack.length) {\n var parentFrame = stack[stack.length - 1];\n parentFrame.text += that.text;\n }\n };\n }\n\n if (!options) {\n options = sanitizeHtml.defaults;\n options.parser = htmlParserDefaults;\n } else {\n options = extend(sanitizeHtml.defaults, options);\n if (options.parser) {\n options.parser = extend(htmlParserDefaults, options.parser);\n } else {\n options.parser = htmlParserDefaults;\n }\n }\n\n // Tags that contain something other than HTML, or where discarding\n // the text when the tag is disallowed makes sense for other reasons.\n // If we are not allowing these tags, we should drop their content too.\n // For other tags you would drop the tag but keep its content.\n var nonTextTagsArray = options.nonTextTags || [ 'script', 'style', 'textarea' ];\n var allowedAttributesMap;\n var allowedAttributesGlobMap;\n if(options.allowedAttributes) {\n allowedAttributesMap = {};\n allowedAttributesGlobMap = {};\n each(options.allowedAttributes, function(attributes, tag) {\n allowedAttributesMap[tag] = [];\n var globRegex = [];\n attributes.forEach(function(name) {\n if(name.indexOf('*') >= 0) {\n globRegex.push(quoteRegexp(name).replace(/\\\\\\*/g, '.*'));\n } else {\n allowedAttributesMap[tag].push(name);\n }\n });\n allowedAttributesGlobMap[tag] = new RegExp('^(' + globRegex.join('|') + ')$');\n });\n }\n var allowedClassesMap = {};\n each(options.allowedClasses, function(classes, tag) {\n // Implicitly allows the class attribute\n if(allowedAttributesMap) {\n if (!has(allowedAttributesMap, tag)) {\n allowedAttributesMap[tag] = [];\n }\n allowedAttributesMap[tag].push('class');\n }\n\n allowedClassesMap[tag] = classes;\n });\n\n var transformTagsMap = {};\n var transformTagsAll;\n each(options.transformTags, function(transform, tag) {\n var transFun;\n if (typeof transform === 'function') {\n transFun = transform;\n } else if (typeof transform === \"string\") {\n transFun = sanitizeHtml.simpleTransform(transform);\n }\n if (tag === '*') {\n transformTagsAll = transFun;\n } else {\n transformTagsMap[tag] = transFun;\n }\n });\n\n var depth = 0;\n var stack = [];\n var skipMap = {};\n var transformMap = {};\n var skipText = false;\n var skipTextDepth = 0;\n\n var parser = new htmlparser.Parser({\n onopentag: function(name, attribs) {\n if (skipText) {\n skipTextDepth++;\n return;\n }\n var frame = new Frame(name, attribs);\n stack.push(frame);\n\n var skip = false;\n var hasText = frame.text ? true : false;\n var transformedTag;\n if (has(transformTagsMap, name)) {\n transformedTag = transformTagsMap[name](name, attribs);\n\n frame.attribs = attribs = transformedTag.attribs;\n\n if (transformedTag.text !== undefined) {\n frame.innerText = transformedTag.text;\n }\n\n if (name !== transformedTag.tagName) {\n frame.name = name = transformedTag.tagName;\n transformMap[depth] = transformedTag.tagName;\n }\n }\n if (transformTagsAll) {\n transformedTag = transformTagsAll(name, attribs);\n\n frame.attribs = attribs = transformedTag.attribs;\n if (name !== transformedTag.tagName) {\n frame.name = name = transformedTag.tagName;\n transformMap[depth] = transformedTag.tagName;\n }\n }\n\n if (options.allowedTags && options.allowedTags.indexOf(name) === -1) {\n skip = true;\n if (nonTextTagsArray.indexOf(name) !== -1) {\n skipText = true;\n skipTextDepth = 1;\n }\n skipMap[depth] = true;\n }\n depth++;\n if (skip) {\n // We want the contents but not this tag\n return;\n }\n result += '<' + name;\n if (!allowedAttributesMap || has(allowedAttributesMap, name) || allowedAttributesMap['*']) {\n each(attribs, function(value, a) {\n if (!allowedAttributesMap ||\n (has(allowedAttributesMap, name) && allowedAttributesMap[name].indexOf(a) !== -1 ) ||\n (allowedAttributesMap['*'] && allowedAttributesMap['*'].indexOf(a) !== -1 ) ||\n (has(allowedAttributesGlobMap, name) && allowedAttributesGlobMap[name].test(a)) ||\n (allowedAttributesGlobMap['*'] && allowedAttributesGlobMap['*'].test(a))) {\n if ((a === 'href') || (a === 'src')) {\n if (naughtyHref(name, value)) {\n delete frame.attribs[a];\n return;\n }\n }\n if (a === 'class') {\n value = filterClasses(value, allowedClassesMap[name]);\n if (!value.length) {\n delete frame.attribs[a];\n return;\n }\n }\n result += ' ' + a;\n if (value.length) {\n result += '=\"' + value + '\"';\n }\n } else {\n delete frame.attribs[a];\n }\n });\n }\n if (options.selfClosing.indexOf(name) !== -1) {\n result += \" />\";\n } else {\n result += \">\";\n if (frame.innerText && !hasText && !options.textFilter) {\n result += frame.innerText;\n }\n }\n },\n ontext: function(text) {\n if (skipText) {\n return;\n }\n var lastFrame = stack[stack.length-1];\n var tag;\n\n if (lastFrame) {\n tag = lastFrame.tag;\n // If inner text was set by transform function then let's use it\n text = lastFrame.innerText !== undefined ? lastFrame.innerText : text;\n }\n\n if ((tag === 'script') || (tag === 'style')) {\n // htmlparser2 gives us these as-is. Escaping them ruins the content. Allowing\n // script tags is, by definition, game over for XSS protection, so if that's\n // your concern, don't allow them. The same is essentially true for style tags\n // which have their own collection of XSS vectors.\n result += text;\n } else {\n if (options.textFilter) {\n result += options.textFilter(text);\n } else {\n result += text;\n }\n }\n if (stack.length) {\n var frame = stack[stack.length - 1];\n frame.text += text;\n }\n },\n onclosetag: function(name) {\n\n if (skipText) {\n skipTextDepth--;\n if (!skipTextDepth) {\n skipText = false;\n } else {\n return;\n }\n }\n\n var frame = stack.pop();\n if (!frame) {\n // Do not crash on bad markup\n return;\n }\n skipText = false;\n depth--;\n if (skipMap[depth]) {\n delete skipMap[depth];\n frame.updateParentNodeText();\n return;\n }\n\n if (transformMap[depth]) {\n name = transformMap[depth];\n delete transformMap[depth];\n }\n\n if (options.exclusiveFilter && options.exclusiveFilter(frame)) {\n result = result.substr(0, frame.tagPosition);\n return;\n }\n\n frame.updateParentNodeText();\n\n if (options.selfClosing.indexOf(name) !== -1) {\n // Already output />\n return;\n }\n\n result += \"</\" + name + \">\";\n }\n }, options.parser);\n parser.write(html);\n parser.end();\n\n return result;\n\n function naughtyHref(name, href) {\n // Browsers ignore character codes of 32 (space) and below in a surprising\n // number of situations. Start reading here:\n // https://www.owasp.org/index.php/XSS_Filter_Evasion_Cheat_Sheet#Embedded_tab\n href = href.replace(/[\\x00-\\x20]+/g, '');\n // Clobber any comments in URLs, which the browser might\n // interpret inside an XML data island, allowing\n // a javascript: URL to be snuck through\n href = href.replace(/<\\!\\-\\-.*?\\-\\-\\>/g, '');\n // Case insensitive so we don't get faked out by JAVASCRIPT #1\n var matches = href.match(/^([a-zA-Z]+)\\:/);\n if (!matches) {\n // No scheme = no way to inject js (right?)\n return false;\n }\n var scheme = matches[1].toLowerCase();\n\n if (has(options.allowedSchemesByTag, name)) {\n return options.allowedSchemesByTag[name].indexOf(scheme) === -1;\n }\n\n return !options.allowedSchemes || options.allowedSchemes.indexOf(scheme) === -1;\n }\n\n function filterClasses(classes, allowed) {\n if (!allowed) {\n // The class attribute is allowed without filtering on this tag\n return classes;\n }\n classes = classes.split(/\\s+/);\n return classes.filter(function(clss) {\n return allowed.indexOf(clss) !== -1;\n }).join(' ');\n }\n}\n\n// Defaults are accessible to you so that you can use them as a starting point\n// programmatically if you wish\n\nvar htmlParserDefaults = {\n decodeEntities: true\n};\nsanitizeHtml.defaults = {\n allowedTags: [ 'h3', 'h4', 'h5', 'h6', 'blockquote', 'p', 'a', 'ul', 'ol',\n 'nl', 'li', 'b', 'i', 'strong', 'em', 'strike', 'code', 'hr', 'br', 'div',\n 'table', 'thead', 'caption', 'tbody', 'tr', 'th', 'td', 'pre' ],\n allowedAttributes: {\n a: [ 'href', 'name', 'target' ],\n // We don't currently allow img itself by default, but this\n // would make sense if we did\n img: [ 'src' ]\n },\n // Lots of these won't come up by default because we don't allow them\n selfClosing: [ 'img', 'br', 'hr', 'area', 'base', 'basefont', 'input', 'link', 'meta' ],\n // URL schemes we permit\n allowedSchemes: [ 'http', 'https', 'ftp', 'mailto' ],\n allowedSchemesByTag: {}\n};\n\nsanitizeHtml.simpleTransform = function(newTagName, newAttribs, merge) {\n merge = (merge === undefined) ? true : merge;\n newAttribs = newAttribs || {};\n\n return function(tagName, attribs) {\n var attrib;\n if (merge) {\n for (attrib in newAttribs) {\n attribs[attrib] = newAttribs[attrib];\n }\n } else {\n attribs = newAttribs;\n }\n\n return {\n tagName: newTagName,\n attribs: attribs\n };\n };\n};\n","// Copyright Joyent, Inc. and other Node contributors.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a\n// copy of this software and associated documentation files (the\n// \"Software\"), to deal in the Software without restriction, including\n// without limitation the rights to use, copy, modify, merge, publish,\n// distribute, sublicense, and/or sell copies of the Software, and to permit\n// persons to whom the Software is furnished to do so, subject to the\n// following conditions:\n//\n// The above copyright notice and this permission notice shall be included\n// in all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS\n// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN\n// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,\n// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR\n// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE\n// USE OR OTHER DEALINGS IN THE SOFTWARE.\n\n'use strict';\n\n/*<replacement>*/\n\nvar Buffer = require('safe-buffer').Buffer;\n/*</replacement>*/\n\nvar isEncoding = Buffer.isEncoding || function (encoding) {\n encoding = '' + encoding;\n switch (encoding && encoding.toLowerCase()) {\n case 'hex':case 'utf8':case 'utf-8':case 'ascii':case 'binary':case 'base64':case 'ucs2':case 'ucs-2':case 'utf16le':case 'utf-16le':case 'raw':\n return true;\n default:\n return false;\n }\n};\n\nfunction _normalizeEncoding(enc) {\n if (!enc) return 'utf8';\n var retried;\n while (true) {\n switch (enc) {\n case 'utf8':\n case 'utf-8':\n return 'utf8';\n case 'ucs2':\n case 'ucs-2':\n case 'utf16le':\n case 'utf-16le':\n return 'utf16le';\n case 'latin1':\n case 'binary':\n return 'latin1';\n case 'base64':\n case 'ascii':\n case 'hex':\n return enc;\n default:\n if (retried) return; // undefined\n enc = ('' + enc).toLowerCase();\n retried = true;\n }\n }\n};\n\n// Do not cache `Buffer.isEncoding` when checking encoding names as some\n// modules monkey-patch it to support additional encodings\nfunction normalizeEncoding(enc) {\n var nenc = _normalizeEncoding(enc);\n if (typeof nenc !== 'string' && (Buffer.isEncoding === isEncoding || !isEncoding(enc))) throw new Error('Unknown encoding: ' + enc);\n return nenc || enc;\n}\n\n// StringDecoder provides an interface for efficiently splitting a series of\n// buffers into a series of JS strings without breaking apart multi-byte\n// characters.\nexports.StringDecoder = StringDecoder;\nfunction StringDecoder(encoding) {\n this.encoding = normalizeEncoding(encoding);\n var nb;\n switch (this.encoding) {\n case 'utf16le':\n this.text = utf16Text;\n this.end = utf16End;\n nb = 4;\n break;\n case 'utf8':\n this.fillLast = utf8FillLast;\n nb = 4;\n break;\n case 'base64':\n this.text = base64Text;\n this.end = base64End;\n nb = 3;\n break;\n default:\n this.write = simpleWrite;\n this.end = simpleEnd;\n return;\n }\n this.lastNeed = 0;\n this.lastTotal = 0;\n this.lastChar = Buffer.allocUnsafe(nb);\n}\n\nStringDecoder.prototype.write = function (buf) {\n if (buf.length === 0) return '';\n var r;\n var i;\n if (this.lastNeed) {\n r = this.fillLast(buf);\n if (r === undefined) return '';\n i = this.lastNeed;\n this.lastNeed = 0;\n } else {\n i = 0;\n }\n if (i < buf.length) return r ? r + this.text(buf, i) : this.text(buf, i);\n return r || '';\n};\n\nStringDecoder.prototype.end = utf8End;\n\n// Returns only complete characters in a Buffer\nStringDecoder.prototype.text = utf8Text;\n\n// Attempts to complete a partial non-UTF-8 character using bytes from a Buffer\nStringDecoder.prototype.fillLast = function (buf) {\n if (this.lastNeed <= buf.length) {\n buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, this.lastNeed);\n return this.lastChar.toString(this.encoding, 0, this.lastTotal);\n }\n buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, buf.length);\n this.lastNeed -= buf.length;\n};\n\n// Checks the type of a UTF-8 byte, whether it's ASCII, a leading byte, or a\n// continuation byte. If an invalid byte is detected, -2 is returned.\nfunction utf8CheckByte(byte) {\n if (byte <= 0x7F) return 0;else if (byte >> 5 === 0x06) return 2;else if (byte >> 4 === 0x0E) return 3;else if (byte >> 3 === 0x1E) return 4;\n return byte >> 6 === 0x02 ? -1 : -2;\n}\n\n// Checks at most 3 bytes at the end of a Buffer in order to detect an\n// incomplete multi-byte UTF-8 character. The total number of bytes (2, 3, or 4)\n// needed to complete the UTF-8 character (if applicable) are returned.\nfunction utf8CheckIncomplete(self, buf, i) {\n var j = buf.length - 1;\n if (j < i) return 0;\n var nb = utf8CheckByte(buf[j]);\n if (nb >= 0) {\n if (nb > 0) self.lastNeed = nb - 1;\n return nb;\n }\n if (--j < i || nb === -2) return 0;\n nb = utf8CheckByte(buf[j]);\n if (nb >= 0) {\n if (nb > 0) self.lastNeed = nb - 2;\n return nb;\n }\n if (--j < i || nb === -2) return 0;\n nb = utf8CheckByte(buf[j]);\n if (nb >= 0) {\n if (nb > 0) {\n if (nb === 2) nb = 0;else self.lastNeed = nb - 3;\n }\n return nb;\n }\n return 0;\n}\n\n// Validates as many continuation bytes for a multi-byte UTF-8 character as\n// needed or are available. If we see a non-continuation byte where we expect\n// one, we \"replace\" the validated continuation bytes we've seen so far with\n// a single UTF-8 replacement character ('\\ufffd'), to match v8's UTF-8 decoding\n// behavior. The continuation byte check is included three times in the case\n// where all of the continuation bytes for a character exist in the same buffer.\n// It is also done this way as a slight performance increase instead of using a\n// loop.\nfunction utf8CheckExtraBytes(self, buf, p) {\n if ((buf[0] & 0xC0) !== 0x80) {\n self.lastNeed = 0;\n return '\\ufffd';\n }\n if (self.lastNeed > 1 && buf.length > 1) {\n if ((buf[1] & 0xC0) !== 0x80) {\n self.lastNeed = 1;\n return '\\ufffd';\n }\n if (self.lastNeed > 2 && buf.length > 2) {\n if ((buf[2] & 0xC0) !== 0x80) {\n self.lastNeed = 2;\n return '\\ufffd';\n }\n }\n }\n}\n\n// Attempts to complete a multi-byte UTF-8 character using bytes from a Buffer.\nfunction utf8FillLast(buf) {\n var p = this.lastTotal - this.lastNeed;\n var r = utf8CheckExtraBytes(this, buf, p);\n if (r !== undefined) return r;\n if (this.lastNeed <= buf.length) {\n buf.copy(this.lastChar, p, 0, this.lastNeed);\n return this.lastChar.toString(this.encoding, 0, this.lastTotal);\n }\n buf.copy(this.lastChar, p, 0, buf.length);\n this.lastNeed -= buf.length;\n}\n\n// Returns all complete UTF-8 characters in a Buffer. If the Buffer ended on a\n// partial character, the character's bytes are buffered until the required\n// number of bytes are available.\nfunction utf8Text(buf, i) {\n var total = utf8CheckIncomplete(this, buf, i);\n if (!this.lastNeed) return buf.toString('utf8', i);\n this.lastTotal = total;\n var end = buf.length - (total - this.lastNeed);\n buf.copy(this.lastChar, 0, end);\n return buf.toString('utf8', i, end);\n}\n\n// For UTF-8, a replacement character is added when ending on a partial\n// character.\nfunction utf8End(buf) {\n var r = buf && buf.length ? this.write(buf) : '';\n if (this.lastNeed) return r + '\\ufffd';\n return r;\n}\n\n// UTF-16LE typically needs two bytes per character, but even if we have an even\n// number of bytes available, we need to check if we end on a leading/high\n// surrogate. In that case, we need to wait for the next two bytes in order to\n// decode the last character properly.\nfunction utf16Text(buf, i) {\n if ((buf.length - i) % 2 === 0) {\n var r = buf.toString('utf16le', i);\n if (r) {\n var c = r.charCodeAt(r.length - 1);\n if (c >= 0xD800 && c <= 0xDBFF) {\n this.lastNeed = 2;\n this.lastTotal = 4;\n this.lastChar[0] = buf[buf.length - 2];\n this.lastChar[1] = buf[buf.length - 1];\n return r.slice(0, -1);\n }\n }\n return r;\n }\n this.lastNeed = 1;\n this.lastTotal = 2;\n this.lastChar[0] = buf[buf.length - 1];\n return buf.toString('utf16le', i, buf.length - 1);\n}\n\n// For UTF-16LE we do not explicitly append special replacement characters if we\n// end on a partial character, we simply let v8 handle that.\nfunction utf16End(buf) {\n var r = buf && buf.length ? this.write(buf) : '';\n if (this.lastNeed) {\n var end = this.lastTotal - this.lastNeed;\n return r + this.lastChar.toString('utf16le', 0, end);\n }\n return r;\n}\n\nfunction base64Text(buf, i) {\n var n = (buf.length - i) % 3;\n if (n === 0) return buf.toString('base64', i);\n this.lastNeed = 3 - n;\n this.lastTotal = 3;\n if (n === 1) {\n this.lastChar[0] = buf[buf.length - 1];\n } else {\n this.lastChar[0] = buf[buf.length - 2];\n this.lastChar[1] = buf[buf.length - 1];\n }\n return buf.toString('base64', i, buf.length - n);\n}\n\nfunction base64End(buf) {\n var r = buf && buf.length ? this.write(buf) : '';\n if (this.lastNeed) return r + this.lastChar.toString('base64', 0, 3 - this.lastNeed);\n return r;\n}\n\n// Pass bytes on through for single-byte encodings (e.g. ascii, latin1, hex)\nfunction simpleWrite(buf) {\n return buf.toString(this.encoding);\n}\n\nfunction simpleEnd(buf) {\n return buf && buf.length ? this.write(buf) : '';\n}","/*! safe-buffer. MIT License. Feross Aboukhadijeh <https://feross.org/opensource> */\n/* eslint-disable node/no-deprecated-api */\nvar buffer = require('buffer')\nvar Buffer = buffer.Buffer\n\n// alternative to using Object.keys for old browsers\nfunction copyProps (src, dst) {\n for (var key in src) {\n dst[key] = src[key]\n }\n}\nif (Buffer.from && Buffer.alloc && Buffer.allocUnsafe && Buffer.allocUnsafeSlow) {\n module.exports = buffer\n} else {\n // Copy properties from require('buffer')\n copyProps(buffer, exports)\n exports.Buffer = SafeBuffer\n}\n\nfunction SafeBuffer (arg, encodingOrOffset, length) {\n return Buffer(arg, encodingOrOffset, length)\n}\n\nSafeBuffer.prototype = Object.create(Buffer.prototype)\n\n// Copy static methods from Buffer\ncopyProps(Buffer, SafeBuffer)\n\nSafeBuffer.from = function (arg, encodingOrOffset, length) {\n if (typeof arg === 'number') {\n throw new TypeError('Argument must not be a number')\n }\n return Buffer(arg, encodingOrOffset, length)\n}\n\nSafeBuffer.alloc = function (size, fill, encoding) {\n if (typeof size !== 'number') {\n throw new TypeError('Argument must be a number')\n }\n var buf = Buffer(size)\n if (fill !== undefined) {\n if (typeof encoding === 'string') {\n buf.fill(fill, encoding)\n } else {\n buf.fill(fill)\n }\n } else {\n buf.fill(0)\n }\n return buf\n}\n\nSafeBuffer.allocUnsafe = function (size) {\n if (typeof size !== 'number') {\n throw new TypeError('Argument must be a number')\n }\n return Buffer(size)\n}\n\nSafeBuffer.allocUnsafeSlow = function (size) {\n if (typeof size !== 'number') {\n throw new TypeError('Argument must be a number')\n }\n return buffer.SlowBuffer(size)\n}\n","module.exports = extend\n\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\n\nfunction extend() {\n var target = {}\n\n for (var i = 0; i < arguments.length; i++) {\n var source = arguments[i]\n\n for (var key in source) {\n if (hasOwnProperty.call(source, key)) {\n target[key] = source[key]\n }\n }\n }\n\n return target\n}\n","import { createContext } from 'react';\n\n/**\n * @public\n */\nconst MotionConfigContext = createContext({\n transformPagePoint: (p) => p,\n isStatic: false,\n reducedMotion: \"never\",\n});\n\nexport { MotionConfigContext };\n","import { createContext } from 'react';\n\nconst MotionContext = createContext({});\n\nexport { MotionContext };\n","import { createContext } from 'react';\n\n/**\n * @public\n */\nconst PresenceContext = createContext(null);\n\nexport { PresenceContext };\n","const isBrowser = typeof document !== \"undefined\";\n\nexport { isBrowser };\n","import { useLayoutEffect, useEffect } from 'react';\nimport { isBrowser } from './is-browser.mjs';\n\nconst useIsomorphicLayoutEffect = isBrowser ? useLayoutEffect : useEffect;\n\nexport { useIsomorphicLayoutEffect };\n","import { createContext } from 'react';\n\nconst LazyContext = createContext({ strict: false });\n\nexport { LazyContext };\n","/**\n * Convert camelCase to dash-case properties.\n */\nconst camelToDash = (str) => str.replace(/([a-z])([A-Z])/gu, \"$1-$2\").toLowerCase();\n\nexport { camelToDash };\n","import { camelToDash } from '../../render/dom/utils/camel-to-dash.mjs';\n\nconst optimizedAppearDataId = \"framerAppearId\";\nconst optimizedAppearDataAttribute = \"data-\" + camelToDash(optimizedAppearDataId);\n\nexport { optimizedAppearDataAttribute, optimizedAppearDataId };\n","const MotionGlobalConfig = {\n skipAnimations: false,\n useManualTiming: false,\n};\n\nexport { MotionGlobalConfig };\n","class Queue {\n constructor() {\n this.order = [];\n this.scheduled = new Set();\n }\n add(process) {\n if (!this.scheduled.has(process)) {\n this.scheduled.add(process);\n this.order.push(process);\n return true;\n }\n }\n remove(process) {\n const index = this.order.indexOf(process);\n if (index !== -1) {\n this.order.splice(index, 1);\n this.scheduled.delete(process);\n }\n }\n clear() {\n this.order.length = 0;\n this.scheduled.clear();\n }\n}\nfunction createRenderStep(runNextFrame) {\n /**\n * We create and reuse two queues, one to queue jobs for the current frame\n * and one for the next. We reuse to avoid triggering GC after x frames.\n */\n let thisFrame = new Queue();\n let nextFrame = new Queue();\n let numToRun = 0;\n /**\n * Track whether we're currently processing jobs in this step. This way\n * we can decide whether to schedule new jobs for this frame or next.\n */\n let isProcessing = false;\n let flushNextFrame = false;\n /**\n * A set of processes which were marked keepAlive when scheduled.\n */\n const toKeepAlive = new WeakSet();\n const step = {\n /**\n * Schedule a process to run on the next frame.\n */\n schedule: (callback, keepAlive = false, immediate = false) => {\n const addToCurrentFrame = immediate && isProcessing;\n const queue = addToCurrentFrame ? thisFrame : nextFrame;\n if (keepAlive)\n toKeepAlive.add(callback);\n if (queue.add(callback) && addToCurrentFrame && isProcessing) {\n // If we're adding it to the currently running queue, update its measured size\n numToRun = thisFrame.order.length;\n }\n return callback;\n },\n /**\n * Cancel the provided callback from running on the next frame.\n */\n cancel: (callback) => {\n nextFrame.remove(callback);\n toKeepAlive.delete(callback);\n },\n /**\n * Execute all schedule callbacks.\n */\n process: (frameData) => {\n /**\n * If we're already processing we've probably been triggered by a flushSync\n * inside an existing process. Instead of executing, mark flushNextFrame\n * as true and ensure we flush the following frame at the end of this one.\n */\n if (isProcessing) {\n flushNextFrame = true;\n return;\n }\n isProcessing = true;\n [thisFrame, nextFrame] = [nextFrame, thisFrame];\n // Clear the next frame queue\n nextFrame.clear();\n // Execute this frame\n numToRun = thisFrame.order.length;\n if (numToRun) {\n for (let i = 0; i < numToRun; i++) {\n const callback = thisFrame.order[i];\n if (toKeepAlive.has(callback)) {\n step.schedule(callback);\n runNextFrame();\n }\n callback(frameData);\n }\n }\n isProcessing = false;\n if (flushNextFrame) {\n flushNextFrame = false;\n step.process(frameData);\n }\n },\n };\n return step;\n}\n\nexport { createRenderStep };\n","import { MotionGlobalConfig } from '../utils/GlobalConfig.mjs';\nimport { createRenderStep } from './render-step.mjs';\n\nconst stepsOrder = [\n \"read\", // Read\n \"resolveKeyframes\", // Write/Read/Write/Read\n \"update\", // Compute\n \"preRender\", // Compute\n \"render\", // Write\n \"postRender\", // Compute\n];\nconst maxElapsed = 40;\nfunction createRenderBatcher(scheduleNextBatch, allowKeepAlive) {\n let runNextFrame = false;\n let useDefaultElapsed = true;\n const state = {\n delta: 0,\n timestamp: 0,\n isProcessing: false,\n };\n const steps = stepsOrder.reduce((acc, key) => {\n acc[key] = createRenderStep(() => (runNextFrame = true));\n return acc;\n }, {});\n const processStep = (stepId) => {\n steps[stepId].process(state);\n };\n const processBatch = () => {\n const timestamp = MotionGlobalConfig.useManualTiming\n ? state.timestamp\n : performance.now();\n runNextFrame = false;\n state.delta = useDefaultElapsed\n ? 1000 / 60\n : Math.max(Math.min(timestamp - state.timestamp, maxElapsed), 1);\n state.timestamp = timestamp;\n state.isProcessing = true;\n stepsOrder.forEach(processStep);\n state.isProcessing = false;\n if (runNextFrame && allowKeepAlive) {\n useDefaultElapsed = false;\n scheduleNextBatch(processBatch);\n }\n };\n const wake = () => {\n runNextFrame = true;\n useDefaultElapsed = true;\n if (!state.isProcessing) {\n scheduleNextBatch(processBatch);\n }\n };\n const schedule = stepsOrder.reduce((acc, key) => {\n const step = steps[key];\n acc[key] = (process, keepAlive = false, immediate = false) => {\n if (!runNextFrame)\n wake();\n return step.schedule(process, keepAlive, immediate);\n };\n return acc;\n }, {});\n const cancel = (process) => stepsOrder.forEach((key) => steps[key].cancel(process));\n return { schedule, cancel, state, steps };\n}\n\nexport { createRenderBatcher, stepsOrder };\n","import { createRenderBatcher } from './batcher.mjs';\n\nconst { schedule: microtask, cancel: cancelMicrotask } = createRenderBatcher(queueMicrotask, false);\n\nexport { cancelMicrotask, microtask };\n","function isRefObject(ref) {\n return (ref &&\n typeof ref === \"object\" &&\n Object.prototype.hasOwnProperty.call(ref, \"current\"));\n}\n\nexport { isRefObject };\n","import { createContext } from 'react';\n\n/**\n * Internal, exported only for usage in Framer\n */\nconst SwitchLayoutGroupContext = createContext({});\n\nexport { SwitchLayoutGroupContext };\n","import { useContext, useRef, useInsertionEffect, useEffect } from 'react';\nimport { PresenceContext } from '../../context/PresenceContext.mjs';\nimport { MotionContext } from '../../context/MotionContext/index.mjs';\nimport { useIsomorphicLayoutEffect } from '../../utils/use-isomorphic-effect.mjs';\nimport { LazyContext } from '../../context/LazyContext.mjs';\nimport { MotionConfigContext } from '../../context/MotionConfigContext.mjs';\nimport { optimizedAppearDataAttribute } from '../../animation/optimized-appear/data-id.mjs';\nimport { microtask } from '../../frameloop/microtask.mjs';\nimport { isRefObject } from '../../utils/is-ref-object.mjs';\nimport { SwitchLayoutGroupContext } from '../../context/SwitchLayoutGroupContext.mjs';\n\nlet scheduleHandoffComplete = false;\nfunction useVisualElement(Component, visualState, props, createVisualElement, ProjectionNodeConstructor) {\n const { visualElement: parent } = useContext(MotionContext);\n const lazyContext = useContext(LazyContext);\n const presenceContext = useContext(PresenceContext);\n const reducedMotionConfig = useContext(MotionConfigContext).reducedMotion;\n const visualElementRef = useRef();\n /**\n * If we haven't preloaded a renderer, check to see if we have one lazy-loaded\n */\n createVisualElement = createVisualElement || lazyContext.renderer;\n if (!visualElementRef.current && createVisualElement) {\n visualElementRef.current = createVisualElement(Component, {\n visualState,\n parent,\n props,\n presenceContext,\n blockInitialAnimation: presenceContext\n ? presenceContext.initial === false\n : false,\n reducedMotionConfig,\n });\n }\n const visualElement = visualElementRef.current;\n /**\n * Load Motion gesture and animation features. These are rendered as renderless\n * components so each feature can optionally make use of React lifecycle methods.\n */\n const initialLayoutGroupConfig = useContext(SwitchLayoutGroupContext);\n if (visualElement &&\n !visualElement.projection &&\n ProjectionNodeConstructor &&\n (visualElement.type === \"html\" || visualElement.type === \"svg\")) {\n createProjectionNode(visualElementRef.current, props, ProjectionNodeConstructor, initialLayoutGroupConfig);\n }\n useInsertionEffect(() => {\n visualElement && visualElement.update(props, presenceContext);\n });\n /**\n * Cache this value as we want to know whether HandoffAppearAnimations\n * was present on initial render - it will be deleted after this.\n */\n const wantsHandoff = useRef(Boolean(props[optimizedAppearDataAttribute] &&\n !window.HandoffComplete));\n useIsomorphicLayoutEffect(() => {\n if (!visualElement)\n return;\n visualElement.updateFeatures();\n microtask.render(visualElement.render);\n /**\n * Ideally this function would always run in a useEffect.\n *\n * However, if we have optimised appear animations to handoff from,\n * it needs to happen synchronously to ensure there's no flash of\n * incorrect styles in the event of a hydration error.\n *\n * So if we detect a situtation where optimised appear animations\n * are running, we use useLayoutEffect to trigger animations.\n */\n if (wantsHandoff.current && visualElement.animationState) {\n visualElement.animationState.animateChanges();\n }\n });\n useEffect(() => {\n if (!visualElement)\n return;\n if (!wantsHandoff.current && visualElement.animationState) {\n visualElement.animationState.animateChanges();\n }\n if (wantsHandoff.current) {\n wantsHandoff.current = false;\n // This ensures all future calls to animateChanges() will run in useEffect\n if (!scheduleHandoffComplete) {\n scheduleHandoffComplete = true;\n queueMicrotask(completeHandoff);\n }\n }\n });\n return visualElement;\n}\nfunction completeHandoff() {\n window.HandoffComplete = true;\n}\nfunction createProjectionNode(visualElement, props, ProjectionNodeConstructor, initialPromotionConfig) {\n const { layoutId, layout, drag, dragConstraints, layoutScroll, layoutRoot, } = props;\n visualElement.projection = new ProjectionNodeConstructor(visualElement.latestValues, props[\"data-framer-portal-id\"]\n ? undefined\n : getClosestProjectingNode(visualElement.parent));\n visualElement.projection.setOptions({\n layoutId,\n layout,\n alwaysMeasureLayout: Boolean(drag) || (dragConstraints && isRefObject(dragConstraints)),\n visualElement,\n scheduleRender: () => visualElement.scheduleRender(),\n /**\n * TODO: Update options in an effect. This could be tricky as it'll be too late\n * to update by the time layout animations run.\n * We also need to fix this safeToRemove by linking it up to the one returned by usePresence,\n * ensuring it gets called if there's no potential layout animations.\n *\n */\n animationType: typeof layout === \"string\" ? layout : \"both\",\n initialPromotionConfig,\n layoutScroll,\n layoutRoot,\n });\n}\nfunction getClosestProjectingNode(visualElement) {\n if (!visualElement)\n return undefined;\n return visualElement.options.allowProjection !== false\n ? visualElement.projection\n : getClosestProjectingNode(visualElement.parent);\n}\n\nexport { useVisualElement };\n","import { useCallback } from 'react';\nimport { isRefObject } from '../../utils/is-ref-object.mjs';\n\n/**\n * Creates a ref function that, when called, hydrates the provided\n * external ref and VisualElement.\n */\nfunction useMotionRef(visualState, visualElement, externalRef) {\n return useCallback((instance) => {\n instance && visualState.mount && visualState.mount(instance);\n if (visualElement) {\n if (instance) {\n visualElement.mount(instance);\n }\n else {\n visualElement.unmount();\n }\n }\n if (externalRef) {\n if (typeof externalRef === \"function\") {\n externalRef(instance);\n }\n else if (isRefObject(externalRef)) {\n externalRef.current = instance;\n }\n }\n }, \n /**\n * Only pass a new ref callback to React if we've received a visual element\n * factory. Otherwise we'll be mounting/remounting every time externalRef\n * or other dependencies change.\n */\n [visualElement]);\n}\n\nexport { useMotionRef };\n","/**\n * Decides if the supplied variable is variant label\n */\nfunction isVariantLabel(v) {\n return typeof v === \"string\" || Array.isArray(v);\n}\n\nexport { isVariantLabel };\n","function isAnimationControls(v) {\n return (v !== null &&\n typeof v === \"object\" &&\n typeof v.start === \"function\");\n}\n\nexport { isAnimationControls };\n","const variantPriorityOrder = [\n \"animate\",\n \"whileInView\",\n \"whileFocus\",\n \"whileHover\",\n \"whileTap\",\n \"whileDrag\",\n \"exit\",\n];\nconst variantProps = [\"initial\", ...variantPriorityOrder];\n\nexport { variantPriorityOrder, variantProps };\n","import { isAnimationControls } from '../../animation/utils/is-animation-controls.mjs';\nimport { isVariantLabel } from './is-variant-label.mjs';\nimport { variantProps } from './variant-props.mjs';\n\nfunction isControllingVariants(props) {\n return (isAnimationControls(props.animate) ||\n variantProps.some((name) => isVariantLabel(props[name])));\n}\nfunction isVariantNode(props) {\n return Boolean(isControllingVariants(props) || props.variants);\n}\n\nexport { isControllingVariants, isVariantNode };\n","import { isVariantLabel } from '../../render/utils/is-variant-label.mjs';\nimport { isControllingVariants } from '../../render/utils/is-controlling-variants.mjs';\n\nfunction getCurrentTreeVariants(props, context) {\n if (isControllingVariants(props)) {\n const { initial, animate } = props;\n return {\n initial: initial === false || isVariantLabel(initial)\n ? initial\n : undefined,\n animate: isVariantLabel(animate) ? animate : undefined,\n };\n }\n return props.inherit !== false ? context : {};\n}\n\nexport { getCurrentTreeVariants };\n","import { useContext, useMemo } from 'react';\nimport { MotionContext } from './index.mjs';\nimport { getCurrentTreeVariants } from './utils.mjs';\n\nfunction useCreateMotionContext(props) {\n const { initial, animate } = getCurrentTreeVariants(props, useContext(MotionContext));\n return useMemo(() => ({ initial, animate }), [variantLabelsAsDependency(initial), variantLabelsAsDependency(animate)]);\n}\nfunction variantLabelsAsDependency(prop) {\n return Array.isArray(prop) ? prop.join(\" \") : prop;\n}\n\nexport { useCreateMotionContext };\n","const featureProps = {\n animation: [\n \"animate\",\n \"variants\",\n \"whileHover\",\n \"whileTap\",\n \"exit\",\n \"whileInView\",\n \"whileFocus\",\n \"whileDrag\",\n ],\n exit: [\"exit\"],\n drag: [\"drag\", \"dragControls\"],\n focus: [\"whileFocus\"],\n hover: [\"whileHover\", \"onHoverStart\", \"onHoverEnd\"],\n tap: [\"whileTap\", \"onTap\", \"onTapStart\", \"onTapCancel\"],\n pan: [\"onPan\", \"onPanStart\", \"onPanSessionStart\", \"onPanEnd\"],\n inView: [\"whileInView\", \"onViewportEnter\", \"onViewportLeave\"],\n layout: [\"layout\", \"layoutId\"],\n};\nconst featureDefinitions = {};\nfor (const key in featureProps) {\n featureDefinitions[key] = {\n isEnabled: (props) => featureProps[key].some((name) => !!props[name]),\n };\n}\n\nexport { featureDefinitions };\n","import { featureDefinitions } from './definitions.mjs';\n\nfunction loadFeatures(features) {\n for (const key in features) {\n featureDefinitions[key] = {\n ...featureDefinitions[key],\n ...features[key],\n };\n }\n}\n\nexport { loadFeatures };\n","import { createContext } from 'react';\n\nconst LayoutGroupContext = createContext({});\n\nexport { LayoutGroupContext };\n","const motionComponentSymbol = Symbol.for(\"motionComponentSymbol\");\n\nexport { motionComponentSymbol };\n","import { jsxs, jsx } from 'react/jsx-runtime';\nimport { forwardRef, useContext } from 'react';\nimport { MotionConfigContext } from '../context/MotionConfigContext.mjs';\nimport { MotionContext } from '../context/MotionContext/index.mjs';\nimport { useVisualElement } from './utils/use-visual-element.mjs';\nimport { useMotionRef } from './utils/use-motion-ref.mjs';\nimport { useCreateMotionContext } from '../context/MotionContext/create.mjs';\nimport { loadFeatures } from './features/load-features.mjs';\nimport { isBrowser } from '../utils/is-browser.mjs';\nimport { LayoutGroupContext } from '../context/LayoutGroupContext.mjs';\nimport { LazyContext } from '../context/LazyContext.mjs';\nimport { motionComponentSymbol } from './utils/symbol.mjs';\nimport { warning, invariant } from '../utils/errors.mjs';\nimport { featureDefinitions } from './features/definitions.mjs';\n\n/**\n * Create a `motion` component.\n *\n * This function accepts a Component argument, which can be either a string (ie \"div\"\n * for `motion.div`), or an actual React component.\n *\n * Alongside this is a config option which provides a way of rendering the provided\n * component \"offline\", or outside the React render cycle.\n */\nfunction createMotionComponent({ preloadedFeatures, createVisualElement, useRender, useVisualState, Component, }) {\n preloadedFeatures && loadFeatures(preloadedFeatures);\n function MotionComponent(props, externalRef) {\n /**\n * If we need to measure the element we load this functionality in a\n * separate class component in order to gain access to getSnapshotBeforeUpdate.\n */\n let MeasureLayout;\n const configAndProps = {\n ...useContext(MotionConfigContext),\n ...props,\n layoutId: useLayoutId(props),\n };\n const { isStatic } = configAndProps;\n const context = useCreateMotionContext(props);\n const visualState = useVisualState(props, isStatic);\n if (!isStatic && isBrowser) {\n useStrictMode(configAndProps, preloadedFeatures);\n const layoutProjection = getProjectionFunctionality(configAndProps);\n MeasureLayout = layoutProjection.MeasureLayout;\n /**\n * Create a VisualElement for this component. A VisualElement provides a common\n * interface to renderer-specific APIs (ie DOM/Three.js etc) as well as\n * providing a way of rendering to these APIs outside of the React render loop\n * for more performant animations and interactions\n */\n context.visualElement = useVisualElement(Component, visualState, configAndProps, createVisualElement, layoutProjection.ProjectionNode);\n }\n /**\n * The mount order and hierarchy is specific to ensure our element ref\n * is hydrated by the time features fire their effects.\n */\n return (jsxs(MotionContext.Provider, { value: context, children: [MeasureLayout && context.visualElement ? (jsx(MeasureLayout, { visualElement: context.visualElement, ...configAndProps })) : null, useRender(Component, props, useMotionRef(visualState, context.visualElement, externalRef), visualState, isStatic, context.visualElement)] }));\n }\n const ForwardRefComponent = forwardRef(MotionComponent);\n ForwardRefComponent[motionComponentSymbol] = Component;\n return ForwardRefComponent;\n}\nfunction useLayoutId({ layoutId }) {\n const layoutGroupId = useContext(LayoutGroupContext).id;\n return layoutGroupId && layoutId !== undefined\n ? layoutGroupId + \"-\" + layoutId\n : layoutId;\n}\nfunction useStrictMode(configAndProps, preloadedFeatures) {\n const isStrict = useContext(LazyContext).strict;\n /**\n * If we're in development mode, check to make sure we're not rendering a motion component\n * as a child of LazyMotion, as this will break the file-size benefits of using it.\n */\n if (process.env.NODE_ENV !== \"production\" &&\n preloadedFeatures &&\n isStrict) {\n const strictMessage = \"You have rendered a `motion` component within a `LazyMotion` component. This will break tree shaking. Import and render a `m` component instead.\";\n configAndProps.ignoreStrict\n ? warning(false, strictMessage)\n : invariant(false, strictMessage);\n }\n}\nfunction getProjectionFunctionality(props) {\n const { drag, layout } = featureDefinitions;\n if (!drag && !layout)\n return {};\n const combined = { ...drag, ...layout };\n return {\n MeasureLayout: (drag === null || drag === void 0 ? void 0 : drag.isEnabled(props)) || (layout === null || layout === void 0 ? void 0 : layout.isEnabled(props))\n ? combined.MeasureLayout\n : undefined,\n ProjectionNode: combined.ProjectionNode,\n };\n}\n\nexport { createMotionComponent };\n","import { createMotionComponent } from '../../motion/index.mjs';\n\n/**\n * Convert any React component into a `motion` component. The provided component\n * **must** use `React.forwardRef` to the underlying DOM component you want to animate.\n *\n * ```jsx\n * const Component = React.forwardRef((props, ref) => {\n * return <div ref={ref} />\n * })\n *\n * const MotionComponent = motion(Component)\n * ```\n *\n * @public\n */\nfunction createMotionProxy(createConfig) {\n function custom(Component, customMotionComponentConfig = {}) {\n return createMotionComponent(createConfig(Component, customMotionComponentConfig));\n }\n if (typeof Proxy === \"undefined\") {\n return custom;\n }\n /**\n * A cache of generated `motion` components, e.g `motion.div`, `motion.input` etc.\n * Rather than generating them anew every render.\n */\n const componentCache = new Map();\n return new Proxy(custom, {\n /**\n * Called when `motion` is referenced with a prop: `motion.div`, `motion.input` etc.\n * The prop name is passed through as `key` and we can use that to generate a `motion`\n * DOM component with that name.\n */\n get: (_target, key) => {\n /**\n * If this element doesn't exist in the component cache, create it and cache.\n */\n if (!componentCache.has(key)) {\n componentCache.set(key, custom(key));\n }\n return componentCache.get(key);\n },\n });\n}\n\nexport { createMotionProxy };\n","/**\n * We keep these listed seperately as we use the lowercase tag names as part\n * of the runtime bundle to detect SVG components\n */\nconst lowercaseSVGElements = [\n \"animate\",\n \"circle\",\n \"defs\",\n \"desc\",\n \"ellipse\",\n \"g\",\n \"image\",\n \"line\",\n \"filter\",\n \"marker\",\n \"mask\",\n \"metadata\",\n \"path\",\n \"pattern\",\n \"polygon\",\n \"polyline\",\n \"rect\",\n \"stop\",\n \"switch\",\n \"symbol\",\n \"svg\",\n \"text\",\n \"tspan\",\n \"use\",\n \"view\",\n];\n\nexport { lowercaseSVGElements };\n","import { lowercaseSVGElements } from '../../svg/lowercase-elements.mjs';\n\nfunction isSVGComponent(Component) {\n if (\n /**\n * If it's not a string, it's a custom React component. Currently we only support\n * HTML custom React components.\n */\n typeof Component !== \"string\" ||\n /**\n * If it contains a dash, the element is a custom HTML webcomponent.\n */\n Component.includes(\"-\")) {\n return false;\n }\n else if (\n /**\n * If it's in our list of lowercase SVG tags, it's an SVG component\n */\n lowercaseSVGElements.indexOf(Component) > -1 ||\n /**\n * If it contains a capital letter, it's an SVG component\n */\n /[A-Z]/u.test(Component)) {\n return true;\n }\n return false;\n}\n\nexport { isSVGComponent };\n","const scaleCorrectors = {};\nfunction addScaleCorrector(correctors) {\n Object.assign(scaleCorrectors, correctors);\n}\n\nexport { addScaleCorrector, scaleCorrectors };\n","/**\n * Generate a list of every possible transform key.\n */\nconst transformPropOrder = [\n \"transformPerspective\",\n \"x\",\n \"y\",\n \"z\",\n \"translateX\",\n \"translateY\",\n \"translateZ\",\n \"scale\",\n \"scaleX\",\n \"scaleY\",\n \"rotate\",\n \"rotateX\",\n \"rotateY\",\n \"rotateZ\",\n \"skew\",\n \"skewX\",\n \"skewY\",\n];\n/**\n * A quick lookup for transform props.\n */\nconst transformProps = new Set(transformPropOrder);\n\nexport { transformPropOrder, transformProps };\n","import { scaleCorrectors } from '../../projection/styles/scale-correction.mjs';\nimport { transformProps } from '../../render/html/utils/transform.mjs';\n\nfunction isForcedMotionValue(key, { layout, layoutId }) {\n return (transformProps.has(key) ||\n key.startsWith(\"origin\") ||\n ((layout || layoutId !== undefined) &&\n (!!scaleCorrectors[key] || key === \"opacity\")));\n}\n\nexport { isForcedMotionValue };\n","const isMotionValue = (value) => Boolean(value && value.getVelocity);\n\nexport { isMotionValue };\n","import { transformPropOrder } from './transform.mjs';\n\nconst translateAlias = {\n x: \"translateX\",\n y: \"translateY\",\n z: \"translateZ\",\n transformPerspective: \"perspective\",\n};\nconst numTransforms = transformPropOrder.length;\n/**\n * Build a CSS transform style from individual x/y/scale etc properties.\n *\n * This outputs with a default order of transforms/scales/rotations, this can be customised by\n * providing a transformTemplate function.\n */\nfunction buildTransform(transform, { enableHardwareAcceleration = true, allowTransformNone = true, }, transformIsDefault, transformTemplate) {\n // The transform string we're going to build into.\n let transformString = \"\";\n /**\n * Loop over all possible transforms in order, adding the ones that\n * are present to the transform string.\n */\n for (let i = 0; i < numTransforms; i++) {\n const key = transformPropOrder[i];\n if (transform[key] !== undefined) {\n const transformName = translateAlias[key] || key;\n transformString += `${transformName}(${transform[key]}) `;\n }\n }\n if (enableHardwareAcceleration && !transform.z) {\n transformString += \"translateZ(0)\";\n }\n transformString = transformString.trim();\n // If we have a custom `transform` template, pass our transform values and\n // generated transformString to that before returning\n if (transformTemplate) {\n transformString = transformTemplate(transform, transformIsDefault ? \"\" : transformString);\n }\n else if (allowTransformNone && transformIsDefault) {\n transformString = \"none\";\n }\n return transformString;\n}\n\nexport { buildTransform };\n","const checkStringStartsWith = (token) => (key) => typeof key === \"string\" && key.startsWith(token);\nconst isCSSVariableName = checkStringStartsWith(\"--\");\nconst startsAsVariableToken = checkStringStartsWith(\"var(--\");\nconst isCSSVariableToken = (value) => {\n const startsWithToken = startsAsVariableToken(value);\n if (!startsWithToken)\n return false;\n // Ensure any comments are stripped from the value as this can harm performance of the regex.\n return singleCssVariableRegex.test(value.split(\"/*\")[0].trim());\n};\nconst singleCssVariableRegex = /var\\(--(?:[\\w-]+\\s*|[\\w-]+\\s*,(?:\\s*[^)(\\s]|\\s*\\((?:[^)(]|\\([^)(]*\\))*\\))+\\s*)\\)$/iu;\n\nexport { isCSSVariableName, isCSSVariableToken };\n","/**\n * Provided a value and a ValueType, returns the value as that value type.\n */\nconst getValueAsType = (value, type) => {\n return type && typeof value === \"number\"\n ? type.transform(value)\n : value;\n};\n\nexport { getValueAsType };\n","const clamp = (min, max, v) => {\n if (v > max)\n return max;\n if (v < min)\n return min;\n return v;\n};\n\nexport { clamp };\n","import { clamp } from '../../../utils/clamp.mjs';\n\nconst number = {\n test: (v) => typeof v === \"number\",\n parse: parseFloat,\n transform: (v) => v,\n};\nconst alpha = {\n ...number,\n transform: (v) => clamp(0, 1, v),\n};\nconst scale = {\n ...number,\n default: 1,\n};\n\nexport { alpha, number, scale };\n","/**\n * TODO: When we move from string as a source of truth to data models\n * everything in this folder should probably be referred to as models vs types\n */\n// If this number is a decimal, make it just five decimal places\n// to avoid exponents\nconst sanitize = (v) => Math.round(v * 100000) / 100000;\nconst floatRegex = /-?(?:\\d+(?:\\.\\d+)?|\\.\\d+)/gu;\nconst colorRegex = /(?:#[\\da-f]{3,8}|(?:rgb|hsl)a?\\((?:-?[\\d.]+%?[,\\s]+){2}-?[\\d.]+%?\\s*(?:[,/]\\s*)?(?:\\b\\d+(?:\\.\\d+)?|\\.\\d+)?%?\\))/giu;\nconst singleColorRegex = /^(?:#[\\da-f]{3,8}|(?:rgb|hsl)a?\\((?:-?[\\d.]+%?[,\\s]+){2}-?[\\d.]+%?\\s*(?:[,/]\\s*)?(?:\\b\\d+(?:\\.\\d+)?|\\.\\d+)?%?\\))$/iu;\nfunction isString(v) {\n return typeof v === \"string\";\n}\nfunction isNullish(v) {\n return v == null;\n}\n\nexport { colorRegex, floatRegex, isNullish, isString, sanitize, singleColorRegex };\n","import { isString } from '../utils.mjs';\n\nconst createUnitType = (unit) => ({\n test: (v) => isString(v) && v.endsWith(unit) && v.split(\" \").length === 1,\n parse: parseFloat,\n transform: (v) => `${v}${unit}`,\n});\nconst degrees = createUnitType(\"deg\");\nconst percent = createUnitType(\"%\");\nconst px = createUnitType(\"px\");\nconst vh = createUnitType(\"vh\");\nconst vw = createUnitType(\"vw\");\nconst progressPercentage = {\n ...percent,\n parse: (v) => percent.parse(v) / 100,\n transform: (v) => percent.transform(v * 100),\n};\n\nexport { degrees, percent, progressPercentage, px, vh, vw };\n","import { number } from '../../../value/types/numbers/index.mjs';\n\nconst int = {\n ...number,\n transform: Math.round,\n};\n\nexport { int };\n","import { scale, alpha } from '../../../value/types/numbers/index.mjs';\nimport { px, degrees, progressPercentage } from '../../../value/types/numbers/units.mjs';\nimport { int } from './type-int.mjs';\n\nconst numberValueTypes = {\n // Border props\n borderWidth: px,\n borderTopWidth: px,\n borderRightWidth: px,\n borderBottomWidth: px,\n borderLeftWidth: px,\n borderRadius: px,\n radius: px,\n borderTopLeftRadius: px,\n borderTopRightRadius: px,\n borderBottomRightRadius: px,\n borderBottomLeftRadius: px,\n // Positioning props\n width: px,\n maxWidth: px,\n height: px,\n maxHeight: px,\n size: px,\n top: px,\n right: px,\n bottom: px,\n left: px,\n // Spacing props\n padding: px,\n paddingTop: px,\n paddingRight: px,\n paddingBottom: px,\n paddingLeft: px,\n margin: px,\n marginTop: px,\n marginRight: px,\n marginBottom: px,\n marginLeft: px,\n // Transform props\n rotate: degrees,\n rotateX: degrees,\n rotateY: degrees,\n rotateZ: degrees,\n scale,\n scaleX: scale,\n scaleY: scale,\n scaleZ: scale,\n skew: degrees,\n skewX: degrees,\n skewY: degrees,\n distance: px,\n translateX: px,\n translateY: px,\n translateZ: px,\n x: px,\n y: px,\n z: px,\n perspective: px,\n transformPerspective: px,\n opacity: alpha,\n originX: progressPercentage,\n originY: progressPercentage,\n originZ: px,\n // Misc\n zIndex: int,\n backgroundPositionX: px,\n backgroundPositionY: px,\n // SVG\n fillOpacity: alpha,\n strokeOpacity: alpha,\n numOctaves: int,\n};\n\nexport { numberValueTypes };\n","import { buildTransform } from './build-transform.mjs';\nimport { isCSSVariableName } from '../../dom/utils/is-css-variable.mjs';\nimport { transformProps } from './transform.mjs';\nimport { getValueAsType } from '../../dom/value-types/get-as-type.mjs';\nimport { numberValueTypes } from '../../dom/value-types/number.mjs';\n\nfunction buildHTMLStyles(state, latestValues, options, transformTemplate) {\n const { style, vars, transform, transformOrigin } = state;\n // Track whether we encounter any transform or transformOrigin values.\n let hasTransform = false;\n let hasTransformOrigin = false;\n // Does the calculated transform essentially equal \"none\"?\n let transformIsNone = true;\n /**\n * Loop over all our latest animated values and decide whether to handle them\n * as a style or CSS variable.\n *\n * Transforms and transform origins are kept seperately for further processing.\n */\n for (const key in latestValues) {\n const value = latestValues[key];\n /**\n * If this is a CSS variable we don't do any further processing.\n */\n if (isCSSVariableName(key)) {\n vars[key] = value;\n continue;\n }\n // Convert the value to its default value type, ie 0 -> \"0px\"\n const valueType = numberValueTypes[key];\n const valueAsType = getValueAsType(value, valueType);\n if (transformProps.has(key)) {\n // If this is a transform, flag to enable further transform processing\n hasTransform = true;\n transform[key] = valueAsType;\n // If we already know we have a non-default transform, early return\n if (!transformIsNone)\n continue;\n // Otherwise check to see if this is a default transform\n if (value !== (valueType.default || 0))\n transformIsNone = false;\n }\n else if (key.startsWith(\"origin\")) {\n // If this is a transform origin, flag and enable further transform-origin processing\n hasTransformOrigin = true;\n transformOrigin[key] = valueAsType;\n }\n else {\n style[key] = valueAsType;\n }\n }\n if (!latestValues.transform) {\n if (hasTransform || transformTemplate) {\n style.transform = buildTransform(state.transform, options, transformIsNone, transformTemplate);\n }\n else if (style.transform) {\n /**\n * If we have previously created a transform but currently don't have any,\n * reset transform style to none.\n */\n style.transform = \"none\";\n }\n }\n /**\n * Build a transformOrigin style. Uses the same defaults as the browser for\n * undefined origins.\n */\n if (hasTransformOrigin) {\n const { originX = \"50%\", originY = \"50%\", originZ = 0, } = transformOrigin;\n style.transformOrigin = `${originX} ${originY} ${originZ}`;\n }\n}\n\nexport { buildHTMLStyles };\n","const createHtmlRenderState = () => ({\n style: {},\n transform: {},\n transformOrigin: {},\n vars: {},\n});\n\nexport { createHtmlRenderState };\n","import { useMemo } from 'react';\nimport { isForcedMotionValue } from '../../motion/utils/is-forced-motion-value.mjs';\nimport { isMotionValue } from '../../value/utils/is-motion-value.mjs';\nimport { buildHTMLStyles } from './utils/build-styles.mjs';\nimport { createHtmlRenderState } from './utils/create-render-state.mjs';\n\nfunction copyRawValuesOnly(target, source, props) {\n for (const key in source) {\n if (!isMotionValue(source[key]) && !isForcedMotionValue(key, props)) {\n target[key] = source[key];\n }\n }\n}\nfunction useInitialMotionValues({ transformTemplate }, visualState, isStatic) {\n return useMemo(() => {\n const state = createHtmlRenderState();\n buildHTMLStyles(state, visualState, { enableHardwareAcceleration: !isStatic }, transformTemplate);\n return Object.assign({}, state.vars, state.style);\n }, [visualState]);\n}\nfunction useStyle(props, visualState, isStatic) {\n const styleProp = props.style || {};\n const style = {};\n /**\n * Copy non-Motion Values straight into style\n */\n copyRawValuesOnly(style, styleProp, props);\n Object.assign(style, useInitialMotionValues(props, visualState, isStatic));\n return style;\n}\nfunction useHTMLProps(props, visualState, isStatic) {\n // The `any` isn't ideal but it is the type of createElement props argument\n const htmlProps = {};\n const style = useStyle(props, visualState, isStatic);\n if (props.drag && props.dragListener !== false) {\n // Disable the ghost element when a user drags\n htmlProps.draggable = false;\n // Disable text selection\n style.userSelect =\n style.WebkitUserSelect =\n style.WebkitTouchCallout =\n \"none\";\n // Disable scrolling on the draggable direction\n style.touchAction =\n props.drag === true\n ? \"none\"\n : `pan-${props.drag === \"x\" ? \"y\" : \"x\"}`;\n }\n if (props.tabIndex === undefined &&\n (props.onTap || props.onTapStart || props.whileTap)) {\n htmlProps.tabIndex = 0;\n }\n htmlProps.style = style;\n return htmlProps;\n}\n\nexport { copyRawValuesOnly, useHTMLProps };\n","/**\n * A list of all valid MotionProps.\n *\n * @privateRemarks\n * This doesn't throw if a `MotionProp` name is missing - it should.\n */\nconst validMotionProps = new Set([\n \"animate\",\n \"exit\",\n \"variants\",\n \"initial\",\n \"style\",\n \"values\",\n \"variants\",\n \"transition\",\n \"transformTemplate\",\n \"custom\",\n \"inherit\",\n \"onBeforeLayoutMeasure\",\n \"onAnimationStart\",\n \"onAnimationComplete\",\n \"onUpdate\",\n \"onDragStart\",\n \"onDrag\",\n \"onDragEnd\",\n \"onMeasureDragConstraints\",\n \"onDirectionLock\",\n \"onDragTransitionEnd\",\n \"_dragX\",\n \"_dragY\",\n \"onHoverStart\",\n \"onHoverEnd\",\n \"onViewportEnter\",\n \"onViewportLeave\",\n \"globalTapTarget\",\n \"ignoreStrict\",\n \"viewport\",\n]);\n/**\n * Check whether a prop name is a valid `MotionProp` key.\n *\n * @param key - Name of the property to check\n * @returns `true` is key is a valid `MotionProp`.\n *\n * @public\n */\nfunction isValidMotionProp(key) {\n return (key.startsWith(\"while\") ||\n (key.startsWith(\"drag\") && key !== \"draggable\") ||\n key.startsWith(\"layout\") ||\n key.startsWith(\"onTap\") ||\n key.startsWith(\"onPan\") ||\n key.startsWith(\"onLayout\") ||\n validMotionProps.has(key));\n}\n\nexport { isValidMotionProp };\n","import { isValidMotionProp } from '../../../motion/utils/valid-prop.mjs';\n\nlet shouldForward = (key) => !isValidMotionProp(key);\nfunction loadExternalIsValidProp(isValidProp) {\n if (!isValidProp)\n return;\n // Explicitly filter our events\n shouldForward = (key) => key.startsWith(\"on\") ? !isValidMotionProp(key) : isValidProp(key);\n}\n/**\n * Emotion and Styled Components both allow users to pass through arbitrary props to their components\n * to dynamically generate CSS. They both use the `@emotion/is-prop-valid` package to determine which\n * of these should be passed to the underlying DOM node.\n *\n * However, when styling a Motion component `styled(motion.div)`, both packages pass through *all* props\n * as it's seen as an arbitrary component rather than a DOM node. Motion only allows arbitrary props\n * passed through the `custom` prop so it doesn't *need* the payload or computational overhead of\n * `@emotion/is-prop-valid`, however to fix this problem we need to use it.\n *\n * By making it an optionalDependency we can offer this functionality only in the situations where it's\n * actually required.\n */\ntry {\n /**\n * We attempt to import this package but require won't be defined in esm environments, in that case\n * isPropValid will have to be provided via `MotionContext`. In a 6.0.0 this should probably be removed\n * in favour of explicit injection.\n */\n loadExternalIsValidProp(require(\"@emotion/is-prop-valid\").default);\n}\ncatch (_a) {\n // We don't need to actually do anything here - the fallback is the existing `isPropValid`.\n}\nfunction filterProps(props, isDom, forwardMotionProps) {\n const filteredProps = {};\n for (const key in props) {\n /**\n * values is considered a valid prop by Emotion, so if it's present\n * this will be rendered out to the DOM unless explicitly filtered.\n *\n * We check the type as it could be used with the `feColorMatrix`\n * element, which we support.\n */\n if (key === \"values\" && typeof props.values === \"object\")\n continue;\n if (shouldForward(key) ||\n (forwardMotionProps === true && isValidMotionProp(key)) ||\n (!isDom && !isValidMotionProp(key)) ||\n // If trying to use native HTML drag events, forward drag listeners\n (props[\"draggable\"] &&\n key.startsWith(\"onDrag\"))) {\n filteredProps[key] =\n props[key];\n }\n }\n return filteredProps;\n}\n\nexport { filterProps, loadExternalIsValidProp };\n","import { px } from '../../../value/types/numbers/units.mjs';\n\nfunction calcOrigin(origin, offset, size) {\n return typeof origin === \"string\"\n ? origin\n : px.transform(offset + size * origin);\n}\n/**\n * The SVG transform origin defaults are different to CSS and is less intuitive,\n * so we use the measured dimensions of the SVG to reconcile these.\n */\nfunction calcSVGTransformOrigin(dimensions, originX, originY) {\n const pxOriginX = calcOrigin(originX, dimensions.x, dimensions.width);\n const pxOriginY = calcOrigin(originY, dimensions.y, dimensions.height);\n return `${pxOriginX} ${pxOriginY}`;\n}\n\nexport { calcSVGTransformOrigin };\n","import { px } from '../../../value/types/numbers/units.mjs';\n\nconst dashKeys = {\n offset: \"stroke-dashoffset\",\n array: \"stroke-dasharray\",\n};\nconst camelKeys = {\n offset: \"strokeDashoffset\",\n array: \"strokeDasharray\",\n};\n/**\n * Build SVG path properties. Uses the path's measured length to convert\n * our custom pathLength, pathSpacing and pathOffset into stroke-dashoffset\n * and stroke-dasharray attributes.\n *\n * This function is mutative to reduce per-frame GC.\n */\nfunction buildSVGPath(attrs, length, spacing = 1, offset = 0, useDashCase = true) {\n // Normalise path length by setting SVG attribute pathLength to 1\n attrs.pathLength = 1;\n // We use dash case when setting attributes directly to the DOM node and camel case\n // when defining props on a React component.\n const keys = useDashCase ? dashKeys : camelKeys;\n // Build the dash offset\n attrs[keys.offset] = px.transform(-offset);\n // Build the dash array\n const pathLength = px.transform(length);\n const pathSpacing = px.transform(spacing);\n attrs[keys.array] = `${pathLength} ${pathSpacing}`;\n}\n\nexport { buildSVGPath };\n","import { buildHTMLStyles } from '../../html/utils/build-styles.mjs';\nimport { calcSVGTransformOrigin } from './transform-origin.mjs';\nimport { buildSVGPath } from './path.mjs';\n\n/**\n * Build SVG visual attrbutes, like cx and style.transform\n */\nfunction buildSVGAttrs(state, { attrX, attrY, attrScale, originX, originY, pathLength, pathSpacing = 1, pathOffset = 0, \n// This is object creation, which we try to avoid per-frame.\n...latest }, options, isSVGTag, transformTemplate) {\n buildHTMLStyles(state, latest, options, transformTemplate);\n /**\n * For svg tags we just want to make sure viewBox is animatable and treat all the styles\n * as normal HTML tags.\n */\n if (isSVGTag) {\n if (state.style.viewBox) {\n state.attrs.viewBox = state.style.viewBox;\n }\n return;\n }\n state.attrs = state.style;\n state.style = {};\n const { attrs, style, dimensions } = state;\n /**\n * However, we apply transforms as CSS transforms. So if we detect a transform we take it from attrs\n * and copy it into style.\n */\n if (attrs.transform) {\n if (dimensions)\n style.transform = attrs.transform;\n delete attrs.transform;\n }\n // Parse transformOrigin\n if (dimensions &&\n (originX !== undefined || originY !== undefined || style.transform)) {\n style.transformOrigin = calcSVGTransformOrigin(dimensions, originX !== undefined ? originX : 0.5, originY !== undefined ? originY : 0.5);\n }\n // Render attrX/attrY/attrScale as attributes\n if (attrX !== undefined)\n attrs.x = attrX;\n if (attrY !== undefined)\n attrs.y = attrY;\n if (attrScale !== undefined)\n attrs.scale = attrScale;\n // Build SVG path if one has been defined\n if (pathLength !== undefined) {\n buildSVGPath(attrs, pathLength, pathSpacing, pathOffset, false);\n }\n}\n\nexport { buildSVGAttrs };\n","import { createHtmlRenderState } from '../../html/utils/create-render-state.mjs';\n\nconst createSvgRenderState = () => ({\n ...createHtmlRenderState(),\n attrs: {},\n});\n\nexport { createSvgRenderState };\n","const isSVGTag = (tag) => typeof tag === \"string\" && tag.toLowerCase() === \"svg\";\n\nexport { isSVGTag };\n","import { useMemo } from 'react';\nimport { copyRawValuesOnly } from '../html/use-props.mjs';\nimport { buildSVGAttrs } from './utils/build-attrs.mjs';\nimport { createSvgRenderState } from './utils/create-render-state.mjs';\nimport { isSVGTag } from './utils/is-svg-tag.mjs';\n\nfunction useSVGProps(props, visualState, _isStatic, Component) {\n const visualProps = useMemo(() => {\n const state = createSvgRenderState();\n buildSVGAttrs(state, visualState, { enableHardwareAcceleration: false }, isSVGTag(Component), props.transformTemplate);\n return {\n ...state.attrs,\n style: { ...state.style },\n };\n }, [visualState]);\n if (props.style) {\n const rawStyles = {};\n copyRawValuesOnly(rawStyles, props.style, props);\n visualProps.style = { ...rawStyles, ...visualProps.style };\n }\n return visualProps;\n}\n\nexport { useSVGProps };\n","import { Fragment, useMemo, createElement } from 'react';\nimport { useHTMLProps } from '../html/use-props.mjs';\nimport { filterProps } from './utils/filter-props.mjs';\nimport { isSVGComponent } from './utils/is-svg-component.mjs';\nimport { useSVGProps } from '../svg/use-props.mjs';\nimport { isMotionValue } from '../../value/utils/is-motion-value.mjs';\n\nfunction createUseRender(forwardMotionProps = false) {\n const useRender = (Component, props, ref, { latestValues }, isStatic) => {\n const useVisualProps = isSVGComponent(Component)\n ? useSVGProps\n : useHTMLProps;\n const visualProps = useVisualProps(props, latestValues, isStatic, Component);\n const filteredProps = filterProps(props, typeof Component === \"string\", forwardMotionProps);\n const elementProps = Component !== Fragment\n ? { ...filteredProps, ...visualProps, ref }\n : {};\n /**\n * If component has been handed a motion value as its child,\n * memoise its initial value and render that. Subsequent updates\n * will be handled by the onChange handler\n */\n const { children } = props;\n const renderedChildren = useMemo(() => (isMotionValue(children) ? children.get() : children), [children]);\n return createElement(Component, {\n ...elementProps,\n children: renderedChildren,\n });\n };\n return useRender;\n}\n\nexport { createUseRender };\n","function renderHTML(element, { style, vars }, styleProp, projection) {\n Object.assign(element.style, style, projection && projection.getProjectionStyles(styleProp));\n // Loop over any CSS variables and assign those.\n for (const key in vars) {\n element.style.setProperty(key, vars[key]);\n }\n}\n\nexport { renderHTML };\n","/**\n * A set of attribute names that are always read/written as camel case.\n */\nconst camelCaseAttributes = new Set([\n \"baseFrequency\",\n \"diffuseConstant\",\n \"kernelMatrix\",\n \"kernelUnitLength\",\n \"keySplines\",\n \"keyTimes\",\n \"limitingConeAngle\",\n \"markerHeight\",\n \"markerWidth\",\n \"numOctaves\",\n \"targetX\",\n \"targetY\",\n \"surfaceScale\",\n \"specularConstant\",\n \"specularExponent\",\n \"stdDeviation\",\n \"tableValues\",\n \"viewBox\",\n \"gradientTransform\",\n \"pathLength\",\n \"startOffset\",\n \"textLength\",\n \"lengthAdjust\",\n]);\n\nexport { camelCaseAttributes };\n","import { camelToDash } from '../../dom/utils/camel-to-dash.mjs';\nimport { renderHTML } from '../../html/utils/render.mjs';\nimport { camelCaseAttributes } from './camel-case-attrs.mjs';\n\nfunction renderSVG(element, renderState, _styleProp, projection) {\n renderHTML(element, renderState, undefined, projection);\n for (const key in renderState.attrs) {\n element.setAttribute(!camelCaseAttributes.has(key) ? camelToDash(key) : key, renderState.attrs[key]);\n }\n}\n\nexport { renderSVG };\n","import { isForcedMotionValue } from '../../../motion/utils/is-forced-motion-value.mjs';\nimport { isMotionValue } from '../../../value/utils/is-motion-value.mjs';\n\nfunction scrapeMotionValuesFromProps(props, prevProps, visualElement) {\n var _a;\n const { style } = props;\n const newValues = {};\n for (const key in style) {\n if (isMotionValue(style[key]) ||\n (prevProps.style &&\n isMotionValue(prevProps.style[key])) ||\n isForcedMotionValue(key, props) ||\n ((_a = visualElement === null || visualElement === void 0 ? void 0 : visualElement.getValue(key)) === null || _a === void 0 ? void 0 : _a.liveStyle) !== undefined) {\n newValues[key] = style[key];\n }\n }\n return newValues;\n}\n\nexport { scrapeMotionValuesFromProps };\n","import { isMotionValue } from '../../../value/utils/is-motion-value.mjs';\nimport { scrapeMotionValuesFromProps as scrapeMotionValuesFromProps$1 } from '../../html/utils/scrape-motion-values.mjs';\nimport { transformPropOrder } from '../../html/utils/transform.mjs';\n\nfunction scrapeMotionValuesFromProps(props, prevProps, visualElement) {\n const newValues = scrapeMotionValuesFromProps$1(props, prevProps, visualElement);\n for (const key in props) {\n if (isMotionValue(props[key]) ||\n isMotionValue(prevProps[key])) {\n const targetKey = transformPropOrder.indexOf(key) !== -1\n ? \"attr\" + key.charAt(0).toUpperCase() + key.substring(1)\n : key;\n newValues[targetKey] = props[key];\n }\n }\n return newValues;\n}\n\nexport { scrapeMotionValuesFromProps };\n","function getValueState(visualElement) {\n const state = [{}, {}];\n visualElement === null || visualElement === void 0 ? void 0 : visualElement.values.forEach((value, key) => {\n state[0][key] = value.get();\n state[1][key] = value.getVelocity();\n });\n return state;\n}\nfunction resolveVariantFromProps(props, definition, custom, visualElement) {\n /**\n * If the variant definition is a function, resolve.\n */\n if (typeof definition === \"function\") {\n const [current, velocity] = getValueState(visualElement);\n definition = definition(custom !== undefined ? custom : props.custom, current, velocity);\n }\n /**\n * If the variant definition is a variant label, or\n * the function returned a variant label, resolve.\n */\n if (typeof definition === \"string\") {\n definition = props.variants && props.variants[definition];\n }\n /**\n * At this point we've resolved both functions and variant labels,\n * but the resolved variant label might itself have been a function.\n * If so, resolve. This can only have returned a valid target object.\n */\n if (typeof definition === \"function\") {\n const [current, velocity] = getValueState(visualElement);\n definition = definition(custom !== undefined ? custom : props.custom, current, velocity);\n }\n return definition;\n}\n\nexport { resolveVariantFromProps };\n","import { useRef } from 'react';\n\n/**\n * Creates a constant value over the lifecycle of a component.\n *\n * Even if `useMemo` is provided an empty array as its final argument, it doesn't offer\n * a guarantee that it won't re-run for performance reasons later on. By using `useConstant`\n * you can ensure that initialisers don't execute twice or more.\n */\nfunction useConstant(init) {\n const ref = useRef(null);\n if (ref.current === null) {\n ref.current = init();\n }\n return ref.current;\n}\n\nexport { useConstant };\n","const isKeyframesTarget = (v) => {\n return Array.isArray(v);\n};\n\nexport { isKeyframesTarget };\n","import { isKeyframesTarget } from '../animation/utils/is-keyframes-target.mjs';\n\nconst isCustomValue = (v) => {\n return Boolean(v && typeof v === \"object\" && v.mix && v.toValue);\n};\nconst resolveFinalValueInKeyframes = (v) => {\n // TODO maybe throw if v.length - 1 is placeholder token?\n return isKeyframesTarget(v) ? v[v.length - 1] || 0 : v;\n};\n\nexport { isCustomValue, resolveFinalValueInKeyframes };\n","import { isCustomValue } from '../../utils/resolve-value.mjs';\nimport { isMotionValue } from './is-motion-value.mjs';\n\n/**\n * If the provided value is a MotionValue, this returns the actual value, otherwise just the value itself\n *\n * TODO: Remove and move to library\n */\nfunction resolveMotionValue(value) {\n const unwrappedValue = isMotionValue(value) ? value.get() : value;\n return isCustomValue(unwrappedValue)\n ? unwrappedValue.toValue()\n : unwrappedValue;\n}\n\nexport { resolveMotionValue };\n","import { useContext } from 'react';\nimport { isAnimationControls } from '../../animation/utils/is-animation-controls.mjs';\nimport { PresenceContext } from '../../context/PresenceContext.mjs';\nimport { resolveVariantFromProps } from '../../render/utils/resolve-variants.mjs';\nimport { useConstant } from '../../utils/use-constant.mjs';\nimport { resolveMotionValue } from '../../value/utils/resolve-motion-value.mjs';\nimport { MotionContext } from '../../context/MotionContext/index.mjs';\nimport { isControllingVariants, isVariantNode } from '../../render/utils/is-controlling-variants.mjs';\n\nfunction makeState({ scrapeMotionValuesFromProps, createRenderState, onMount, }, props, context, presenceContext) {\n const state = {\n latestValues: makeLatestValues(props, context, presenceContext, scrapeMotionValuesFromProps),\n renderState: createRenderState(),\n };\n if (onMount) {\n state.mount = (instance) => onMount(props, instance, state);\n }\n return state;\n}\nconst makeUseVisualState = (config) => (props, isStatic) => {\n const context = useContext(MotionContext);\n const presenceContext = useContext(PresenceContext);\n const make = () => makeState(config, props, context, presenceContext);\n return isStatic ? make() : useConstant(make);\n};\nfunction makeLatestValues(props, context, presenceContext, scrapeMotionValues) {\n const values = {};\n const motionValues = scrapeMotionValues(props, {});\n for (const key in motionValues) {\n values[key] = resolveMotionValue(motionValues[key]);\n }\n let { initial, animate } = props;\n const isControllingVariants$1 = isControllingVariants(props);\n const isVariantNode$1 = isVariantNode(props);\n if (context &&\n isVariantNode$1 &&\n !isControllingVariants$1 &&\n props.inherit !== false) {\n if (initial === undefined)\n initial = context.initial;\n if (animate === undefined)\n animate = context.animate;\n }\n let isInitialAnimationBlocked = presenceContext\n ? presenceContext.initial === false\n : false;\n isInitialAnimationBlocked = isInitialAnimationBlocked || initial === false;\n const variantToSet = isInitialAnimationBlocked ? animate : initial;\n if (variantToSet &&\n typeof variantToSet !== \"boolean\" &&\n !isAnimationControls(variantToSet)) {\n const list = Array.isArray(variantToSet) ? variantToSet : [variantToSet];\n list.forEach((definition) => {\n const resolved = resolveVariantFromProps(props, definition);\n if (!resolved)\n return;\n const { transitionEnd, transition, ...target } = resolved;\n for (const key in target) {\n let valueTarget = target[key];\n if (Array.isArray(valueTarget)) {\n /**\n * Take final keyframe if the initial animation is blocked because\n * we want to initialise at the end of that blocked animation.\n */\n const index = isInitialAnimationBlocked\n ? valueTarget.length - 1\n : 0;\n valueTarget = valueTarget[index];\n }\n if (valueTarget !== null) {\n values[key] = valueTarget;\n }\n }\n for (const key in transitionEnd)\n values[key] = transitionEnd[key];\n });\n }\n return values;\n}\n\nexport { makeUseVisualState };\n","const noop = (any) => any;\n\nexport { noop };\n","import { noop } from '../utils/noop.mjs';\nimport { createRenderBatcher } from './batcher.mjs';\n\nconst { schedule: frame, cancel: cancelFrame, state: frameData, steps, } = createRenderBatcher(typeof requestAnimationFrame !== \"undefined\" ? requestAnimationFrame : noop, true);\n\nexport { cancelFrame, frame, frameData, steps };\n","import { renderSVG } from './utils/render.mjs';\nimport { scrapeMotionValuesFromProps } from './utils/scrape-motion-values.mjs';\nimport { makeUseVisualState } from '../../motion/utils/use-visual-state.mjs';\nimport { createSvgRenderState } from './utils/create-render-state.mjs';\nimport { buildSVGAttrs } from './utils/build-attrs.mjs';\nimport { isSVGTag } from './utils/is-svg-tag.mjs';\nimport { frame } from '../../frameloop/frame.mjs';\n\nconst svgMotionConfig = {\n useVisualState: makeUseVisualState({\n scrapeMotionValuesFromProps: scrapeMotionValuesFromProps,\n createRenderState: createSvgRenderState,\n onMount: (props, instance, { renderState, latestValues }) => {\n frame.read(() => {\n try {\n renderState.dimensions =\n typeof instance.getBBox ===\n \"function\"\n ? instance.getBBox()\n : instance.getBoundingClientRect();\n }\n catch (e) {\n // Most likely trying to measure an unrendered element under Firefox\n renderState.dimensions = {\n x: 0,\n y: 0,\n width: 0,\n height: 0,\n };\n }\n });\n frame.render(() => {\n buildSVGAttrs(renderState, latestValues, { enableHardwareAcceleration: false }, isSVGTag(instance.tagName), props.transformTemplate);\n renderSVG(instance, renderState);\n });\n },\n }),\n};\n\nexport { svgMotionConfig };\n","import { makeUseVisualState } from '../../motion/utils/use-visual-state.mjs';\nimport { scrapeMotionValuesFromProps } from './utils/scrape-motion-values.mjs';\nimport { createHtmlRenderState } from './utils/create-render-state.mjs';\n\nconst htmlMotionConfig = {\n useVisualState: makeUseVisualState({\n scrapeMotionValuesFromProps,\n createRenderState: createHtmlRenderState,\n }),\n};\n\nexport { htmlMotionConfig };\n","import { isSVGComponent } from './is-svg-component.mjs';\nimport { createUseRender } from '../use-render.mjs';\nimport { svgMotionConfig } from '../../svg/config-motion.mjs';\nimport { htmlMotionConfig } from '../../html/config-motion.mjs';\n\nfunction createDomMotionConfig(Component, { forwardMotionProps = false }, preloadedFeatures, createVisualElement) {\n const baseConfig = isSVGComponent(Component)\n ? svgMotionConfig\n : htmlMotionConfig;\n return {\n ...baseConfig,\n preloadedFeatures,\n useRender: createUseRender(forwardMotionProps),\n createVisualElement,\n Component,\n };\n}\n\nexport { createDomMotionConfig };\n","function addDomEvent(target, eventName, handler, options = { passive: true }) {\n target.addEventListener(eventName, handler, options);\n return () => target.removeEventListener(eventName, handler);\n}\n\nexport { addDomEvent };\n","const isPrimaryPointer = (event) => {\n if (event.pointerType === \"mouse\") {\n return typeof event.button !== \"number\" || event.button <= 0;\n }\n else {\n /**\n * isPrimary is true for all mice buttons, whereas every touch point\n * is regarded as its own input. So subsequent concurrent touch points\n * will be false.\n *\n * Specifically match against false here as incomplete versions of\n * PointerEvents in very old browser might have it set as undefined.\n */\n return event.isPrimary !== false;\n }\n};\n\nexport { isPrimaryPointer };\n","import { isPrimaryPointer } from './utils/is-primary-pointer.mjs';\n\nfunction extractEventInfo(event, pointType = \"page\") {\n return {\n point: {\n x: event[`${pointType}X`],\n y: event[`${pointType}Y`],\n },\n };\n}\nconst addPointerInfo = (handler) => {\n return (event) => isPrimaryPointer(event) && handler(event, extractEventInfo(event));\n};\n\nexport { addPointerInfo, extractEventInfo };\n","import { addDomEvent } from './add-dom-event.mjs';\nimport { addPointerInfo } from './event-info.mjs';\n\nfunction addPointerEvent(target, eventName, handler, options) {\n return addDomEvent(target, eventName, addPointerInfo(handler), options);\n}\n\nexport { addPointerEvent };\n","/**\n * Pipe\n * Compose other transformers to run linearily\n * pipe(min(20), max(40))\n * @param {...functions} transformers\n * @return {function}\n */\nconst combineFunctions = (a, b) => (v) => b(a(v));\nconst pipe = (...transformers) => transformers.reduce(combineFunctions);\n\nexport { pipe };\n","function createLock(name) {\n let lock = null;\n return () => {\n const openLock = () => {\n lock = null;\n };\n if (lock === null) {\n lock = name;\n return openLock;\n }\n return false;\n };\n}\nconst globalHorizontalLock = createLock(\"dragHorizontal\");\nconst globalVerticalLock = createLock(\"dragVertical\");\nfunction getGlobalLock(drag) {\n let lock = false;\n if (drag === \"y\") {\n lock = globalVerticalLock();\n }\n else if (drag === \"x\") {\n lock = globalHorizontalLock();\n }\n else {\n const openHorizontal = globalHorizontalLock();\n const openVertical = globalVerticalLock();\n if (openHorizontal && openVertical) {\n lock = () => {\n openHorizontal();\n openVertical();\n };\n }\n else {\n // Release the locks because we don't use them\n if (openHorizontal)\n openHorizontal();\n if (openVertical)\n openVertical();\n }\n }\n return lock;\n}\nfunction isDragActive() {\n // Check the gesture lock - if we get it, it means no drag gesture is active\n // and we can safely fire the tap gesture.\n const openGestureLock = getGlobalLock(true);\n if (!openGestureLock)\n return true;\n openGestureLock();\n return false;\n}\n\nexport { createLock, getGlobalLock, isDragActive };\n","class Feature {\n constructor(node) {\n this.isMounted = false;\n this.node = node;\n }\n update() { }\n}\n\nexport { Feature };\n","import { addPointerEvent } from '../events/add-pointer-event.mjs';\nimport { pipe } from '../utils/pipe.mjs';\nimport { isDragActive } from './drag/utils/lock.mjs';\nimport { Feature } from '../motion/features/Feature.mjs';\nimport { frame } from '../frameloop/frame.mjs';\n\nfunction addHoverEvent(node, isActive) {\n const eventName = isActive ? \"pointerenter\" : \"pointerleave\";\n const callbackName = isActive ? \"onHoverStart\" : \"onHoverEnd\";\n const handleEvent = (event, info) => {\n if (event.pointerType === \"touch\" || isDragActive())\n return;\n const props = node.getProps();\n if (node.animationState && props.whileHover) {\n node.animationState.setActive(\"whileHover\", isActive);\n }\n const callback = props[callbackName];\n if (callback) {\n frame.postRender(() => callback(event, info));\n }\n };\n return addPointerEvent(node.current, eventName, handleEvent, {\n passive: !node.getProps()[callbackName],\n });\n}\nclass HoverGesture extends Feature {\n mount() {\n this.unmount = pipe(addHoverEvent(this.node, true), addHoverEvent(this.node, false));\n }\n unmount() { }\n}\n\nexport { HoverGesture };\n","import { addDomEvent } from '../events/add-dom-event.mjs';\nimport { Feature } from '../motion/features/Feature.mjs';\nimport { pipe } from '../utils/pipe.mjs';\n\nclass FocusGesture extends Feature {\n constructor() {\n super(...arguments);\n this.isActive = false;\n }\n onFocus() {\n let isFocusVisible = false;\n /**\n * If this element doesn't match focus-visible then don't\n * apply whileHover. But, if matches throws that focus-visible\n * is not a valid selector then in that browser outline styles will be applied\n * to the element by default and we want to match that behaviour with whileFocus.\n */\n try {\n isFocusVisible = this.node.current.matches(\":focus-visible\");\n }\n catch (e) {\n isFocusVisible = true;\n }\n if (!isFocusVisible || !this.node.animationState)\n return;\n this.node.animationState.setActive(\"whileFocus\", true);\n this.isActive = true;\n }\n onBlur() {\n if (!this.isActive || !this.node.animationState)\n return;\n this.node.animationState.setActive(\"whileFocus\", false);\n this.isActive = false;\n }\n mount() {\n this.unmount = pipe(addDomEvent(this.node.current, \"focus\", () => this.onFocus()), addDomEvent(this.node.current, \"blur\", () => this.onBlur()));\n }\n unmount() { }\n}\n\nexport { FocusGesture };\n","/**\n * Recursively traverse up the tree to check whether the provided child node\n * is the parent or a descendant of it.\n *\n * @param parent - Element to find\n * @param child - Element to test against parent\n */\nconst isNodeOrChild = (parent, child) => {\n if (!child) {\n return false;\n }\n else if (parent === child) {\n return true;\n }\n else {\n return isNodeOrChild(parent, child.parentElement);\n }\n};\n\nexport { isNodeOrChild };\n","import { extractEventInfo } from '../events/event-info.mjs';\nimport { addDomEvent } from '../events/add-dom-event.mjs';\nimport { addPointerEvent } from '../events/add-pointer-event.mjs';\nimport { Feature } from '../motion/features/Feature.mjs';\nimport { pipe } from '../utils/pipe.mjs';\nimport { isDragActive } from './drag/utils/lock.mjs';\nimport { isNodeOrChild } from './utils/is-node-or-child.mjs';\nimport { noop } from '../utils/noop.mjs';\nimport { frame } from '../frameloop/frame.mjs';\n\nfunction fireSyntheticPointerEvent(name, handler) {\n if (!handler)\n return;\n const syntheticPointerEvent = new PointerEvent(\"pointer\" + name);\n handler(syntheticPointerEvent, extractEventInfo(syntheticPointerEvent));\n}\nclass PressGesture extends Feature {\n constructor() {\n super(...arguments);\n this.removeStartListeners = noop;\n this.removeEndListeners = noop;\n this.removeAccessibleListeners = noop;\n this.startPointerPress = (startEvent, startInfo) => {\n if (this.isPressing)\n return;\n this.removeEndListeners();\n const props = this.node.getProps();\n const endPointerPress = (endEvent, endInfo) => {\n if (!this.checkPressEnd())\n return;\n const { onTap, onTapCancel, globalTapTarget } = this.node.getProps();\n /**\n * We only count this as a tap gesture if the event.target is the same\n * as, or a child of, this component's element\n */\n const handler = !globalTapTarget &&\n !isNodeOrChild(this.node.current, endEvent.target)\n ? onTapCancel\n : onTap;\n if (handler) {\n frame.update(() => handler(endEvent, endInfo));\n }\n };\n const removePointerUpListener = addPointerEvent(window, \"pointerup\", endPointerPress, {\n passive: !(props.onTap || props[\"onPointerUp\"]),\n });\n const removePointerCancelListener = addPointerEvent(window, \"pointercancel\", (cancelEvent, cancelInfo) => this.cancelPress(cancelEvent, cancelInfo), {\n passive: !(props.onTapCancel ||\n props[\"onPointerCancel\"]),\n });\n this.removeEndListeners = pipe(removePointerUpListener, removePointerCancelListener);\n this.startPress(startEvent, startInfo);\n };\n this.startAccessiblePress = () => {\n const handleKeydown = (keydownEvent) => {\n if (keydownEvent.key !== \"Enter\" || this.isPressing)\n return;\n const handleKeyup = (keyupEvent) => {\n if (keyupEvent.key !== \"Enter\" || !this.checkPressEnd())\n return;\n fireSyntheticPointerEvent(\"up\", (event, info) => {\n const { onTap } = this.node.getProps();\n if (onTap) {\n frame.postRender(() => onTap(event, info));\n }\n });\n };\n this.removeEndListeners();\n this.removeEndListeners = addDomEvent(this.node.current, \"keyup\", handleKeyup);\n fireSyntheticPointerEvent(\"down\", (event, info) => {\n this.startPress(event, info);\n });\n };\n const removeKeydownListener = addDomEvent(this.node.current, \"keydown\", handleKeydown);\n const handleBlur = () => {\n if (!this.isPressing)\n return;\n fireSyntheticPointerEvent(\"cancel\", (cancelEvent, cancelInfo) => this.cancelPress(cancelEvent, cancelInfo));\n };\n const removeBlurListener = addDomEvent(this.node.current, \"blur\", handleBlur);\n this.removeAccessibleListeners = pipe(removeKeydownListener, removeBlurListener);\n };\n }\n startPress(event, info) {\n this.isPressing = true;\n const { onTapStart, whileTap } = this.node.getProps();\n /**\n * Ensure we trigger animations before firing event callback\n */\n if (whileTap && this.node.animationState) {\n this.node.animationState.setActive(\"whileTap\", true);\n }\n if (onTapStart) {\n frame.postRender(() => onTapStart(event, info));\n }\n }\n checkPressEnd() {\n this.removeEndListeners();\n this.isPressing = false;\n const props = this.node.getProps();\n if (props.whileTap && this.node.animationState) {\n this.node.animationState.setActive(\"whileTap\", false);\n }\n return !isDragActive();\n }\n cancelPress(event, info) {\n if (!this.checkPressEnd())\n return;\n const { onTapCancel } = this.node.getProps();\n if (onTapCancel) {\n frame.postRender(() => onTapCancel(event, info));\n }\n }\n mount() {\n const props = this.node.getProps();\n const removePointerListener = addPointerEvent(props.globalTapTarget ? window : this.node.current, \"pointerdown\", this.startPointerPress, {\n passive: !(props.onTapStart ||\n props[\"onPointerStart\"]),\n });\n const removeFocusListener = addDomEvent(this.node.current, \"focus\", this.startAccessiblePress);\n this.removeStartListeners = pipe(removePointerListener, removeFocusListener);\n }\n unmount() {\n this.removeStartListeners();\n this.removeEndListeners();\n this.removeAccessibleListeners();\n }\n}\n\nexport { PressGesture };\n","/**\n * Map an IntersectionHandler callback to an element. We only ever make one handler for one\n * element, so even though these handlers might all be triggered by different\n * observers, we can keep them in the same map.\n */\nconst observerCallbacks = new WeakMap();\n/**\n * Multiple observers can be created for multiple element/document roots. Each with\n * different settings. So here we store dictionaries of observers to each root,\n * using serialised settings (threshold/margin) as lookup keys.\n */\nconst observers = new WeakMap();\nconst fireObserverCallback = (entry) => {\n const callback = observerCallbacks.get(entry.target);\n callback && callback(entry);\n};\nconst fireAllObserverCallbacks = (entries) => {\n entries.forEach(fireObserverCallback);\n};\nfunction initIntersectionObserver({ root, ...options }) {\n const lookupRoot = root || document;\n /**\n * If we don't have an observer lookup map for this root, create one.\n */\n if (!observers.has(lookupRoot)) {\n observers.set(lookupRoot, {});\n }\n const rootObservers = observers.get(lookupRoot);\n const key = JSON.stringify(options);\n /**\n * If we don't have an observer for this combination of root and settings,\n * create one.\n */\n if (!rootObservers[key]) {\n rootObservers[key] = new IntersectionObserver(fireAllObserverCallbacks, { root, ...options });\n }\n return rootObservers[key];\n}\nfunction observeIntersection(element, options, callback) {\n const rootInteresectionObserver = initIntersectionObserver(options);\n observerCallbacks.set(element, callback);\n rootInteresectionObserver.observe(element);\n return () => {\n observerCallbacks.delete(element);\n rootInteresectionObserver.unobserve(element);\n };\n}\n\nexport { observeIntersection };\n","import { Feature } from '../Feature.mjs';\nimport { observeIntersection } from './observers.mjs';\n\nconst thresholdNames = {\n some: 0,\n all: 1,\n};\nclass InViewFeature extends Feature {\n constructor() {\n super(...arguments);\n this.hasEnteredView = false;\n this.isInView = false;\n }\n startObserver() {\n this.unmount();\n const { viewport = {} } = this.node.getProps();\n const { root, margin: rootMargin, amount = \"some\", once } = viewport;\n const options = {\n root: root ? root.current : undefined,\n rootMargin,\n threshold: typeof amount === \"number\" ? amount : thresholdNames[amount],\n };\n const onIntersectionUpdate = (entry) => {\n const { isIntersecting } = entry;\n /**\n * If there's been no change in the viewport state, early return.\n */\n if (this.isInView === isIntersecting)\n return;\n this.isInView = isIntersecting;\n /**\n * Handle hasEnteredView. If this is only meant to run once, and\n * element isn't visible, early return. Otherwise set hasEnteredView to true.\n */\n if (once && !isIntersecting && this.hasEnteredView) {\n return;\n }\n else if (isIntersecting) {\n this.hasEnteredView = true;\n }\n if (this.node.animationState) {\n this.node.animationState.setActive(\"whileInView\", isIntersecting);\n }\n /**\n * Use the latest committed props rather than the ones in scope\n * when this observer is created\n */\n const { onViewportEnter, onViewportLeave } = this.node.getProps();\n const callback = isIntersecting ? onViewportEnter : onViewportLeave;\n callback && callback(entry);\n };\n return observeIntersection(this.node.current, options, onIntersectionUpdate);\n }\n mount() {\n this.startObserver();\n }\n update() {\n if (typeof IntersectionObserver === \"undefined\")\n return;\n const { props, prevProps } = this.node;\n const hasOptionsChanged = [\"amount\", \"margin\", \"root\"].some(hasViewportOptionChanged(props, prevProps));\n if (hasOptionsChanged) {\n this.startObserver();\n }\n }\n unmount() { }\n}\nfunction hasViewportOptionChanged({ viewport = {} }, { viewport: prevViewport = {} } = {}) {\n return (name) => viewport[name] !== prevViewport[name];\n}\n\nexport { InViewFeature };\n","import { HoverGesture } from '../../gestures/hover.mjs';\nimport { FocusGesture } from '../../gestures/focus.mjs';\nimport { PressGesture } from '../../gestures/press.mjs';\nimport { InViewFeature } from './viewport/index.mjs';\n\nconst gestureAnimations = {\n inView: {\n Feature: InViewFeature,\n },\n tap: {\n Feature: PressGesture,\n },\n focus: {\n Feature: FocusGesture,\n },\n hover: {\n Feature: HoverGesture,\n },\n};\n\nexport { gestureAnimations };\n","function shallowCompare(next, prev) {\n if (!Array.isArray(prev))\n return false;\n const prevLength = prev.length;\n if (prevLength !== next.length)\n return false;\n for (let i = 0; i < prevLength; i++) {\n if (prev[i] !== next[i])\n return false;\n }\n return true;\n}\n\nexport { shallowCompare };\n","import { resolveVariantFromProps } from './resolve-variants.mjs';\n\nfunction resolveVariant(visualElement, definition, custom) {\n const props = visualElement.getProps();\n return resolveVariantFromProps(props, definition, custom !== undefined ? custom : props.custom, visualElement);\n}\n\nexport { resolveVariant };\n","/**\n * Converts seconds to milliseconds\n *\n * @param seconds - Time in seconds.\n * @return milliseconds - Converted time in milliseconds.\n */\nconst secondsToMilliseconds = (seconds) => seconds * 1000;\nconst millisecondsToSeconds = (milliseconds) => milliseconds / 1000;\n\nexport { millisecondsToSeconds, secondsToMilliseconds };\n","import { transformProps } from '../../render/html/utils/transform.mjs';\n\nconst underDampedSpring = {\n type: \"spring\",\n stiffness: 500,\n damping: 25,\n restSpeed: 10,\n};\nconst criticallyDampedSpring = (target) => ({\n type: \"spring\",\n stiffness: 550,\n damping: target === 0 ? 2 * Math.sqrt(550) : 30,\n restSpeed: 10,\n});\nconst keyframesTransition = {\n type: \"keyframes\",\n duration: 0.8,\n};\n/**\n * Default easing curve is a slightly shallower version of\n * the default browser easing curve.\n */\nconst ease = {\n type: \"keyframes\",\n ease: [0.25, 0.1, 0.35, 1],\n duration: 0.3,\n};\nconst getDefaultTransition = (valueKey, { keyframes }) => {\n if (keyframes.length > 2) {\n return keyframesTransition;\n }\n else if (transformProps.has(valueKey)) {\n return valueKey.startsWith(\"scale\")\n ? criticallyDampedSpring(keyframes[1])\n : underDampedSpring;\n }\n return ease;\n};\n\nexport { getDefaultTransition };\n","/**\n * Decide whether a transition is defined on a given Transition.\n * This filters out orchestration options and returns true\n * if any options are left.\n */\nfunction isTransitionDefined({ when, delay: _delay, delayChildren, staggerChildren, staggerDirection, repeat, repeatType, repeatDelay, from, elapsed, ...transition }) {\n return !!Object.keys(transition).length;\n}\nfunction getValueTransition(transition, key) {\n return (transition[key] ||\n transition[\"default\"] ||\n transition);\n}\n\nexport { getValueTransition, isTransitionDefined };\n","const instantAnimationState = {\n current: false,\n};\n\nexport { instantAnimationState };\n","const isNotNull = (value) => value !== null;\nfunction getFinalKeyframe(keyframes, { repeat, repeatType = \"loop\" }, finalKeyframe) {\n const resolvedKeyframes = keyframes.filter(isNotNull);\n const index = repeat && repeatType !== \"loop\" && repeat % 2 === 1\n ? 0\n : resolvedKeyframes.length - 1;\n return !index || finalKeyframe === undefined\n ? resolvedKeyframes[index]\n : finalKeyframe;\n}\n\nexport { getFinalKeyframe };\n","import { MotionGlobalConfig } from '../utils/GlobalConfig.mjs';\nimport { frameData } from './frame.mjs';\n\nlet now;\nfunction clearTime() {\n now = undefined;\n}\n/**\n * An eventloop-synchronous alternative to performance.now().\n *\n * Ensures that time measurements remain consistent within a synchronous context.\n * Usually calling performance.now() twice within the same synchronous context\n * will return different values which isn't useful for animations when we're usually\n * trying to sync animations to the same frame.\n */\nconst time = {\n now: () => {\n if (now === undefined) {\n time.set(frameData.isProcessing || MotionGlobalConfig.useManualTiming\n ? frameData.timestamp\n : performance.now());\n }\n return now;\n },\n set: (newTime) => {\n now = newTime;\n queueMicrotask(clearTime);\n },\n};\n\nexport { time };\n","/**\n * Check if the value is a zero value string like \"0px\" or \"0%\"\n */\nconst isZeroValueString = (v) => /^0[^.\\s]+$/u.test(v);\n\nexport { isZeroValueString };\n","import { isZeroValueString } from '../../utils/is-zero-value-string.mjs';\n\nfunction isNone(value) {\n if (typeof value === \"number\") {\n return value === 0;\n }\n else if (value !== null) {\n return value === \"none\" || value === \"0\" || isZeroValueString(value);\n }\n else {\n return true;\n }\n}\n\nexport { isNone };\n","import { noop } from './noop.mjs';\n\nlet warning = noop;\nlet invariant = noop;\nif (process.env.NODE_ENV !== \"production\") {\n warning = (check, message) => {\n if (!check && typeof console !== \"undefined\") {\n console.warn(message);\n }\n };\n invariant = (check, message) => {\n if (!check) {\n throw new Error(message);\n }\n };\n}\n\nexport { invariant, warning };\n","/**\n * Check if value is a numerical string, ie a string that is purely a number eg \"100\" or \"-100.1\"\n */\nconst isNumericalString = (v) => /^-?(?:\\d+(?:\\.\\d+)?|\\.\\d+)$/u.test(v);\n\nexport { isNumericalString };\n","import { invariant } from '../../../utils/errors.mjs';\nimport { isNumericalString } from '../../../utils/is-numerical-string.mjs';\nimport { isCSSVariableToken } from './is-css-variable.mjs';\n\n/**\n * Parse Framer's special CSS variable format into a CSS token and a fallback.\n *\n * ```\n * `var(--foo, #fff)` => [`--foo`, '#fff']\n * ```\n *\n * @param current\n */\nconst splitCSSVariableRegex = \n// eslint-disable-next-line redos-detector/no-unsafe-regex -- false positive, as it can match a lot of words\n/^var\\(--(?:([\\w-]+)|([\\w-]+), ?([a-zA-Z\\d ()%#.,-]+))\\)/u;\nfunction parseCSSVariable(current) {\n const match = splitCSSVariableRegex.exec(current);\n if (!match)\n return [,];\n const [, token1, token2, fallback] = match;\n return [`--${token1 !== null && token1 !== void 0 ? token1 : token2}`, fallback];\n}\nconst maxDepth = 4;\nfunction getVariableValue(current, element, depth = 1) {\n invariant(depth <= maxDepth, `Max CSS variable fallback depth detected in property \"${current}\". This may indicate a circular fallback dependency.`);\n const [token, fallback] = parseCSSVariable(current);\n // No CSS variable detected\n if (!token)\n return;\n // Attempt to read this CSS variable off the element\n const resolved = window.getComputedStyle(element).getPropertyValue(token);\n if (resolved) {\n const trimmed = resolved.trim();\n return isNumericalString(trimmed) ? parseFloat(trimmed) : trimmed;\n }\n return isCSSVariableToken(fallback)\n ? getVariableValue(fallback, element, depth + 1)\n : fallback;\n}\n\nexport { getVariableValue, parseCSSVariable };\n","import { transformPropOrder } from '../../html/utils/transform.mjs';\nimport { number } from '../../../value/types/numbers/index.mjs';\nimport { px } from '../../../value/types/numbers/units.mjs';\n\nconst positionalKeys = new Set([\n \"width\",\n \"height\",\n \"top\",\n \"left\",\n \"right\",\n \"bottom\",\n \"x\",\n \"y\",\n \"translateX\",\n \"translateY\",\n]);\nconst isNumOrPxType = (v) => v === number || v === px;\nconst getPosFromMatrix = (matrix, pos) => parseFloat(matrix.split(\", \")[pos]);\nconst getTranslateFromMatrix = (pos2, pos3) => (_bbox, { transform }) => {\n if (transform === \"none\" || !transform)\n return 0;\n const matrix3d = transform.match(/^matrix3d\\((.+)\\)$/u);\n if (matrix3d) {\n return getPosFromMatrix(matrix3d[1], pos3);\n }\n else {\n const matrix = transform.match(/^matrix\\((.+)\\)$/u);\n if (matrix) {\n return getPosFromMatrix(matrix[1], pos2);\n }\n else {\n return 0;\n }\n }\n};\nconst transformKeys = new Set([\"x\", \"y\", \"z\"]);\nconst nonTranslationalTransformKeys = transformPropOrder.filter((key) => !transformKeys.has(key));\nfunction removeNonTranslationalTransform(visualElement) {\n const removedTransforms = [];\n nonTranslationalTransformKeys.forEach((key) => {\n const value = visualElement.getValue(key);\n if (value !== undefined) {\n removedTransforms.push([key, value.get()]);\n value.set(key.startsWith(\"scale\") ? 1 : 0);\n }\n });\n return removedTransforms;\n}\nconst positionalValues = {\n // Dimensions\n width: ({ x }, { paddingLeft = \"0\", paddingRight = \"0\" }) => x.max - x.min - parseFloat(paddingLeft) - parseFloat(paddingRight),\n height: ({ y }, { paddingTop = \"0\", paddingBottom = \"0\" }) => y.max - y.min - parseFloat(paddingTop) - parseFloat(paddingBottom),\n top: (_bbox, { top }) => parseFloat(top),\n left: (_bbox, { left }) => parseFloat(left),\n bottom: ({ y }, { top }) => parseFloat(top) + (y.max - y.min),\n right: ({ x }, { left }) => parseFloat(left) + (x.max - x.min),\n // Transform\n x: getTranslateFromMatrix(4, 13),\n y: getTranslateFromMatrix(5, 14),\n};\n// Alias translate longform names\npositionalValues.translateX = positionalValues.x;\npositionalValues.translateY = positionalValues.y;\n\nexport { isNumOrPxType, positionalKeys, positionalValues, removeNonTranslationalTransform };\n","/**\n * Tests a provided value against a ValueType\n */\nconst testValueType = (v) => (type) => type.test(v);\n\nexport { testValueType };\n","/**\n * ValueType for \"auto\"\n */\nconst auto = {\n test: (v) => v === \"auto\",\n parse: (v) => v,\n};\n\nexport { auto };\n","import { number } from '../../../value/types/numbers/index.mjs';\nimport { px, percent, degrees, vw, vh } from '../../../value/types/numbers/units.mjs';\nimport { testValueType } from './test.mjs';\nimport { auto } from './type-auto.mjs';\n\n/**\n * A list of value types commonly used for dimensions\n */\nconst dimensionValueTypes = [number, px, percent, degrees, vw, vh, auto];\n/**\n * Tests a dimensional value against the list of dimension ValueTypes\n */\nconst findDimensionValueType = (v) => dimensionValueTypes.find(testValueType(v));\n\nexport { dimensionValueTypes, findDimensionValueType };\n","import { removeNonTranslationalTransform } from '../dom/utils/unit-conversion.mjs';\nimport { frame } from '../../frameloop/frame.mjs';\n\nconst toResolve = new Set();\nlet isScheduled = false;\nlet anyNeedsMeasurement = false;\nfunction measureAllKeyframes() {\n if (anyNeedsMeasurement) {\n const resolversToMeasure = Array.from(toResolve).filter((resolver) => resolver.needsMeasurement);\n const elementsToMeasure = new Set(resolversToMeasure.map((resolver) => resolver.element));\n const transformsToRestore = new Map();\n /**\n * Write pass\n * If we're measuring elements we want to remove bounding box-changing transforms.\n */\n elementsToMeasure.forEach((element) => {\n const removedTransforms = removeNonTranslationalTransform(element);\n if (!removedTransforms.length)\n return;\n transformsToRestore.set(element, removedTransforms);\n element.render();\n });\n // Read\n resolversToMeasure.forEach((resolver) => resolver.measureInitialState());\n // Write\n elementsToMeasure.forEach((element) => {\n element.render();\n const restore = transformsToRestore.get(element);\n if (restore) {\n restore.forEach(([key, value]) => {\n var _a;\n (_a = element.getValue(key)) === null || _a === void 0 ? void 0 : _a.set(value);\n });\n }\n });\n // Read\n resolversToMeasure.forEach((resolver) => resolver.measureEndState());\n // Write\n resolversToMeasure.forEach((resolver) => {\n if (resolver.suspendedScrollY !== undefined) {\n window.scrollTo(0, resolver.suspendedScrollY);\n }\n });\n }\n anyNeedsMeasurement = false;\n isScheduled = false;\n toResolve.forEach((resolver) => resolver.complete());\n toResolve.clear();\n}\nfunction readAllKeyframes() {\n toResolve.forEach((resolver) => {\n resolver.readKeyframes();\n if (resolver.needsMeasurement) {\n anyNeedsMeasurement = true;\n }\n });\n}\nfunction flushKeyframeResolvers() {\n readAllKeyframes();\n measureAllKeyframes();\n}\nclass KeyframeResolver {\n constructor(unresolvedKeyframes, onComplete, name, motionValue, element, isAsync = false) {\n /**\n * Track whether this resolver has completed. Once complete, it never\n * needs to attempt keyframe resolution again.\n */\n this.isComplete = false;\n /**\n * Track whether this resolver is async. If it is, it'll be added to the\n * resolver queue and flushed in the next frame. Resolvers that aren't going\n * to trigger read/write thrashing don't need to be async.\n */\n this.isAsync = false;\n /**\n * Track whether this resolver needs to perform a measurement\n * to resolve its keyframes.\n */\n this.needsMeasurement = false;\n /**\n * Track whether this resolver is currently scheduled to resolve\n * to allow it to be cancelled and resumed externally.\n */\n this.isScheduled = false;\n this.unresolvedKeyframes = [...unresolvedKeyframes];\n this.onComplete = onComplete;\n this.name = name;\n this.motionValue = motionValue;\n this.element = element;\n this.isAsync = isAsync;\n }\n scheduleResolve() {\n this.isScheduled = true;\n if (this.isAsync) {\n toResolve.add(this);\n if (!isScheduled) {\n isScheduled = true;\n frame.read(readAllKeyframes);\n frame.resolveKeyframes(measureAllKeyframes);\n }\n }\n else {\n this.readKeyframes();\n this.complete();\n }\n }\n readKeyframes() {\n const { unresolvedKeyframes, name, element, motionValue } = this;\n /**\n * If a keyframe is null, we hydrate it either by reading it from\n * the instance, or propagating from previous keyframes.\n */\n for (let i = 0; i < unresolvedKeyframes.length; i++) {\n if (unresolvedKeyframes[i] === null) {\n /**\n * If the first keyframe is null, we need to find its value by sampling the element\n */\n if (i === 0) {\n const currentValue = motionValue === null || motionValue === void 0 ? void 0 : motionValue.get();\n const finalKeyframe = unresolvedKeyframes[unresolvedKeyframes.length - 1];\n if (currentValue !== undefined) {\n unresolvedKeyframes[0] = currentValue;\n }\n else if (element && name) {\n const valueAsRead = element.readValue(name, finalKeyframe);\n if (valueAsRead !== undefined && valueAsRead !== null) {\n unresolvedKeyframes[0] = valueAsRead;\n }\n }\n if (unresolvedKeyframes[0] === undefined) {\n unresolvedKeyframes[0] = finalKeyframe;\n }\n if (motionValue && currentValue === undefined) {\n motionValue.set(unresolvedKeyframes[0]);\n }\n }\n else {\n unresolvedKeyframes[i] = unresolvedKeyframes[i - 1];\n }\n }\n }\n }\n setFinalKeyframe() { }\n measureInitialState() { }\n renderEndStyles() { }\n measureEndState() { }\n complete() {\n this.isComplete = true;\n this.onComplete(this.unresolvedKeyframes, this.finalKeyframe);\n toResolve.delete(this);\n }\n cancel() {\n if (!this.isComplete) {\n this.isScheduled = false;\n toResolve.delete(this);\n }\n }\n resume() {\n if (!this.isComplete)\n this.scheduleResolve();\n }\n}\n\nexport { KeyframeResolver, flushKeyframeResolvers };\n","import { isString, singleColorRegex, isNullish, floatRegex } from '../utils.mjs';\n\n/**\n * Returns true if the provided string is a color, ie rgba(0,0,0,0) or #000,\n * but false if a number or multiple colors\n */\nconst isColorString = (type, testProp) => (v) => {\n return Boolean((isString(v) && singleColorRegex.test(v) && v.startsWith(type)) ||\n (testProp &&\n !isNullish(v) &&\n Object.prototype.hasOwnProperty.call(v, testProp)));\n};\nconst splitColor = (aName, bName, cName) => (v) => {\n if (!isString(v))\n return v;\n const [a, b, c, alpha] = v.match(floatRegex);\n return {\n [aName]: parseFloat(a),\n [bName]: parseFloat(b),\n [cName]: parseFloat(c),\n alpha: alpha !== undefined ? parseFloat(alpha) : 1,\n };\n};\n\nexport { isColorString, splitColor };\n","import { clamp } from '../../../utils/clamp.mjs';\nimport { alpha, number } from '../numbers/index.mjs';\nimport { sanitize } from '../utils.mjs';\nimport { isColorString, splitColor } from './utils.mjs';\n\nconst clampRgbUnit = (v) => clamp(0, 255, v);\nconst rgbUnit = {\n ...number,\n transform: (v) => Math.round(clampRgbUnit(v)),\n};\nconst rgba = {\n test: isColorString(\"rgb\", \"red\"),\n parse: splitColor(\"red\", \"green\", \"blue\"),\n transform: ({ red, green, blue, alpha: alpha$1 = 1 }) => \"rgba(\" +\n rgbUnit.transform(red) +\n \", \" +\n rgbUnit.transform(green) +\n \", \" +\n rgbUnit.transform(blue) +\n \", \" +\n sanitize(alpha.transform(alpha$1)) +\n \")\",\n};\n\nexport { rgbUnit, rgba };\n","import { rgba } from './rgba.mjs';\nimport { isColorString } from './utils.mjs';\n\nfunction parseHex(v) {\n let r = \"\";\n let g = \"\";\n let b = \"\";\n let a = \"\";\n // If we have 6 characters, ie #FF0000\n if (v.length > 5) {\n r = v.substring(1, 3);\n g = v.substring(3, 5);\n b = v.substring(5, 7);\n a = v.substring(7, 9);\n // Or we have 3 characters, ie #F00\n }\n else {\n r = v.substring(1, 2);\n g = v.substring(2, 3);\n b = v.substring(3, 4);\n a = v.substring(4, 5);\n r += r;\n g += g;\n b += b;\n a += a;\n }\n return {\n red: parseInt(r, 16),\n green: parseInt(g, 16),\n blue: parseInt(b, 16),\n alpha: a ? parseInt(a, 16) / 255 : 1,\n };\n}\nconst hex = {\n test: isColorString(\"#\"),\n parse: parseHex,\n transform: rgba.transform,\n};\n\nexport { hex };\n","import { alpha } from '../numbers/index.mjs';\nimport { percent } from '../numbers/units.mjs';\nimport { sanitize } from '../utils.mjs';\nimport { isColorString, splitColor } from './utils.mjs';\n\nconst hsla = {\n test: isColorString(\"hsl\", \"hue\"),\n parse: splitColor(\"hue\", \"saturation\", \"lightness\"),\n transform: ({ hue, saturation, lightness, alpha: alpha$1 = 1 }) => {\n return (\"hsla(\" +\n Math.round(hue) +\n \", \" +\n percent.transform(sanitize(saturation)) +\n \", \" +\n percent.transform(sanitize(lightness)) +\n \", \" +\n sanitize(alpha.transform(alpha$1)) +\n \")\");\n },\n};\n\nexport { hsla };\n","import { isString } from '../utils.mjs';\nimport { hex } from './hex.mjs';\nimport { hsla } from './hsla.mjs';\nimport { rgba } from './rgba.mjs';\n\nconst color = {\n test: (v) => rgba.test(v) || hex.test(v) || hsla.test(v),\n parse: (v) => {\n if (rgba.test(v)) {\n return rgba.parse(v);\n }\n else if (hsla.test(v)) {\n return hsla.parse(v);\n }\n else {\n return hex.parse(v);\n }\n },\n transform: (v) => {\n return isString(v)\n ? v\n : v.hasOwnProperty(\"red\")\n ? rgba.transform(v)\n : hsla.transform(v);\n },\n};\n\nexport { color };\n","import { color } from '../color/index.mjs';\nimport { isString, floatRegex, colorRegex, sanitize } from '../utils.mjs';\n\nfunction test(v) {\n var _a, _b;\n return (isNaN(v) &&\n isString(v) &&\n (((_a = v.match(floatRegex)) === null || _a === void 0 ? void 0 : _a.length) || 0) +\n (((_b = v.match(colorRegex)) === null || _b === void 0 ? void 0 : _b.length) || 0) >\n 0);\n}\nconst NUMBER_TOKEN = \"number\";\nconst COLOR_TOKEN = \"color\";\nconst VAR_TOKEN = \"var\";\nconst VAR_FUNCTION_TOKEN = \"var(\";\nconst SPLIT_TOKEN = \"${}\";\n// this regex consists of the `singleCssVariableRegex|rgbHSLValueRegex|digitRegex`\nconst complexRegex = /var\\s*\\(\\s*--(?:[\\w-]+\\s*|[\\w-]+\\s*,(?:\\s*[^)(\\s]|\\s*\\((?:[^)(]|\\([^)(]*\\))*\\))+\\s*)\\)|#[\\da-f]{3,8}|(?:rgb|hsl)a?\\((?:-?[\\d.]+%?[,\\s]+){2}-?[\\d.]+%?\\s*(?:[,/]\\s*)?(?:\\b\\d+(?:\\.\\d+)?|\\.\\d+)?%?\\)|-?(?:\\d+(?:\\.\\d+)?|\\.\\d+)/giu;\nfunction analyseComplexValue(value) {\n const originalValue = value.toString();\n const values = [];\n const indexes = {\n color: [],\n number: [],\n var: [],\n };\n const types = [];\n let i = 0;\n const tokenised = originalValue.replace(complexRegex, (parsedValue) => {\n if (color.test(parsedValue)) {\n indexes.color.push(i);\n types.push(COLOR_TOKEN);\n values.push(color.parse(parsedValue));\n }\n else if (parsedValue.startsWith(VAR_FUNCTION_TOKEN)) {\n indexes.var.push(i);\n types.push(VAR_TOKEN);\n values.push(parsedValue);\n }\n else {\n indexes.number.push(i);\n types.push(NUMBER_TOKEN);\n values.push(parseFloat(parsedValue));\n }\n ++i;\n return SPLIT_TOKEN;\n });\n const split = tokenised.split(SPLIT_TOKEN);\n return { values, split, indexes, types };\n}\nfunction parseComplexValue(v) {\n return analyseComplexValue(v).values;\n}\nfunction createTransformer(source) {\n const { split, types } = analyseComplexValue(source);\n const numSections = split.length;\n return (v) => {\n let output = \"\";\n for (let i = 0; i < numSections; i++) {\n output += split[i];\n if (v[i] !== undefined) {\n const type = types[i];\n if (type === NUMBER_TOKEN) {\n output += sanitize(v[i]);\n }\n else if (type === COLOR_TOKEN) {\n output += color.transform(v[i]);\n }\n else {\n output += v[i];\n }\n }\n }\n return output;\n };\n}\nconst convertNumbersToZero = (v) => typeof v === \"number\" ? 0 : v;\nfunction getAnimatableNone(v) {\n const parsed = parseComplexValue(v);\n const transformer = createTransformer(v);\n return transformer(parsed.map(convertNumbersToZero));\n}\nconst complex = {\n test,\n parse: parseComplexValue,\n createTransformer,\n getAnimatableNone,\n};\n\nexport { analyseComplexValue, complex };\n","import { complex } from './index.mjs';\nimport { floatRegex } from '../utils.mjs';\n\n/**\n * Properties that should default to 1 or 100%\n */\nconst maxDefaults = new Set([\"brightness\", \"contrast\", \"saturate\", \"opacity\"]);\nfunction applyDefaultFilter(v) {\n const [name, value] = v.slice(0, -1).split(\"(\");\n if (name === \"drop-shadow\")\n return v;\n const [number] = value.match(floatRegex) || [];\n if (!number)\n return v;\n const unit = value.replace(number, \"\");\n let defaultValue = maxDefaults.has(name) ? 1 : 0;\n if (number !== value)\n defaultValue *= 100;\n return name + \"(\" + defaultValue + unit + \")\";\n}\nconst functionRegex = /\\b([a-z-]*)\\(.*?\\)/gu;\nconst filter = {\n ...complex,\n getAnimatableNone: (v) => {\n const functions = v.match(functionRegex);\n return functions ? functions.map(applyDefaultFilter).join(\" \") : v;\n },\n};\n\nexport { filter };\n","import { color } from '../../../value/types/color/index.mjs';\nimport { filter } from '../../../value/types/complex/filter.mjs';\nimport { numberValueTypes } from './number.mjs';\n\n/**\n * A map of default value types for common values\n */\nconst defaultValueTypes = {\n ...numberValueTypes,\n // Color props\n color,\n backgroundColor: color,\n outlineColor: color,\n fill: color,\n stroke: color,\n // Border props\n borderColor: color,\n borderTopColor: color,\n borderRightColor: color,\n borderBottomColor: color,\n borderLeftColor: color,\n filter,\n WebkitFilter: filter,\n};\n/**\n * Gets the default ValueType for the provided value key\n */\nconst getDefaultValueType = (key) => defaultValueTypes[key];\n\nexport { defaultValueTypes, getDefaultValueType };\n","import { complex } from '../../../value/types/complex/index.mjs';\nimport { filter } from '../../../value/types/complex/filter.mjs';\nimport { getDefaultValueType } from './defaults.mjs';\n\nfunction getAnimatableNone(key, value) {\n let defaultValueType = getDefaultValueType(key);\n if (defaultValueType !== filter)\n defaultValueType = complex;\n // If value is not recognised as animatable, ie \"none\", create an animatable version origin based on the target\n return defaultValueType.getAnimatableNone\n ? defaultValueType.getAnimatableNone(value)\n : undefined;\n}\n\nexport { getAnimatableNone };\n","import { analyseComplexValue } from '../../../value/types/complex/index.mjs';\nimport { getAnimatableNone } from '../../dom/value-types/animatable-none.mjs';\n\n/**\n * If we encounter keyframes like \"none\" or \"0\" and we also have keyframes like\n * \"#fff\" or \"200px 200px\" we want to find a keyframe to serve as a template for\n * the \"none\" keyframes. In this case \"#fff\" or \"200px 200px\" - then these get turned into\n * zero equivalents, i.e. \"#fff0\" or \"0px 0px\".\n */\nconst invalidTemplates = new Set([\"auto\", \"none\", \"0\"]);\nfunction makeNoneKeyframesAnimatable(unresolvedKeyframes, noneKeyframeIndexes, name) {\n let i = 0;\n let animatableTemplate = undefined;\n while (i < unresolvedKeyframes.length && !animatableTemplate) {\n const keyframe = unresolvedKeyframes[i];\n if (typeof keyframe === \"string\" &&\n !invalidTemplates.has(keyframe) &&\n analyseComplexValue(keyframe).values.length) {\n animatableTemplate = unresolvedKeyframes[i];\n }\n i++;\n }\n if (animatableTemplate && name) {\n for (const noneIndex of noneKeyframeIndexes) {\n unresolvedKeyframes[noneIndex] = getAnimatableNone(name, animatableTemplate);\n }\n }\n}\n\nexport { makeNoneKeyframesAnimatable };\n","import { isNone } from '../../animation/utils/is-none.mjs';\nimport { getVariableValue } from './utils/css-variables-conversion.mjs';\nimport { isCSSVariableToken } from './utils/is-css-variable.mjs';\nimport { positionalKeys, isNumOrPxType, positionalValues } from './utils/unit-conversion.mjs';\nimport { findDimensionValueType } from './value-types/dimensions.mjs';\nimport { KeyframeResolver } from '../utils/KeyframesResolver.mjs';\nimport { makeNoneKeyframesAnimatable } from '../html/utils/make-none-animatable.mjs';\n\nclass DOMKeyframesResolver extends KeyframeResolver {\n constructor(unresolvedKeyframes, onComplete, name, motionValue) {\n super(unresolvedKeyframes, onComplete, name, motionValue, motionValue === null || motionValue === void 0 ? void 0 : motionValue.owner, true);\n }\n readKeyframes() {\n const { unresolvedKeyframes, element, name } = this;\n if (!element.current)\n return;\n super.readKeyframes();\n /**\n * If any keyframe is a CSS variable, we need to find its value by sampling the element\n */\n for (let i = 0; i < unresolvedKeyframes.length; i++) {\n let keyframe = unresolvedKeyframes[i];\n if (typeof keyframe === \"string\") {\n keyframe = keyframe.trim();\n if (isCSSVariableToken(keyframe)) {\n const resolved = getVariableValue(keyframe, element.current);\n if (resolved !== undefined) {\n unresolvedKeyframes[i] = resolved;\n }\n if (i === unresolvedKeyframes.length - 1) {\n this.finalKeyframe = keyframe;\n }\n }\n }\n }\n /**\n * Resolve \"none\" values. We do this potentially twice - once before and once after measuring keyframes.\n * This could be seen as inefficient but it's a trade-off to avoid measurements in more situations, which\n * have a far bigger performance impact.\n */\n this.resolveNoneKeyframes();\n /**\n * Check to see if unit type has changed. If so schedule jobs that will\n * temporarily set styles to the destination keyframes.\n * Skip if we have more than two keyframes or this isn't a positional value.\n * TODO: We can throw if there are multiple keyframes and the value type changes.\n */\n if (!positionalKeys.has(name) || unresolvedKeyframes.length !== 2) {\n return;\n }\n const [origin, target] = unresolvedKeyframes;\n const originType = findDimensionValueType(origin);\n const targetType = findDimensionValueType(target);\n /**\n * Either we don't recognise these value types or we can animate between them.\n */\n if (originType === targetType)\n return;\n /**\n * If both values are numbers or pixels, we can animate between them by\n * converting them to numbers.\n */\n if (isNumOrPxType(originType) && isNumOrPxType(targetType)) {\n for (let i = 0; i < unresolvedKeyframes.length; i++) {\n const value = unresolvedKeyframes[i];\n if (typeof value === \"string\") {\n unresolvedKeyframes[i] = parseFloat(value);\n }\n }\n }\n else {\n /**\n * Else, the only way to resolve this is by measuring the element.\n */\n this.needsMeasurement = true;\n }\n }\n resolveNoneKeyframes() {\n const { unresolvedKeyframes, name } = this;\n const noneKeyframeIndexes = [];\n for (let i = 0; i < unresolvedKeyframes.length; i++) {\n if (isNone(unresolvedKeyframes[i])) {\n noneKeyframeIndexes.push(i);\n }\n }\n if (noneKeyframeIndexes.length) {\n makeNoneKeyframesAnimatable(unresolvedKeyframes, noneKeyframeIndexes, name);\n }\n }\n measureInitialState() {\n const { element, unresolvedKeyframes, name } = this;\n if (!element.current)\n return;\n if (name === \"height\") {\n this.suspendedScrollY = window.pageYOffset;\n }\n this.measuredOrigin = positionalValues[name](element.measureViewportBox(), window.getComputedStyle(element.current));\n unresolvedKeyframes[0] = this.measuredOrigin;\n // Set final key frame to measure after next render\n const measureKeyframe = unresolvedKeyframes[unresolvedKeyframes.length - 1];\n if (measureKeyframe !== undefined) {\n element.getValue(name, measureKeyframe).jump(measureKeyframe, false);\n }\n }\n measureEndState() {\n var _a;\n const { element, name, unresolvedKeyframes } = this;\n if (!element.current)\n return;\n const value = element.getValue(name);\n value && value.jump(this.measuredOrigin, false);\n const finalKeyframeIndex = unresolvedKeyframes.length - 1;\n const finalKeyframe = unresolvedKeyframes[finalKeyframeIndex];\n unresolvedKeyframes[finalKeyframeIndex] = positionalValues[name](element.measureViewportBox(), window.getComputedStyle(element.current));\n if (finalKeyframe !== null && this.finalKeyframe === undefined) {\n this.finalKeyframe = finalKeyframe;\n }\n // If we removed transform values, reapply them before the next render\n if ((_a = this.removedTransforms) === null || _a === void 0 ? void 0 : _a.length) {\n this.removedTransforms.forEach(([unsetTransformName, unsetTransformValue]) => {\n element\n .getValue(unsetTransformName)\n .set(unsetTransformValue);\n });\n }\n this.resolveNoneKeyframes();\n }\n}\n\nexport { DOMKeyframesResolver };\n","function memo(callback) {\n let result;\n return () => {\n if (result === undefined)\n result = callback();\n return result;\n };\n}\n\nexport { memo };\n","import { complex } from '../../value/types/complex/index.mjs';\n\n/**\n * Check if a value is animatable. Examples:\n *\n * ✅: 100, \"100px\", \"#fff\"\n * âŒ: \"block\", \"url(2.jpg)\"\n * @param value\n *\n * @internal\n */\nconst isAnimatable = (value, name) => {\n // If the list of keys tat might be non-animatable grows, replace with Set\n if (name === \"zIndex\")\n return false;\n // If it's a number or a keyframes array, we can animate it. We might at some point\n // need to do a deep isAnimatable check of keyframes, or let Popmotion handle this,\n // but for now lets leave it like this for performance reasons\n if (typeof value === \"number\" || Array.isArray(value))\n return true;\n if (typeof value === \"string\" && // It's animatable if we have a string\n (complex.test(value) || value === \"0\") && // And it contains numbers and/or colors\n !value.startsWith(\"url(\") // Unless it starts with \"url(\"\n ) {\n return true;\n }\n return false;\n};\n\nexport { isAnimatable };\n","import { warning } from '../../../utils/errors.mjs';\nimport { isAnimatable } from '../../utils/is-animatable.mjs';\n\nfunction hasKeyframesChanged(keyframes) {\n const current = keyframes[0];\n if (keyframes.length === 1)\n return true;\n for (let i = 0; i < keyframes.length; i++) {\n if (keyframes[i] !== current)\n return true;\n }\n}\nfunction canAnimate(keyframes, name, type, velocity) {\n /**\n * Check if we're able to animate between the start and end keyframes,\n * and throw a warning if we're attempting to animate between one that's\n * animatable and another that isn't.\n */\n const originKeyframe = keyframes[0];\n if (originKeyframe === null)\n return false;\n /**\n * These aren't traditionally animatable but we do support them.\n * In future we could look into making this more generic or replacing\n * this function with mix() === mixImmediate\n */\n if (name === \"display\" || name === \"visibility\")\n return true;\n const targetKeyframe = keyframes[keyframes.length - 1];\n const isOriginAnimatable = isAnimatable(originKeyframe, name);\n const isTargetAnimatable = isAnimatable(targetKeyframe, name);\n warning(isOriginAnimatable === isTargetAnimatable, `You are trying to animate ${name} from \"${originKeyframe}\" to \"${targetKeyframe}\". ${originKeyframe} is not an animatable value - to enable this animation set ${originKeyframe} to a value animatable to ${targetKeyframe} via the \\`style\\` property.`);\n // Always skip if any of these are true\n if (!isOriginAnimatable || !isTargetAnimatable) {\n return false;\n }\n return hasKeyframesChanged(keyframes) || (type === \"spring\" && velocity);\n}\n\nexport { canAnimate };\n","import { flushKeyframeResolvers } from '../../render/utils/KeyframesResolver.mjs';\nimport { instantAnimationState } from '../../utils/use-instant-transition-state.mjs';\nimport { canAnimate } from './utils/can-animate.mjs';\nimport { getFinalKeyframe } from './waapi/utils/get-final-keyframe.mjs';\n\nclass BaseAnimation {\n constructor({ autoplay = true, delay = 0, type = \"keyframes\", repeat = 0, repeatDelay = 0, repeatType = \"loop\", ...options }) {\n // Track whether the animation has been stopped. Stopped animations won't restart.\n this.isStopped = false;\n this.hasAttemptedResolve = false;\n this.options = {\n autoplay,\n delay,\n type,\n repeat,\n repeatDelay,\n repeatType,\n ...options,\n };\n this.updateFinishedPromise();\n }\n /**\n * A getter for resolved data. If keyframes are not yet resolved, accessing\n * this.resolved will synchronously flush all pending keyframe resolvers.\n * This is a deoptimisation, but at its worst still batches read/writes.\n */\n get resolved() {\n if (!this._resolved && !this.hasAttemptedResolve) {\n flushKeyframeResolvers();\n }\n return this._resolved;\n }\n /**\n * A method to be called when the keyframes resolver completes. This method\n * will check if its possible to run the animation and, if not, skip it.\n * Otherwise, it will call initPlayback on the implementing class.\n */\n onKeyframesResolved(keyframes, finalKeyframe) {\n this.hasAttemptedResolve = true;\n const { name, type, velocity, delay, onComplete, onUpdate, isGenerator, } = this.options;\n /**\n * If we can't animate this value with the resolved keyframes\n * then we should complete it immediately.\n */\n if (!isGenerator && !canAnimate(keyframes, name, type, velocity)) {\n // Finish immediately\n if (instantAnimationState.current || !delay) {\n onUpdate === null || onUpdate === void 0 ? void 0 : onUpdate(getFinalKeyframe(keyframes, this.options, finalKeyframe));\n onComplete === null || onComplete === void 0 ? void 0 : onComplete();\n this.resolveFinishedPromise();\n return;\n }\n // Finish after a delay\n else {\n this.options.duration = 0;\n }\n }\n const resolvedAnimation = this.initPlayback(keyframes, finalKeyframe);\n if (resolvedAnimation === false)\n return;\n this._resolved = {\n keyframes,\n finalKeyframe,\n ...resolvedAnimation,\n };\n this.onPostResolved();\n }\n onPostResolved() { }\n /**\n * Allows the returned animation to be awaited or promise-chained. Currently\n * resolves when the animation finishes at all but in a future update could/should\n * reject if its cancels.\n */\n then(resolve, reject) {\n return this.currentFinishedPromise.then(resolve, reject);\n }\n updateFinishedPromise() {\n this.currentFinishedPromise = new Promise((resolve) => {\n this.resolveFinishedPromise = resolve;\n });\n }\n}\n\nexport { BaseAnimation };\n","/*\n Convert velocity into velocity per second\n\n @param [number]: Unit per frame\n @param [number]: Frame duration in ms\n*/\nfunction velocityPerSecond(velocity, frameDuration) {\n return frameDuration ? velocity * (1000 / frameDuration) : 0;\n}\n\nexport { velocityPerSecond };\n","import { velocityPerSecond } from '../../../utils/velocity-per-second.mjs';\n\nconst velocitySampleDuration = 5; // ms\nfunction calcGeneratorVelocity(resolveValue, t, current) {\n const prevT = Math.max(t - velocitySampleDuration, 0);\n return velocityPerSecond(current - resolveValue(prevT), t - prevT);\n}\n\nexport { calcGeneratorVelocity };\n","import { warning } from '../../../utils/errors.mjs';\nimport { clamp } from '../../../utils/clamp.mjs';\nimport { secondsToMilliseconds, millisecondsToSeconds } from '../../../utils/time-conversion.mjs';\n\nconst safeMin = 0.001;\nconst minDuration = 0.01;\nconst maxDuration = 10.0;\nconst minDamping = 0.05;\nconst maxDamping = 1;\nfunction findSpring({ duration = 800, bounce = 0.25, velocity = 0, mass = 1, }) {\n let envelope;\n let derivative;\n warning(duration <= secondsToMilliseconds(maxDuration), \"Spring duration must be 10 seconds or less\");\n let dampingRatio = 1 - bounce;\n /**\n * Restrict dampingRatio and duration to within acceptable ranges.\n */\n dampingRatio = clamp(minDamping, maxDamping, dampingRatio);\n duration = clamp(minDuration, maxDuration, millisecondsToSeconds(duration));\n if (dampingRatio < 1) {\n /**\n * Underdamped spring\n */\n envelope = (undampedFreq) => {\n const exponentialDecay = undampedFreq * dampingRatio;\n const delta = exponentialDecay * duration;\n const a = exponentialDecay - velocity;\n const b = calcAngularFreq(undampedFreq, dampingRatio);\n const c = Math.exp(-delta);\n return safeMin - (a / b) * c;\n };\n derivative = (undampedFreq) => {\n const exponentialDecay = undampedFreq * dampingRatio;\n const delta = exponentialDecay * duration;\n const d = delta * velocity + velocity;\n const e = Math.pow(dampingRatio, 2) * Math.pow(undampedFreq, 2) * duration;\n const f = Math.exp(-delta);\n const g = calcAngularFreq(Math.pow(undampedFreq, 2), dampingRatio);\n const factor = -envelope(undampedFreq) + safeMin > 0 ? -1 : 1;\n return (factor * ((d - e) * f)) / g;\n };\n }\n else {\n /**\n * Critically-damped spring\n */\n envelope = (undampedFreq) => {\n const a = Math.exp(-undampedFreq * duration);\n const b = (undampedFreq - velocity) * duration + 1;\n return -safeMin + a * b;\n };\n derivative = (undampedFreq) => {\n const a = Math.exp(-undampedFreq * duration);\n const b = (velocity - undampedFreq) * (duration * duration);\n return a * b;\n };\n }\n const initialGuess = 5 / duration;\n const undampedFreq = approximateRoot(envelope, derivative, initialGuess);\n duration = secondsToMilliseconds(duration);\n if (isNaN(undampedFreq)) {\n return {\n stiffness: 100,\n damping: 10,\n duration,\n };\n }\n else {\n const stiffness = Math.pow(undampedFreq, 2) * mass;\n return {\n stiffness,\n damping: dampingRatio * 2 * Math.sqrt(mass * stiffness),\n duration,\n };\n }\n}\nconst rootIterations = 12;\nfunction approximateRoot(envelope, derivative, initialGuess) {\n let result = initialGuess;\n for (let i = 1; i < rootIterations; i++) {\n result = result - envelope(result) / derivative(result);\n }\n return result;\n}\nfunction calcAngularFreq(undampedFreq, dampingRatio) {\n return undampedFreq * Math.sqrt(1 - dampingRatio * dampingRatio);\n}\n\nexport { calcAngularFreq, findSpring, maxDamping, maxDuration, minDamping, minDuration };\n","import { millisecondsToSeconds } from '../../../utils/time-conversion.mjs';\nimport { calcGeneratorVelocity } from '../utils/velocity.mjs';\nimport { findSpring, calcAngularFreq } from './find.mjs';\n\nconst durationKeys = [\"duration\", \"bounce\"];\nconst physicsKeys = [\"stiffness\", \"damping\", \"mass\"];\nfunction isSpringType(options, keys) {\n return keys.some((key) => options[key] !== undefined);\n}\nfunction getSpringOptions(options) {\n let springOptions = {\n velocity: 0.0,\n stiffness: 100,\n damping: 10,\n mass: 1.0,\n isResolvedFromDuration: false,\n ...options,\n };\n // stiffness/damping/mass overrides duration/bounce\n if (!isSpringType(options, physicsKeys) &&\n isSpringType(options, durationKeys)) {\n const derived = findSpring(options);\n springOptions = {\n ...springOptions,\n ...derived,\n mass: 1.0,\n };\n springOptions.isResolvedFromDuration = true;\n }\n return springOptions;\n}\nfunction spring({ keyframes, restDelta, restSpeed, ...options }) {\n const origin = keyframes[0];\n const target = keyframes[keyframes.length - 1];\n /**\n * This is the Iterator-spec return value. We ensure it's mutable rather than using a generator\n * to reduce GC during animation.\n */\n const state = { done: false, value: origin };\n const { stiffness, damping, mass, duration, velocity, isResolvedFromDuration, } = getSpringOptions({\n ...options,\n velocity: -millisecondsToSeconds(options.velocity || 0),\n });\n const initialVelocity = velocity || 0.0;\n const dampingRatio = damping / (2 * Math.sqrt(stiffness * mass));\n const initialDelta = target - origin;\n const undampedAngularFreq = millisecondsToSeconds(Math.sqrt(stiffness / mass));\n /**\n * If we're working on a granular scale, use smaller defaults for determining\n * when the spring is finished.\n *\n * These defaults have been selected emprically based on what strikes a good\n * ratio between feeling good and finishing as soon as changes are imperceptible.\n */\n const isGranularScale = Math.abs(initialDelta) < 5;\n restSpeed || (restSpeed = isGranularScale ? 0.01 : 2);\n restDelta || (restDelta = isGranularScale ? 0.005 : 0.5);\n let resolveSpring;\n if (dampingRatio < 1) {\n const angularFreq = calcAngularFreq(undampedAngularFreq, dampingRatio);\n // Underdamped spring\n resolveSpring = (t) => {\n const envelope = Math.exp(-dampingRatio * undampedAngularFreq * t);\n return (target -\n envelope *\n (((initialVelocity +\n dampingRatio * undampedAngularFreq * initialDelta) /\n angularFreq) *\n Math.sin(angularFreq * t) +\n initialDelta * Math.cos(angularFreq * t)));\n };\n }\n else if (dampingRatio === 1) {\n // Critically damped spring\n resolveSpring = (t) => target -\n Math.exp(-undampedAngularFreq * t) *\n (initialDelta +\n (initialVelocity + undampedAngularFreq * initialDelta) * t);\n }\n else {\n // Overdamped spring\n const dampedAngularFreq = undampedAngularFreq * Math.sqrt(dampingRatio * dampingRatio - 1);\n resolveSpring = (t) => {\n const envelope = Math.exp(-dampingRatio * undampedAngularFreq * t);\n // When performing sinh or cosh values can hit Infinity so we cap them here\n const freqForT = Math.min(dampedAngularFreq * t, 300);\n return (target -\n (envelope *\n ((initialVelocity +\n dampingRatio * undampedAngularFreq * initialDelta) *\n Math.sinh(freqForT) +\n dampedAngularFreq *\n initialDelta *\n Math.cosh(freqForT))) /\n dampedAngularFreq);\n };\n }\n return {\n calculatedDuration: isResolvedFromDuration ? duration || null : null,\n next: (t) => {\n const current = resolveSpring(t);\n if (!isResolvedFromDuration) {\n let currentVelocity = initialVelocity;\n if (t !== 0) {\n /**\n * We only need to calculate velocity for under-damped springs\n * as over- and critically-damped springs can't overshoot, so\n * checking only for displacement is enough.\n */\n if (dampingRatio < 1) {\n currentVelocity = calcGeneratorVelocity(resolveSpring, t, current);\n }\n else {\n currentVelocity = 0;\n }\n }\n const isBelowVelocityThreshold = Math.abs(currentVelocity) <= restSpeed;\n const isBelowDisplacementThreshold = Math.abs(target - current) <= restDelta;\n state.done =\n isBelowVelocityThreshold && isBelowDisplacementThreshold;\n }\n else {\n state.done = t >= duration;\n }\n state.value = state.done ? target : current;\n return state;\n },\n };\n}\n\nexport { spring };\n","import { spring } from './spring/index.mjs';\nimport { calcGeneratorVelocity } from './utils/velocity.mjs';\n\nfunction inertia({ keyframes, velocity = 0.0, power = 0.8, timeConstant = 325, bounceDamping = 10, bounceStiffness = 500, modifyTarget, min, max, restDelta = 0.5, restSpeed, }) {\n const origin = keyframes[0];\n const state = {\n done: false,\n value: origin,\n };\n const isOutOfBounds = (v) => (min !== undefined && v < min) || (max !== undefined && v > max);\n const nearestBoundary = (v) => {\n if (min === undefined)\n return max;\n if (max === undefined)\n return min;\n return Math.abs(min - v) < Math.abs(max - v) ? min : max;\n };\n let amplitude = power * velocity;\n const ideal = origin + amplitude;\n const target = modifyTarget === undefined ? ideal : modifyTarget(ideal);\n /**\n * If the target has changed we need to re-calculate the amplitude, otherwise\n * the animation will start from the wrong position.\n */\n if (target !== ideal)\n amplitude = target - origin;\n const calcDelta = (t) => -amplitude * Math.exp(-t / timeConstant);\n const calcLatest = (t) => target + calcDelta(t);\n const applyFriction = (t) => {\n const delta = calcDelta(t);\n const latest = calcLatest(t);\n state.done = Math.abs(delta) <= restDelta;\n state.value = state.done ? target : latest;\n };\n /**\n * Ideally this would resolve for t in a stateless way, we could\n * do that by always precalculating the animation but as we know\n * this will be done anyway we can assume that spring will\n * be discovered during that.\n */\n let timeReachedBoundary;\n let spring$1;\n const checkCatchBoundary = (t) => {\n if (!isOutOfBounds(state.value))\n return;\n timeReachedBoundary = t;\n spring$1 = spring({\n keyframes: [state.value, nearestBoundary(state.value)],\n velocity: calcGeneratorVelocity(calcLatest, t, state.value), // TODO: This should be passing * 1000\n damping: bounceDamping,\n stiffness: bounceStiffness,\n restDelta,\n restSpeed,\n });\n };\n checkCatchBoundary(0);\n return {\n calculatedDuration: null,\n next: (t) => {\n /**\n * We need to resolve the friction to figure out if we need a\n * spring but we don't want to do this twice per frame. So here\n * we flag if we updated for this frame and later if we did\n * we can skip doing it again.\n */\n let hasUpdatedFrame = false;\n if (!spring$1 && timeReachedBoundary === undefined) {\n hasUpdatedFrame = true;\n applyFriction(t);\n checkCatchBoundary(t);\n }\n /**\n * If we have a spring and the provided t is beyond the moment the friction\n * animation crossed the min/max boundary, use the spring.\n */\n if (timeReachedBoundary !== undefined && t >= timeReachedBoundary) {\n return spring$1.next(t - timeReachedBoundary);\n }\n else {\n !hasUpdatedFrame && applyFriction(t);\n return state;\n }\n },\n };\n}\n\nexport { inertia };\n","import { noop } from '../utils/noop.mjs';\n\n/*\n Bezier function generator\n This has been modified from Gaëtan Renaudeau's BezierEasing\n https://github.com/gre/bezier-easing/blob/master/src/index.js\n https://github.com/gre/bezier-easing/blob/master/LICENSE\n \n I've removed the newtonRaphsonIterate algo because in benchmarking it\n wasn't noticiably faster than binarySubdivision, indeed removing it\n usually improved times, depending on the curve.\n I also removed the lookup table, as for the added bundle size and loop we're\n only cutting ~4 or so subdivision iterations. I bumped the max iterations up\n to 12 to compensate and this still tended to be faster for no perceivable\n loss in accuracy.\n Usage\n const easeOut = cubicBezier(.17,.67,.83,.67);\n const x = easeOut(0.5); // returns 0.627...\n*/\n// Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2.\nconst calcBezier = (t, a1, a2) => (((1.0 - 3.0 * a2 + 3.0 * a1) * t + (3.0 * a2 - 6.0 * a1)) * t + 3.0 * a1) *\n t;\nconst subdivisionPrecision = 0.0000001;\nconst subdivisionMaxIterations = 12;\nfunction binarySubdivide(x, lowerBound, upperBound, mX1, mX2) {\n let currentX;\n let currentT;\n let i = 0;\n do {\n currentT = lowerBound + (upperBound - lowerBound) / 2.0;\n currentX = calcBezier(currentT, mX1, mX2) - x;\n if (currentX > 0.0) {\n upperBound = currentT;\n }\n else {\n lowerBound = currentT;\n }\n } while (Math.abs(currentX) > subdivisionPrecision &&\n ++i < subdivisionMaxIterations);\n return currentT;\n}\nfunction cubicBezier(mX1, mY1, mX2, mY2) {\n // If this is a linear gradient, return linear easing\n if (mX1 === mY1 && mX2 === mY2)\n return noop;\n const getTForX = (aX) => binarySubdivide(aX, 0, 1, mX1, mX2);\n // If animation is at start/end, return t without easing\n return (t) => t === 0 || t === 1 ? t : calcBezier(getTForX(t), mY1, mY2);\n}\n\nexport { cubicBezier };\n","import { cubicBezier } from './cubic-bezier.mjs';\n\nconst easeIn = cubicBezier(0.42, 0, 1, 1);\nconst easeOut = cubicBezier(0, 0, 0.58, 1);\nconst easeInOut = cubicBezier(0.42, 0, 0.58, 1);\n\nexport { easeIn, easeInOut, easeOut };\n","const isEasingArray = (ease) => {\n return Array.isArray(ease) && typeof ease[0] !== \"number\";\n};\n\nexport { isEasingArray };\n","// Accepts an easing function and returns a new one that outputs mirrored values for\n// the second half of the animation. Turns easeIn into easeInOut.\nconst mirrorEasing = (easing) => (p) => p <= 0.5 ? easing(2 * p) / 2 : (2 - easing(2 * (1 - p))) / 2;\n\nexport { mirrorEasing };\n","// Accepts an easing function and returns a new one that outputs reversed values.\n// Turns easeIn into easeOut.\nconst reverseEasing = (easing) => (p) => 1 - easing(1 - p);\n\nexport { reverseEasing };\n","import { mirrorEasing } from './modifiers/mirror.mjs';\nimport { reverseEasing } from './modifiers/reverse.mjs';\n\nconst circIn = (p) => 1 - Math.sin(Math.acos(p));\nconst circOut = reverseEasing(circIn);\nconst circInOut = mirrorEasing(circIn);\n\nexport { circIn, circInOut, circOut };\n","import { cubicBezier } from './cubic-bezier.mjs';\nimport { mirrorEasing } from './modifiers/mirror.mjs';\nimport { reverseEasing } from './modifiers/reverse.mjs';\n\nconst backOut = cubicBezier(0.33, 1.53, 0.69, 0.99);\nconst backIn = reverseEasing(backOut);\nconst backInOut = mirrorEasing(backIn);\n\nexport { backIn, backInOut, backOut };\n","import { backIn } from './back.mjs';\n\nconst anticipate = (p) => (p *= 2) < 1 ? 0.5 * backIn(p) : 0.5 * (2 - Math.pow(2, -10 * (p - 1)));\n\nexport { anticipate };\n","import { invariant } from '../../utils/errors.mjs';\nimport { cubicBezier } from '../cubic-bezier.mjs';\nimport { noop } from '../../utils/noop.mjs';\nimport { easeIn, easeInOut, easeOut } from '../ease.mjs';\nimport { circIn, circInOut, circOut } from '../circ.mjs';\nimport { backIn, backInOut, backOut } from '../back.mjs';\nimport { anticipate } from '../anticipate.mjs';\n\nconst easingLookup = {\n linear: noop,\n easeIn,\n easeInOut,\n easeOut,\n circIn,\n circInOut,\n circOut,\n backIn,\n backInOut,\n backOut,\n anticipate,\n};\nconst easingDefinitionToFunction = (definition) => {\n if (Array.isArray(definition)) {\n // If cubic bezier definition, create bezier curve\n invariant(definition.length === 4, `Cubic bezier arrays must contain four numerical values.`);\n const [x1, y1, x2, y2] = definition;\n return cubicBezier(x1, y1, x2, y2);\n }\n else if (typeof definition === \"string\") {\n // Else lookup from table\n invariant(easingLookup[definition] !== undefined, `Invalid easing type '${definition}'`);\n return easingLookup[definition];\n }\n return definition;\n};\n\nexport { easingDefinitionToFunction };\n","/*\n Progress within given range\n\n Given a lower limit and an upper limit, we return the progress\n (expressed as a number 0-1) represented by the given value, and\n limit that progress to within 0-1.\n\n @param [number]: Lower limit\n @param [number]: Upper limit\n @param [number]: Value to find progress within given range\n @return [number]: Progress of value within range as expressed 0-1\n*/\nconst progress = (from, to, value) => {\n const toFromDifference = to - from;\n return toFromDifference === 0 ? 1 : (value - from) / toFromDifference;\n};\n\nexport { progress };\n","/*\n Value in range from progress\n\n Given a lower limit and an upper limit, we return the value within\n that range as expressed by progress (usually a number from 0 to 1)\n\n So progress = 0.5 would change\n\n from -------- to\n\n to\n\n from ---- to\n\n E.g. from = 10, to = 20, progress = 0.5 => 15\n\n @param [number]: Lower limit of range\n @param [number]: Upper limit of range\n @param [number]: The progress between lower and upper limits expressed 0-1\n @return [number]: Value as calculated from progress within range (not limited within range)\n*/\nconst mixNumber = (from, to, progress) => {\n return from + (to - from) * progress;\n};\n\nexport { mixNumber };\n","// Adapted from https://gist.github.com/mjackson/5311256\nfunction hueToRgb(p, q, t) {\n if (t < 0)\n t += 1;\n if (t > 1)\n t -= 1;\n if (t < 1 / 6)\n return p + (q - p) * 6 * t;\n if (t < 1 / 2)\n return q;\n if (t < 2 / 3)\n return p + (q - p) * (2 / 3 - t) * 6;\n return p;\n}\nfunction hslaToRgba({ hue, saturation, lightness, alpha }) {\n hue /= 360;\n saturation /= 100;\n lightness /= 100;\n let red = 0;\n let green = 0;\n let blue = 0;\n if (!saturation) {\n red = green = blue = lightness;\n }\n else {\n const q = lightness < 0.5\n ? lightness * (1 + saturation)\n : lightness + saturation - lightness * saturation;\n const p = 2 * lightness - q;\n red = hueToRgb(p, q, hue + 1 / 3);\n green = hueToRgb(p, q, hue);\n blue = hueToRgb(p, q, hue - 1 / 3);\n }\n return {\n red: Math.round(red * 255),\n green: Math.round(green * 255),\n blue: Math.round(blue * 255),\n alpha,\n };\n}\n\nexport { hslaToRgba };\n","function mixImmediate(a, b) {\n return (p) => (p > 0 ? b : a);\n}\n\nexport { mixImmediate };\n","import { mixNumber } from './number.mjs';\nimport { warning } from '../errors.mjs';\nimport { hslaToRgba } from '../hsla-to-rgba.mjs';\nimport { hex } from '../../value/types/color/hex.mjs';\nimport { rgba } from '../../value/types/color/rgba.mjs';\nimport { hsla } from '../../value/types/color/hsla.mjs';\nimport { mixImmediate } from './immediate.mjs';\n\n// Linear color space blending\n// Explained https://www.youtube.com/watch?v=LKnqECcg6Gw\n// Demonstrated http://codepen.io/osublake/pen/xGVVaN\nconst mixLinearColor = (from, to, v) => {\n const fromExpo = from * from;\n const expo = v * (to * to - fromExpo) + fromExpo;\n return expo < 0 ? 0 : Math.sqrt(expo);\n};\nconst colorTypes = [hex, rgba, hsla];\nconst getColorType = (v) => colorTypes.find((type) => type.test(v));\nfunction asRGBA(color) {\n const type = getColorType(color);\n warning(Boolean(type), `'${color}' is not an animatable color. Use the equivalent color code instead.`);\n if (!Boolean(type))\n return false;\n let model = type.parse(color);\n if (type === hsla) {\n // TODO Remove this cast - needed since Framer Motion's stricter typing\n model = hslaToRgba(model);\n }\n return model;\n}\nconst mixColor = (from, to) => {\n const fromRGBA = asRGBA(from);\n const toRGBA = asRGBA(to);\n if (!fromRGBA || !toRGBA) {\n return mixImmediate(from, to);\n }\n const blended = { ...fromRGBA };\n return (v) => {\n blended.red = mixLinearColor(fromRGBA.red, toRGBA.red, v);\n blended.green = mixLinearColor(fromRGBA.green, toRGBA.green, v);\n blended.blue = mixLinearColor(fromRGBA.blue, toRGBA.blue, v);\n blended.alpha = mixNumber(fromRGBA.alpha, toRGBA.alpha, v);\n return rgba.transform(blended);\n };\n};\n\nexport { mixColor, mixLinearColor };\n","const invisibleValues = new Set([\"none\", \"hidden\"]);\n/**\n * Returns a function that, when provided a progress value between 0 and 1,\n * will return the \"none\" or \"hidden\" string only when the progress is that of\n * the origin or target.\n */\nfunction mixVisibility(origin, target) {\n if (invisibleValues.has(origin)) {\n return (p) => (p <= 0 ? origin : target);\n }\n else {\n return (p) => (p >= 1 ? target : origin);\n }\n}\n\nexport { invisibleValues, mixVisibility };\n","import { mixNumber as mixNumber$1 } from './number.mjs';\nimport { mixColor } from './color.mjs';\nimport { pipe } from '../pipe.mjs';\nimport { warning } from '../errors.mjs';\nimport { color } from '../../value/types/color/index.mjs';\nimport { complex, analyseComplexValue } from '../../value/types/complex/index.mjs';\nimport { isCSSVariableToken } from '../../render/dom/utils/is-css-variable.mjs';\nimport { invisibleValues, mixVisibility } from './visibility.mjs';\nimport { mixImmediate } from './immediate.mjs';\n\nfunction mixNumber(a, b) {\n return (p) => mixNumber$1(a, b, p);\n}\nfunction getMixer(a) {\n if (typeof a === \"number\") {\n return mixNumber;\n }\n else if (typeof a === \"string\") {\n return isCSSVariableToken(a)\n ? mixImmediate\n : color.test(a)\n ? mixColor\n : mixComplex;\n }\n else if (Array.isArray(a)) {\n return mixArray;\n }\n else if (typeof a === \"object\") {\n return color.test(a) ? mixColor : mixObject;\n }\n return mixImmediate;\n}\nfunction mixArray(a, b) {\n const output = [...a];\n const numValues = output.length;\n const blendValue = a.map((v, i) => getMixer(v)(v, b[i]));\n return (p) => {\n for (let i = 0; i < numValues; i++) {\n output[i] = blendValue[i](p);\n }\n return output;\n };\n}\nfunction mixObject(a, b) {\n const output = { ...a, ...b };\n const blendValue = {};\n for (const key in output) {\n if (a[key] !== undefined && b[key] !== undefined) {\n blendValue[key] = getMixer(a[key])(a[key], b[key]);\n }\n }\n return (v) => {\n for (const key in blendValue) {\n output[key] = blendValue[key](v);\n }\n return output;\n };\n}\nfunction matchOrder(origin, target) {\n var _a;\n const orderedOrigin = [];\n const pointers = { color: 0, var: 0, number: 0 };\n for (let i = 0; i < target.values.length; i++) {\n const type = target.types[i];\n const originIndex = origin.indexes[type][pointers[type]];\n const originValue = (_a = origin.values[originIndex]) !== null && _a !== void 0 ? _a : 0;\n orderedOrigin[i] = originValue;\n pointers[type]++;\n }\n return orderedOrigin;\n}\nconst mixComplex = (origin, target) => {\n const template = complex.createTransformer(target);\n const originStats = analyseComplexValue(origin);\n const targetStats = analyseComplexValue(target);\n const canInterpolate = originStats.indexes.var.length === targetStats.indexes.var.length &&\n originStats.indexes.color.length === targetStats.indexes.color.length &&\n originStats.indexes.number.length >= targetStats.indexes.number.length;\n if (canInterpolate) {\n if ((invisibleValues.has(origin) &&\n !targetStats.values.length) ||\n (invisibleValues.has(target) &&\n !originStats.values.length)) {\n return mixVisibility(origin, target);\n }\n return pipe(mixArray(matchOrder(originStats, targetStats), targetStats.values), template);\n }\n else {\n warning(true, `Complex values '${origin}' and '${target}' too different to mix. Ensure all colors are of the same type, and that each contains the same quantity of number and color values. Falling back to instant transition.`);\n return mixImmediate(origin, target);\n }\n};\n\nexport { getMixer, mixArray, mixComplex, mixObject };\n","import { getMixer } from './complex.mjs';\nimport { mixNumber } from './number.mjs';\n\nfunction mix(from, to, p) {\n if (typeof from === \"number\" &&\n typeof to === \"number\" &&\n typeof p === \"number\") {\n return mixNumber(from, to, p);\n }\n const mixer = getMixer(from);\n return mixer(from, to);\n}\n\nexport { mix };\n","import { invariant } from './errors.mjs';\nimport { clamp } from './clamp.mjs';\nimport { pipe } from './pipe.mjs';\nimport { progress } from './progress.mjs';\nimport { noop } from './noop.mjs';\nimport { mix } from './mix/index.mjs';\n\nfunction createMixers(output, ease, customMixer) {\n const mixers = [];\n const mixerFactory = customMixer || mix;\n const numMixers = output.length - 1;\n for (let i = 0; i < numMixers; i++) {\n let mixer = mixerFactory(output[i], output[i + 1]);\n if (ease) {\n const easingFunction = Array.isArray(ease) ? ease[i] || noop : ease;\n mixer = pipe(easingFunction, mixer);\n }\n mixers.push(mixer);\n }\n return mixers;\n}\n/**\n * Create a function that maps from a numerical input array to a generic output array.\n *\n * Accepts:\n * - Numbers\n * - Colors (hex, hsl, hsla, rgb, rgba)\n * - Complex (combinations of one or more numbers or strings)\n *\n * ```jsx\n * const mixColor = interpolate([0, 1], ['#fff', '#000'])\n *\n * mixColor(0.5) // 'rgba(128, 128, 128, 1)'\n * ```\n *\n * TODO Revist this approach once we've moved to data models for values,\n * probably not needed to pregenerate mixer functions.\n *\n * @public\n */\nfunction interpolate(input, output, { clamp: isClamp = true, ease, mixer } = {}) {\n const inputLength = input.length;\n invariant(inputLength === output.length, \"Both input and output ranges must be the same length\");\n /**\n * If we're only provided a single input, we can just make a function\n * that returns the output.\n */\n if (inputLength === 1)\n return () => output[0];\n if (inputLength === 2 && input[0] === input[1])\n return () => output[1];\n // If input runs highest -> lowest, reverse both arrays\n if (input[0] > input[inputLength - 1]) {\n input = [...input].reverse();\n output = [...output].reverse();\n }\n const mixers = createMixers(output, ease, mixer);\n const numMixers = mixers.length;\n const interpolator = (v) => {\n let i = 0;\n if (numMixers > 1) {\n for (; i < input.length - 2; i++) {\n if (v < input[i + 1])\n break;\n }\n }\n const progressInRange = progress(input[i], input[i + 1], v);\n return mixers[i](progressInRange);\n };\n return isClamp\n ? (v) => interpolator(clamp(input[0], input[inputLength - 1], v))\n : interpolator;\n}\n\nexport { interpolate };\n","import { mixNumber } from '../mix/number.mjs';\nimport { progress } from '../progress.mjs';\n\nfunction fillOffset(offset, remaining) {\n const min = offset[offset.length - 1];\n for (let i = 1; i <= remaining; i++) {\n const offsetProgress = progress(0, remaining, i);\n offset.push(mixNumber(min, 1, offsetProgress));\n }\n}\n\nexport { fillOffset };\n","import { fillOffset } from './fill.mjs';\n\nfunction defaultOffset(arr) {\n const offset = [0];\n fillOffset(offset, arr.length - 1);\n return offset;\n}\n\nexport { defaultOffset };\n","function convertOffsetToTimes(offset, duration) {\n return offset.map((o) => o * duration);\n}\n\nexport { convertOffsetToTimes };\n","import { easeInOut } from '../../easing/ease.mjs';\nimport { isEasingArray } from '../../easing/utils/is-easing-array.mjs';\nimport { easingDefinitionToFunction } from '../../easing/utils/map.mjs';\nimport { interpolate } from '../../utils/interpolate.mjs';\nimport { defaultOffset } from '../../utils/offsets/default.mjs';\nimport { convertOffsetToTimes } from '../../utils/offsets/time.mjs';\n\nfunction defaultEasing(values, easing) {\n return values.map(() => easing || easeInOut).splice(0, values.length - 1);\n}\nfunction keyframes({ duration = 300, keyframes: keyframeValues, times, ease = \"easeInOut\", }) {\n /**\n * Easing functions can be externally defined as strings. Here we convert them\n * into actual functions.\n */\n const easingFunctions = isEasingArray(ease)\n ? ease.map(easingDefinitionToFunction)\n : easingDefinitionToFunction(ease);\n /**\n * This is the Iterator-spec return value. We ensure it's mutable rather than using a generator\n * to reduce GC during animation.\n */\n const state = {\n done: false,\n value: keyframeValues[0],\n };\n /**\n * Create a times array based on the provided 0-1 offsets\n */\n const absoluteTimes = convertOffsetToTimes(\n // Only use the provided offsets if they're the correct length\n // TODO Maybe we should warn here if there's a length mismatch\n times && times.length === keyframeValues.length\n ? times\n : defaultOffset(keyframeValues), duration);\n const mapTimeToKeyframe = interpolate(absoluteTimes, keyframeValues, {\n ease: Array.isArray(easingFunctions)\n ? easingFunctions\n : defaultEasing(keyframeValues, easingFunctions),\n });\n return {\n calculatedDuration: duration,\n next: (t) => {\n state.value = mapTimeToKeyframe(t);\n state.done = t >= duration;\n return state;\n },\n };\n}\n\nexport { defaultEasing, keyframes };\n","/**\n * Implement a practical max duration for keyframe generation\n * to prevent infinite loops\n */\nconst maxGeneratorDuration = 20000;\nfunction calcGeneratorDuration(generator) {\n let duration = 0;\n const timeStep = 50;\n let state = generator.next(duration);\n while (!state.done && duration < maxGeneratorDuration) {\n duration += timeStep;\n state = generator.next(duration);\n }\n return duration >= maxGeneratorDuration ? Infinity : duration;\n}\n\nexport { calcGeneratorDuration, maxGeneratorDuration };\n","import { time } from '../../../frameloop/sync-time.mjs';\nimport { frame, cancelFrame, frameData } from '../../../frameloop/frame.mjs';\n\nconst frameloopDriver = (update) => {\n const passTimestamp = ({ timestamp }) => update(timestamp);\n return {\n start: () => frame.update(passTimestamp, true),\n stop: () => cancelFrame(passTimestamp),\n /**\n * If we're processing this frame we can use the\n * framelocked timestamp to keep things in sync.\n */\n now: () => (frameData.isProcessing ? frameData.timestamp : time.now()),\n };\n};\n\nexport { frameloopDriver };\n","import { KeyframeResolver } from '../../render/utils/KeyframesResolver.mjs';\nimport { spring } from '../generators/spring/index.mjs';\nimport { inertia } from '../generators/inertia.mjs';\nimport { keyframes } from '../generators/keyframes.mjs';\nimport { BaseAnimation } from './BaseAnimation.mjs';\nimport { pipe } from '../../utils/pipe.mjs';\nimport { mix } from '../../utils/mix/index.mjs';\nimport { calcGeneratorDuration } from '../generators/utils/calc-duration.mjs';\nimport { millisecondsToSeconds, secondsToMilliseconds } from '../../utils/time-conversion.mjs';\nimport { clamp } from '../../utils/clamp.mjs';\nimport { invariant } from '../../utils/errors.mjs';\nimport { frameloopDriver } from './drivers/driver-frameloop.mjs';\nimport { getFinalKeyframe } from './waapi/utils/get-final-keyframe.mjs';\n\nconst generators = {\n decay: inertia,\n inertia,\n tween: keyframes,\n keyframes: keyframes,\n spring,\n};\nconst percentToProgress = (percent) => percent / 100;\n/**\n * Animation that runs on the main thread. Designed to be WAAPI-spec in the subset of\n * features we expose publically. Mostly the compatibility is to ensure visual identity\n * between both WAAPI and main thread animations.\n */\nclass MainThreadAnimation extends BaseAnimation {\n constructor({ KeyframeResolver: KeyframeResolver$1 = KeyframeResolver, ...options }) {\n super(options);\n /**\n * The time at which the animation was paused.\n */\n this.holdTime = null;\n /**\n * The time at which the animation was started.\n */\n this.startTime = null;\n /**\n * The time at which the animation was cancelled.\n */\n this.cancelTime = null;\n /**\n * The current time of the animation.\n */\n this.currentTime = 0;\n /**\n * Playback speed as a factor. 0 would be stopped, -1 reverse and 2 double speed.\n */\n this.playbackSpeed = 1;\n /**\n * The state of the animation to apply when the animation is resolved. This\n * allows calls to the public API to control the animation before it is resolved,\n * without us having to resolve it first.\n */\n this.pendingPlayState = \"running\";\n this.state = \"idle\";\n /**\n * This method is bound to the instance to fix a pattern where\n * animation.stop is returned as a reference from a useEffect.\n */\n this.stop = () => {\n this.resolver.cancel();\n this.isStopped = true;\n if (this.state === \"idle\")\n return;\n this.teardown();\n const { onStop } = this.options;\n onStop && onStop();\n };\n const { name, motionValue, keyframes } = this.options;\n const onResolved = (resolvedKeyframes, finalKeyframe) => this.onKeyframesResolved(resolvedKeyframes, finalKeyframe);\n if (name && motionValue && motionValue.owner) {\n this.resolver = motionValue.owner.resolveKeyframes(keyframes, onResolved, name, motionValue);\n }\n else {\n this.resolver = new KeyframeResolver$1(keyframes, onResolved, name, motionValue);\n }\n this.resolver.scheduleResolve();\n }\n initPlayback(keyframes$1) {\n const { type = \"keyframes\", repeat = 0, repeatDelay = 0, repeatType, velocity = 0, } = this.options;\n const generatorFactory = generators[type] || keyframes;\n /**\n * If our generator doesn't support mixing numbers, we need to replace keyframes with\n * [0, 100] and then make a function that maps that to the actual keyframes.\n *\n * 100 is chosen instead of 1 as it works nicer with spring animations.\n */\n let mapPercentToKeyframes;\n let mirroredGenerator;\n if (generatorFactory !== keyframes &&\n typeof keyframes$1[0] !== \"number\") {\n if (process.env.NODE_ENV !== \"production\") {\n invariant(keyframes$1.length === 2, `Only two keyframes currently supported with spring and inertia animations. Trying to animate ${keyframes$1}`);\n }\n mapPercentToKeyframes = pipe(percentToProgress, mix(keyframes$1[0], keyframes$1[1]));\n keyframes$1 = [0, 100];\n }\n const generator = generatorFactory({ ...this.options, keyframes: keyframes$1 });\n /**\n * If we have a mirror repeat type we need to create a second generator that outputs the\n * mirrored (not reversed) animation and later ping pong between the two generators.\n */\n if (repeatType === \"mirror\") {\n mirroredGenerator = generatorFactory({\n ...this.options,\n keyframes: [...keyframes$1].reverse(),\n velocity: -velocity,\n });\n }\n /**\n * If duration is undefined and we have repeat options,\n * we need to calculate a duration from the generator.\n *\n * We set it to the generator itself to cache the duration.\n * Any timeline resolver will need to have already precalculated\n * the duration by this step.\n */\n if (generator.calculatedDuration === null) {\n generator.calculatedDuration = calcGeneratorDuration(generator);\n }\n const { calculatedDuration } = generator;\n const resolvedDuration = calculatedDuration + repeatDelay;\n const totalDuration = resolvedDuration * (repeat + 1) - repeatDelay;\n return {\n generator,\n mirroredGenerator,\n mapPercentToKeyframes,\n calculatedDuration,\n resolvedDuration,\n totalDuration,\n };\n }\n onPostResolved() {\n const { autoplay = true } = this.options;\n this.play();\n if (this.pendingPlayState === \"paused\" || !autoplay) {\n this.pause();\n }\n else {\n this.state = this.pendingPlayState;\n }\n }\n tick(timestamp, sample = false) {\n const { resolved } = this;\n // If the animations has failed to resolve, return the final keyframe.\n if (!resolved) {\n const { keyframes } = this.options;\n return { done: true, value: keyframes[keyframes.length - 1] };\n }\n const { finalKeyframe, generator, mirroredGenerator, mapPercentToKeyframes, keyframes, calculatedDuration, totalDuration, resolvedDuration, } = resolved;\n if (this.startTime === null)\n return generator.next(0);\n const { delay, repeat, repeatType, repeatDelay, onUpdate } = this.options;\n /**\n * requestAnimationFrame timestamps can come through as lower than\n * the startTime as set by performance.now(). Here we prevent this,\n * though in the future it could be possible to make setting startTime\n * a pending operation that gets resolved here.\n */\n if (this.speed > 0) {\n this.startTime = Math.min(this.startTime, timestamp);\n }\n else if (this.speed < 0) {\n this.startTime = Math.min(timestamp - totalDuration / this.speed, this.startTime);\n }\n // Update currentTime\n if (sample) {\n this.currentTime = timestamp;\n }\n else if (this.holdTime !== null) {\n this.currentTime = this.holdTime;\n }\n else {\n // Rounding the time because floating point arithmetic is not always accurate, e.g. 3000.367 - 1000.367 =\n // 2000.0000000000002. This is a problem when we are comparing the currentTime with the duration, for\n // example.\n this.currentTime =\n Math.round(timestamp - this.startTime) * this.speed;\n }\n // Rebase on delay\n const timeWithoutDelay = this.currentTime - delay * (this.speed >= 0 ? 1 : -1);\n const isInDelayPhase = this.speed >= 0\n ? timeWithoutDelay < 0\n : timeWithoutDelay > totalDuration;\n this.currentTime = Math.max(timeWithoutDelay, 0);\n // If this animation has finished, set the current time to the total duration.\n if (this.state === \"finished\" && this.holdTime === null) {\n this.currentTime = totalDuration;\n }\n let elapsed = this.currentTime;\n let frameGenerator = generator;\n if (repeat) {\n /**\n * Get the current progress (0-1) of the animation. If t is >\n * than duration we'll get values like 2.5 (midway through the\n * third iteration)\n */\n const progress = Math.min(this.currentTime, totalDuration) / resolvedDuration;\n /**\n * Get the current iteration (0 indexed). For instance the floor of\n * 2.5 is 2.\n */\n let currentIteration = Math.floor(progress);\n /**\n * Get the current progress of the iteration by taking the remainder\n * so 2.5 is 0.5 through iteration 2\n */\n let iterationProgress = progress % 1.0;\n /**\n * If iteration progress is 1 we count that as the end\n * of the previous iteration.\n */\n if (!iterationProgress && progress >= 1) {\n iterationProgress = 1;\n }\n iterationProgress === 1 && currentIteration--;\n currentIteration = Math.min(currentIteration, repeat + 1);\n /**\n * Reverse progress if we're not running in \"normal\" direction\n */\n const isOddIteration = Boolean(currentIteration % 2);\n if (isOddIteration) {\n if (repeatType === \"reverse\") {\n iterationProgress = 1 - iterationProgress;\n if (repeatDelay) {\n iterationProgress -= repeatDelay / resolvedDuration;\n }\n }\n else if (repeatType === \"mirror\") {\n frameGenerator = mirroredGenerator;\n }\n }\n elapsed = clamp(0, 1, iterationProgress) * resolvedDuration;\n }\n /**\n * If we're in negative time, set state as the initial keyframe.\n * This prevents delay: x, duration: 0 animations from finishing\n * instantly.\n */\n const state = isInDelayPhase\n ? { done: false, value: keyframes[0] }\n : frameGenerator.next(elapsed);\n if (mapPercentToKeyframes) {\n state.value = mapPercentToKeyframes(state.value);\n }\n let { done } = state;\n if (!isInDelayPhase && calculatedDuration !== null) {\n done =\n this.speed >= 0\n ? this.currentTime >= totalDuration\n : this.currentTime <= 0;\n }\n const isAnimationFinished = this.holdTime === null &&\n (this.state === \"finished\" || (this.state === \"running\" && done));\n if (isAnimationFinished && finalKeyframe !== undefined) {\n state.value = getFinalKeyframe(keyframes, this.options, finalKeyframe);\n }\n if (onUpdate) {\n onUpdate(state.value);\n }\n if (isAnimationFinished) {\n this.finish();\n }\n return state;\n }\n get duration() {\n const { resolved } = this;\n return resolved ? millisecondsToSeconds(resolved.calculatedDuration) : 0;\n }\n get time() {\n return millisecondsToSeconds(this.currentTime);\n }\n set time(newTime) {\n newTime = secondsToMilliseconds(newTime);\n this.currentTime = newTime;\n if (this.holdTime !== null || this.speed === 0) {\n this.holdTime = newTime;\n }\n else if (this.driver) {\n this.startTime = this.driver.now() - newTime / this.speed;\n }\n }\n get speed() {\n return this.playbackSpeed;\n }\n set speed(newSpeed) {\n const hasChanged = this.playbackSpeed !== newSpeed;\n this.playbackSpeed = newSpeed;\n if (hasChanged) {\n this.time = millisecondsToSeconds(this.currentTime);\n }\n }\n play() {\n if (!this.resolver.isScheduled) {\n this.resolver.resume();\n }\n if (!this._resolved) {\n this.pendingPlayState = \"running\";\n return;\n }\n if (this.isStopped)\n return;\n const { driver = frameloopDriver, onPlay } = this.options;\n if (!this.driver) {\n this.driver = driver((timestamp) => this.tick(timestamp));\n }\n onPlay && onPlay();\n const now = this.driver.now();\n if (this.holdTime !== null) {\n this.startTime = now - this.holdTime;\n }\n else if (!this.startTime || this.state === \"finished\") {\n this.startTime = now;\n }\n if (this.state === \"finished\") {\n this.updateFinishedPromise();\n }\n this.cancelTime = this.startTime;\n this.holdTime = null;\n /**\n * Set playState to running only after we've used it in\n * the previous logic.\n */\n this.state = \"running\";\n this.driver.start();\n }\n pause() {\n var _a;\n if (!this._resolved) {\n this.pendingPlayState = \"paused\";\n return;\n }\n this.state = \"paused\";\n this.holdTime = (_a = this.currentTime) !== null && _a !== void 0 ? _a : 0;\n }\n complete() {\n if (this.state !== \"running\") {\n this.play();\n }\n this.pendingPlayState = this.state = \"finished\";\n this.holdTime = null;\n }\n finish() {\n this.teardown();\n this.state = \"finished\";\n const { onComplete } = this.options;\n onComplete && onComplete();\n }\n cancel() {\n if (this.cancelTime !== null) {\n this.tick(this.cancelTime);\n }\n this.teardown();\n this.updateFinishedPromise();\n }\n teardown() {\n this.state = \"idle\";\n this.stopDriver();\n this.resolveFinishedPromise();\n this.updateFinishedPromise();\n this.startTime = this.cancelTime = null;\n this.resolver.cancel();\n }\n stopDriver() {\n if (!this.driver)\n return;\n this.driver.stop();\n this.driver = undefined;\n }\n sample(time) {\n this.startTime = 0;\n return this.tick(time, true);\n }\n}\n// Legacy interface\nfunction animateValue(options) {\n return new MainThreadAnimation(options);\n}\n\nexport { MainThreadAnimation, animateValue };\n","const isBezierDefinition = (easing) => Array.isArray(easing) && typeof easing[0] === \"number\";\n\nexport { isBezierDefinition };\n","import { isBezierDefinition } from '../../../easing/utils/is-bezier-definition.mjs';\n\nfunction isWaapiSupportedEasing(easing) {\n return Boolean(!easing ||\n (typeof easing === \"string\" && easing in supportedWaapiEasing) ||\n isBezierDefinition(easing) ||\n (Array.isArray(easing) && easing.every(isWaapiSupportedEasing)));\n}\nconst cubicBezierAsString = ([a, b, c, d]) => `cubic-bezier(${a}, ${b}, ${c}, ${d})`;\nconst supportedWaapiEasing = {\n linear: \"linear\",\n ease: \"ease\",\n easeIn: \"ease-in\",\n easeOut: \"ease-out\",\n easeInOut: \"ease-in-out\",\n circIn: cubicBezierAsString([0, 0.65, 0.55, 1]),\n circOut: cubicBezierAsString([0.55, 0, 1, 0.45]),\n backIn: cubicBezierAsString([0.31, 0.01, 0.66, -0.59]),\n backOut: cubicBezierAsString([0.33, 1.53, 0.69, 0.99]),\n};\nfunction mapEasingToNativeEasingWithDefault(easing) {\n return (mapEasingToNativeEasing(easing) ||\n supportedWaapiEasing.easeOut);\n}\nfunction mapEasingToNativeEasing(easing) {\n if (!easing) {\n return undefined;\n }\n else if (isBezierDefinition(easing)) {\n return cubicBezierAsString(easing);\n }\n else if (Array.isArray(easing)) {\n return easing.map(mapEasingToNativeEasingWithDefault);\n }\n else {\n return supportedWaapiEasing[easing];\n }\n}\n\nexport { cubicBezierAsString, isWaapiSupportedEasing, mapEasingToNativeEasing, supportedWaapiEasing };\n","import { mapEasingToNativeEasing } from './easing.mjs';\n\nfunction animateStyle(element, valueName, keyframes, { delay = 0, duration = 300, repeat = 0, repeatType = \"loop\", ease, times, } = {}) {\n const keyframeOptions = { [valueName]: keyframes };\n if (times)\n keyframeOptions.offset = times;\n const easing = mapEasingToNativeEasing(ease);\n /**\n * If this is an easing array, apply to keyframes, not animation as a whole\n */\n if (Array.isArray(easing))\n keyframeOptions.easing = easing;\n return element.animate(keyframeOptions, {\n delay,\n duration,\n easing: !Array.isArray(easing) ? easing : \"linear\",\n fill: \"both\",\n iterations: repeat + 1,\n direction: repeatType === \"reverse\" ? \"alternate\" : \"normal\",\n });\n}\n\nexport { animateStyle };\n","import { time } from '../../frameloop/sync-time.mjs';\nimport { DOMKeyframesResolver } from '../../render/dom/DOMKeyframesResolver.mjs';\nimport { memo } from '../../utils/memo.mjs';\nimport { noop } from '../../utils/noop.mjs';\nimport { millisecondsToSeconds, secondsToMilliseconds } from '../../utils/time-conversion.mjs';\nimport { BaseAnimation } from './BaseAnimation.mjs';\nimport { MainThreadAnimation } from './MainThreadAnimation.mjs';\nimport { animateStyle } from './waapi/index.mjs';\nimport { isWaapiSupportedEasing } from './waapi/easing.mjs';\nimport { getFinalKeyframe } from './waapi/utils/get-final-keyframe.mjs';\n\nconst supportsWaapi = memo(() => Object.hasOwnProperty.call(Element.prototype, \"animate\"));\n/**\n * A list of values that can be hardware-accelerated.\n */\nconst acceleratedValues = new Set([\n \"opacity\",\n \"clipPath\",\n \"filter\",\n \"transform\",\n // TODO: Can be accelerated but currently disabled until https://issues.chromium.org/issues/41491098 is resolved\n // or until we implement support for linear() easing.\n // \"background-color\"\n]);\n/**\n * 10ms is chosen here as it strikes a balance between smooth\n * results (more than one keyframe per frame at 60fps) and\n * keyframe quantity.\n */\nconst sampleDelta = 10; //ms\n/**\n * Implement a practical max duration for keyframe generation\n * to prevent infinite loops\n */\nconst maxDuration = 20000;\n/**\n * Check if an animation can run natively via WAAPI or requires pregenerated keyframes.\n * WAAPI doesn't support spring or function easings so we run these as JS animation before\n * handing off.\n */\nfunction requiresPregeneratedKeyframes(options) {\n return (options.type === \"spring\" ||\n options.name === \"backgroundColor\" ||\n !isWaapiSupportedEasing(options.ease));\n}\nfunction pregenerateKeyframes(keyframes, options) {\n /**\n * Create a main-thread animation to pregenerate keyframes.\n * We sample this at regular intervals to generate keyframes that we then\n * linearly interpolate between.\n */\n const sampleAnimation = new MainThreadAnimation({\n ...options,\n keyframes,\n repeat: 0,\n delay: 0,\n isGenerator: true,\n });\n let state = { done: false, value: keyframes[0] };\n const pregeneratedKeyframes = [];\n /**\n * Bail after 20 seconds of pre-generated keyframes as it's likely\n * we're heading for an infinite loop.\n */\n let t = 0;\n while (!state.done && t < maxDuration) {\n state = sampleAnimation.sample(t);\n pregeneratedKeyframes.push(state.value);\n t += sampleDelta;\n }\n return {\n times: undefined,\n keyframes: pregeneratedKeyframes,\n duration: t - sampleDelta,\n ease: \"linear\",\n };\n}\nclass AcceleratedAnimation extends BaseAnimation {\n constructor(options) {\n super(options);\n const { name, motionValue, keyframes } = this.options;\n this.resolver = new DOMKeyframesResolver(keyframes, (resolvedKeyframes, finalKeyframe) => this.onKeyframesResolved(resolvedKeyframes, finalKeyframe), name, motionValue);\n this.resolver.scheduleResolve();\n }\n initPlayback(keyframes, finalKeyframe) {\n var _a;\n let { duration = 300, times, ease, type, motionValue, name, } = this.options;\n /**\n * If element has since been unmounted, return false to indicate\n * the animation failed to initialised.\n */\n if (!((_a = motionValue.owner) === null || _a === void 0 ? void 0 : _a.current)) {\n return false;\n }\n /**\n * If this animation needs pre-generated keyframes then generate.\n */\n if (requiresPregeneratedKeyframes(this.options)) {\n const { onComplete, onUpdate, motionValue, ...options } = this.options;\n const pregeneratedAnimation = pregenerateKeyframes(keyframes, options);\n keyframes = pregeneratedAnimation.keyframes;\n // If this is a very short animation, ensure we have\n // at least two keyframes to animate between as older browsers\n // can't animate between a single keyframe.\n if (keyframes.length === 1) {\n keyframes[1] = keyframes[0];\n }\n duration = pregeneratedAnimation.duration;\n times = pregeneratedAnimation.times;\n ease = pregeneratedAnimation.ease;\n type = \"keyframes\";\n }\n const animation = animateStyle(motionValue.owner.current, name, keyframes, { ...this.options, duration, times, ease });\n // Override the browser calculated startTime with one synchronised to other JS\n // and WAAPI animations starting this event loop.\n animation.startTime = time.now();\n if (this.pendingTimeline) {\n animation.timeline = this.pendingTimeline;\n this.pendingTimeline = undefined;\n }\n else {\n /**\n * Prefer the `onfinish` prop as it's more widely supported than\n * the `finished` promise.\n *\n * Here, we synchronously set the provided MotionValue to the end\n * keyframe. If we didn't, when the WAAPI animation is finished it would\n * be removed from the element which would then revert to its old styles.\n */\n animation.onfinish = () => {\n const { onComplete } = this.options;\n motionValue.set(getFinalKeyframe(keyframes, this.options, finalKeyframe));\n onComplete && onComplete();\n this.cancel();\n this.resolveFinishedPromise();\n };\n }\n return {\n animation,\n duration,\n times,\n type,\n ease,\n keyframes: keyframes,\n };\n }\n get duration() {\n const { resolved } = this;\n if (!resolved)\n return 0;\n const { duration } = resolved;\n return millisecondsToSeconds(duration);\n }\n get time() {\n const { resolved } = this;\n if (!resolved)\n return 0;\n const { animation } = resolved;\n return millisecondsToSeconds(animation.currentTime || 0);\n }\n set time(newTime) {\n const { resolved } = this;\n if (!resolved)\n return;\n const { animation } = resolved;\n animation.currentTime = secondsToMilliseconds(newTime);\n }\n get speed() {\n const { resolved } = this;\n if (!resolved)\n return 1;\n const { animation } = resolved;\n return animation.playbackRate;\n }\n set speed(newSpeed) {\n const { resolved } = this;\n if (!resolved)\n return;\n const { animation } = resolved;\n animation.playbackRate = newSpeed;\n }\n get state() {\n const { resolved } = this;\n if (!resolved)\n return \"idle\";\n const { animation } = resolved;\n return animation.playState;\n }\n /**\n * Replace the default DocumentTimeline with another AnimationTimeline.\n * Currently used for scroll animations.\n */\n attachTimeline(timeline) {\n if (!this._resolved) {\n this.pendingTimeline = timeline;\n }\n else {\n const { resolved } = this;\n if (!resolved)\n return noop;\n const { animation } = resolved;\n animation.timeline = timeline;\n animation.onfinish = null;\n }\n return noop;\n }\n play() {\n if (this.isStopped)\n return;\n const { resolved } = this;\n if (!resolved)\n return;\n const { animation } = resolved;\n if (animation.playState === \"finished\") {\n this.updateFinishedPromise();\n }\n animation.play();\n }\n pause() {\n const { resolved } = this;\n if (!resolved)\n return;\n const { animation } = resolved;\n animation.pause();\n }\n stop() {\n this.resolver.cancel();\n this.isStopped = true;\n if (this.state === \"idle\")\n return;\n const { resolved } = this;\n if (!resolved)\n return;\n const { animation, keyframes, duration, type, ease, times } = resolved;\n if (animation.playState === \"idle\" ||\n animation.playState === \"finished\") {\n return;\n }\n /**\n * WAAPI doesn't natively have any interruption capabilities.\n *\n * Rather than read commited styles back out of the DOM, we can\n * create a renderless JS animation and sample it twice to calculate\n * its current value, \"previous\" value, and therefore allow\n * Motion to calculate velocity for any subsequent animation.\n */\n if (this.time) {\n const { motionValue, onUpdate, onComplete, ...options } = this.options;\n const sampleAnimation = new MainThreadAnimation({\n ...options,\n keyframes,\n duration,\n type,\n ease,\n times,\n isGenerator: true,\n });\n const sampleTime = secondsToMilliseconds(this.time);\n motionValue.setWithVelocity(sampleAnimation.sample(sampleTime - sampleDelta).value, sampleAnimation.sample(sampleTime).value, sampleDelta);\n }\n this.cancel();\n }\n complete() {\n const { resolved } = this;\n if (!resolved)\n return;\n resolved.animation.finish();\n }\n cancel() {\n const { resolved } = this;\n if (!resolved)\n return;\n resolved.animation.cancel();\n }\n static supports(options) {\n const { motionValue, name, repeatDelay, repeatType, damping, type } = options;\n return (supportsWaapi() &&\n name &&\n acceleratedValues.has(name) &&\n motionValue &&\n motionValue.owner &&\n motionValue.owner.current instanceof HTMLElement &&\n /**\n * If we're outputting values to onUpdate then we can't use WAAPI as there's\n * no way to read the value from WAAPI every frame.\n */\n !motionValue.owner.getProps().onUpdate &&\n !repeatDelay &&\n repeatType !== \"mirror\" &&\n damping !== 0 &&\n type !== \"inertia\");\n }\n}\n\nexport { AcceleratedAnimation };\n","import { frame, cancelFrame } from '../../../frameloop/frame.mjs';\n\nfunction observeTimeline(update, timeline) {\n let prevProgress;\n const onFrame = () => {\n const { currentTime } = timeline;\n const percentage = currentTime === null ? 0 : currentTime.value;\n const progress = percentage / 100;\n if (prevProgress !== progress) {\n update(progress);\n }\n prevProgress = progress;\n };\n frame.update(onFrame, true);\n return () => cancelFrame(onFrame);\n}\n\nexport { observeTimeline };\n","import { memo } from '../../../utils/memo.mjs';\n\nconst supportsScrollTimeline = memo(() => window.ScrollTimeline !== undefined);\n\nexport { supportsScrollTimeline };\n","import { observeTimeline } from '../render/dom/scroll/observe.mjs';\nimport { supportsScrollTimeline } from '../render/dom/scroll/supports.mjs';\n\nclass GroupPlaybackControls {\n constructor(animations) {\n // Bound to accomodate common `return animation.stop` pattern\n this.stop = () => this.runAll(\"stop\");\n this.animations = animations.filter(Boolean);\n }\n then(onResolve, onReject) {\n return Promise.all(this.animations).then(onResolve).catch(onReject);\n }\n /**\n * TODO: Filter out cancelled or stopped animations before returning\n */\n getAll(propName) {\n return this.animations[0][propName];\n }\n setAll(propName, newValue) {\n for (let i = 0; i < this.animations.length; i++) {\n this.animations[i][propName] = newValue;\n }\n }\n attachTimeline(timeline) {\n const cancelAll = this.animations.map((animation) => {\n if (supportsScrollTimeline() && animation.attachTimeline) {\n animation.attachTimeline(timeline);\n }\n else {\n animation.pause();\n return observeTimeline((progress) => {\n animation.time = animation.duration * progress;\n }, timeline);\n }\n });\n return () => {\n cancelAll.forEach((cancelTimeline, i) => {\n if (cancelTimeline)\n cancelTimeline();\n this.animations[i].stop();\n });\n };\n }\n get time() {\n return this.getAll(\"time\");\n }\n set time(time) {\n this.setAll(\"time\", time);\n }\n get speed() {\n return this.getAll(\"speed\");\n }\n set speed(speed) {\n this.setAll(\"speed\", speed);\n }\n get duration() {\n let max = 0;\n for (let i = 0; i < this.animations.length; i++) {\n max = Math.max(max, this.animations[i].duration);\n }\n return max;\n }\n runAll(methodName) {\n this.animations.forEach((controls) => controls[methodName]());\n }\n play() {\n this.runAll(\"play\");\n }\n pause() {\n this.runAll(\"pause\");\n }\n cancel() {\n this.runAll(\"cancel\");\n }\n complete() {\n this.runAll(\"complete\");\n }\n}\n\nexport { GroupPlaybackControls };\n","import { secondsToMilliseconds } from '../../utils/time-conversion.mjs';\nimport { getDefaultTransition } from '../utils/default-transitions.mjs';\nimport { getValueTransition, isTransitionDefined } from '../utils/transitions.mjs';\nimport { MotionGlobalConfig } from '../../utils/GlobalConfig.mjs';\nimport { instantAnimationState } from '../../utils/use-instant-transition-state.mjs';\nimport { getFinalKeyframe } from '../animators/waapi/utils/get-final-keyframe.mjs';\nimport { frame } from '../../frameloop/frame.mjs';\nimport { AcceleratedAnimation } from '../animators/AcceleratedAnimation.mjs';\nimport { MainThreadAnimation } from '../animators/MainThreadAnimation.mjs';\nimport { GroupPlaybackControls } from '../GroupPlaybackControls.mjs';\n\nconst animateMotionValue = (name, value, target, transition = {}, element, isHandoff) => (onComplete) => {\n const valueTransition = getValueTransition(transition, name) || {};\n /**\n * Most transition values are currently completely overwritten by value-specific\n * transitions. In the future it'd be nicer to blend these transitions. But for now\n * delay actually does inherit from the root transition if not value-specific.\n */\n const delay = valueTransition.delay || transition.delay || 0;\n /**\n * Elapsed isn't a public transition option but can be passed through from\n * optimized appear effects in milliseconds.\n */\n let { elapsed = 0 } = transition;\n elapsed = elapsed - secondsToMilliseconds(delay);\n let options = {\n keyframes: Array.isArray(target) ? target : [null, target],\n ease: \"easeOut\",\n velocity: value.getVelocity(),\n ...valueTransition,\n delay: -elapsed,\n onUpdate: (v) => {\n value.set(v);\n valueTransition.onUpdate && valueTransition.onUpdate(v);\n },\n onComplete: () => {\n onComplete();\n valueTransition.onComplete && valueTransition.onComplete();\n },\n name,\n motionValue: value,\n element: isHandoff ? undefined : element,\n };\n /**\n * If there's no transition defined for this value, we can generate\n * unqiue transition settings for this value.\n */\n if (!isTransitionDefined(valueTransition)) {\n options = {\n ...options,\n ...getDefaultTransition(name, options),\n };\n }\n /**\n * Both WAAPI and our internal animation functions use durations\n * as defined by milliseconds, while our external API defines them\n * as seconds.\n */\n if (options.duration) {\n options.duration = secondsToMilliseconds(options.duration);\n }\n if (options.repeatDelay) {\n options.repeatDelay = secondsToMilliseconds(options.repeatDelay);\n }\n if (options.from !== undefined) {\n options.keyframes[0] = options.from;\n }\n let shouldSkip = false;\n if (options.type === false ||\n (options.duration === 0 && !options.repeatDelay)) {\n options.duration = 0;\n if (options.delay === 0) {\n shouldSkip = true;\n }\n }\n if (instantAnimationState.current ||\n MotionGlobalConfig.skipAnimations) {\n shouldSkip = true;\n options.duration = 0;\n options.delay = 0;\n }\n /**\n * If we can or must skip creating the animation, and apply only\n * the final keyframe, do so. We also check once keyframes are resolved but\n * this early check prevents the need to create an animation at all.\n */\n if (shouldSkip && !isHandoff && value.get() !== undefined) {\n const finalKeyframe = getFinalKeyframe(options.keyframes, valueTransition);\n if (finalKeyframe !== undefined) {\n frame.update(() => {\n options.onUpdate(finalKeyframe);\n options.onComplete();\n });\n // We still want to return some animation controls here rather\n // than returning undefined\n return new GroupPlaybackControls([]);\n }\n }\n /**\n * Animate via WAAPI if possible. If this is a handoff animation, the optimised animation will be running via\n * WAAPI. Therefore, this animation must be JS to ensure it runs \"under\" the\n * optimised animation.\n */\n if (!isHandoff && AcceleratedAnimation.supports(options)) {\n return new AcceleratedAnimation(options);\n }\n else {\n return new MainThreadAnimation(options);\n }\n};\n\nexport { animateMotionValue };\n","import { isMotionValue } from '../utils/is-motion-value.mjs';\n\nfunction isWillChangeMotionValue(value) {\n return Boolean(isMotionValue(value) && value.add);\n}\n\nexport { isWillChangeMotionValue };\n","function addUniqueItem(arr, item) {\n if (arr.indexOf(item) === -1)\n arr.push(item);\n}\nfunction removeItem(arr, item) {\n const index = arr.indexOf(item);\n if (index > -1)\n arr.splice(index, 1);\n}\n// Adapted from array-move\nfunction moveItem([...arr], fromIndex, toIndex) {\n const startIndex = fromIndex < 0 ? arr.length + fromIndex : fromIndex;\n if (startIndex >= 0 && startIndex < arr.length) {\n const endIndex = toIndex < 0 ? arr.length + toIndex : toIndex;\n const [item] = arr.splice(fromIndex, 1);\n arr.splice(endIndex, 0, item);\n }\n return arr;\n}\n\nexport { addUniqueItem, moveItem, removeItem };\n","import { addUniqueItem, removeItem } from './array.mjs';\n\nclass SubscriptionManager {\n constructor() {\n this.subscriptions = [];\n }\n add(handler) {\n addUniqueItem(this.subscriptions, handler);\n return () => removeItem(this.subscriptions, handler);\n }\n notify(a, b, c) {\n const numSubscriptions = this.subscriptions.length;\n if (!numSubscriptions)\n return;\n if (numSubscriptions === 1) {\n /**\n * If there's only a single handler we can just call it without invoking a loop.\n */\n this.subscriptions[0](a, b, c);\n }\n else {\n for (let i = 0; i < numSubscriptions; i++) {\n /**\n * Check whether the handler exists before firing as it's possible\n * the subscriptions were modified during this loop running.\n */\n const handler = this.subscriptions[i];\n handler && handler(a, b, c);\n }\n }\n }\n getSize() {\n return this.subscriptions.length;\n }\n clear() {\n this.subscriptions.length = 0;\n }\n}\n\nexport { SubscriptionManager };\n","import { SubscriptionManager } from '../utils/subscription-manager.mjs';\nimport { velocityPerSecond } from '../utils/velocity-per-second.mjs';\nimport { warnOnce } from '../utils/warn-once.mjs';\nimport { time } from '../frameloop/sync-time.mjs';\nimport { frame } from '../frameloop/frame.mjs';\n\n/**\n * Maximum time between the value of two frames, beyond which we\n * assume the velocity has since been 0.\n */\nconst MAX_VELOCITY_DELTA = 30;\nconst isFloat = (value) => {\n return !isNaN(parseFloat(value));\n};\nconst collectMotionValues = {\n current: undefined,\n};\n/**\n * `MotionValue` is used to track the state and velocity of motion values.\n *\n * @public\n */\nclass MotionValue {\n /**\n * @param init - The initiating value\n * @param config - Optional configuration options\n *\n * - `transformer`: A function to transform incoming values with.\n *\n * @internal\n */\n constructor(init, options = {}) {\n /**\n * This will be replaced by the build step with the latest version number.\n * When MotionValues are provided to motion components, warn if versions are mixed.\n */\n this.version = \"11.2.13\";\n /**\n * Tracks whether this value can output a velocity. Currently this is only true\n * if the value is numerical, but we might be able to widen the scope here and support\n * other value types.\n *\n * @internal\n */\n this.canTrackVelocity = null;\n /**\n * An object containing a SubscriptionManager for each active event.\n */\n this.events = {};\n this.updateAndNotify = (v, render = true) => {\n const currentTime = time.now();\n /**\n * If we're updating the value during another frame or eventloop\n * than the previous frame, then the we set the previous frame value\n * to current.\n */\n if (this.updatedAt !== currentTime) {\n this.setPrevFrameValue();\n }\n this.prev = this.current;\n this.setCurrent(v);\n // Update update subscribers\n if (this.current !== this.prev && this.events.change) {\n this.events.change.notify(this.current);\n }\n // Update render subscribers\n if (render && this.events.renderRequest) {\n this.events.renderRequest.notify(this.current);\n }\n };\n this.hasAnimated = false;\n this.setCurrent(init);\n this.owner = options.owner;\n }\n setCurrent(current) {\n this.current = current;\n this.updatedAt = time.now();\n if (this.canTrackVelocity === null && current !== undefined) {\n this.canTrackVelocity = isFloat(this.current);\n }\n }\n setPrevFrameValue(prevFrameValue = this.current) {\n this.prevFrameValue = prevFrameValue;\n this.prevUpdatedAt = this.updatedAt;\n }\n /**\n * Adds a function that will be notified when the `MotionValue` is updated.\n *\n * It returns a function that, when called, will cancel the subscription.\n *\n * When calling `onChange` inside a React component, it should be wrapped with the\n * `useEffect` hook. As it returns an unsubscribe function, this should be returned\n * from the `useEffect` function to ensure you don't add duplicate subscribers..\n *\n * ```jsx\n * export const MyComponent = () => {\n * const x = useMotionValue(0)\n * const y = useMotionValue(0)\n * const opacity = useMotionValue(1)\n *\n * useEffect(() => {\n * function updateOpacity() {\n * const maxXY = Math.max(x.get(), y.get())\n * const newOpacity = transform(maxXY, [0, 100], [1, 0])\n * opacity.set(newOpacity)\n * }\n *\n * const unsubscribeX = x.on(\"change\", updateOpacity)\n * const unsubscribeY = y.on(\"change\", updateOpacity)\n *\n * return () => {\n * unsubscribeX()\n * unsubscribeY()\n * }\n * }, [])\n *\n * return <motion.div style={{ x }} />\n * }\n * ```\n *\n * @param subscriber - A function that receives the latest value.\n * @returns A function that, when called, will cancel this subscription.\n *\n * @deprecated\n */\n onChange(subscription) {\n if (process.env.NODE_ENV !== \"production\") {\n warnOnce(false, `value.onChange(callback) is deprecated. Switch to value.on(\"change\", callback).`);\n }\n return this.on(\"change\", subscription);\n }\n on(eventName, callback) {\n if (!this.events[eventName]) {\n this.events[eventName] = new SubscriptionManager();\n }\n const unsubscribe = this.events[eventName].add(callback);\n if (eventName === \"change\") {\n return () => {\n unsubscribe();\n /**\n * If we have no more change listeners by the start\n * of the next frame, stop active animations.\n */\n frame.read(() => {\n if (!this.events.change.getSize()) {\n this.stop();\n }\n });\n };\n }\n return unsubscribe;\n }\n clearListeners() {\n for (const eventManagers in this.events) {\n this.events[eventManagers].clear();\n }\n }\n /**\n * Attaches a passive effect to the `MotionValue`.\n *\n * @internal\n */\n attach(passiveEffect, stopPassiveEffect) {\n this.passiveEffect = passiveEffect;\n this.stopPassiveEffect = stopPassiveEffect;\n }\n /**\n * Sets the state of the `MotionValue`.\n *\n * @remarks\n *\n * ```jsx\n * const x = useMotionValue(0)\n * x.set(10)\n * ```\n *\n * @param latest - Latest value to set.\n * @param render - Whether to notify render subscribers. Defaults to `true`\n *\n * @public\n */\n set(v, render = true) {\n if (!render || !this.passiveEffect) {\n this.updateAndNotify(v, render);\n }\n else {\n this.passiveEffect(v, this.updateAndNotify);\n }\n }\n setWithVelocity(prev, current, delta) {\n this.set(current);\n this.prev = undefined;\n this.prevFrameValue = prev;\n this.prevUpdatedAt = this.updatedAt - delta;\n }\n /**\n * Set the state of the `MotionValue`, stopping any active animations,\n * effects, and resets velocity to `0`.\n */\n jump(v, endAnimation = true) {\n this.updateAndNotify(v);\n this.prev = v;\n this.prevUpdatedAt = this.prevFrameValue = undefined;\n endAnimation && this.stop();\n if (this.stopPassiveEffect)\n this.stopPassiveEffect();\n }\n /**\n * Returns the latest state of `MotionValue`\n *\n * @returns - The latest state of `MotionValue`\n *\n * @public\n */\n get() {\n if (collectMotionValues.current) {\n collectMotionValues.current.push(this);\n }\n return this.current;\n }\n /**\n * @public\n */\n getPrevious() {\n return this.prev;\n }\n /**\n * Returns the latest velocity of `MotionValue`\n *\n * @returns - The latest velocity of `MotionValue`. Returns `0` if the state is non-numerical.\n *\n * @public\n */\n getVelocity() {\n const currentTime = time.now();\n if (!this.canTrackVelocity ||\n this.prevFrameValue === undefined ||\n currentTime - this.updatedAt > MAX_VELOCITY_DELTA) {\n return 0;\n }\n const delta = Math.min(this.updatedAt - this.prevUpdatedAt, MAX_VELOCITY_DELTA);\n // Casts because of parseFloat's poor typing\n return velocityPerSecond(parseFloat(this.current) -\n parseFloat(this.prevFrameValue), delta);\n }\n /**\n * Registers a new animation to control this `MotionValue`. Only one\n * animation can drive a `MotionValue` at one time.\n *\n * ```jsx\n * value.start()\n * ```\n *\n * @param animation - A function that starts the provided animation\n *\n * @internal\n */\n start(startAnimation) {\n this.stop();\n return new Promise((resolve) => {\n this.hasAnimated = true;\n this.animation = startAnimation(resolve);\n if (this.events.animationStart) {\n this.events.animationStart.notify();\n }\n }).then(() => {\n if (this.events.animationComplete) {\n this.events.animationComplete.notify();\n }\n this.clearAnimation();\n });\n }\n /**\n * Stop the currently active animation.\n *\n * @public\n */\n stop() {\n if (this.animation) {\n this.animation.stop();\n if (this.events.animationCancel) {\n this.events.animationCancel.notify();\n }\n }\n this.clearAnimation();\n }\n /**\n * Returns `true` if this value is currently animating.\n *\n * @public\n */\n isAnimating() {\n return !!this.animation;\n }\n clearAnimation() {\n delete this.animation;\n }\n /**\n * Destroy and clean up subscribers to this `MotionValue`.\n *\n * The `MotionValue` hooks like `useMotionValue` and `useTransform` automatically\n * handle the lifecycle of the returned `MotionValue`, so this method is only necessary if you've manually\n * created a `MotionValue` via the `motionValue` function.\n *\n * @public\n */\n destroy() {\n this.clearListeners();\n this.stop();\n if (this.stopPassiveEffect) {\n this.stopPassiveEffect();\n }\n }\n}\nfunction motionValue(init, options) {\n return new MotionValue(init, options);\n}\n\nexport { MotionValue, collectMotionValues, motionValue };\n","import { resolveFinalValueInKeyframes } from '../../utils/resolve-value.mjs';\nimport { motionValue } from '../../value/index.mjs';\nimport { resolveVariant } from './resolve-dynamic-variants.mjs';\n\n/**\n * Set VisualElement's MotionValue, creating a new MotionValue for it if\n * it doesn't exist.\n */\nfunction setMotionValue(visualElement, key, value) {\n if (visualElement.hasValue(key)) {\n visualElement.getValue(key).set(value);\n }\n else {\n visualElement.addValue(key, motionValue(value));\n }\n}\nfunction setTarget(visualElement, definition) {\n const resolved = resolveVariant(visualElement, definition);\n let { transitionEnd = {}, transition = {}, ...target } = resolved || {};\n target = { ...target, ...transitionEnd };\n for (const key in target) {\n const value = resolveFinalValueInKeyframes(target[key]);\n setMotionValue(visualElement, key, value);\n }\n}\n\nexport { setTarget };\n","import { optimizedAppearDataAttribute } from './data-id.mjs';\n\nfunction getOptimisedAppearId(visualElement) {\n return visualElement.getProps()[optimizedAppearDataAttribute];\n}\n\nexport { getOptimisedAppearId };\n","import { transformProps } from '../../render/html/utils/transform.mjs';\nimport { animateMotionValue } from './motion-value.mjs';\nimport { isWillChangeMotionValue } from '../../value/use-will-change/is.mjs';\nimport { setTarget } from '../../render/utils/setters.mjs';\nimport { getValueTransition } from '../utils/transitions.mjs';\nimport { getOptimisedAppearId } from '../optimized-appear/get-appear-id.mjs';\nimport { frame } from '../../frameloop/frame.mjs';\n\n/**\n * Decide whether we should block this animation. Previously, we achieved this\n * just by checking whether the key was listed in protectedKeys, but this\n * posed problems if an animation was triggered by afterChildren and protectedKeys\n * had been set to true in the meantime.\n */\nfunction shouldBlockAnimation({ protectedKeys, needsAnimating }, key) {\n const shouldBlock = protectedKeys.hasOwnProperty(key) && needsAnimating[key] !== true;\n needsAnimating[key] = false;\n return shouldBlock;\n}\nfunction animateTarget(visualElement, targetAndTransition, { delay = 0, transitionOverride, type } = {}) {\n var _a;\n let { transition = visualElement.getDefaultTransition(), transitionEnd, ...target } = targetAndTransition;\n const willChange = visualElement.getValue(\"willChange\");\n if (transitionOverride)\n transition = transitionOverride;\n const animations = [];\n const animationTypeState = type &&\n visualElement.animationState &&\n visualElement.animationState.getState()[type];\n for (const key in target) {\n const value = visualElement.getValue(key, (_a = visualElement.latestValues[key]) !== null && _a !== void 0 ? _a : null);\n const valueTarget = target[key];\n if (valueTarget === undefined ||\n (animationTypeState &&\n shouldBlockAnimation(animationTypeState, key))) {\n continue;\n }\n const valueTransition = {\n delay,\n elapsed: 0,\n ...getValueTransition(transition || {}, key),\n };\n /**\n * If this is the first time a value is being animated, check\n * to see if we're handling off from an existing animation.\n */\n let isHandoff = false;\n if (window.HandoffAppearAnimations) {\n const appearId = getOptimisedAppearId(visualElement);\n if (appearId) {\n const elapsed = window.HandoffAppearAnimations(appearId, key, value, frame);\n if (elapsed !== null) {\n valueTransition.elapsed = elapsed;\n isHandoff = true;\n }\n }\n }\n value.start(animateMotionValue(key, value, valueTarget, visualElement.shouldReduceMotion && transformProps.has(key)\n ? { type: false }\n : valueTransition, visualElement, isHandoff));\n const animation = value.animation;\n if (animation) {\n if (isWillChangeMotionValue(willChange)) {\n willChange.add(key);\n animation.then(() => willChange.remove(key));\n }\n animations.push(animation);\n }\n }\n if (transitionEnd) {\n Promise.all(animations).then(() => {\n frame.update(() => {\n transitionEnd && setTarget(visualElement, transitionEnd);\n });\n });\n }\n return animations;\n}\n\nexport { animateTarget };\n","import { resolveVariant } from '../../render/utils/resolve-dynamic-variants.mjs';\nimport { animateTarget } from './visual-element-target.mjs';\n\nfunction animateVariant(visualElement, variant, options = {}) {\n var _a;\n const resolved = resolveVariant(visualElement, variant, options.type === \"exit\"\n ? (_a = visualElement.presenceContext) === null || _a === void 0 ? void 0 : _a.custom\n : undefined);\n let { transition = visualElement.getDefaultTransition() || {} } = resolved || {};\n if (options.transitionOverride) {\n transition = options.transitionOverride;\n }\n /**\n * If we have a variant, create a callback that runs it as an animation.\n * Otherwise, we resolve a Promise immediately for a composable no-op.\n */\n const getAnimation = resolved\n ? () => Promise.all(animateTarget(visualElement, resolved, options))\n : () => Promise.resolve();\n /**\n * If we have children, create a callback that runs all their animations.\n * Otherwise, we resolve a Promise immediately for a composable no-op.\n */\n const getChildAnimations = visualElement.variantChildren && visualElement.variantChildren.size\n ? (forwardDelay = 0) => {\n const { delayChildren = 0, staggerChildren, staggerDirection, } = transition;\n return animateChildren(visualElement, variant, delayChildren + forwardDelay, staggerChildren, staggerDirection, options);\n }\n : () => Promise.resolve();\n /**\n * If the transition explicitly defines a \"when\" option, we need to resolve either\n * this animation or all children animations before playing the other.\n */\n const { when } = transition;\n if (when) {\n const [first, last] = when === \"beforeChildren\"\n ? [getAnimation, getChildAnimations]\n : [getChildAnimations, getAnimation];\n return first().then(() => last());\n }\n else {\n return Promise.all([getAnimation(), getChildAnimations(options.delay)]);\n }\n}\nfunction animateChildren(visualElement, variant, delayChildren = 0, staggerChildren = 0, staggerDirection = 1, options) {\n const animations = [];\n const maxStaggerDuration = (visualElement.variantChildren.size - 1) * staggerChildren;\n const generateStaggerDuration = staggerDirection === 1\n ? (i = 0) => i * staggerChildren\n : (i = 0) => maxStaggerDuration - i * staggerChildren;\n Array.from(visualElement.variantChildren)\n .sort(sortByTreeOrder)\n .forEach((child, i) => {\n child.notify(\"AnimationStart\", variant);\n animations.push(animateVariant(child, variant, {\n ...options,\n delay: delayChildren + generateStaggerDuration(i),\n }).then(() => child.notify(\"AnimationComplete\", variant)));\n });\n return Promise.all(animations);\n}\nfunction sortByTreeOrder(a, b) {\n return a.sortNodePosition(b);\n}\n\nexport { animateVariant, sortByTreeOrder };\n","import { resolveVariant } from '../../render/utils/resolve-dynamic-variants.mjs';\nimport { animateTarget } from './visual-element-target.mjs';\nimport { animateVariant } from './visual-element-variant.mjs';\nimport { frame } from '../../frameloop/frame.mjs';\n\nfunction animateVisualElement(visualElement, definition, options = {}) {\n visualElement.notify(\"AnimationStart\", definition);\n let animation;\n if (Array.isArray(definition)) {\n const animations = definition.map((variant) => animateVariant(visualElement, variant, options));\n animation = Promise.all(animations);\n }\n else if (typeof definition === \"string\") {\n animation = animateVariant(visualElement, definition, options);\n }\n else {\n const resolvedDefinition = typeof definition === \"function\"\n ? resolveVariant(visualElement, definition, options.custom)\n : definition;\n animation = Promise.all(animateTarget(visualElement, resolvedDefinition, options));\n }\n return animation.then(() => {\n frame.postRender(() => {\n visualElement.notify(\"AnimationComplete\", definition);\n });\n });\n}\n\nexport { animateVisualElement };\n","import { isAnimationControls } from '../../animation/utils/is-animation-controls.mjs';\nimport { isKeyframesTarget } from '../../animation/utils/is-keyframes-target.mjs';\nimport { shallowCompare } from '../../utils/shallow-compare.mjs';\nimport { isVariantLabel } from './is-variant-label.mjs';\nimport { resolveVariant } from './resolve-dynamic-variants.mjs';\nimport { variantPriorityOrder } from './variant-props.mjs';\nimport { animateVisualElement } from '../../animation/interfaces/visual-element.mjs';\n\nconst reversePriorityOrder = [...variantPriorityOrder].reverse();\nconst numAnimationTypes = variantPriorityOrder.length;\nfunction animateList(visualElement) {\n return (animations) => Promise.all(animations.map(({ animation, options }) => animateVisualElement(visualElement, animation, options)));\n}\nfunction createAnimationState(visualElement) {\n let animate = animateList(visualElement);\n let state = createState();\n let isInitialRender = true;\n /**\n * This function will be used to reduce the animation definitions for\n * each active animation type into an object of resolved values for it.\n */\n const buildResolvedTypeValues = (type) => (acc, definition) => {\n var _a;\n const resolved = resolveVariant(visualElement, definition, type === \"exit\"\n ? (_a = visualElement.presenceContext) === null || _a === void 0 ? void 0 : _a.custom\n : undefined);\n if (resolved) {\n const { transition, transitionEnd, ...target } = resolved;\n acc = { ...acc, ...target, ...transitionEnd };\n }\n return acc;\n };\n /**\n * This just allows us to inject mocked animation functions\n * @internal\n */\n function setAnimateFunction(makeAnimator) {\n animate = makeAnimator(visualElement);\n }\n /**\n * When we receive new props, we need to:\n * 1. Create a list of protected keys for each type. This is a directory of\n * value keys that are currently being \"handled\" by types of a higher priority\n * so that whenever an animation is played of a given type, these values are\n * protected from being animated.\n * 2. Determine if an animation type needs animating.\n * 3. Determine if any values have been removed from a type and figure out\n * what to animate those to.\n */\n function animateChanges(changedActiveType) {\n const props = visualElement.getProps();\n const context = visualElement.getVariantContext(true) || {};\n /**\n * A list of animations that we'll build into as we iterate through the animation\n * types. This will get executed at the end of the function.\n */\n const animations = [];\n /**\n * Keep track of which values have been removed. Then, as we hit lower priority\n * animation types, we can check if they contain removed values and animate to that.\n */\n const removedKeys = new Set();\n /**\n * A dictionary of all encountered keys. This is an object to let us build into and\n * copy it without iteration. Each time we hit an animation type we set its protected\n * keys - the keys its not allowed to animate - to the latest version of this object.\n */\n let encounteredKeys = {};\n /**\n * If a variant has been removed at a given index, and this component is controlling\n * variant animations, we want to ensure lower-priority variants are forced to animate.\n */\n let removedVariantIndex = Infinity;\n /**\n * Iterate through all animation types in reverse priority order. For each, we want to\n * detect which values it's handling and whether or not they've changed (and therefore\n * need to be animated). If any values have been removed, we want to detect those in\n * lower priority props and flag for animation.\n */\n for (let i = 0; i < numAnimationTypes; i++) {\n const type = reversePriorityOrder[i];\n const typeState = state[type];\n const prop = props[type] !== undefined\n ? props[type]\n : context[type];\n const propIsVariant = isVariantLabel(prop);\n /**\n * If this type has *just* changed isActive status, set activeDelta\n * to that status. Otherwise set to null.\n */\n const activeDelta = type === changedActiveType ? typeState.isActive : null;\n if (activeDelta === false)\n removedVariantIndex = i;\n /**\n * If this prop is an inherited variant, rather than been set directly on the\n * component itself, we want to make sure we allow the parent to trigger animations.\n *\n * TODO: Can probably change this to a !isControllingVariants check\n */\n let isInherited = prop === context[type] &&\n prop !== props[type] &&\n propIsVariant;\n /**\n *\n */\n if (isInherited &&\n isInitialRender &&\n visualElement.manuallyAnimateOnMount) {\n isInherited = false;\n }\n /**\n * Set all encountered keys so far as the protected keys for this type. This will\n * be any key that has been animated or otherwise handled by active, higher-priortiy types.\n */\n typeState.protectedKeys = { ...encounteredKeys };\n // Check if we can skip analysing this prop early\n if (\n // If it isn't active and hasn't *just* been set as inactive\n (!typeState.isActive && activeDelta === null) ||\n // If we didn't and don't have any defined prop for this animation type\n (!prop && !typeState.prevProp) ||\n // Or if the prop doesn't define an animation\n isAnimationControls(prop) ||\n typeof prop === \"boolean\") {\n continue;\n }\n /**\n * As we go look through the values defined on this type, if we detect\n * a changed value or a value that was removed in a higher priority, we set\n * this to true and add this prop to the animation list.\n */\n const variantDidChange = checkVariantsDidChange(typeState.prevProp, prop);\n let shouldAnimateType = variantDidChange ||\n // If we're making this variant active, we want to always make it active\n (type === changedActiveType &&\n typeState.isActive &&\n !isInherited &&\n propIsVariant) ||\n // If we removed a higher-priority variant (i is in reverse order)\n (i > removedVariantIndex && propIsVariant);\n let handledRemovedValues = false;\n /**\n * As animations can be set as variant lists, variants or target objects, we\n * coerce everything to an array if it isn't one already\n */\n const definitionList = Array.isArray(prop) ? prop : [prop];\n /**\n * Build an object of all the resolved values. We'll use this in the subsequent\n * animateChanges calls to determine whether a value has changed.\n */\n let resolvedValues = definitionList.reduce(buildResolvedTypeValues(type), {});\n if (activeDelta === false)\n resolvedValues = {};\n /**\n * Now we need to loop through all the keys in the prev prop and this prop,\n * and decide:\n * 1. If the value has changed, and needs animating\n * 2. If it has been removed, and needs adding to the removedKeys set\n * 3. If it has been removed in a higher priority type and needs animating\n * 4. If it hasn't been removed in a higher priority but hasn't changed, and\n * needs adding to the type's protectedKeys list.\n */\n const { prevResolvedValues = {} } = typeState;\n const allKeys = {\n ...prevResolvedValues,\n ...resolvedValues,\n };\n const markToAnimate = (key) => {\n shouldAnimateType = true;\n if (removedKeys.has(key)) {\n handledRemovedValues = true;\n removedKeys.delete(key);\n }\n typeState.needsAnimating[key] = true;\n const motionValue = visualElement.getValue(key);\n if (motionValue)\n motionValue.liveStyle = false;\n };\n for (const key in allKeys) {\n const next = resolvedValues[key];\n const prev = prevResolvedValues[key];\n // If we've already handled this we can just skip ahead\n if (encounteredKeys.hasOwnProperty(key))\n continue;\n /**\n * If the value has changed, we probably want to animate it.\n */\n let valueHasChanged = false;\n if (isKeyframesTarget(next) && isKeyframesTarget(prev)) {\n valueHasChanged = !shallowCompare(next, prev);\n }\n else {\n valueHasChanged = next !== prev;\n }\n if (valueHasChanged) {\n if (next !== undefined && next !== null) {\n // If next is defined and doesn't equal prev, it needs animating\n markToAnimate(key);\n }\n else {\n // If it's undefined, it's been removed.\n removedKeys.add(key);\n }\n }\n else if (next !== undefined && removedKeys.has(key)) {\n /**\n * If next hasn't changed and it isn't undefined, we want to check if it's\n * been removed by a higher priority\n */\n markToAnimate(key);\n }\n else {\n /**\n * If it hasn't changed, we add it to the list of protected values\n * to ensure it doesn't get animated.\n */\n typeState.protectedKeys[key] = true;\n }\n }\n /**\n * Update the typeState so next time animateChanges is called we can compare the\n * latest prop and resolvedValues to these.\n */\n typeState.prevProp = prop;\n typeState.prevResolvedValues = resolvedValues;\n /**\n *\n */\n if (typeState.isActive) {\n encounteredKeys = { ...encounteredKeys, ...resolvedValues };\n }\n if (isInitialRender && visualElement.blockInitialAnimation) {\n shouldAnimateType = false;\n }\n /**\n * If this is an inherited prop we want to hard-block animations\n */\n if (shouldAnimateType && (!isInherited || handledRemovedValues)) {\n animations.push(...definitionList.map((animation) => ({\n animation: animation,\n options: { type },\n })));\n }\n }\n /**\n * If there are some removed value that haven't been dealt with,\n * we need to create a new animation that falls back either to the value\n * defined in the style prop, or the last read value.\n */\n if (removedKeys.size) {\n const fallbackAnimation = {};\n removedKeys.forEach((key) => {\n const fallbackTarget = visualElement.getBaseTarget(key);\n const motionValue = visualElement.getValue(key);\n if (motionValue)\n motionValue.liveStyle = true;\n // @ts-expect-error - @mattgperry to figure if we should do something here\n fallbackAnimation[key] = fallbackTarget !== null && fallbackTarget !== void 0 ? fallbackTarget : null;\n });\n animations.push({ animation: fallbackAnimation });\n }\n let shouldAnimate = Boolean(animations.length);\n if (isInitialRender &&\n (props.initial === false || props.initial === props.animate) &&\n !visualElement.manuallyAnimateOnMount) {\n shouldAnimate = false;\n }\n isInitialRender = false;\n return shouldAnimate ? animate(animations) : Promise.resolve();\n }\n /**\n * Change whether a certain animation type is active.\n */\n function setActive(type, isActive) {\n var _a;\n // If the active state hasn't changed, we can safely do nothing here\n if (state[type].isActive === isActive)\n return Promise.resolve();\n // Propagate active change to children\n (_a = visualElement.variantChildren) === null || _a === void 0 ? void 0 : _a.forEach((child) => { var _a; return (_a = child.animationState) === null || _a === void 0 ? void 0 : _a.setActive(type, isActive); });\n state[type].isActive = isActive;\n const animations = animateChanges(type);\n for (const key in state) {\n state[key].protectedKeys = {};\n }\n return animations;\n }\n return {\n animateChanges,\n setActive,\n setAnimateFunction,\n getState: () => state,\n reset: () => {\n state = createState();\n isInitialRender = true;\n },\n };\n}\nfunction checkVariantsDidChange(prev, next) {\n if (typeof next === \"string\") {\n return next !== prev;\n }\n else if (Array.isArray(next)) {\n return !shallowCompare(next, prev);\n }\n return false;\n}\nfunction createTypeState(isActive = false) {\n return {\n isActive,\n protectedKeys: {},\n needsAnimating: {},\n prevResolvedValues: {},\n };\n}\nfunction createState() {\n return {\n animate: createTypeState(true),\n whileInView: createTypeState(),\n whileHover: createTypeState(),\n whileTap: createTypeState(),\n whileDrag: createTypeState(),\n whileFocus: createTypeState(),\n exit: createTypeState(),\n };\n}\n\nexport { checkVariantsDidChange, createAnimationState };\n","import { isAnimationControls } from '../../../animation/utils/is-animation-controls.mjs';\nimport { createAnimationState } from '../../../render/utils/animation-state.mjs';\nimport { Feature } from '../Feature.mjs';\n\nclass AnimationFeature extends Feature {\n /**\n * We dynamically generate the AnimationState manager as it contains a reference\n * to the underlying animation library. We only want to load that if we load this,\n * so people can optionally code split it out using the `m` component.\n */\n constructor(node) {\n super(node);\n node.animationState || (node.animationState = createAnimationState(node));\n }\n updateAnimationControlsSubscription() {\n const { animate } = this.node.getProps();\n if (isAnimationControls(animate)) {\n this.unmountControls = animate.subscribe(this.node);\n }\n }\n /**\n * Subscribe any provided AnimationControls to the component's VisualElement\n */\n mount() {\n this.updateAnimationControlsSubscription();\n }\n update() {\n const { animate } = this.node.getProps();\n const { animate: prevAnimate } = this.node.prevProps || {};\n if (animate !== prevAnimate) {\n this.updateAnimationControlsSubscription();\n }\n }\n unmount() {\n var _a;\n this.node.animationState.reset();\n (_a = this.unmountControls) === null || _a === void 0 ? void 0 : _a.call(this);\n }\n}\n\nexport { AnimationFeature };\n","import { Feature } from '../Feature.mjs';\n\nlet id = 0;\nclass ExitAnimationFeature extends Feature {\n constructor() {\n super(...arguments);\n this.id = id++;\n }\n update() {\n if (!this.node.presenceContext)\n return;\n const { isPresent, onExitComplete } = this.node.presenceContext;\n const { isPresent: prevIsPresent } = this.node.prevPresenceContext || {};\n if (!this.node.animationState || isPresent === prevIsPresent) {\n return;\n }\n const exitAnimation = this.node.animationState.setActive(\"exit\", !isPresent);\n if (onExitComplete && !isPresent) {\n exitAnimation.then(() => onExitComplete(this.id));\n }\n }\n mount() {\n const { register } = this.node.presenceContext || {};\n if (register) {\n this.unmount = register(this.id);\n }\n }\n unmount() { }\n}\n\nexport { ExitAnimationFeature };\n","import { AnimationFeature } from './animation/index.mjs';\nimport { ExitAnimationFeature } from './animation/exit.mjs';\n\nconst animations = {\n animation: {\n Feature: AnimationFeature,\n },\n exit: {\n Feature: ExitAnimationFeature,\n },\n};\n\nexport { animations };\n","const distance = (a, b) => Math.abs(a - b);\nfunction distance2D(a, b) {\n // Multi-dimensional\n const xDelta = distance(a.x, b.x);\n const yDelta = distance(a.y, b.y);\n return Math.sqrt(xDelta ** 2 + yDelta ** 2);\n}\n\nexport { distance, distance2D };\n","import { extractEventInfo } from '../../events/event-info.mjs';\nimport { secondsToMilliseconds, millisecondsToSeconds } from '../../utils/time-conversion.mjs';\nimport { addPointerEvent } from '../../events/add-pointer-event.mjs';\nimport { pipe } from '../../utils/pipe.mjs';\nimport { distance2D } from '../../utils/distance.mjs';\nimport { isPrimaryPointer } from '../../events/utils/is-primary-pointer.mjs';\nimport { frame, cancelFrame, frameData } from '../../frameloop/frame.mjs';\n\n/**\n * @internal\n */\nclass PanSession {\n constructor(event, handlers, { transformPagePoint, contextWindow, dragSnapToOrigin = false } = {}) {\n /**\n * @internal\n */\n this.startEvent = null;\n /**\n * @internal\n */\n this.lastMoveEvent = null;\n /**\n * @internal\n */\n this.lastMoveEventInfo = null;\n /**\n * @internal\n */\n this.handlers = {};\n /**\n * @internal\n */\n this.contextWindow = window;\n this.updatePoint = () => {\n if (!(this.lastMoveEvent && this.lastMoveEventInfo))\n return;\n const info = getPanInfo(this.lastMoveEventInfo, this.history);\n const isPanStarted = this.startEvent !== null;\n // Only start panning if the offset is larger than 3 pixels. If we make it\n // any larger than this we'll want to reset the pointer history\n // on the first update to avoid visual snapping to the cursoe.\n const isDistancePastThreshold = distance2D(info.offset, { x: 0, y: 0 }) >= 3;\n if (!isPanStarted && !isDistancePastThreshold)\n return;\n const { point } = info;\n const { timestamp } = frameData;\n this.history.push({ ...point, timestamp });\n const { onStart, onMove } = this.handlers;\n if (!isPanStarted) {\n onStart && onStart(this.lastMoveEvent, info);\n this.startEvent = this.lastMoveEvent;\n }\n onMove && onMove(this.lastMoveEvent, info);\n };\n this.handlePointerMove = (event, info) => {\n this.lastMoveEvent = event;\n this.lastMoveEventInfo = transformPoint(info, this.transformPagePoint);\n // Throttle mouse move event to once per frame\n frame.update(this.updatePoint, true);\n };\n this.handlePointerUp = (event, info) => {\n this.end();\n const { onEnd, onSessionEnd, resumeAnimation } = this.handlers;\n if (this.dragSnapToOrigin)\n resumeAnimation && resumeAnimation();\n if (!(this.lastMoveEvent && this.lastMoveEventInfo))\n return;\n const panInfo = getPanInfo(event.type === \"pointercancel\"\n ? this.lastMoveEventInfo\n : transformPoint(info, this.transformPagePoint), this.history);\n if (this.startEvent && onEnd) {\n onEnd(event, panInfo);\n }\n onSessionEnd && onSessionEnd(event, panInfo);\n };\n // If we have more than one touch, don't start detecting this gesture\n if (!isPrimaryPointer(event))\n return;\n this.dragSnapToOrigin = dragSnapToOrigin;\n this.handlers = handlers;\n this.transformPagePoint = transformPagePoint;\n this.contextWindow = contextWindow || window;\n const info = extractEventInfo(event);\n const initialInfo = transformPoint(info, this.transformPagePoint);\n const { point } = initialInfo;\n const { timestamp } = frameData;\n this.history = [{ ...point, timestamp }];\n const { onSessionStart } = handlers;\n onSessionStart &&\n onSessionStart(event, getPanInfo(initialInfo, this.history));\n this.removeListeners = pipe(addPointerEvent(this.contextWindow, \"pointermove\", this.handlePointerMove), addPointerEvent(this.contextWindow, \"pointerup\", this.handlePointerUp), addPointerEvent(this.contextWindow, \"pointercancel\", this.handlePointerUp));\n }\n updateHandlers(handlers) {\n this.handlers = handlers;\n }\n end() {\n this.removeListeners && this.removeListeners();\n cancelFrame(this.updatePoint);\n }\n}\nfunction transformPoint(info, transformPagePoint) {\n return transformPagePoint ? { point: transformPagePoint(info.point) } : info;\n}\nfunction subtractPoint(a, b) {\n return { x: a.x - b.x, y: a.y - b.y };\n}\nfunction getPanInfo({ point }, history) {\n return {\n point,\n delta: subtractPoint(point, lastDevicePoint(history)),\n offset: subtractPoint(point, startDevicePoint(history)),\n velocity: getVelocity(history, 0.1),\n };\n}\nfunction startDevicePoint(history) {\n return history[0];\n}\nfunction lastDevicePoint(history) {\n return history[history.length - 1];\n}\nfunction getVelocity(history, timeDelta) {\n if (history.length < 2) {\n return { x: 0, y: 0 };\n }\n let i = history.length - 1;\n let timestampedPoint = null;\n const lastPoint = lastDevicePoint(history);\n while (i >= 0) {\n timestampedPoint = history[i];\n if (lastPoint.timestamp - timestampedPoint.timestamp >\n secondsToMilliseconds(timeDelta)) {\n break;\n }\n i--;\n }\n if (!timestampedPoint) {\n return { x: 0, y: 0 };\n }\n const time = millisecondsToSeconds(lastPoint.timestamp - timestampedPoint.timestamp);\n if (time === 0) {\n return { x: 0, y: 0 };\n }\n const currentVelocity = {\n x: (lastPoint.x - timestampedPoint.x) / time,\n y: (lastPoint.y - timestampedPoint.y) / time,\n };\n if (currentVelocity.x === Infinity) {\n currentVelocity.x = 0;\n }\n if (currentVelocity.y === Infinity) {\n currentVelocity.y = 0;\n }\n return currentVelocity;\n}\n\nexport { PanSession };\n","import { mixNumber } from '../../utils/mix/number.mjs';\n\nfunction calcLength(axis) {\n return axis.max - axis.min;\n}\nfunction isNear(value, target = 0, maxDistance = 0.01) {\n return Math.abs(value - target) <= maxDistance;\n}\nfunction calcAxisDelta(delta, source, target, origin = 0.5) {\n delta.origin = origin;\n delta.originPoint = mixNumber(source.min, source.max, delta.origin);\n delta.scale = calcLength(target) / calcLength(source);\n if (isNear(delta.scale, 1, 0.0001) || isNaN(delta.scale))\n delta.scale = 1;\n delta.translate =\n mixNumber(target.min, target.max, delta.origin) - delta.originPoint;\n if (isNear(delta.translate) || isNaN(delta.translate))\n delta.translate = 0;\n}\nfunction calcBoxDelta(delta, source, target, origin) {\n calcAxisDelta(delta.x, source.x, target.x, origin ? origin.originX : undefined);\n calcAxisDelta(delta.y, source.y, target.y, origin ? origin.originY : undefined);\n}\nfunction calcRelativeAxis(target, relative, parent) {\n target.min = parent.min + relative.min;\n target.max = target.min + calcLength(relative);\n}\nfunction calcRelativeBox(target, relative, parent) {\n calcRelativeAxis(target.x, relative.x, parent.x);\n calcRelativeAxis(target.y, relative.y, parent.y);\n}\nfunction calcRelativeAxisPosition(target, layout, parent) {\n target.min = layout.min - parent.min;\n target.max = target.min + calcLength(layout);\n}\nfunction calcRelativePosition(target, layout, parent) {\n calcRelativeAxisPosition(target.x, layout.x, parent.x);\n calcRelativeAxisPosition(target.y, layout.y, parent.y);\n}\n\nexport { calcAxisDelta, calcBoxDelta, calcLength, calcRelativeAxis, calcRelativeAxisPosition, calcRelativeBox, calcRelativePosition, isNear };\n","import { progress } from '../../../utils/progress.mjs';\nimport { calcLength } from '../../../projection/geometry/delta-calc.mjs';\nimport { clamp } from '../../../utils/clamp.mjs';\nimport { mixNumber } from '../../../utils/mix/number.mjs';\n\n/**\n * Apply constraints to a point. These constraints are both physical along an\n * axis, and an elastic factor that determines how much to constrain the point\n * by if it does lie outside the defined parameters.\n */\nfunction applyConstraints(point, { min, max }, elastic) {\n if (min !== undefined && point < min) {\n // If we have a min point defined, and this is outside of that, constrain\n point = elastic\n ? mixNumber(min, point, elastic.min)\n : Math.max(point, min);\n }\n else if (max !== undefined && point > max) {\n // If we have a max point defined, and this is outside of that, constrain\n point = elastic\n ? mixNumber(max, point, elastic.max)\n : Math.min(point, max);\n }\n return point;\n}\n/**\n * Calculate constraints in terms of the viewport when defined relatively to the\n * measured axis. This is measured from the nearest edge, so a max constraint of 200\n * on an axis with a max value of 300 would return a constraint of 500 - axis length\n */\nfunction calcRelativeAxisConstraints(axis, min, max) {\n return {\n min: min !== undefined ? axis.min + min : undefined,\n max: max !== undefined\n ? axis.max + max - (axis.max - axis.min)\n : undefined,\n };\n}\n/**\n * Calculate constraints in terms of the viewport when\n * defined relatively to the measured bounding box.\n */\nfunction calcRelativeConstraints(layoutBox, { top, left, bottom, right }) {\n return {\n x: calcRelativeAxisConstraints(layoutBox.x, left, right),\n y: calcRelativeAxisConstraints(layoutBox.y, top, bottom),\n };\n}\n/**\n * Calculate viewport constraints when defined as another viewport-relative axis\n */\nfunction calcViewportAxisConstraints(layoutAxis, constraintsAxis) {\n let min = constraintsAxis.min - layoutAxis.min;\n let max = constraintsAxis.max - layoutAxis.max;\n // If the constraints axis is actually smaller than the layout axis then we can\n // flip the constraints\n if (constraintsAxis.max - constraintsAxis.min <\n layoutAxis.max - layoutAxis.min) {\n [min, max] = [max, min];\n }\n return { min, max };\n}\n/**\n * Calculate viewport constraints when defined as another viewport-relative box\n */\nfunction calcViewportConstraints(layoutBox, constraintsBox) {\n return {\n x: calcViewportAxisConstraints(layoutBox.x, constraintsBox.x),\n y: calcViewportAxisConstraints(layoutBox.y, constraintsBox.y),\n };\n}\n/**\n * Calculate a transform origin relative to the source axis, between 0-1, that results\n * in an asthetically pleasing scale/transform needed to project from source to target.\n */\nfunction calcOrigin(source, target) {\n let origin = 0.5;\n const sourceLength = calcLength(source);\n const targetLength = calcLength(target);\n if (targetLength > sourceLength) {\n origin = progress(target.min, target.max - sourceLength, source.min);\n }\n else if (sourceLength > targetLength) {\n origin = progress(source.min, source.max - targetLength, target.min);\n }\n return clamp(0, 1, origin);\n}\n/**\n * Rebase the calculated viewport constraints relative to the layout.min point.\n */\nfunction rebaseAxisConstraints(layout, constraints) {\n const relativeConstraints = {};\n if (constraints.min !== undefined) {\n relativeConstraints.min = constraints.min - layout.min;\n }\n if (constraints.max !== undefined) {\n relativeConstraints.max = constraints.max - layout.min;\n }\n return relativeConstraints;\n}\nconst defaultElastic = 0.35;\n/**\n * Accepts a dragElastic prop and returns resolved elastic values for each axis.\n */\nfunction resolveDragElastic(dragElastic = defaultElastic) {\n if (dragElastic === false) {\n dragElastic = 0;\n }\n else if (dragElastic === true) {\n dragElastic = defaultElastic;\n }\n return {\n x: resolveAxisElastic(dragElastic, \"left\", \"right\"),\n y: resolveAxisElastic(dragElastic, \"top\", \"bottom\"),\n };\n}\nfunction resolveAxisElastic(dragElastic, minLabel, maxLabel) {\n return {\n min: resolvePointElastic(dragElastic, minLabel),\n max: resolvePointElastic(dragElastic, maxLabel),\n };\n}\nfunction resolvePointElastic(dragElastic, label) {\n return typeof dragElastic === \"number\"\n ? dragElastic\n : dragElastic[label] || 0;\n}\n\nexport { applyConstraints, calcOrigin, calcRelativeAxisConstraints, calcRelativeConstraints, calcViewportAxisConstraints, calcViewportConstraints, defaultElastic, rebaseAxisConstraints, resolveAxisElastic, resolveDragElastic, resolvePointElastic };\n","const createAxisDelta = () => ({\n translate: 0,\n scale: 1,\n origin: 0,\n originPoint: 0,\n});\nconst createDelta = () => ({\n x: createAxisDelta(),\n y: createAxisDelta(),\n});\nconst createAxis = () => ({ min: 0, max: 0 });\nconst createBox = () => ({\n x: createAxis(),\n y: createAxis(),\n});\n\nexport { createAxis, createAxisDelta, createBox, createDelta };\n","function eachAxis(callback) {\n return [callback(\"x\"), callback(\"y\")];\n}\n\nexport { eachAxis };\n","/**\n * Bounding boxes tend to be defined as top, left, right, bottom. For various operations\n * it's easier to consider each axis individually. This function returns a bounding box\n * as a map of single-axis min/max values.\n */\nfunction convertBoundingBoxToBox({ top, left, right, bottom, }) {\n return {\n x: { min: left, max: right },\n y: { min: top, max: bottom },\n };\n}\nfunction convertBoxToBoundingBox({ x, y }) {\n return { top: y.min, right: x.max, bottom: y.max, left: x.min };\n}\n/**\n * Applies a TransformPoint function to a bounding box. TransformPoint is usually a function\n * provided by Framer to allow measured points to be corrected for device scaling. This is used\n * when measuring DOM elements and DOM event points.\n */\nfunction transformBoxPoints(point, transformPoint) {\n if (!transformPoint)\n return point;\n const topLeft = transformPoint({ x: point.left, y: point.top });\n const bottomRight = transformPoint({ x: point.right, y: point.bottom });\n return {\n top: topLeft.y,\n left: topLeft.x,\n bottom: bottomRight.y,\n right: bottomRight.x,\n };\n}\n\nexport { convertBoundingBoxToBox, convertBoxToBoundingBox, transformBoxPoints };\n","function isIdentityScale(scale) {\n return scale === undefined || scale === 1;\n}\nfunction hasScale({ scale, scaleX, scaleY }) {\n return (!isIdentityScale(scale) ||\n !isIdentityScale(scaleX) ||\n !isIdentityScale(scaleY));\n}\nfunction hasTransform(values) {\n return (hasScale(values) ||\n has2DTranslate(values) ||\n values.z ||\n values.rotate ||\n values.rotateX ||\n values.rotateY ||\n values.skewX ||\n values.skewY);\n}\nfunction has2DTranslate(values) {\n return is2DTranslate(values.x) || is2DTranslate(values.y);\n}\nfunction is2DTranslate(value) {\n return value && value !== \"0%\";\n}\n\nexport { has2DTranslate, hasScale, hasTransform };\n","import { mixNumber } from '../../utils/mix/number.mjs';\nimport { hasTransform } from '../utils/has-transform.mjs';\n\n/**\n * Scales a point based on a factor and an originPoint\n */\nfunction scalePoint(point, scale, originPoint) {\n const distanceFromOrigin = point - originPoint;\n const scaled = scale * distanceFromOrigin;\n return originPoint + scaled;\n}\n/**\n * Applies a translate/scale delta to a point\n */\nfunction applyPointDelta(point, translate, scale, originPoint, boxScale) {\n if (boxScale !== undefined) {\n point = scalePoint(point, boxScale, originPoint);\n }\n return scalePoint(point, scale, originPoint) + translate;\n}\n/**\n * Applies a translate/scale delta to an axis\n */\nfunction applyAxisDelta(axis, translate = 0, scale = 1, originPoint, boxScale) {\n axis.min = applyPointDelta(axis.min, translate, scale, originPoint, boxScale);\n axis.max = applyPointDelta(axis.max, translate, scale, originPoint, boxScale);\n}\n/**\n * Applies a translate/scale delta to a box\n */\nfunction applyBoxDelta(box, { x, y }) {\n applyAxisDelta(box.x, x.translate, x.scale, x.originPoint);\n applyAxisDelta(box.y, y.translate, y.scale, y.originPoint);\n}\n/**\n * Apply a tree of deltas to a box. We do this to calculate the effect of all the transforms\n * in a tree upon our box before then calculating how to project it into our desired viewport-relative box\n *\n * This is the final nested loop within updateLayoutDelta for future refactoring\n */\nfunction applyTreeDeltas(box, treeScale, treePath, isSharedTransition = false) {\n const treeLength = treePath.length;\n if (!treeLength)\n return;\n // Reset the treeScale\n treeScale.x = treeScale.y = 1;\n let node;\n let delta;\n for (let i = 0; i < treeLength; i++) {\n node = treePath[i];\n delta = node.projectionDelta;\n /**\n * TODO: Prefer to remove this, but currently we have motion components with\n * display: contents in Framer.\n */\n const instance = node.instance;\n if (instance &&\n instance.style &&\n instance.style.display === \"contents\") {\n continue;\n }\n if (isSharedTransition &&\n node.options.layoutScroll &&\n node.scroll &&\n node !== node.root) {\n transformBox(box, {\n x: -node.scroll.offset.x,\n y: -node.scroll.offset.y,\n });\n }\n if (delta) {\n // Incoporate each ancestor's scale into a culmulative treeScale for this component\n treeScale.x *= delta.x.scale;\n treeScale.y *= delta.y.scale;\n // Apply each ancestor's calculated delta into this component's recorded layout box\n applyBoxDelta(box, delta);\n }\n if (isSharedTransition && hasTransform(node.latestValues)) {\n transformBox(box, node.latestValues);\n }\n }\n /**\n * Snap tree scale back to 1 if it's within a non-perceivable threshold.\n * This will help reduce useless scales getting rendered.\n */\n treeScale.x = snapToDefault(treeScale.x);\n treeScale.y = snapToDefault(treeScale.y);\n}\nfunction snapToDefault(scale) {\n if (Number.isInteger(scale))\n return scale;\n return scale > 1.0000000000001 || scale < 0.999999999999 ? scale : 1;\n}\nfunction translateAxis(axis, distance) {\n axis.min = axis.min + distance;\n axis.max = axis.max + distance;\n}\n/**\n * Apply a transform to an axis from the latest resolved motion values.\n * This function basically acts as a bridge between a flat motion value map\n * and applyAxisDelta\n */\nfunction transformAxis(axis, transforms, [key, scaleKey, originKey]) {\n const axisOrigin = transforms[originKey] !== undefined ? transforms[originKey] : 0.5;\n const originPoint = mixNumber(axis.min, axis.max, axisOrigin);\n // Apply the axis delta to the final axis\n applyAxisDelta(axis, transforms[key], transforms[scaleKey], originPoint, transforms.scale);\n}\n/**\n * The names of the motion values we want to apply as translation, scale and origin.\n */\nconst xKeys = [\"x\", \"scaleX\", \"originX\"];\nconst yKeys = [\"y\", \"scaleY\", \"originY\"];\n/**\n * Apply a transform to a box from the latest resolved motion values.\n */\nfunction transformBox(box, transform) {\n transformAxis(box.x, transform, xKeys);\n transformAxis(box.y, transform, yKeys);\n}\n\nexport { applyAxisDelta, applyBoxDelta, applyPointDelta, applyTreeDeltas, scalePoint, transformAxis, transformBox, translateAxis };\n","import { convertBoundingBoxToBox, transformBoxPoints } from '../geometry/conversion.mjs';\nimport { translateAxis } from '../geometry/delta-apply.mjs';\n\nfunction measureViewportBox(instance, transformPoint) {\n return convertBoundingBoxToBox(transformBoxPoints(instance.getBoundingClientRect(), transformPoint));\n}\nfunction measurePageBox(element, rootProjectionNode, transformPagePoint) {\n const viewportBox = measureViewportBox(element, transformPagePoint);\n const { scroll } = rootProjectionNode;\n if (scroll) {\n translateAxis(viewportBox.x, scroll.offset.x);\n translateAxis(viewportBox.y, scroll.offset.y);\n }\n return viewportBox;\n}\n\nexport { measurePageBox, measureViewportBox };\n","// Fixes https://github.com/framer/motion/issues/2270\nconst getContextWindow = ({ current }) => {\n return current ? current.ownerDocument.defaultView : null;\n};\n\nexport { getContextWindow };\n","import { invariant } from '../../utils/errors.mjs';\nimport { PanSession } from '../pan/PanSession.mjs';\nimport { getGlobalLock } from './utils/lock.mjs';\nimport { isRefObject } from '../../utils/is-ref-object.mjs';\nimport { addPointerEvent } from '../../events/add-pointer-event.mjs';\nimport { applyConstraints, calcRelativeConstraints, resolveDragElastic, rebaseAxisConstraints, calcViewportConstraints, calcOrigin, defaultElastic } from './utils/constraints.mjs';\nimport { createBox } from '../../projection/geometry/models.mjs';\nimport { eachAxis } from '../../projection/utils/each-axis.mjs';\nimport { measurePageBox } from '../../projection/utils/measure.mjs';\nimport { extractEventInfo } from '../../events/event-info.mjs';\nimport { convertBoxToBoundingBox, convertBoundingBoxToBox } from '../../projection/geometry/conversion.mjs';\nimport { addDomEvent } from '../../events/add-dom-event.mjs';\nimport { calcLength } from '../../projection/geometry/delta-calc.mjs';\nimport { mixNumber } from '../../utils/mix/number.mjs';\nimport { percent } from '../../value/types/numbers/units.mjs';\nimport { animateMotionValue } from '../../animation/interfaces/motion-value.mjs';\nimport { getContextWindow } from '../../utils/get-context-window.mjs';\nimport { frame } from '../../frameloop/frame.mjs';\n\nconst elementDragControls = new WeakMap();\n/**\n *\n */\n// let latestPointerEvent: PointerEvent\nclass VisualElementDragControls {\n constructor(visualElement) {\n // This is a reference to the global drag gesture lock, ensuring only one component\n // can \"capture\" the drag of one or both axes.\n // TODO: Look into moving this into pansession?\n this.openGlobalLock = null;\n this.isDragging = false;\n this.currentDirection = null;\n this.originPoint = { x: 0, y: 0 };\n /**\n * The permitted boundaries of travel, in pixels.\n */\n this.constraints = false;\n this.hasMutatedConstraints = false;\n /**\n * The per-axis resolved elastic values.\n */\n this.elastic = createBox();\n this.visualElement = visualElement;\n }\n start(originEvent, { snapToCursor = false } = {}) {\n /**\n * Don't start dragging if this component is exiting\n */\n const { presenceContext } = this.visualElement;\n if (presenceContext && presenceContext.isPresent === false)\n return;\n const onSessionStart = (event) => {\n const { dragSnapToOrigin } = this.getProps();\n // Stop or pause any animations on both axis values immediately. This allows the user to throw and catch\n // the component.\n dragSnapToOrigin ? this.pauseAnimation() : this.stopAnimation();\n if (snapToCursor) {\n this.snapToCursor(extractEventInfo(event, \"page\").point);\n }\n };\n const onStart = (event, info) => {\n // Attempt to grab the global drag gesture lock - maybe make this part of PanSession\n const { drag, dragPropagation, onDragStart } = this.getProps();\n if (drag && !dragPropagation) {\n if (this.openGlobalLock)\n this.openGlobalLock();\n this.openGlobalLock = getGlobalLock(drag);\n // If we don 't have the lock, don't start dragging\n if (!this.openGlobalLock)\n return;\n }\n this.isDragging = true;\n this.currentDirection = null;\n this.resolveConstraints();\n if (this.visualElement.projection) {\n this.visualElement.projection.isAnimationBlocked = true;\n this.visualElement.projection.target = undefined;\n }\n /**\n * Record gesture origin\n */\n eachAxis((axis) => {\n let current = this.getAxisMotionValue(axis).get() || 0;\n /**\n * If the MotionValue is a percentage value convert to px\n */\n if (percent.test(current)) {\n const { projection } = this.visualElement;\n if (projection && projection.layout) {\n const measuredAxis = projection.layout.layoutBox[axis];\n if (measuredAxis) {\n const length = calcLength(measuredAxis);\n current = length * (parseFloat(current) / 100);\n }\n }\n }\n this.originPoint[axis] = current;\n });\n // Fire onDragStart event\n if (onDragStart) {\n frame.postRender(() => onDragStart(event, info));\n }\n const { animationState } = this.visualElement;\n animationState && animationState.setActive(\"whileDrag\", true);\n };\n const onMove = (event, info) => {\n // latestPointerEvent = event\n const { dragPropagation, dragDirectionLock, onDirectionLock, onDrag, } = this.getProps();\n // If we didn't successfully receive the gesture lock, early return.\n if (!dragPropagation && !this.openGlobalLock)\n return;\n const { offset } = info;\n // Attempt to detect drag direction if directionLock is true\n if (dragDirectionLock && this.currentDirection === null) {\n this.currentDirection = getCurrentDirection(offset);\n // If we've successfully set a direction, notify listener\n if (this.currentDirection !== null) {\n onDirectionLock && onDirectionLock(this.currentDirection);\n }\n return;\n }\n // Update each point with the latest position\n this.updateAxis(\"x\", info.point, offset);\n this.updateAxis(\"y\", info.point, offset);\n /**\n * Ideally we would leave the renderer to fire naturally at the end of\n * this frame but if the element is about to change layout as the result\n * of a re-render we want to ensure the browser can read the latest\n * bounding box to ensure the pointer and element don't fall out of sync.\n */\n this.visualElement.render();\n /**\n * This must fire after the render call as it might trigger a state\n * change which itself might trigger a layout update.\n */\n onDrag && onDrag(event, info);\n };\n const onSessionEnd = (event, info) => this.stop(event, info);\n const resumeAnimation = () => eachAxis((axis) => {\n var _a;\n return this.getAnimationState(axis) === \"paused\" &&\n ((_a = this.getAxisMotionValue(axis).animation) === null || _a === void 0 ? void 0 : _a.play());\n });\n const { dragSnapToOrigin } = this.getProps();\n this.panSession = new PanSession(originEvent, {\n onSessionStart,\n onStart,\n onMove,\n onSessionEnd,\n resumeAnimation,\n }, {\n transformPagePoint: this.visualElement.getTransformPagePoint(),\n dragSnapToOrigin,\n contextWindow: getContextWindow(this.visualElement),\n });\n }\n stop(event, info) {\n const isDragging = this.isDragging;\n this.cancel();\n if (!isDragging)\n return;\n const { velocity } = info;\n this.startAnimation(velocity);\n const { onDragEnd } = this.getProps();\n if (onDragEnd) {\n frame.postRender(() => onDragEnd(event, info));\n }\n }\n cancel() {\n this.isDragging = false;\n const { projection, animationState } = this.visualElement;\n if (projection) {\n projection.isAnimationBlocked = false;\n }\n this.panSession && this.panSession.end();\n this.panSession = undefined;\n const { dragPropagation } = this.getProps();\n if (!dragPropagation && this.openGlobalLock) {\n this.openGlobalLock();\n this.openGlobalLock = null;\n }\n animationState && animationState.setActive(\"whileDrag\", false);\n }\n updateAxis(axis, _point, offset) {\n const { drag } = this.getProps();\n // If we're not dragging this axis, do an early return.\n if (!offset || !shouldDrag(axis, drag, this.currentDirection))\n return;\n const axisValue = this.getAxisMotionValue(axis);\n let next = this.originPoint[axis] + offset[axis];\n // Apply constraints\n if (this.constraints && this.constraints[axis]) {\n next = applyConstraints(next, this.constraints[axis], this.elastic[axis]);\n }\n axisValue.set(next);\n }\n resolveConstraints() {\n var _a;\n const { dragConstraints, dragElastic } = this.getProps();\n const layout = this.visualElement.projection &&\n !this.visualElement.projection.layout\n ? this.visualElement.projection.measure(false)\n : (_a = this.visualElement.projection) === null || _a === void 0 ? void 0 : _a.layout;\n const prevConstraints = this.constraints;\n if (dragConstraints && isRefObject(dragConstraints)) {\n if (!this.constraints) {\n this.constraints = this.resolveRefConstraints();\n }\n }\n else {\n if (dragConstraints && layout) {\n this.constraints = calcRelativeConstraints(layout.layoutBox, dragConstraints);\n }\n else {\n this.constraints = false;\n }\n }\n this.elastic = resolveDragElastic(dragElastic);\n /**\n * If we're outputting to external MotionValues, we want to rebase the measured constraints\n * from viewport-relative to component-relative.\n */\n if (prevConstraints !== this.constraints &&\n layout &&\n this.constraints &&\n !this.hasMutatedConstraints) {\n eachAxis((axis) => {\n if (this.constraints !== false &&\n this.getAxisMotionValue(axis)) {\n this.constraints[axis] = rebaseAxisConstraints(layout.layoutBox[axis], this.constraints[axis]);\n }\n });\n }\n }\n resolveRefConstraints() {\n const { dragConstraints: constraints, onMeasureDragConstraints } = this.getProps();\n if (!constraints || !isRefObject(constraints))\n return false;\n const constraintsElement = constraints.current;\n invariant(constraintsElement !== null, \"If `dragConstraints` is set as a React ref, that ref must be passed to another component's `ref` prop.\");\n const { projection } = this.visualElement;\n // TODO\n if (!projection || !projection.layout)\n return false;\n const constraintsBox = measurePageBox(constraintsElement, projection.root, this.visualElement.getTransformPagePoint());\n let measuredConstraints = calcViewportConstraints(projection.layout.layoutBox, constraintsBox);\n /**\n * If there's an onMeasureDragConstraints listener we call it and\n * if different constraints are returned, set constraints to that\n */\n if (onMeasureDragConstraints) {\n const userConstraints = onMeasureDragConstraints(convertBoxToBoundingBox(measuredConstraints));\n this.hasMutatedConstraints = !!userConstraints;\n if (userConstraints) {\n measuredConstraints = convertBoundingBoxToBox(userConstraints);\n }\n }\n return measuredConstraints;\n }\n startAnimation(velocity) {\n const { drag, dragMomentum, dragElastic, dragTransition, dragSnapToOrigin, onDragTransitionEnd, } = this.getProps();\n const constraints = this.constraints || {};\n const momentumAnimations = eachAxis((axis) => {\n if (!shouldDrag(axis, drag, this.currentDirection)) {\n return;\n }\n let transition = (constraints && constraints[axis]) || {};\n if (dragSnapToOrigin)\n transition = { min: 0, max: 0 };\n /**\n * Overdamp the boundary spring if `dragElastic` is disabled. There's still a frame\n * of spring animations so we should look into adding a disable spring option to `inertia`.\n * We could do something here where we affect the `bounceStiffness` and `bounceDamping`\n * using the value of `dragElastic`.\n */\n const bounceStiffness = dragElastic ? 200 : 1000000;\n const bounceDamping = dragElastic ? 40 : 10000000;\n const inertia = {\n type: \"inertia\",\n velocity: dragMomentum ? velocity[axis] : 0,\n bounceStiffness,\n bounceDamping,\n timeConstant: 750,\n restDelta: 1,\n restSpeed: 10,\n ...dragTransition,\n ...transition,\n };\n // If we're not animating on an externally-provided `MotionValue` we can use the\n // component's animation controls which will handle interactions with whileHover (etc),\n // otherwise we just have to animate the `MotionValue` itself.\n return this.startAxisValueAnimation(axis, inertia);\n });\n // Run all animations and then resolve the new drag constraints.\n return Promise.all(momentumAnimations).then(onDragTransitionEnd);\n }\n startAxisValueAnimation(axis, transition) {\n const axisValue = this.getAxisMotionValue(axis);\n return axisValue.start(animateMotionValue(axis, axisValue, 0, transition, this.visualElement));\n }\n stopAnimation() {\n eachAxis((axis) => this.getAxisMotionValue(axis).stop());\n }\n pauseAnimation() {\n eachAxis((axis) => { var _a; return (_a = this.getAxisMotionValue(axis).animation) === null || _a === void 0 ? void 0 : _a.pause(); });\n }\n getAnimationState(axis) {\n var _a;\n return (_a = this.getAxisMotionValue(axis).animation) === null || _a === void 0 ? void 0 : _a.state;\n }\n /**\n * Drag works differently depending on which props are provided.\n *\n * - If _dragX and _dragY are provided, we output the gesture delta directly to those motion values.\n * - Otherwise, we apply the delta to the x/y motion values.\n */\n getAxisMotionValue(axis) {\n const dragKey = `_drag${axis.toUpperCase()}`;\n const props = this.visualElement.getProps();\n const externalMotionValue = props[dragKey];\n return externalMotionValue\n ? externalMotionValue\n : this.visualElement.getValue(axis, (props.initial\n ? props.initial[axis]\n : undefined) || 0);\n }\n snapToCursor(point) {\n eachAxis((axis) => {\n const { drag } = this.getProps();\n // If we're not dragging this axis, do an early return.\n if (!shouldDrag(axis, drag, this.currentDirection))\n return;\n const { projection } = this.visualElement;\n const axisValue = this.getAxisMotionValue(axis);\n if (projection && projection.layout) {\n const { min, max } = projection.layout.layoutBox[axis];\n axisValue.set(point[axis] - mixNumber(min, max, 0.5));\n }\n });\n }\n /**\n * When the viewport resizes we want to check if the measured constraints\n * have changed and, if so, reposition the element within those new constraints\n * relative to where it was before the resize.\n */\n scalePositionWithinConstraints() {\n if (!this.visualElement.current)\n return;\n const { drag, dragConstraints } = this.getProps();\n const { projection } = this.visualElement;\n if (!isRefObject(dragConstraints) || !projection || !this.constraints)\n return;\n /**\n * Stop current animations as there can be visual glitching if we try to do\n * this mid-animation\n */\n this.stopAnimation();\n /**\n * Record the relative position of the dragged element relative to the\n * constraints box and save as a progress value.\n */\n const boxProgress = { x: 0, y: 0 };\n eachAxis((axis) => {\n const axisValue = this.getAxisMotionValue(axis);\n if (axisValue && this.constraints !== false) {\n const latest = axisValue.get();\n boxProgress[axis] = calcOrigin({ min: latest, max: latest }, this.constraints[axis]);\n }\n });\n /**\n * Update the layout of this element and resolve the latest drag constraints\n */\n const { transformTemplate } = this.visualElement.getProps();\n this.visualElement.current.style.transform = transformTemplate\n ? transformTemplate({}, \"\")\n : \"none\";\n projection.root && projection.root.updateScroll();\n projection.updateLayout();\n this.resolveConstraints();\n /**\n * For each axis, calculate the current progress of the layout axis\n * within the new constraints.\n */\n eachAxis((axis) => {\n if (!shouldDrag(axis, drag, null))\n return;\n /**\n * Calculate a new transform based on the previous box progress\n */\n const axisValue = this.getAxisMotionValue(axis);\n const { min, max } = this.constraints[axis];\n axisValue.set(mixNumber(min, max, boxProgress[axis]));\n });\n }\n addListeners() {\n if (!this.visualElement.current)\n return;\n elementDragControls.set(this.visualElement, this);\n const element = this.visualElement.current;\n /**\n * Attach a pointerdown event listener on this DOM element to initiate drag tracking.\n */\n const stopPointerListener = addPointerEvent(element, \"pointerdown\", (event) => {\n const { drag, dragListener = true } = this.getProps();\n drag && dragListener && this.start(event);\n });\n const measureDragConstraints = () => {\n const { dragConstraints } = this.getProps();\n if (isRefObject(dragConstraints) && dragConstraints.current) {\n this.constraints = this.resolveRefConstraints();\n }\n };\n const { projection } = this.visualElement;\n const stopMeasureLayoutListener = projection.addEventListener(\"measure\", measureDragConstraints);\n if (projection && !projection.layout) {\n projection.root && projection.root.updateScroll();\n projection.updateLayout();\n }\n frame.read(measureDragConstraints);\n /**\n * Attach a window resize listener to scale the draggable target within its defined\n * constraints as the window resizes.\n */\n const stopResizeListener = addDomEvent(window, \"resize\", () => this.scalePositionWithinConstraints());\n /**\n * If the element's layout changes, calculate the delta and apply that to\n * the drag gesture's origin point.\n */\n const stopLayoutUpdateListener = projection.addEventListener(\"didUpdate\", (({ delta, hasLayoutChanged }) => {\n if (this.isDragging && hasLayoutChanged) {\n eachAxis((axis) => {\n const motionValue = this.getAxisMotionValue(axis);\n if (!motionValue)\n return;\n this.originPoint[axis] += delta[axis].translate;\n motionValue.set(motionValue.get() + delta[axis].translate);\n });\n this.visualElement.render();\n }\n }));\n return () => {\n stopResizeListener();\n stopPointerListener();\n stopMeasureLayoutListener();\n stopLayoutUpdateListener && stopLayoutUpdateListener();\n };\n }\n getProps() {\n const props = this.visualElement.getProps();\n const { drag = false, dragDirectionLock = false, dragPropagation = false, dragConstraints = false, dragElastic = defaultElastic, dragMomentum = true, } = props;\n return {\n ...props,\n drag,\n dragDirectionLock,\n dragPropagation,\n dragConstraints,\n dragElastic,\n dragMomentum,\n };\n }\n}\nfunction shouldDrag(direction, drag, currentDirection) {\n return ((drag === true || drag === direction) &&\n (currentDirection === null || currentDirection === direction));\n}\n/**\n * Based on an x/y offset determine the current drag direction. If both axis' offsets are lower\n * than the provided threshold, return `null`.\n *\n * @param offset - The x/y offset from origin.\n * @param lockThreshold - (Optional) - the minimum absolute offset before we can determine a drag direction.\n */\nfunction getCurrentDirection(offset, lockThreshold = 10) {\n let direction = null;\n if (Math.abs(offset.y) > lockThreshold) {\n direction = \"y\";\n }\n else if (Math.abs(offset.x) > lockThreshold) {\n direction = \"x\";\n }\n return direction;\n}\n\nexport { VisualElementDragControls, elementDragControls };\n","import { Feature } from '../../motion/features/Feature.mjs';\nimport { noop } from '../../utils/noop.mjs';\nimport { VisualElementDragControls } from './VisualElementDragControls.mjs';\n\nclass DragGesture extends Feature {\n constructor(node) {\n super(node);\n this.removeGroupControls = noop;\n this.removeListeners = noop;\n this.controls = new VisualElementDragControls(node);\n }\n mount() {\n // If we've been provided a DragControls for manual control over the drag gesture,\n // subscribe this component to it on mount.\n const { dragControls } = this.node.getProps();\n if (dragControls) {\n this.removeGroupControls = dragControls.subscribe(this.controls);\n }\n this.removeListeners = this.controls.addListeners() || noop;\n }\n unmount() {\n this.removeGroupControls();\n this.removeListeners();\n }\n}\n\nexport { DragGesture };\n","import { PanSession } from './PanSession.mjs';\nimport { addPointerEvent } from '../../events/add-pointer-event.mjs';\nimport { Feature } from '../../motion/features/Feature.mjs';\nimport { noop } from '../../utils/noop.mjs';\nimport { getContextWindow } from '../../utils/get-context-window.mjs';\nimport { frame } from '../../frameloop/frame.mjs';\n\nconst asyncHandler = (handler) => (event, info) => {\n if (handler) {\n frame.postRender(() => handler(event, info));\n }\n};\nclass PanGesture extends Feature {\n constructor() {\n super(...arguments);\n this.removePointerDownListener = noop;\n }\n onPointerDown(pointerDownEvent) {\n this.session = new PanSession(pointerDownEvent, this.createPanHandlers(), {\n transformPagePoint: this.node.getTransformPagePoint(),\n contextWindow: getContextWindow(this.node),\n });\n }\n createPanHandlers() {\n const { onPanSessionStart, onPanStart, onPan, onPanEnd } = this.node.getProps();\n return {\n onSessionStart: asyncHandler(onPanSessionStart),\n onStart: asyncHandler(onPanStart),\n onMove: onPan,\n onEnd: (event, info) => {\n delete this.session;\n if (onPanEnd) {\n frame.postRender(() => onPanEnd(event, info));\n }\n },\n };\n }\n mount() {\n this.removePointerDownListener = addPointerEvent(this.node.current, \"pointerdown\", (event) => this.onPointerDown(event));\n }\n update() {\n this.session && this.session.updateHandlers(this.createPanHandlers());\n }\n unmount() {\n this.removePointerDownListener();\n this.session && this.session.end();\n }\n}\n\nexport { PanGesture };\n","import { useContext, useId, useEffect } from 'react';\nimport { PresenceContext } from '../../context/PresenceContext.mjs';\n\n/**\n * When a component is the child of `AnimatePresence`, it can use `usePresence`\n * to access information about whether it's still present in the React tree.\n *\n * ```jsx\n * import { usePresence } from \"framer-motion\"\n *\n * export const Component = () => {\n * const [isPresent, safeToRemove] = usePresence()\n *\n * useEffect(() => {\n * !isPresent && setTimeout(safeToRemove, 1000)\n * }, [isPresent])\n *\n * return <div />\n * }\n * ```\n *\n * If `isPresent` is `false`, it means that a component has been removed the tree, but\n * `AnimatePresence` won't really remove it until `safeToRemove` has been called.\n *\n * @public\n */\nfunction usePresence() {\n const context = useContext(PresenceContext);\n if (context === null)\n return [true, null];\n const { isPresent, onExitComplete, register } = context;\n // It's safe to call the following hooks conditionally (after an early return) because the context will always\n // either be null or non-null for the lifespan of the component.\n const id = useId();\n useEffect(() => register(id), []);\n const safeToRemove = () => onExitComplete && onExitComplete(id);\n return !isPresent && onExitComplete ? [false, safeToRemove] : [true];\n}\n/**\n * Similar to `usePresence`, except `useIsPresent` simply returns whether or not the component is present.\n * There is no `safeToRemove` function.\n *\n * ```jsx\n * import { useIsPresent } from \"framer-motion\"\n *\n * export const Component = () => {\n * const isPresent = useIsPresent()\n *\n * useEffect(() => {\n * !isPresent && console.log(\"I've been removed!\")\n * }, [isPresent])\n *\n * return <div />\n * }\n * ```\n *\n * @public\n */\nfunction useIsPresent() {\n return isPresent(useContext(PresenceContext));\n}\nfunction isPresent(context) {\n return context === null ? true : context.isPresent;\n}\n\nexport { isPresent, useIsPresent, usePresence };\n","/**\n * This should only ever be modified on the client otherwise it'll\n * persist through server requests. If we need instanced states we\n * could lazy-init via root.\n */\nconst globalProjectionState = {\n /**\n * Global flag as to whether the tree has animated since the last time\n * we resized the window\n */\n hasAnimatedSinceResize: true,\n /**\n * We set this to true once, on the first update. Any nodes added to the tree beyond that\n * update will be given a `data-projection-id` attribute.\n */\n hasEverUpdated: false,\n};\n\nexport { globalProjectionState };\n","import { px } from '../../value/types/numbers/units.mjs';\n\nfunction pixelsToPercent(pixels, axis) {\n if (axis.max === axis.min)\n return 0;\n return (pixels / (axis.max - axis.min)) * 100;\n}\n/**\n * We always correct borderRadius as a percentage rather than pixels to reduce paints.\n * For example, if you are projecting a box that is 100px wide with a 10px borderRadius\n * into a box that is 200px wide with a 20px borderRadius, that is actually a 10%\n * borderRadius in both states. If we animate between the two in pixels that will trigger\n * a paint each time. If we animate between the two in percentage we'll avoid a paint.\n */\nconst correctBorderRadius = {\n correct: (latest, node) => {\n if (!node.target)\n return latest;\n /**\n * If latest is a string, if it's a percentage we can return immediately as it's\n * going to be stretched appropriately. Otherwise, if it's a pixel, convert it to a number.\n */\n if (typeof latest === \"string\") {\n if (px.test(latest)) {\n latest = parseFloat(latest);\n }\n else {\n return latest;\n }\n }\n /**\n * If latest is a number, it's a pixel value. We use the current viewportBox to calculate that\n * pixel value as a percentage of each axis\n */\n const x = pixelsToPercent(latest, node.target.x);\n const y = pixelsToPercent(latest, node.target.y);\n return `${x}% ${y}%`;\n },\n};\n\nexport { correctBorderRadius, pixelsToPercent };\n","import { mixNumber } from '../../utils/mix/number.mjs';\nimport { complex } from '../../value/types/complex/index.mjs';\n\nconst correctBoxShadow = {\n correct: (latest, { treeScale, projectionDelta }) => {\n const original = latest;\n const shadow = complex.parse(latest);\n // TODO: Doesn't support multiple shadows\n if (shadow.length > 5)\n return original;\n const template = complex.createTransformer(latest);\n const offset = typeof shadow[0] !== \"number\" ? 1 : 0;\n // Calculate the overall context scale\n const xScale = projectionDelta.x.scale * treeScale.x;\n const yScale = projectionDelta.y.scale * treeScale.y;\n shadow[0 + offset] /= xScale;\n shadow[1 + offset] /= yScale;\n /**\n * Ideally we'd correct x and y scales individually, but because blur and\n * spread apply to both we have to take a scale average and apply that instead.\n * We could potentially improve the outcome of this by incorporating the ratio between\n * the two scales.\n */\n const averageScale = mixNumber(xScale, yScale, 0.5);\n // Blur\n if (typeof shadow[2 + offset] === \"number\")\n shadow[2 + offset] /= averageScale;\n // Spread\n if (typeof shadow[3 + offset] === \"number\")\n shadow[3 + offset] /= averageScale;\n return template(shadow);\n },\n};\n\nexport { correctBoxShadow };\n","import { jsx } from 'react/jsx-runtime';\nimport { useContext, Component } from 'react';\nimport { usePresence } from '../../../components/AnimatePresence/use-presence.mjs';\nimport { LayoutGroupContext } from '../../../context/LayoutGroupContext.mjs';\nimport { SwitchLayoutGroupContext } from '../../../context/SwitchLayoutGroupContext.mjs';\nimport { globalProjectionState } from '../../../projection/node/state.mjs';\nimport { correctBorderRadius } from '../../../projection/styles/scale-border-radius.mjs';\nimport { correctBoxShadow } from '../../../projection/styles/scale-box-shadow.mjs';\nimport { addScaleCorrector } from '../../../projection/styles/scale-correction.mjs';\nimport { microtask } from '../../../frameloop/microtask.mjs';\nimport { frame } from '../../../frameloop/frame.mjs';\n\nclass MeasureLayoutWithContext extends Component {\n /**\n * This only mounts projection nodes for components that\n * need measuring, we might want to do it for all components\n * in order to incorporate transforms\n */\n componentDidMount() {\n const { visualElement, layoutGroup, switchLayoutGroup, layoutId } = this.props;\n const { projection } = visualElement;\n addScaleCorrector(defaultScaleCorrectors);\n if (projection) {\n if (layoutGroup.group)\n layoutGroup.group.add(projection);\n if (switchLayoutGroup && switchLayoutGroup.register && layoutId) {\n switchLayoutGroup.register(projection);\n }\n projection.root.didUpdate();\n projection.addEventListener(\"animationComplete\", () => {\n this.safeToRemove();\n });\n projection.setOptions({\n ...projection.options,\n onExitComplete: () => this.safeToRemove(),\n });\n }\n globalProjectionState.hasEverUpdated = true;\n }\n getSnapshotBeforeUpdate(prevProps) {\n const { layoutDependency, visualElement, drag, isPresent } = this.props;\n const projection = visualElement.projection;\n if (!projection)\n return null;\n /**\n * TODO: We use this data in relegate to determine whether to\n * promote a previous element. There's no guarantee its presence data\n * will have updated by this point - if a bug like this arises it will\n * have to be that we markForRelegation and then find a new lead some other way,\n * perhaps in didUpdate\n */\n projection.isPresent = isPresent;\n if (drag ||\n prevProps.layoutDependency !== layoutDependency ||\n layoutDependency === undefined) {\n projection.willUpdate();\n }\n else {\n this.safeToRemove();\n }\n if (prevProps.isPresent !== isPresent) {\n if (isPresent) {\n projection.promote();\n }\n else if (!projection.relegate()) {\n /**\n * If there's another stack member taking over from this one,\n * it's in charge of the exit animation and therefore should\n * be in charge of the safe to remove. Otherwise we call it here.\n */\n frame.postRender(() => {\n const stack = projection.getStack();\n if (!stack || !stack.members.length) {\n this.safeToRemove();\n }\n });\n }\n }\n return null;\n }\n componentDidUpdate() {\n const { projection } = this.props.visualElement;\n if (projection) {\n projection.root.didUpdate();\n microtask.postRender(() => {\n if (!projection.currentAnimation && projection.isLead()) {\n this.safeToRemove();\n }\n });\n }\n }\n componentWillUnmount() {\n const { visualElement, layoutGroup, switchLayoutGroup: promoteContext, } = this.props;\n const { projection } = visualElement;\n if (projection) {\n projection.scheduleCheckAfterUnmount();\n if (layoutGroup && layoutGroup.group)\n layoutGroup.group.remove(projection);\n if (promoteContext && promoteContext.deregister)\n promoteContext.deregister(projection);\n }\n }\n safeToRemove() {\n const { safeToRemove } = this.props;\n safeToRemove && safeToRemove();\n }\n render() {\n return null;\n }\n}\nfunction MeasureLayout(props) {\n const [isPresent, safeToRemove] = usePresence();\n const layoutGroup = useContext(LayoutGroupContext);\n return (jsx(MeasureLayoutWithContext, { ...props, layoutGroup: layoutGroup, switchLayoutGroup: useContext(SwitchLayoutGroupContext), isPresent: isPresent, safeToRemove: safeToRemove }));\n}\nconst defaultScaleCorrectors = {\n borderRadius: {\n ...correctBorderRadius,\n applyTo: [\n \"borderTopLeftRadius\",\n \"borderTopRightRadius\",\n \"borderBottomLeftRadius\",\n \"borderBottomRightRadius\",\n ],\n },\n borderTopLeftRadius: correctBorderRadius,\n borderTopRightRadius: correctBorderRadius,\n borderBottomLeftRadius: correctBorderRadius,\n borderBottomRightRadius: correctBorderRadius,\n boxShadow: correctBoxShadow,\n};\n\nexport { MeasureLayout };\n","import { circOut } from '../../easing/circ.mjs';\nimport { progress } from '../../utils/progress.mjs';\nimport { mixNumber } from '../../utils/mix/number.mjs';\nimport { noop } from '../../utils/noop.mjs';\nimport { percent, px } from '../../value/types/numbers/units.mjs';\n\nconst borders = [\"TopLeft\", \"TopRight\", \"BottomLeft\", \"BottomRight\"];\nconst numBorders = borders.length;\nconst asNumber = (value) => typeof value === \"string\" ? parseFloat(value) : value;\nconst isPx = (value) => typeof value === \"number\" || px.test(value);\nfunction mixValues(target, follow, lead, progress, shouldCrossfadeOpacity, isOnlyMember) {\n if (shouldCrossfadeOpacity) {\n target.opacity = mixNumber(0, \n // TODO Reinstate this if only child\n lead.opacity !== undefined ? lead.opacity : 1, easeCrossfadeIn(progress));\n target.opacityExit = mixNumber(follow.opacity !== undefined ? follow.opacity : 1, 0, easeCrossfadeOut(progress));\n }\n else if (isOnlyMember) {\n target.opacity = mixNumber(follow.opacity !== undefined ? follow.opacity : 1, lead.opacity !== undefined ? lead.opacity : 1, progress);\n }\n /**\n * Mix border radius\n */\n for (let i = 0; i < numBorders; i++) {\n const borderLabel = `border${borders[i]}Radius`;\n let followRadius = getRadius(follow, borderLabel);\n let leadRadius = getRadius(lead, borderLabel);\n if (followRadius === undefined && leadRadius === undefined)\n continue;\n followRadius || (followRadius = 0);\n leadRadius || (leadRadius = 0);\n const canMix = followRadius === 0 ||\n leadRadius === 0 ||\n isPx(followRadius) === isPx(leadRadius);\n if (canMix) {\n target[borderLabel] = Math.max(mixNumber(asNumber(followRadius), asNumber(leadRadius), progress), 0);\n if (percent.test(leadRadius) || percent.test(followRadius)) {\n target[borderLabel] += \"%\";\n }\n }\n else {\n target[borderLabel] = leadRadius;\n }\n }\n /**\n * Mix rotation\n */\n if (follow.rotate || lead.rotate) {\n target.rotate = mixNumber(follow.rotate || 0, lead.rotate || 0, progress);\n }\n}\nfunction getRadius(values, radiusName) {\n return values[radiusName] !== undefined\n ? values[radiusName]\n : values.borderRadius;\n}\n// /**\n// * We only want to mix the background color if there's a follow element\n// * that we're not crossfading opacity between. For instance with switch\n// * AnimateSharedLayout animations, this helps the illusion of a continuous\n// * element being animated but also cuts down on the number of paints triggered\n// * for elements where opacity is doing that work for us.\n// */\n// if (\n// !hasFollowElement &&\n// latestLeadValues.backgroundColor &&\n// latestFollowValues.backgroundColor\n// ) {\n// /**\n// * This isn't ideal performance-wise as mixColor is creating a new function every frame.\n// * We could probably create a mixer that runs at the start of the animation but\n// * the idea behind the crossfader is that it runs dynamically between two potentially\n// * changing targets (ie opacity or borderRadius may be animating independently via variants)\n// */\n// leadState.backgroundColor = followState.backgroundColor = mixColor(\n// latestFollowValues.backgroundColor as string,\n// latestLeadValues.backgroundColor as string\n// )(p)\n// }\nconst easeCrossfadeIn = compress(0, 0.5, circOut);\nconst easeCrossfadeOut = compress(0.5, 0.95, noop);\nfunction compress(min, max, easing) {\n return (p) => {\n // Could replace ifs with clamp\n if (p < min)\n return 0;\n if (p > max)\n return 1;\n return easing(progress(min, max, p));\n };\n}\n\nexport { mixValues };\n","/**\n * Reset an axis to the provided origin box.\n *\n * This is a mutative operation.\n */\nfunction copyAxisInto(axis, originAxis) {\n axis.min = originAxis.min;\n axis.max = originAxis.max;\n}\n/**\n * Reset a box to the provided origin box.\n *\n * This is a mutative operation.\n */\nfunction copyBoxInto(box, originBox) {\n copyAxisInto(box.x, originBox.x);\n copyAxisInto(box.y, originBox.y);\n}\n\nexport { copyAxisInto, copyBoxInto };\n","import { mixNumber } from '../../utils/mix/number.mjs';\nimport { percent } from '../../value/types/numbers/units.mjs';\nimport { scalePoint } from './delta-apply.mjs';\n\n/**\n * Remove a delta from a point. This is essentially the steps of applyPointDelta in reverse\n */\nfunction removePointDelta(point, translate, scale, originPoint, boxScale) {\n point -= translate;\n point = scalePoint(point, 1 / scale, originPoint);\n if (boxScale !== undefined) {\n point = scalePoint(point, 1 / boxScale, originPoint);\n }\n return point;\n}\n/**\n * Remove a delta from an axis. This is essentially the steps of applyAxisDelta in reverse\n */\nfunction removeAxisDelta(axis, translate = 0, scale = 1, origin = 0.5, boxScale, originAxis = axis, sourceAxis = axis) {\n if (percent.test(translate)) {\n translate = parseFloat(translate);\n const relativeProgress = mixNumber(sourceAxis.min, sourceAxis.max, translate / 100);\n translate = relativeProgress - sourceAxis.min;\n }\n if (typeof translate !== \"number\")\n return;\n let originPoint = mixNumber(originAxis.min, originAxis.max, origin);\n if (axis === originAxis)\n originPoint -= translate;\n axis.min = removePointDelta(axis.min, translate, scale, originPoint, boxScale);\n axis.max = removePointDelta(axis.max, translate, scale, originPoint, boxScale);\n}\n/**\n * Remove a transforms from an axis. This is essentially the steps of applyAxisTransforms in reverse\n * and acts as a bridge between motion values and removeAxisDelta\n */\nfunction removeAxisTransforms(axis, transforms, [key, scaleKey, originKey], origin, sourceAxis) {\n removeAxisDelta(axis, transforms[key], transforms[scaleKey], transforms[originKey], transforms.scale, origin, sourceAxis);\n}\n/**\n * The names of the motion values we want to apply as translation, scale and origin.\n */\nconst xKeys = [\"x\", \"scaleX\", \"originX\"];\nconst yKeys = [\"y\", \"scaleY\", \"originY\"];\n/**\n * Remove a transforms from an box. This is essentially the steps of applyAxisBox in reverse\n * and acts as a bridge between motion values and removeAxisDelta\n */\nfunction removeBoxTransforms(box, transforms, originBox, sourceBox) {\n removeAxisTransforms(box.x, transforms, xKeys, originBox ? originBox.x : undefined, sourceBox ? sourceBox.x : undefined);\n removeAxisTransforms(box.y, transforms, yKeys, originBox ? originBox.y : undefined, sourceBox ? sourceBox.y : undefined);\n}\n\nexport { removeAxisDelta, removeAxisTransforms, removeBoxTransforms, removePointDelta };\n","import { calcLength } from './delta-calc.mjs';\n\nfunction isAxisDeltaZero(delta) {\n return delta.translate === 0 && delta.scale === 1;\n}\nfunction isDeltaZero(delta) {\n return isAxisDeltaZero(delta.x) && isAxisDeltaZero(delta.y);\n}\nfunction boxEquals(a, b) {\n return (a.x.min === b.x.min &&\n a.x.max === b.x.max &&\n a.y.min === b.y.min &&\n a.y.max === b.y.max);\n}\nfunction boxEqualsRounded(a, b) {\n return (Math.round(a.x.min) === Math.round(b.x.min) &&\n Math.round(a.x.max) === Math.round(b.x.max) &&\n Math.round(a.y.min) === Math.round(b.y.min) &&\n Math.round(a.y.max) === Math.round(b.y.max));\n}\nfunction aspectRatio(box) {\n return calcLength(box.x) / calcLength(box.y);\n}\n\nexport { aspectRatio, boxEquals, boxEqualsRounded, isDeltaZero };\n","import { addUniqueItem, removeItem } from '../../utils/array.mjs';\n\nclass NodeStack {\n constructor() {\n this.members = [];\n }\n add(node) {\n addUniqueItem(this.members, node);\n node.scheduleRender();\n }\n remove(node) {\n removeItem(this.members, node);\n if (node === this.prevLead) {\n this.prevLead = undefined;\n }\n if (node === this.lead) {\n const prevLead = this.members[this.members.length - 1];\n if (prevLead) {\n this.promote(prevLead);\n }\n }\n }\n relegate(node) {\n const indexOfNode = this.members.findIndex((member) => node === member);\n if (indexOfNode === 0)\n return false;\n /**\n * Find the next projection node that is present\n */\n let prevLead;\n for (let i = indexOfNode; i >= 0; i--) {\n const member = this.members[i];\n if (member.isPresent !== false) {\n prevLead = member;\n break;\n }\n }\n if (prevLead) {\n this.promote(prevLead);\n return true;\n }\n else {\n return false;\n }\n }\n promote(node, preserveFollowOpacity) {\n const prevLead = this.lead;\n if (node === prevLead)\n return;\n this.prevLead = prevLead;\n this.lead = node;\n node.show();\n if (prevLead) {\n prevLead.instance && prevLead.scheduleRender();\n node.scheduleRender();\n node.resumeFrom = prevLead;\n if (preserveFollowOpacity) {\n node.resumeFrom.preserveOpacity = true;\n }\n if (prevLead.snapshot) {\n node.snapshot = prevLead.snapshot;\n node.snapshot.latestValues =\n prevLead.animationValues || prevLead.latestValues;\n }\n if (node.root && node.root.isUpdating) {\n node.isLayoutDirty = true;\n }\n const { crossfade } = node.options;\n if (crossfade === false) {\n prevLead.hide();\n }\n /**\n * TODO:\n * - Test border radius when previous node was deleted\n * - boxShadow mixing\n * - Shared between element A in scrolled container and element B (scroll stays the same or changes)\n * - Shared between element A in transformed container and element B (transform stays the same or changes)\n * - Shared between element A in scrolled page and element B (scroll stays the same or changes)\n * ---\n * - Crossfade opacity of root nodes\n * - layoutId changes after animation\n * - layoutId changes mid animation\n */\n }\n }\n exitAnimationComplete() {\n this.members.forEach((node) => {\n const { options, resumingFrom } = node;\n options.onExitComplete && options.onExitComplete();\n if (resumingFrom) {\n resumingFrom.options.onExitComplete &&\n resumingFrom.options.onExitComplete();\n }\n });\n }\n scheduleRender() {\n this.members.forEach((node) => {\n node.instance && node.scheduleRender(false);\n });\n }\n /**\n * Clear any leads that have been removed this render to prevent them from being\n * used in future animations and to prevent memory leaks\n */\n removeLeadSnapshot() {\n if (this.lead && this.lead.snapshot) {\n this.lead.snapshot = undefined;\n }\n }\n}\n\nexport { NodeStack };\n","function buildProjectionTransform(delta, treeScale, latestTransform) {\n let transform = \"\";\n /**\n * The translations we use to calculate are always relative to the viewport coordinate space.\n * But when we apply scales, we also scale the coordinate space of an element and its children.\n * For instance if we have a treeScale (the culmination of all parent scales) of 0.5 and we need\n * to move an element 100 pixels, we actually need to move it 200 in within that scaled space.\n */\n const xTranslate = delta.x.translate / treeScale.x;\n const yTranslate = delta.y.translate / treeScale.y;\n const zTranslate = (latestTransform === null || latestTransform === void 0 ? void 0 : latestTransform.z) || 0;\n if (xTranslate || yTranslate || zTranslate) {\n transform = `translate3d(${xTranslate}px, ${yTranslate}px, ${zTranslate}px) `;\n }\n /**\n * Apply scale correction for the tree transform.\n * This will apply scale to the screen-orientated axes.\n */\n if (treeScale.x !== 1 || treeScale.y !== 1) {\n transform += `scale(${1 / treeScale.x}, ${1 / treeScale.y}) `;\n }\n if (latestTransform) {\n const { transformPerspective, rotate, rotateX, rotateY, skewX, skewY } = latestTransform;\n if (transformPerspective)\n transform = `perspective(${transformPerspective}px) ${transform}`;\n if (rotate)\n transform += `rotate(${rotate}deg) `;\n if (rotateX)\n transform += `rotateX(${rotateX}deg) `;\n if (rotateY)\n transform += `rotateY(${rotateY}deg) `;\n if (skewX)\n transform += `skewX(${skewX}deg) `;\n if (skewY)\n transform += `skewY(${skewY}deg) `;\n }\n /**\n * Apply scale to match the size of the element to the size we want it.\n * This will apply scale to the element-orientated axes.\n */\n const elementScaleX = delta.x.scale * treeScale.x;\n const elementScaleY = delta.y.scale * treeScale.y;\n if (elementScaleX !== 1 || elementScaleY !== 1) {\n transform += `scale(${elementScaleX}, ${elementScaleY})`;\n }\n return transform || \"none\";\n}\n\nexport { buildProjectionTransform };\n","const compareByDepth = (a, b) => a.depth - b.depth;\n\nexport { compareByDepth };\n","import { addUniqueItem, removeItem } from '../../utils/array.mjs';\nimport { compareByDepth } from './compare-by-depth.mjs';\n\nclass FlatTree {\n constructor() {\n this.children = [];\n this.isDirty = false;\n }\n add(child) {\n addUniqueItem(this.children, child);\n this.isDirty = true;\n }\n remove(child) {\n removeItem(this.children, child);\n this.isDirty = true;\n }\n forEach(callback) {\n this.isDirty && this.children.sort(compareByDepth);\n this.isDirty = false;\n this.children.forEach(callback);\n }\n}\n\nexport { FlatTree };\n","import { time } from '../frameloop/sync-time.mjs';\nimport { frame, cancelFrame } from '../frameloop/frame.mjs';\n\n/**\n * Timeout defined in ms\n */\nfunction delay(callback, timeout) {\n const start = time.now();\n const checkElapsed = ({ timestamp }) => {\n const elapsed = timestamp - start;\n if (elapsed >= timeout) {\n cancelFrame(checkElapsed);\n callback(elapsed - timeout);\n }\n };\n frame.read(checkElapsed, true);\n return () => cancelFrame(checkElapsed);\n}\n\nexport { delay };\n","function record(data) {\n if (window.MotionDebug) {\n window.MotionDebug.record(data);\n }\n}\n\nexport { record };\n","function isSVGElement(element) {\n return element instanceof SVGElement && element.tagName !== \"svg\";\n}\n\nexport { isSVGElement };\n","import { animateMotionValue } from './motion-value.mjs';\nimport { motionValue } from '../../value/index.mjs';\nimport { isMotionValue } from '../../value/utils/is-motion-value.mjs';\n\nfunction animateSingleValue(value, keyframes, options) {\n const motionValue$1 = isMotionValue(value) ? value : motionValue(value);\n motionValue$1.start(animateMotionValue(\"\", motionValue$1, keyframes, options));\n return motionValue$1.animation;\n}\n\nexport { animateSingleValue };\n","import { SubscriptionManager } from '../../utils/subscription-manager.mjs';\nimport { mixValues } from '../animation/mix-values.mjs';\nimport { copyBoxInto } from '../geometry/copy.mjs';\nimport { translateAxis, transformBox, applyBoxDelta, applyTreeDeltas } from '../geometry/delta-apply.mjs';\nimport { calcRelativePosition, calcRelativeBox, calcBoxDelta, calcLength, isNear } from '../geometry/delta-calc.mjs';\nimport { removeBoxTransforms } from '../geometry/delta-remove.mjs';\nimport { createBox, createDelta } from '../geometry/models.mjs';\nimport { getValueTransition } from '../../animation/utils/transitions.mjs';\nimport { boxEqualsRounded, isDeltaZero, aspectRatio, boxEquals } from '../geometry/utils.mjs';\nimport { NodeStack } from '../shared/stack.mjs';\nimport { scaleCorrectors } from '../styles/scale-correction.mjs';\nimport { buildProjectionTransform } from '../styles/transform.mjs';\nimport { eachAxis } from '../utils/each-axis.mjs';\nimport { hasTransform, hasScale, has2DTranslate } from '../utils/has-transform.mjs';\nimport { FlatTree } from '../../render/utils/flat-tree.mjs';\nimport { resolveMotionValue } from '../../value/utils/resolve-motion-value.mjs';\nimport { globalProjectionState } from './state.mjs';\nimport { delay } from '../../utils/delay.mjs';\nimport { mixNumber } from '../../utils/mix/number.mjs';\nimport { record } from '../../debug/record.mjs';\nimport { isSVGElement } from '../../render/dom/utils/is-svg-element.mjs';\nimport { animateSingleValue } from '../../animation/interfaces/single-value.mjs';\nimport { clamp } from '../../utils/clamp.mjs';\nimport { cancelFrame, frameData, steps, frame } from '../../frameloop/frame.mjs';\nimport { noop } from '../../utils/noop.mjs';\nimport { time } from '../../frameloop/sync-time.mjs';\nimport { microtask } from '../../frameloop/microtask.mjs';\nimport { getOptimisedAppearId } from '../../animation/optimized-appear/get-appear-id.mjs';\n\nconst transformAxes = [\"\", \"X\", \"Y\", \"Z\"];\nconst hiddenVisibility = { visibility: \"hidden\" };\n/**\n * We use 1000 as the animation target as 0-1000 maps better to pixels than 0-1\n * which has a noticeable difference in spring animations\n */\nconst animationTarget = 1000;\nlet id = 0;\n/**\n * Use a mutable data object for debug data so as to not create a new\n * object every frame.\n */\nconst projectionFrameData = {\n type: \"projectionFrame\",\n totalNodes: 0,\n resolvedTargetDeltas: 0,\n recalculatedProjection: 0,\n};\nfunction resetDistortingTransform(key, visualElement, values, sharedAnimationValues) {\n const { latestValues } = visualElement;\n // Record the distorting transform and then temporarily set it to 0\n if (latestValues[key]) {\n values[key] = latestValues[key];\n visualElement.setStaticValue(key, 0);\n if (sharedAnimationValues) {\n sharedAnimationValues[key] = 0;\n }\n }\n}\nfunction isOptimisedAppearTree(projectionNode) {\n projectionNode.hasCheckedOptimisedAppear = true;\n if (projectionNode.root === projectionNode)\n return false;\n const { visualElement } = projectionNode.options;\n if (!visualElement) {\n return false;\n }\n else if (getOptimisedAppearId(visualElement)) {\n return true;\n }\n else if (projectionNode.parent &&\n !projectionNode.parent.hasCheckedOptimisedAppear) {\n return isOptimisedAppearTree(projectionNode.parent);\n }\n else {\n return false;\n }\n}\nfunction createProjectionNode({ attachResizeListener, defaultParent, measureScroll, checkIsScrollRoot, resetTransform, }) {\n return class ProjectionNode {\n constructor(latestValues = {}, parent = defaultParent === null || defaultParent === void 0 ? void 0 : defaultParent()) {\n /**\n * A unique ID generated for every projection node.\n */\n this.id = id++;\n /**\n * An id that represents a unique session instigated by startUpdate.\n */\n this.animationId = 0;\n /**\n * A Set containing all this component's children. This is used to iterate\n * through the children.\n *\n * TODO: This could be faster to iterate as a flat array stored on the root node.\n */\n this.children = new Set();\n /**\n * Options for the node. We use this to configure what kind of layout animations\n * we should perform (if any).\n */\n this.options = {};\n /**\n * We use this to detect when its safe to shut down part of a projection tree.\n * We have to keep projecting children for scale correction and relative projection\n * until all their parents stop performing layout animations.\n */\n this.isTreeAnimating = false;\n this.isAnimationBlocked = false;\n /**\n * Flag to true if we think this layout has been changed. We can't always know this,\n * currently we set it to true every time a component renders, or if it has a layoutDependency\n * if that has changed between renders. Additionally, components can be grouped by LayoutGroup\n * and if one node is dirtied, they all are.\n */\n this.isLayoutDirty = false;\n /**\n * Flag to true if we think the projection calculations for this node needs\n * recalculating as a result of an updated transform or layout animation.\n */\n this.isProjectionDirty = false;\n /**\n * Flag to true if the layout *or* transform has changed. This then gets propagated\n * throughout the projection tree, forcing any element below to recalculate on the next frame.\n */\n this.isSharedProjectionDirty = false;\n /**\n * Flag transform dirty. This gets propagated throughout the whole tree but is only\n * respected by shared nodes.\n */\n this.isTransformDirty = false;\n /**\n * Block layout updates for instant layout transitions throughout the tree.\n */\n this.updateManuallyBlocked = false;\n this.updateBlockedByResize = false;\n /**\n * Set to true between the start of the first `willUpdate` call and the end of the `didUpdate`\n * call.\n */\n this.isUpdating = false;\n /**\n * If this is an SVG element we currently disable projection transforms\n */\n this.isSVG = false;\n /**\n * Flag to true (during promotion) if a node doing an instant layout transition needs to reset\n * its projection styles.\n */\n this.needsReset = false;\n /**\n * Flags whether this node should have its transform reset prior to measuring.\n */\n this.shouldResetTransform = false;\n /**\n * Store whether this node has been checked for optimised appear animations. As\n * effects fire bottom-up, and we want to look up the tree for appear animations,\n * this makes sure we only check each path once, stopping at nodes that\n * have already been checked.\n */\n this.hasCheckedOptimisedAppear = false;\n /**\n * An object representing the calculated contextual/accumulated/tree scale.\n * This will be used to scale calculcated projection transforms, as these are\n * calculated in screen-space but need to be scaled for elements to layoutly\n * make it to their calculated destinations.\n *\n * TODO: Lazy-init\n */\n this.treeScale = { x: 1, y: 1 };\n /**\n *\n */\n this.eventHandlers = new Map();\n this.hasTreeAnimated = false;\n // Note: Currently only running on root node\n this.updateScheduled = false;\n this.scheduleUpdate = () => this.update();\n this.projectionUpdateScheduled = false;\n this.checkUpdateFailed = () => {\n if (this.isUpdating) {\n this.isUpdating = false;\n this.clearAllSnapshots();\n }\n };\n /**\n * This is a multi-step process as shared nodes might be of different depths. Nodes\n * are sorted by depth order, so we need to resolve the entire tree before moving to\n * the next step.\n */\n this.updateProjection = () => {\n this.projectionUpdateScheduled = false;\n /**\n * Reset debug counts. Manually resetting rather than creating a new\n * object each frame.\n */\n projectionFrameData.totalNodes =\n projectionFrameData.resolvedTargetDeltas =\n projectionFrameData.recalculatedProjection =\n 0;\n this.nodes.forEach(propagateDirtyNodes);\n this.nodes.forEach(resolveTargetDelta);\n this.nodes.forEach(calcProjection);\n this.nodes.forEach(cleanDirtyNodes);\n record(projectionFrameData);\n };\n this.hasProjected = false;\n this.isVisible = true;\n this.animationProgress = 0;\n /**\n * Shared layout\n */\n // TODO Only running on root node\n this.sharedNodes = new Map();\n this.latestValues = latestValues;\n this.root = parent ? parent.root || parent : this;\n this.path = parent ? [...parent.path, parent] : [];\n this.parent = parent;\n this.depth = parent ? parent.depth + 1 : 0;\n for (let i = 0; i < this.path.length; i++) {\n this.path[i].shouldResetTransform = true;\n }\n if (this.root === this)\n this.nodes = new FlatTree();\n }\n addEventListener(name, handler) {\n if (!this.eventHandlers.has(name)) {\n this.eventHandlers.set(name, new SubscriptionManager());\n }\n return this.eventHandlers.get(name).add(handler);\n }\n notifyListeners(name, ...args) {\n const subscriptionManager = this.eventHandlers.get(name);\n subscriptionManager && subscriptionManager.notify(...args);\n }\n hasListeners(name) {\n return this.eventHandlers.has(name);\n }\n /**\n * Lifecycles\n */\n mount(instance, isLayoutDirty = this.root.hasTreeAnimated) {\n if (this.instance)\n return;\n this.isSVG = isSVGElement(instance);\n this.instance = instance;\n const { layoutId, layout, visualElement } = this.options;\n if (visualElement && !visualElement.current) {\n visualElement.mount(instance);\n }\n this.root.nodes.add(this);\n this.parent && this.parent.children.add(this);\n if (isLayoutDirty && (layout || layoutId)) {\n this.isLayoutDirty = true;\n }\n if (attachResizeListener) {\n let cancelDelay;\n const resizeUnblockUpdate = () => (this.root.updateBlockedByResize = false);\n attachResizeListener(instance, () => {\n this.root.updateBlockedByResize = true;\n cancelDelay && cancelDelay();\n cancelDelay = delay(resizeUnblockUpdate, 250);\n if (globalProjectionState.hasAnimatedSinceResize) {\n globalProjectionState.hasAnimatedSinceResize = false;\n this.nodes.forEach(finishAnimation);\n }\n });\n }\n if (layoutId) {\n this.root.registerSharedNode(layoutId, this);\n }\n // Only register the handler if it requires layout animation\n if (this.options.animate !== false &&\n visualElement &&\n (layoutId || layout)) {\n this.addEventListener(\"didUpdate\", ({ delta, hasLayoutChanged, hasRelativeTargetChanged, layout: newLayout, }) => {\n if (this.isTreeAnimationBlocked()) {\n this.target = undefined;\n this.relativeTarget = undefined;\n return;\n }\n // TODO: Check here if an animation exists\n const layoutTransition = this.options.transition ||\n visualElement.getDefaultTransition() ||\n defaultLayoutTransition;\n const { onLayoutAnimationStart, onLayoutAnimationComplete, } = visualElement.getProps();\n /**\n * The target layout of the element might stay the same,\n * but its position relative to its parent has changed.\n */\n const targetChanged = !this.targetLayout ||\n !boxEqualsRounded(this.targetLayout, newLayout) ||\n hasRelativeTargetChanged;\n /**\n * If the layout hasn't seemed to have changed, it might be that the\n * element is visually in the same place in the document but its position\n * relative to its parent has indeed changed. So here we check for that.\n */\n const hasOnlyRelativeTargetChanged = !hasLayoutChanged && hasRelativeTargetChanged;\n if (this.options.layoutRoot ||\n (this.resumeFrom && this.resumeFrom.instance) ||\n hasOnlyRelativeTargetChanged ||\n (hasLayoutChanged &&\n (targetChanged || !this.currentAnimation))) {\n if (this.resumeFrom) {\n this.resumingFrom = this.resumeFrom;\n this.resumingFrom.resumingFrom = undefined;\n }\n this.setAnimationOrigin(delta, hasOnlyRelativeTargetChanged);\n const animationOptions = {\n ...getValueTransition(layoutTransition, \"layout\"),\n onPlay: onLayoutAnimationStart,\n onComplete: onLayoutAnimationComplete,\n };\n if (visualElement.shouldReduceMotion ||\n this.options.layoutRoot) {\n animationOptions.delay = 0;\n animationOptions.type = false;\n }\n this.startAnimation(animationOptions);\n }\n else {\n /**\n * If the layout hasn't changed and we have an animation that hasn't started yet,\n * finish it immediately. Otherwise it will be animating from a location\n * that was probably never commited to screen and look like a jumpy box.\n */\n if (!hasLayoutChanged) {\n finishAnimation(this);\n }\n if (this.isLead() && this.options.onExitComplete) {\n this.options.onExitComplete();\n }\n }\n this.targetLayout = newLayout;\n });\n }\n }\n unmount() {\n this.options.layoutId && this.willUpdate();\n this.root.nodes.remove(this);\n const stack = this.getStack();\n stack && stack.remove(this);\n this.parent && this.parent.children.delete(this);\n this.instance = undefined;\n cancelFrame(this.updateProjection);\n }\n // only on the root\n blockUpdate() {\n this.updateManuallyBlocked = true;\n }\n unblockUpdate() {\n this.updateManuallyBlocked = false;\n }\n isUpdateBlocked() {\n return this.updateManuallyBlocked || this.updateBlockedByResize;\n }\n isTreeAnimationBlocked() {\n return (this.isAnimationBlocked ||\n (this.parent && this.parent.isTreeAnimationBlocked()) ||\n false);\n }\n // Note: currently only running on root node\n startUpdate() {\n if (this.isUpdateBlocked())\n return;\n this.isUpdating = true;\n this.nodes && this.nodes.forEach(resetSkewAndRotation);\n this.animationId++;\n }\n getTransformTemplate() {\n const { visualElement } = this.options;\n return visualElement && visualElement.getProps().transformTemplate;\n }\n willUpdate(shouldNotifyListeners = true) {\n this.root.hasTreeAnimated = true;\n if (this.root.isUpdateBlocked()) {\n this.options.onExitComplete && this.options.onExitComplete();\n return;\n }\n /**\n * If we're running optimised appear animations then these must be\n * cancelled before measuring the DOM. This is so we can measure\n * the true layout of the element rather than the WAAPI animation\n * which will be unaffected by the resetSkewAndRotate step.\n *\n * Note: This is a DOM write. Worst case scenario is this is sandwiched\n * between other snapshot reads which will cause unnecessary style recalculations.\n * This has to happen here though, as we don't yet know which nodes will need\n * snapshots in startUpdate(), but we only want to cancel optimised animations\n * if a layout animation measurement is actually going to be affected by them.\n */\n if (window.HandoffCancelAllAnimations &&\n isOptimisedAppearTree(this)) {\n window.HandoffCancelAllAnimations();\n }\n !this.root.isUpdating && this.root.startUpdate();\n if (this.isLayoutDirty)\n return;\n this.isLayoutDirty = true;\n for (let i = 0; i < this.path.length; i++) {\n const node = this.path[i];\n node.shouldResetTransform = true;\n node.updateScroll(\"snapshot\");\n if (node.options.layoutRoot) {\n node.willUpdate(false);\n }\n }\n const { layoutId, layout } = this.options;\n if (layoutId === undefined && !layout)\n return;\n const transformTemplate = this.getTransformTemplate();\n this.prevTransformTemplateValue = transformTemplate\n ? transformTemplate(this.latestValues, \"\")\n : undefined;\n this.updateSnapshot();\n shouldNotifyListeners && this.notifyListeners(\"willUpdate\");\n }\n update() {\n this.updateScheduled = false;\n const updateWasBlocked = this.isUpdateBlocked();\n // When doing an instant transition, we skip the layout update,\n // but should still clean up the measurements so that the next\n // snapshot could be taken correctly.\n if (updateWasBlocked) {\n this.unblockUpdate();\n this.clearAllSnapshots();\n this.nodes.forEach(clearMeasurements);\n return;\n }\n if (!this.isUpdating) {\n this.nodes.forEach(clearIsLayoutDirty);\n }\n this.isUpdating = false;\n /**\n * Write\n */\n this.nodes.forEach(resetTransformStyle);\n /**\n * Read ==================\n */\n // Update layout measurements of updated children\n this.nodes.forEach(updateLayout);\n /**\n * Write\n */\n // Notify listeners that the layout is updated\n this.nodes.forEach(notifyLayoutUpdate);\n this.clearAllSnapshots();\n /**\n * Manually flush any pending updates. Ideally\n * we could leave this to the following requestAnimationFrame but this seems\n * to leave a flash of incorrectly styled content.\n */\n const now = time.now();\n frameData.delta = clamp(0, 1000 / 60, now - frameData.timestamp);\n frameData.timestamp = now;\n frameData.isProcessing = true;\n steps.update.process(frameData);\n steps.preRender.process(frameData);\n steps.render.process(frameData);\n frameData.isProcessing = false;\n }\n didUpdate() {\n if (!this.updateScheduled) {\n this.updateScheduled = true;\n microtask.read(this.scheduleUpdate);\n }\n }\n clearAllSnapshots() {\n this.nodes.forEach(clearSnapshot);\n this.sharedNodes.forEach(removeLeadSnapshots);\n }\n scheduleUpdateProjection() {\n if (!this.projectionUpdateScheduled) {\n this.projectionUpdateScheduled = true;\n frame.preRender(this.updateProjection, false, true);\n }\n }\n scheduleCheckAfterUnmount() {\n /**\n * If the unmounting node is in a layoutGroup and did trigger a willUpdate,\n * we manually call didUpdate to give a chance to the siblings to animate.\n * Otherwise, cleanup all snapshots to prevents future nodes from reusing them.\n */\n frame.postRender(() => {\n if (this.isLayoutDirty) {\n this.root.didUpdate();\n }\n else {\n this.root.checkUpdateFailed();\n }\n });\n }\n /**\n * Update measurements\n */\n updateSnapshot() {\n if (this.snapshot || !this.instance)\n return;\n this.snapshot = this.measure();\n }\n updateLayout() {\n if (!this.instance)\n return;\n // TODO: Incorporate into a forwarded scroll offset\n this.updateScroll();\n if (!(this.options.alwaysMeasureLayout && this.isLead()) &&\n !this.isLayoutDirty) {\n return;\n }\n /**\n * When a node is mounted, it simply resumes from the prevLead's\n * snapshot instead of taking a new one, but the ancestors scroll\n * might have updated while the prevLead is unmounted. We need to\n * update the scroll again to make sure the layout we measure is\n * up to date.\n */\n if (this.resumeFrom && !this.resumeFrom.instance) {\n for (let i = 0; i < this.path.length; i++) {\n const node = this.path[i];\n node.updateScroll();\n }\n }\n const prevLayout = this.layout;\n this.layout = this.measure(false);\n this.layoutCorrected = createBox();\n this.isLayoutDirty = false;\n this.projectionDelta = undefined;\n this.notifyListeners(\"measure\", this.layout.layoutBox);\n const { visualElement } = this.options;\n visualElement &&\n visualElement.notify(\"LayoutMeasure\", this.layout.layoutBox, prevLayout ? prevLayout.layoutBox : undefined);\n }\n updateScroll(phase = \"measure\") {\n let needsMeasurement = Boolean(this.options.layoutScroll && this.instance);\n if (this.scroll &&\n this.scroll.animationId === this.root.animationId &&\n this.scroll.phase === phase) {\n needsMeasurement = false;\n }\n if (needsMeasurement) {\n this.scroll = {\n animationId: this.root.animationId,\n phase,\n isRoot: checkIsScrollRoot(this.instance),\n offset: measureScroll(this.instance),\n };\n }\n }\n resetTransform() {\n if (!resetTransform)\n return;\n const isResetRequested = this.isLayoutDirty ||\n this.shouldResetTransform ||\n this.options.alwaysMeasureLayout;\n const hasProjection = this.projectionDelta && !isDeltaZero(this.projectionDelta);\n const transformTemplate = this.getTransformTemplate();\n const transformTemplateValue = transformTemplate\n ? transformTemplate(this.latestValues, \"\")\n : undefined;\n const transformTemplateHasChanged = transformTemplateValue !== this.prevTransformTemplateValue;\n if (isResetRequested &&\n (hasProjection ||\n hasTransform(this.latestValues) ||\n transformTemplateHasChanged)) {\n resetTransform(this.instance, transformTemplateValue);\n this.shouldResetTransform = false;\n this.scheduleRender();\n }\n }\n measure(removeTransform = true) {\n const pageBox = this.measurePageBox();\n let layoutBox = this.removeElementScroll(pageBox);\n /**\n * Measurements taken during the pre-render stage\n * still have transforms applied so we remove them\n * via calculation.\n */\n if (removeTransform) {\n layoutBox = this.removeTransform(layoutBox);\n }\n roundBox(layoutBox);\n return {\n animationId: this.root.animationId,\n measuredBox: pageBox,\n layoutBox,\n latestValues: {},\n source: this.id,\n };\n }\n measurePageBox() {\n const { visualElement } = this.options;\n if (!visualElement)\n return createBox();\n const box = visualElement.measureViewportBox();\n // Remove viewport scroll to give page-relative coordinates\n const { scroll } = this.root;\n if (scroll) {\n translateAxis(box.x, scroll.offset.x);\n translateAxis(box.y, scroll.offset.y);\n }\n return box;\n }\n removeElementScroll(box) {\n const boxWithoutScroll = createBox();\n copyBoxInto(boxWithoutScroll, box);\n /**\n * Performance TODO: Keep a cumulative scroll offset down the tree\n * rather than loop back up the path.\n */\n for (let i = 0; i < this.path.length; i++) {\n const node = this.path[i];\n const { scroll, options } = node;\n if (node !== this.root && scroll && options.layoutScroll) {\n /**\n * If this is a new scroll root, we want to remove all previous scrolls\n * from the viewport box.\n */\n if (scroll.isRoot) {\n copyBoxInto(boxWithoutScroll, box);\n const { scroll: rootScroll } = this.root;\n /**\n * Undo the application of page scroll that was originally added\n * to the measured bounding box.\n */\n if (rootScroll) {\n translateAxis(boxWithoutScroll.x, -rootScroll.offset.x);\n translateAxis(boxWithoutScroll.y, -rootScroll.offset.y);\n }\n }\n translateAxis(boxWithoutScroll.x, scroll.offset.x);\n translateAxis(boxWithoutScroll.y, scroll.offset.y);\n }\n }\n return boxWithoutScroll;\n }\n applyTransform(box, transformOnly = false) {\n const withTransforms = createBox();\n copyBoxInto(withTransforms, box);\n for (let i = 0; i < this.path.length; i++) {\n const node = this.path[i];\n if (!transformOnly &&\n node.options.layoutScroll &&\n node.scroll &&\n node !== node.root) {\n transformBox(withTransforms, {\n x: -node.scroll.offset.x,\n y: -node.scroll.offset.y,\n });\n }\n if (!hasTransform(node.latestValues))\n continue;\n transformBox(withTransforms, node.latestValues);\n }\n if (hasTransform(this.latestValues)) {\n transformBox(withTransforms, this.latestValues);\n }\n return withTransforms;\n }\n removeTransform(box) {\n const boxWithoutTransform = createBox();\n copyBoxInto(boxWithoutTransform, box);\n for (let i = 0; i < this.path.length; i++) {\n const node = this.path[i];\n if (!node.instance)\n continue;\n if (!hasTransform(node.latestValues))\n continue;\n hasScale(node.latestValues) && node.updateSnapshot();\n const sourceBox = createBox();\n const nodeBox = node.measurePageBox();\n copyBoxInto(sourceBox, nodeBox);\n removeBoxTransforms(boxWithoutTransform, node.latestValues, node.snapshot ? node.snapshot.layoutBox : undefined, sourceBox);\n }\n if (hasTransform(this.latestValues)) {\n removeBoxTransforms(boxWithoutTransform, this.latestValues);\n }\n return boxWithoutTransform;\n }\n setTargetDelta(delta) {\n this.targetDelta = delta;\n this.root.scheduleUpdateProjection();\n this.isProjectionDirty = true;\n }\n setOptions(options) {\n this.options = {\n ...this.options,\n ...options,\n crossfade: options.crossfade !== undefined ? options.crossfade : true,\n };\n }\n clearMeasurements() {\n this.scroll = undefined;\n this.layout = undefined;\n this.snapshot = undefined;\n this.prevTransformTemplateValue = undefined;\n this.targetDelta = undefined;\n this.target = undefined;\n this.isLayoutDirty = false;\n }\n forceRelativeParentToResolveTarget() {\n if (!this.relativeParent)\n return;\n /**\n * If the parent target isn't up-to-date, force it to update.\n * This is an unfortunate de-optimisation as it means any updating relative\n * projection will cause all the relative parents to recalculate back\n * up the tree.\n */\n if (this.relativeParent.resolvedRelativeTargetAt !==\n frameData.timestamp) {\n this.relativeParent.resolveTargetDelta(true);\n }\n }\n resolveTargetDelta(forceRecalculation = false) {\n var _a;\n /**\n * Once the dirty status of nodes has been spread through the tree, we also\n * need to check if we have a shared node of a different depth that has itself\n * been dirtied.\n */\n const lead = this.getLead();\n this.isProjectionDirty || (this.isProjectionDirty = lead.isProjectionDirty);\n this.isTransformDirty || (this.isTransformDirty = lead.isTransformDirty);\n this.isSharedProjectionDirty || (this.isSharedProjectionDirty = lead.isSharedProjectionDirty);\n const isShared = Boolean(this.resumingFrom) || this !== lead;\n /**\n * We don't use transform for this step of processing so we don't\n * need to check whether any nodes have changed transform.\n */\n const canSkip = !(forceRecalculation ||\n (isShared && this.isSharedProjectionDirty) ||\n this.isProjectionDirty ||\n ((_a = this.parent) === null || _a === void 0 ? void 0 : _a.isProjectionDirty) ||\n this.attemptToResolveRelativeTarget);\n if (canSkip)\n return;\n const { layout, layoutId } = this.options;\n /**\n * If we have no layout, we can't perform projection, so early return\n */\n if (!this.layout || !(layout || layoutId))\n return;\n this.resolvedRelativeTargetAt = frameData.timestamp;\n /**\n * If we don't have a targetDelta but do have a layout, we can attempt to resolve\n * a relativeParent. This will allow a component to perform scale correction\n * even if no animation has started.\n */\n if (!this.targetDelta && !this.relativeTarget) {\n const relativeParent = this.getClosestProjectingParent();\n if (relativeParent &&\n relativeParent.layout &&\n this.animationProgress !== 1) {\n this.relativeParent = relativeParent;\n this.forceRelativeParentToResolveTarget();\n this.relativeTarget = createBox();\n this.relativeTargetOrigin = createBox();\n calcRelativePosition(this.relativeTargetOrigin, this.layout.layoutBox, relativeParent.layout.layoutBox);\n copyBoxInto(this.relativeTarget, this.relativeTargetOrigin);\n }\n else {\n this.relativeParent = this.relativeTarget = undefined;\n }\n }\n /**\n * If we have no relative target or no target delta our target isn't valid\n * for this frame.\n */\n if (!this.relativeTarget && !this.targetDelta)\n return;\n /**\n * Lazy-init target data structure\n */\n if (!this.target) {\n this.target = createBox();\n this.targetWithTransforms = createBox();\n }\n /**\n * If we've got a relative box for this component, resolve it into a target relative to the parent.\n */\n if (this.relativeTarget &&\n this.relativeTargetOrigin &&\n this.relativeParent &&\n this.relativeParent.target) {\n this.forceRelativeParentToResolveTarget();\n calcRelativeBox(this.target, this.relativeTarget, this.relativeParent.target);\n /**\n * If we've only got a targetDelta, resolve it into a target\n */\n }\n else if (this.targetDelta) {\n if (Boolean(this.resumingFrom)) {\n // TODO: This is creating a new object every frame\n this.target = this.applyTransform(this.layout.layoutBox);\n }\n else {\n copyBoxInto(this.target, this.layout.layoutBox);\n }\n applyBoxDelta(this.target, this.targetDelta);\n }\n else {\n /**\n * If no target, use own layout as target\n */\n copyBoxInto(this.target, this.layout.layoutBox);\n }\n /**\n * If we've been told to attempt to resolve a relative target, do so.\n */\n if (this.attemptToResolveRelativeTarget) {\n this.attemptToResolveRelativeTarget = false;\n const relativeParent = this.getClosestProjectingParent();\n if (relativeParent &&\n Boolean(relativeParent.resumingFrom) ===\n Boolean(this.resumingFrom) &&\n !relativeParent.options.layoutScroll &&\n relativeParent.target &&\n this.animationProgress !== 1) {\n this.relativeParent = relativeParent;\n this.forceRelativeParentToResolveTarget();\n this.relativeTarget = createBox();\n this.relativeTargetOrigin = createBox();\n calcRelativePosition(this.relativeTargetOrigin, this.target, relativeParent.target);\n copyBoxInto(this.relativeTarget, this.relativeTargetOrigin);\n }\n else {\n this.relativeParent = this.relativeTarget = undefined;\n }\n }\n /**\n * Increase debug counter for resolved target deltas\n */\n projectionFrameData.resolvedTargetDeltas++;\n }\n getClosestProjectingParent() {\n if (!this.parent ||\n hasScale(this.parent.latestValues) ||\n has2DTranslate(this.parent.latestValues)) {\n return undefined;\n }\n if (this.parent.isProjecting()) {\n return this.parent;\n }\n else {\n return this.parent.getClosestProjectingParent();\n }\n }\n isProjecting() {\n return Boolean((this.relativeTarget ||\n this.targetDelta ||\n this.options.layoutRoot) &&\n this.layout);\n }\n calcProjection() {\n var _a;\n const lead = this.getLead();\n const isShared = Boolean(this.resumingFrom) || this !== lead;\n let canSkip = true;\n /**\n * If this is a normal layout animation and neither this node nor its nearest projecting\n * is dirty then we can't skip.\n */\n if (this.isProjectionDirty || ((_a = this.parent) === null || _a === void 0 ? void 0 : _a.isProjectionDirty)) {\n canSkip = false;\n }\n /**\n * If this is a shared layout animation and this node's shared projection is dirty then\n * we can't skip.\n */\n if (isShared &&\n (this.isSharedProjectionDirty || this.isTransformDirty)) {\n canSkip = false;\n }\n /**\n * If we have resolved the target this frame we must recalculate the\n * projection to ensure it visually represents the internal calculations.\n */\n if (this.resolvedRelativeTargetAt === frameData.timestamp) {\n canSkip = false;\n }\n if (canSkip)\n return;\n const { layout, layoutId } = this.options;\n /**\n * If this section of the tree isn't animating we can\n * delete our target sources for the following frame.\n */\n this.isTreeAnimating = Boolean((this.parent && this.parent.isTreeAnimating) ||\n this.currentAnimation ||\n this.pendingAnimation);\n if (!this.isTreeAnimating) {\n this.targetDelta = this.relativeTarget = undefined;\n }\n if (!this.layout || !(layout || layoutId))\n return;\n /**\n * Reset the corrected box with the latest values from box, as we're then going\n * to perform mutative operations on it.\n */\n copyBoxInto(this.layoutCorrected, this.layout.layoutBox);\n /**\n * Record previous tree scales before updating.\n */\n const prevTreeScaleX = this.treeScale.x;\n const prevTreeScaleY = this.treeScale.y;\n /**\n * Apply all the parent deltas to this box to produce the corrected box. This\n * is the layout box, as it will appear on screen as a result of the transforms of its parents.\n */\n applyTreeDeltas(this.layoutCorrected, this.treeScale, this.path, isShared);\n /**\n * If this layer needs to perform scale correction but doesn't have a target,\n * use the layout as the target.\n */\n if (lead.layout &&\n !lead.target &&\n (this.treeScale.x !== 1 || this.treeScale.y !== 1)) {\n lead.target = lead.layout.layoutBox;\n lead.targetWithTransforms = createBox();\n }\n const { target } = lead;\n if (!target) {\n /**\n * If we don't have a target to project into, but we were previously\n * projecting, we want to remove the stored transform and schedule\n * a render to ensure the elements reflect the removed transform.\n */\n if (this.projectionTransform) {\n this.projectionDelta = createDelta();\n this.projectionTransform = \"none\";\n this.scheduleRender();\n }\n return;\n }\n if (!this.projectionDelta) {\n this.projectionDelta = createDelta();\n this.projectionDeltaWithTransform = createDelta();\n }\n const prevProjectionTransform = this.projectionTransform;\n /**\n * Update the delta between the corrected box and the target box before user-set transforms were applied.\n * This will allow us to calculate the corrected borderRadius and boxShadow to compensate\n * for our layout reprojection, but still allow them to be scaled correctly by the user.\n * It might be that to simplify this we may want to accept that user-set scale is also corrected\n * and we wouldn't have to keep and calc both deltas, OR we could support a user setting\n * to allow people to choose whether these styles are corrected based on just the\n * layout reprojection or the final bounding box.\n */\n calcBoxDelta(this.projectionDelta, this.layoutCorrected, target, this.latestValues);\n this.projectionTransform = buildProjectionTransform(this.projectionDelta, this.treeScale);\n if (this.projectionTransform !== prevProjectionTransform ||\n this.treeScale.x !== prevTreeScaleX ||\n this.treeScale.y !== prevTreeScaleY) {\n this.hasProjected = true;\n this.scheduleRender();\n this.notifyListeners(\"projectionUpdate\", target);\n }\n /**\n * Increase debug counter for recalculated projections\n */\n projectionFrameData.recalculatedProjection++;\n }\n hide() {\n this.isVisible = false;\n // TODO: Schedule render\n }\n show() {\n this.isVisible = true;\n // TODO: Schedule render\n }\n scheduleRender(notifyAll = true) {\n this.options.scheduleRender && this.options.scheduleRender();\n if (notifyAll) {\n const stack = this.getStack();\n stack && stack.scheduleRender();\n }\n if (this.resumingFrom && !this.resumingFrom.instance) {\n this.resumingFrom = undefined;\n }\n }\n setAnimationOrigin(delta, hasOnlyRelativeTargetChanged = false) {\n const snapshot = this.snapshot;\n const snapshotLatestValues = snapshot\n ? snapshot.latestValues\n : {};\n const mixedValues = { ...this.latestValues };\n const targetDelta = createDelta();\n if (!this.relativeParent ||\n !this.relativeParent.options.layoutRoot) {\n this.relativeTarget = this.relativeTargetOrigin = undefined;\n }\n this.attemptToResolveRelativeTarget = !hasOnlyRelativeTargetChanged;\n const relativeLayout = createBox();\n const snapshotSource = snapshot ? snapshot.source : undefined;\n const layoutSource = this.layout ? this.layout.source : undefined;\n const isSharedLayoutAnimation = snapshotSource !== layoutSource;\n const stack = this.getStack();\n const isOnlyMember = !stack || stack.members.length <= 1;\n const shouldCrossfadeOpacity = Boolean(isSharedLayoutAnimation &&\n !isOnlyMember &&\n this.options.crossfade === true &&\n !this.path.some(hasOpacityCrossfade));\n this.animationProgress = 0;\n let prevRelativeTarget;\n this.mixTargetDelta = (latest) => {\n const progress = latest / 1000;\n mixAxisDelta(targetDelta.x, delta.x, progress);\n mixAxisDelta(targetDelta.y, delta.y, progress);\n this.setTargetDelta(targetDelta);\n if (this.relativeTarget &&\n this.relativeTargetOrigin &&\n this.layout &&\n this.relativeParent &&\n this.relativeParent.layout) {\n calcRelativePosition(relativeLayout, this.layout.layoutBox, this.relativeParent.layout.layoutBox);\n mixBox(this.relativeTarget, this.relativeTargetOrigin, relativeLayout, progress);\n /**\n * If this is an unchanged relative target we can consider the\n * projection not dirty.\n */\n if (prevRelativeTarget &&\n boxEquals(this.relativeTarget, prevRelativeTarget)) {\n this.isProjectionDirty = false;\n }\n if (!prevRelativeTarget)\n prevRelativeTarget = createBox();\n copyBoxInto(prevRelativeTarget, this.relativeTarget);\n }\n if (isSharedLayoutAnimation) {\n this.animationValues = mixedValues;\n mixValues(mixedValues, snapshotLatestValues, this.latestValues, progress, shouldCrossfadeOpacity, isOnlyMember);\n }\n this.root.scheduleUpdateProjection();\n this.scheduleRender();\n this.animationProgress = progress;\n };\n this.mixTargetDelta(this.options.layoutRoot ? 1000 : 0);\n }\n startAnimation(options) {\n this.notifyListeners(\"animationStart\");\n this.currentAnimation && this.currentAnimation.stop();\n if (this.resumingFrom && this.resumingFrom.currentAnimation) {\n this.resumingFrom.currentAnimation.stop();\n }\n if (this.pendingAnimation) {\n cancelFrame(this.pendingAnimation);\n this.pendingAnimation = undefined;\n }\n /**\n * Start the animation in the next frame to have a frame with progress 0,\n * where the target is the same as when the animation started, so we can\n * calculate the relative positions correctly for instant transitions.\n */\n this.pendingAnimation = frame.update(() => {\n globalProjectionState.hasAnimatedSinceResize = true;\n this.currentAnimation = animateSingleValue(0, animationTarget, {\n ...options,\n onUpdate: (latest) => {\n this.mixTargetDelta(latest);\n options.onUpdate && options.onUpdate(latest);\n },\n onComplete: () => {\n options.onComplete && options.onComplete();\n this.completeAnimation();\n },\n });\n if (this.resumingFrom) {\n this.resumingFrom.currentAnimation = this.currentAnimation;\n }\n this.pendingAnimation = undefined;\n });\n }\n completeAnimation() {\n if (this.resumingFrom) {\n this.resumingFrom.currentAnimation = undefined;\n this.resumingFrom.preserveOpacity = undefined;\n }\n const stack = this.getStack();\n stack && stack.exitAnimationComplete();\n this.resumingFrom =\n this.currentAnimation =\n this.animationValues =\n undefined;\n this.notifyListeners(\"animationComplete\");\n }\n finishAnimation() {\n if (this.currentAnimation) {\n this.mixTargetDelta && this.mixTargetDelta(animationTarget);\n this.currentAnimation.stop();\n }\n this.completeAnimation();\n }\n applyTransformsToTarget() {\n const lead = this.getLead();\n let { targetWithTransforms, target, layout, latestValues } = lead;\n if (!targetWithTransforms || !target || !layout)\n return;\n /**\n * If we're only animating position, and this element isn't the lead element,\n * then instead of projecting into the lead box we instead want to calculate\n * a new target that aligns the two boxes but maintains the layout shape.\n */\n if (this !== lead &&\n this.layout &&\n layout &&\n shouldAnimatePositionOnly(this.options.animationType, this.layout.layoutBox, layout.layoutBox)) {\n target = this.target || createBox();\n const xLength = calcLength(this.layout.layoutBox.x);\n target.x.min = lead.target.x.min;\n target.x.max = target.x.min + xLength;\n const yLength = calcLength(this.layout.layoutBox.y);\n target.y.min = lead.target.y.min;\n target.y.max = target.y.min + yLength;\n }\n copyBoxInto(targetWithTransforms, target);\n /**\n * Apply the latest user-set transforms to the targetBox to produce the targetBoxFinal.\n * This is the final box that we will then project into by calculating a transform delta and\n * applying it to the corrected box.\n */\n transformBox(targetWithTransforms, latestValues);\n /**\n * Update the delta between the corrected box and the final target box, after\n * user-set transforms are applied to it. This will be used by the renderer to\n * create a transform style that will reproject the element from its layout layout\n * into the desired bounding box.\n */\n calcBoxDelta(this.projectionDeltaWithTransform, this.layoutCorrected, targetWithTransforms, latestValues);\n }\n registerSharedNode(layoutId, node) {\n if (!this.sharedNodes.has(layoutId)) {\n this.sharedNodes.set(layoutId, new NodeStack());\n }\n const stack = this.sharedNodes.get(layoutId);\n stack.add(node);\n const config = node.options.initialPromotionConfig;\n node.promote({\n transition: config ? config.transition : undefined,\n preserveFollowOpacity: config && config.shouldPreserveFollowOpacity\n ? config.shouldPreserveFollowOpacity(node)\n : undefined,\n });\n }\n isLead() {\n const stack = this.getStack();\n return stack ? stack.lead === this : true;\n }\n getLead() {\n var _a;\n const { layoutId } = this.options;\n return layoutId ? ((_a = this.getStack()) === null || _a === void 0 ? void 0 : _a.lead) || this : this;\n }\n getPrevLead() {\n var _a;\n const { layoutId } = this.options;\n return layoutId ? (_a = this.getStack()) === null || _a === void 0 ? void 0 : _a.prevLead : undefined;\n }\n getStack() {\n const { layoutId } = this.options;\n if (layoutId)\n return this.root.sharedNodes.get(layoutId);\n }\n promote({ needsReset, transition, preserveFollowOpacity, } = {}) {\n const stack = this.getStack();\n if (stack)\n stack.promote(this, preserveFollowOpacity);\n if (needsReset) {\n this.projectionDelta = undefined;\n this.needsReset = true;\n }\n if (transition)\n this.setOptions({ transition });\n }\n relegate() {\n const stack = this.getStack();\n if (stack) {\n return stack.relegate(this);\n }\n else {\n return false;\n }\n }\n resetSkewAndRotation() {\n const { visualElement } = this.options;\n if (!visualElement)\n return;\n // If there's no detected skew or rotation values, we can early return without a forced render.\n let hasDistortingTransform = false;\n /**\n * An unrolled check for rotation values. Most elements don't have any rotation and\n * skipping the nested loop and new object creation is 50% faster.\n */\n const { latestValues } = visualElement;\n if (latestValues.z ||\n latestValues.rotate ||\n latestValues.rotateX ||\n latestValues.rotateY ||\n latestValues.rotateZ ||\n latestValues.skewX ||\n latestValues.skewY) {\n hasDistortingTransform = true;\n }\n // If there's no distorting values, we don't need to do any more.\n if (!hasDistortingTransform)\n return;\n const resetValues = {};\n if (latestValues.z) {\n resetDistortingTransform(\"z\", visualElement, resetValues, this.animationValues);\n }\n // Check the skew and rotate value of all axes and reset to 0\n for (let i = 0; i < transformAxes.length; i++) {\n resetDistortingTransform(`rotate${transformAxes[i]}`, visualElement, resetValues, this.animationValues);\n resetDistortingTransform(`skew${transformAxes[i]}`, visualElement, resetValues, this.animationValues);\n }\n // Force a render of this element to apply the transform with all skews and rotations\n // set to 0.\n visualElement.render();\n // Put back all the values we reset\n for (const key in resetValues) {\n visualElement.setStaticValue(key, resetValues[key]);\n if (this.animationValues) {\n this.animationValues[key] = resetValues[key];\n }\n }\n // Schedule a render for the next frame. This ensures we won't visually\n // see the element with the reset rotate value applied.\n visualElement.scheduleRender();\n }\n getProjectionStyles(styleProp) {\n var _a, _b;\n if (!this.instance || this.isSVG)\n return undefined;\n if (!this.isVisible) {\n return hiddenVisibility;\n }\n const styles = {\n visibility: \"\",\n };\n const transformTemplate = this.getTransformTemplate();\n if (this.needsReset) {\n this.needsReset = false;\n styles.opacity = \"\";\n styles.pointerEvents =\n resolveMotionValue(styleProp === null || styleProp === void 0 ? void 0 : styleProp.pointerEvents) || \"\";\n styles.transform = transformTemplate\n ? transformTemplate(this.latestValues, \"\")\n : \"none\";\n return styles;\n }\n const lead = this.getLead();\n if (!this.projectionDelta || !this.layout || !lead.target) {\n const emptyStyles = {};\n if (this.options.layoutId) {\n emptyStyles.opacity =\n this.latestValues.opacity !== undefined\n ? this.latestValues.opacity\n : 1;\n emptyStyles.pointerEvents =\n resolveMotionValue(styleProp === null || styleProp === void 0 ? void 0 : styleProp.pointerEvents) || \"\";\n }\n if (this.hasProjected && !hasTransform(this.latestValues)) {\n emptyStyles.transform = transformTemplate\n ? transformTemplate({}, \"\")\n : \"none\";\n this.hasProjected = false;\n }\n return emptyStyles;\n }\n const valuesToRender = lead.animationValues || lead.latestValues;\n this.applyTransformsToTarget();\n styles.transform = buildProjectionTransform(this.projectionDeltaWithTransform, this.treeScale, valuesToRender);\n if (transformTemplate) {\n styles.transform = transformTemplate(valuesToRender, styles.transform);\n }\n const { x, y } = this.projectionDelta;\n styles.transformOrigin = `${x.origin * 100}% ${y.origin * 100}% 0`;\n if (lead.animationValues) {\n /**\n * If the lead component is animating, assign this either the entering/leaving\n * opacity\n */\n styles.opacity =\n lead === this\n ? (_b = (_a = valuesToRender.opacity) !== null && _a !== void 0 ? _a : this.latestValues.opacity) !== null && _b !== void 0 ? _b : 1\n : this.preserveOpacity\n ? this.latestValues.opacity\n : valuesToRender.opacityExit;\n }\n else {\n /**\n * Or we're not animating at all, set the lead component to its layout\n * opacity and other components to hidden.\n */\n styles.opacity =\n lead === this\n ? valuesToRender.opacity !== undefined\n ? valuesToRender.opacity\n : \"\"\n : valuesToRender.opacityExit !== undefined\n ? valuesToRender.opacityExit\n : 0;\n }\n /**\n * Apply scale correction\n */\n for (const key in scaleCorrectors) {\n if (valuesToRender[key] === undefined)\n continue;\n const { correct, applyTo } = scaleCorrectors[key];\n /**\n * Only apply scale correction to the value if we have an\n * active projection transform. Otherwise these values become\n * vulnerable to distortion if the element changes size without\n * a corresponding layout animation.\n */\n const corrected = styles.transform === \"none\"\n ? valuesToRender[key]\n : correct(valuesToRender[key], lead);\n if (applyTo) {\n const num = applyTo.length;\n for (let i = 0; i < num; i++) {\n styles[applyTo[i]] = corrected;\n }\n }\n else {\n styles[key] = corrected;\n }\n }\n /**\n * Disable pointer events on follow components. This is to ensure\n * that if a follow component covers a lead component it doesn't block\n * pointer events on the lead.\n */\n if (this.options.layoutId) {\n styles.pointerEvents =\n lead === this\n ? resolveMotionValue(styleProp === null || styleProp === void 0 ? void 0 : styleProp.pointerEvents) || \"\"\n : \"none\";\n }\n return styles;\n }\n clearSnapshot() {\n this.resumeFrom = this.snapshot = undefined;\n }\n // Only run on root\n resetTree() {\n this.root.nodes.forEach((node) => { var _a; return (_a = node.currentAnimation) === null || _a === void 0 ? void 0 : _a.stop(); });\n this.root.nodes.forEach(clearMeasurements);\n this.root.sharedNodes.clear();\n }\n };\n}\nfunction updateLayout(node) {\n node.updateLayout();\n}\nfunction notifyLayoutUpdate(node) {\n var _a;\n const snapshot = ((_a = node.resumeFrom) === null || _a === void 0 ? void 0 : _a.snapshot) || node.snapshot;\n if (node.isLead() &&\n node.layout &&\n snapshot &&\n node.hasListeners(\"didUpdate\")) {\n const { layoutBox: layout, measuredBox: measuredLayout } = node.layout;\n const { animationType } = node.options;\n const isShared = snapshot.source !== node.layout.source;\n // TODO Maybe we want to also resize the layout snapshot so we don't trigger\n // animations for instance if layout=\"size\" and an element has only changed position\n if (animationType === \"size\") {\n eachAxis((axis) => {\n const axisSnapshot = isShared\n ? snapshot.measuredBox[axis]\n : snapshot.layoutBox[axis];\n const length = calcLength(axisSnapshot);\n axisSnapshot.min = layout[axis].min;\n axisSnapshot.max = axisSnapshot.min + length;\n });\n }\n else if (shouldAnimatePositionOnly(animationType, snapshot.layoutBox, layout)) {\n eachAxis((axis) => {\n const axisSnapshot = isShared\n ? snapshot.measuredBox[axis]\n : snapshot.layoutBox[axis];\n const length = calcLength(layout[axis]);\n axisSnapshot.max = axisSnapshot.min + length;\n /**\n * Ensure relative target gets resized and rerendererd\n */\n if (node.relativeTarget && !node.currentAnimation) {\n node.isProjectionDirty = true;\n node.relativeTarget[axis].max =\n node.relativeTarget[axis].min + length;\n }\n });\n }\n const layoutDelta = createDelta();\n calcBoxDelta(layoutDelta, layout, snapshot.layoutBox);\n const visualDelta = createDelta();\n if (isShared) {\n calcBoxDelta(visualDelta, node.applyTransform(measuredLayout, true), snapshot.measuredBox);\n }\n else {\n calcBoxDelta(visualDelta, layout, snapshot.layoutBox);\n }\n const hasLayoutChanged = !isDeltaZero(layoutDelta);\n let hasRelativeTargetChanged = false;\n if (!node.resumeFrom) {\n const relativeParent = node.getClosestProjectingParent();\n /**\n * If the relativeParent is itself resuming from a different element then\n * the relative snapshot is not relavent\n */\n if (relativeParent && !relativeParent.resumeFrom) {\n const { snapshot: parentSnapshot, layout: parentLayout } = relativeParent;\n if (parentSnapshot && parentLayout) {\n const relativeSnapshot = createBox();\n calcRelativePosition(relativeSnapshot, snapshot.layoutBox, parentSnapshot.layoutBox);\n const relativeLayout = createBox();\n calcRelativePosition(relativeLayout, layout, parentLayout.layoutBox);\n if (!boxEqualsRounded(relativeSnapshot, relativeLayout)) {\n hasRelativeTargetChanged = true;\n }\n if (relativeParent.options.layoutRoot) {\n node.relativeTarget = relativeLayout;\n node.relativeTargetOrigin = relativeSnapshot;\n node.relativeParent = relativeParent;\n }\n }\n }\n }\n node.notifyListeners(\"didUpdate\", {\n layout,\n snapshot,\n delta: visualDelta,\n layoutDelta,\n hasLayoutChanged,\n hasRelativeTargetChanged,\n });\n }\n else if (node.isLead()) {\n const { onExitComplete } = node.options;\n onExitComplete && onExitComplete();\n }\n /**\n * Clearing transition\n * TODO: Investigate why this transition is being passed in as {type: false } from Framer\n * and why we need it at all\n */\n node.options.transition = undefined;\n}\nfunction propagateDirtyNodes(node) {\n /**\n * Increase debug counter for nodes encountered this frame\n */\n projectionFrameData.totalNodes++;\n if (!node.parent)\n return;\n /**\n * If this node isn't projecting, propagate isProjectionDirty. It will have\n * no performance impact but it will allow the next child that *is* projecting\n * but *isn't* dirty to just check its parent to see if *any* ancestor needs\n * correcting.\n */\n if (!node.isProjecting()) {\n node.isProjectionDirty = node.parent.isProjectionDirty;\n }\n /**\n * Propagate isSharedProjectionDirty and isTransformDirty\n * throughout the whole tree. A future revision can take another look at\n * this but for safety we still recalcualte shared nodes.\n */\n node.isSharedProjectionDirty || (node.isSharedProjectionDirty = Boolean(node.isProjectionDirty ||\n node.parent.isProjectionDirty ||\n node.parent.isSharedProjectionDirty));\n node.isTransformDirty || (node.isTransformDirty = node.parent.isTransformDirty);\n}\nfunction cleanDirtyNodes(node) {\n node.isProjectionDirty =\n node.isSharedProjectionDirty =\n node.isTransformDirty =\n false;\n}\nfunction clearSnapshot(node) {\n node.clearSnapshot();\n}\nfunction clearMeasurements(node) {\n node.clearMeasurements();\n}\nfunction clearIsLayoutDirty(node) {\n node.isLayoutDirty = false;\n}\nfunction resetTransformStyle(node) {\n const { visualElement } = node.options;\n if (visualElement && visualElement.getProps().onBeforeLayoutMeasure) {\n visualElement.notify(\"BeforeLayoutMeasure\");\n }\n node.resetTransform();\n}\nfunction finishAnimation(node) {\n node.finishAnimation();\n node.targetDelta = node.relativeTarget = node.target = undefined;\n node.isProjectionDirty = true;\n}\nfunction resolveTargetDelta(node) {\n node.resolveTargetDelta();\n}\nfunction calcProjection(node) {\n node.calcProjection();\n}\nfunction resetSkewAndRotation(node) {\n node.resetSkewAndRotation();\n}\nfunction removeLeadSnapshots(stack) {\n stack.removeLeadSnapshot();\n}\nfunction mixAxisDelta(output, delta, p) {\n output.translate = mixNumber(delta.translate, 0, p);\n output.scale = mixNumber(delta.scale, 1, p);\n output.origin = delta.origin;\n output.originPoint = delta.originPoint;\n}\nfunction mixAxis(output, from, to, p) {\n output.min = mixNumber(from.min, to.min, p);\n output.max = mixNumber(from.max, to.max, p);\n}\nfunction mixBox(output, from, to, p) {\n mixAxis(output.x, from.x, to.x, p);\n mixAxis(output.y, from.y, to.y, p);\n}\nfunction hasOpacityCrossfade(node) {\n return (node.animationValues && node.animationValues.opacityExit !== undefined);\n}\nconst defaultLayoutTransition = {\n duration: 0.45,\n ease: [0.4, 0, 0.1, 1],\n};\nconst userAgentContains = (string) => typeof navigator !== \"undefined\" &&\n navigator.userAgent &&\n navigator.userAgent.toLowerCase().includes(string);\n/**\n * Measured bounding boxes must be rounded in Safari and\n * left untouched in Chrome, otherwise non-integer layouts within scaled-up elements\n * can appear to jump.\n */\nconst roundPoint = userAgentContains(\"applewebkit/\") && !userAgentContains(\"chrome/\")\n ? Math.round\n : noop;\nfunction roundAxis(axis) {\n // Round to the nearest .5 pixels to support subpixel layouts\n axis.min = roundPoint(axis.min);\n axis.max = roundPoint(axis.max);\n}\nfunction roundBox(box) {\n roundAxis(box.x);\n roundAxis(box.y);\n}\nfunction shouldAnimatePositionOnly(animationType, snapshot, layout) {\n return (animationType === \"position\" ||\n (animationType === \"preserve-aspect\" &&\n !isNear(aspectRatio(snapshot), aspectRatio(layout), 0.2)));\n}\n\nexport { cleanDirtyNodes, createProjectionNode, mixAxis, mixAxisDelta, mixBox, propagateDirtyNodes };\n","import { createProjectionNode } from './create-projection-node.mjs';\nimport { addDomEvent } from '../../events/add-dom-event.mjs';\n\nconst DocumentProjectionNode = createProjectionNode({\n attachResizeListener: (ref, notify) => addDomEvent(ref, \"resize\", notify),\n measureScroll: () => ({\n x: document.documentElement.scrollLeft || document.body.scrollLeft,\n y: document.documentElement.scrollTop || document.body.scrollTop,\n }),\n checkIsScrollRoot: () => true,\n});\n\nexport { DocumentProjectionNode };\n","import { createProjectionNode } from './create-projection-node.mjs';\nimport { DocumentProjectionNode } from './DocumentProjectionNode.mjs';\n\nconst rootProjectionNode = {\n current: undefined,\n};\nconst HTMLProjectionNode = createProjectionNode({\n measureScroll: (instance) => ({\n x: instance.scrollLeft,\n y: instance.scrollTop,\n }),\n defaultParent: () => {\n if (!rootProjectionNode.current) {\n const documentNode = new DocumentProjectionNode({});\n documentNode.mount(window);\n documentNode.setOptions({ layoutScroll: true });\n rootProjectionNode.current = documentNode;\n }\n return rootProjectionNode.current;\n },\n resetTransform: (instance, value) => {\n instance.style.transform = value !== undefined ? value : \"none\";\n },\n checkIsScrollRoot: (instance) => Boolean(window.getComputedStyle(instance).position === \"fixed\"),\n});\n\nexport { HTMLProjectionNode, rootProjectionNode };\n","import { DragGesture } from '../../gestures/drag/index.mjs';\nimport { PanGesture } from '../../gestures/pan/index.mjs';\nimport { MeasureLayout } from './layout/MeasureLayout.mjs';\nimport { HTMLProjectionNode } from '../../projection/node/HTMLProjectionNode.mjs';\n\nconst drag = {\n pan: {\n Feature: PanGesture,\n },\n drag: {\n Feature: DragGesture,\n ProjectionNode: HTMLProjectionNode,\n MeasureLayout,\n },\n};\n\nexport { drag };\n","// Does this device prefer reduced motion? Returns `null` server-side.\nconst prefersReducedMotion = { current: null };\nconst hasReducedMotionListener = { current: false };\n\nexport { hasReducedMotionListener, prefersReducedMotion };\n","import { isBrowser } from '../is-browser.mjs';\nimport { hasReducedMotionListener, prefersReducedMotion } from './state.mjs';\n\nfunction initPrefersReducedMotion() {\n hasReducedMotionListener.current = true;\n if (!isBrowser)\n return;\n if (window.matchMedia) {\n const motionMediaQuery = window.matchMedia(\"(prefers-reduced-motion)\");\n const setReducedMotionPreferences = () => (prefersReducedMotion.current = motionMediaQuery.matches);\n motionMediaQuery.addListener(setReducedMotionPreferences);\n setReducedMotionPreferences();\n }\n else {\n prefersReducedMotion.current = false;\n }\n}\n\nexport { initPrefersReducedMotion };\n","import { isWillChangeMotionValue } from '../../value/use-will-change/is.mjs';\nimport { warnOnce } from '../../utils/warn-once.mjs';\nimport { motionValue } from '../../value/index.mjs';\nimport { isMotionValue } from '../../value/utils/is-motion-value.mjs';\n\nfunction updateMotionValuesFromProps(element, next, prev) {\n const { willChange } = next;\n for (const key in next) {\n const nextValue = next[key];\n const prevValue = prev[key];\n if (isMotionValue(nextValue)) {\n /**\n * If this is a motion value found in props or style, we want to add it\n * to our visual element's motion value map.\n */\n element.addValue(key, nextValue);\n if (isWillChangeMotionValue(willChange)) {\n willChange.add(key);\n }\n /**\n * Check the version of the incoming motion value with this version\n * and warn against mismatches.\n */\n if (process.env.NODE_ENV === \"development\") {\n warnOnce(nextValue.version === \"11.2.13\", `Attempting to mix Framer Motion versions ${nextValue.version} with 11.2.13 may not work as expected.`);\n }\n }\n else if (isMotionValue(prevValue)) {\n /**\n * If we're swapping from a motion value to a static value,\n * create a new motion value from that\n */\n element.addValue(key, motionValue(nextValue, { owner: element }));\n if (isWillChangeMotionValue(willChange)) {\n willChange.remove(key);\n }\n }\n else if (prevValue !== nextValue) {\n /**\n * If this is a flat value that has changed, update the motion value\n * or create one if it doesn't exist. We only want to do this if we're\n * not handling the value with our animation state.\n */\n if (element.hasValue(key)) {\n const existingValue = element.getValue(key);\n if (existingValue.liveStyle === true) {\n existingValue.jump(nextValue);\n }\n else if (!existingValue.hasAnimated) {\n existingValue.set(nextValue);\n }\n }\n else {\n const latestValue = element.getStaticValue(key);\n element.addValue(key, motionValue(latestValue !== undefined ? latestValue : nextValue, { owner: element }));\n }\n }\n }\n // Handle removed values\n for (const key in prev) {\n if (next[key] === undefined)\n element.removeValue(key);\n }\n return next;\n}\n\nexport { updateMotionValuesFromProps };\n","const visualElementStore = new WeakMap();\n\nexport { visualElementStore };\n","import { color } from '../../../value/types/color/index.mjs';\nimport { complex } from '../../../value/types/complex/index.mjs';\nimport { dimensionValueTypes } from './dimensions.mjs';\nimport { testValueType } from './test.mjs';\n\n/**\n * A list of all ValueTypes\n */\nconst valueTypes = [...dimensionValueTypes, color, complex];\n/**\n * Tests a value against the list of ValueTypes\n */\nconst findValueType = (v) => valueTypes.find(testValueType(v));\n\nexport { findValueType };\n","import { createBox } from '../projection/geometry/models.mjs';\nimport { initPrefersReducedMotion } from '../utils/reduced-motion/index.mjs';\nimport { hasReducedMotionListener, prefersReducedMotion } from '../utils/reduced-motion/state.mjs';\nimport { SubscriptionManager } from '../utils/subscription-manager.mjs';\nimport { motionValue } from '../value/index.mjs';\nimport { isWillChangeMotionValue } from '../value/use-will-change/is.mjs';\nimport { isMotionValue } from '../value/utils/is-motion-value.mjs';\nimport { transformProps } from './html/utils/transform.mjs';\nimport { isControllingVariants, isVariantNode } from './utils/is-controlling-variants.mjs';\nimport { isVariantLabel } from './utils/is-variant-label.mjs';\nimport { updateMotionValuesFromProps } from './utils/motion-values.mjs';\nimport { resolveVariantFromProps } from './utils/resolve-variants.mjs';\nimport { warnOnce } from '../utils/warn-once.mjs';\nimport { featureDefinitions } from '../motion/features/definitions.mjs';\nimport { variantProps } from './utils/variant-props.mjs';\nimport { visualElementStore } from './store.mjs';\nimport { KeyframeResolver } from './utils/KeyframesResolver.mjs';\nimport { isNumericalString } from '../utils/is-numerical-string.mjs';\nimport { isZeroValueString } from '../utils/is-zero-value-string.mjs';\nimport { findValueType } from './dom/value-types/find.mjs';\nimport { complex } from '../value/types/complex/index.mjs';\nimport { getAnimatableNone } from './dom/value-types/animatable-none.mjs';\nimport { frame, cancelFrame } from '../frameloop/frame.mjs';\n\nconst propEventHandlers = [\n \"AnimationStart\",\n \"AnimationComplete\",\n \"Update\",\n \"BeforeLayoutMeasure\",\n \"LayoutMeasure\",\n \"LayoutAnimationStart\",\n \"LayoutAnimationComplete\",\n];\nconst numVariantProps = variantProps.length;\n/**\n * A VisualElement is an imperative abstraction around UI elements such as\n * HTMLElement, SVGElement, Three.Object3D etc.\n */\nclass VisualElement {\n /**\n * This method takes React props and returns found MotionValues. For example, HTML\n * MotionValues will be found within the style prop, whereas for Three.js within attribute arrays.\n *\n * This isn't an abstract method as it needs calling in the constructor, but it is\n * intended to be one.\n */\n scrapeMotionValuesFromProps(_props, _prevProps, _visualElement) {\n return {};\n }\n constructor({ parent, props, presenceContext, reducedMotionConfig, blockInitialAnimation, visualState, }, options = {}) {\n this.resolveKeyframes = (keyframes, \n // We use an onComplete callback here rather than a Promise as a Promise\n // resolution is a microtask and we want to retain the ability to force\n // the resolution of keyframes synchronously.\n onComplete, name, value) => {\n return new this.KeyframeResolver(keyframes, onComplete, name, value, this);\n };\n /**\n * A reference to the current underlying Instance, e.g. a HTMLElement\n * or Three.Mesh etc.\n */\n this.current = null;\n /**\n * A set containing references to this VisualElement's children.\n */\n this.children = new Set();\n /**\n * Determine what role this visual element should take in the variant tree.\n */\n this.isVariantNode = false;\n this.isControllingVariants = false;\n /**\n * Decides whether this VisualElement should animate in reduced motion\n * mode.\n *\n * TODO: This is currently set on every individual VisualElement but feels\n * like it could be set globally.\n */\n this.shouldReduceMotion = null;\n /**\n * A map of all motion values attached to this visual element. Motion\n * values are source of truth for any given animated value. A motion\n * value might be provided externally by the component via props.\n */\n this.values = new Map();\n this.KeyframeResolver = KeyframeResolver;\n /**\n * Cleanup functions for active features (hover/tap/exit etc)\n */\n this.features = {};\n /**\n * A map of every subscription that binds the provided or generated\n * motion values onChange listeners to this visual element.\n */\n this.valueSubscriptions = new Map();\n /**\n * A reference to the previously-provided motion values as returned\n * from scrapeMotionValuesFromProps. We use the keys in here to determine\n * if any motion values need to be removed after props are updated.\n */\n this.prevMotionValues = {};\n /**\n * An object containing a SubscriptionManager for each active event.\n */\n this.events = {};\n /**\n * An object containing an unsubscribe function for each prop event subscription.\n * For example, every \"Update\" event can have multiple subscribers via\n * VisualElement.on(), but only one of those can be defined via the onUpdate prop.\n */\n this.propEventSubscriptions = {};\n this.notifyUpdate = () => this.notify(\"Update\", this.latestValues);\n this.render = () => {\n if (!this.current)\n return;\n this.triggerBuild();\n this.renderInstance(this.current, this.renderState, this.props.style, this.projection);\n };\n this.scheduleRender = () => frame.render(this.render, false, true);\n const { latestValues, renderState } = visualState;\n this.latestValues = latestValues;\n this.baseTarget = { ...latestValues };\n this.initialValues = props.initial ? { ...latestValues } : {};\n this.renderState = renderState;\n this.parent = parent;\n this.props = props;\n this.presenceContext = presenceContext;\n this.depth = parent ? parent.depth + 1 : 0;\n this.reducedMotionConfig = reducedMotionConfig;\n this.options = options;\n this.blockInitialAnimation = Boolean(blockInitialAnimation);\n this.isControllingVariants = isControllingVariants(props);\n this.isVariantNode = isVariantNode(props);\n if (this.isVariantNode) {\n this.variantChildren = new Set();\n }\n this.manuallyAnimateOnMount = Boolean(parent && parent.current);\n /**\n * Any motion values that are provided to the element when created\n * aren't yet bound to the element, as this would technically be impure.\n * However, we iterate through the motion values and set them to the\n * initial values for this component.\n *\n * TODO: This is impure and we should look at changing this to run on mount.\n * Doing so will break some tests but this isn't neccessarily a breaking change,\n * more a reflection of the test.\n */\n const { willChange, ...initialMotionValues } = this.scrapeMotionValuesFromProps(props, {}, this);\n for (const key in initialMotionValues) {\n const value = initialMotionValues[key];\n if (latestValues[key] !== undefined && isMotionValue(value)) {\n value.set(latestValues[key], false);\n if (isWillChangeMotionValue(willChange)) {\n willChange.add(key);\n }\n }\n }\n }\n mount(instance) {\n this.current = instance;\n visualElementStore.set(instance, this);\n if (this.projection && !this.projection.instance) {\n this.projection.mount(instance);\n }\n if (this.parent && this.isVariantNode && !this.isControllingVariants) {\n this.removeFromVariantTree = this.parent.addVariantChild(this);\n }\n this.values.forEach((value, key) => this.bindToMotionValue(key, value));\n if (!hasReducedMotionListener.current) {\n initPrefersReducedMotion();\n }\n this.shouldReduceMotion =\n this.reducedMotionConfig === \"never\"\n ? false\n : this.reducedMotionConfig === \"always\"\n ? true\n : prefersReducedMotion.current;\n if (process.env.NODE_ENV !== \"production\") {\n warnOnce(this.shouldReduceMotion !== true, \"You have Reduced Motion enabled on your device. Animations may not appear as expected.\");\n }\n if (this.parent)\n this.parent.children.add(this);\n this.update(this.props, this.presenceContext);\n }\n unmount() {\n visualElementStore.delete(this.current);\n this.projection && this.projection.unmount();\n cancelFrame(this.notifyUpdate);\n cancelFrame(this.render);\n this.valueSubscriptions.forEach((remove) => remove());\n this.removeFromVariantTree && this.removeFromVariantTree();\n this.parent && this.parent.children.delete(this);\n for (const key in this.events) {\n this.events[key].clear();\n }\n for (const key in this.features) {\n const feature = this.features[key];\n if (feature) {\n feature.unmount();\n feature.isMounted = false;\n }\n }\n this.current = null;\n }\n bindToMotionValue(key, value) {\n const valueIsTransform = transformProps.has(key);\n const removeOnChange = value.on(\"change\", (latestValue) => {\n this.latestValues[key] = latestValue;\n this.props.onUpdate && frame.preRender(this.notifyUpdate);\n if (valueIsTransform && this.projection) {\n this.projection.isTransformDirty = true;\n }\n });\n const removeOnRenderRequest = value.on(\"renderRequest\", this.scheduleRender);\n this.valueSubscriptions.set(key, () => {\n removeOnChange();\n removeOnRenderRequest();\n if (value.owner)\n value.stop();\n });\n }\n sortNodePosition(other) {\n /**\n * If these nodes aren't even of the same type we can't compare their depth.\n */\n if (!this.current ||\n !this.sortInstanceNodePosition ||\n this.type !== other.type) {\n return 0;\n }\n return this.sortInstanceNodePosition(this.current, other.current);\n }\n updateFeatures() {\n let key = \"animation\";\n for (key in featureDefinitions) {\n const featureDefinition = featureDefinitions[key];\n if (!featureDefinition)\n continue;\n const { isEnabled, Feature: FeatureConstructor } = featureDefinition;\n /**\n * If this feature is enabled but not active, make a new instance.\n */\n if (!this.features[key] &&\n FeatureConstructor &&\n isEnabled(this.props)) {\n this.features[key] = new FeatureConstructor(this);\n }\n /**\n * If we have a feature, mount or update it.\n */\n if (this.features[key]) {\n const feature = this.features[key];\n if (feature.isMounted) {\n feature.update();\n }\n else {\n feature.mount();\n feature.isMounted = true;\n }\n }\n }\n }\n triggerBuild() {\n this.build(this.renderState, this.latestValues, this.options, this.props);\n }\n /**\n * Measure the current viewport box with or without transforms.\n * Only measures axis-aligned boxes, rotate and skew must be manually\n * removed with a re-render to work.\n */\n measureViewportBox() {\n return this.current\n ? this.measureInstanceViewportBox(this.current, this.props)\n : createBox();\n }\n getStaticValue(key) {\n return this.latestValues[key];\n }\n setStaticValue(key, value) {\n this.latestValues[key] = value;\n }\n /**\n * Update the provided props. Ensure any newly-added motion values are\n * added to our map, old ones removed, and listeners updated.\n */\n update(props, presenceContext) {\n if (props.transformTemplate || this.props.transformTemplate) {\n this.scheduleRender();\n }\n this.prevProps = this.props;\n this.props = props;\n this.prevPresenceContext = this.presenceContext;\n this.presenceContext = presenceContext;\n /**\n * Update prop event handlers ie onAnimationStart, onAnimationComplete\n */\n for (let i = 0; i < propEventHandlers.length; i++) {\n const key = propEventHandlers[i];\n if (this.propEventSubscriptions[key]) {\n this.propEventSubscriptions[key]();\n delete this.propEventSubscriptions[key];\n }\n const listenerName = (\"on\" + key);\n const listener = props[listenerName];\n if (listener) {\n this.propEventSubscriptions[key] = this.on(key, listener);\n }\n }\n this.prevMotionValues = updateMotionValuesFromProps(this, this.scrapeMotionValuesFromProps(props, this.prevProps, this), this.prevMotionValues);\n if (this.handleChildMotionValue) {\n this.handleChildMotionValue();\n }\n }\n getProps() {\n return this.props;\n }\n /**\n * Returns the variant definition with a given name.\n */\n getVariant(name) {\n return this.props.variants ? this.props.variants[name] : undefined;\n }\n /**\n * Returns the defined default transition on this component.\n */\n getDefaultTransition() {\n return this.props.transition;\n }\n getTransformPagePoint() {\n return this.props.transformPagePoint;\n }\n getClosestVariantNode() {\n return this.isVariantNode\n ? this\n : this.parent\n ? this.parent.getClosestVariantNode()\n : undefined;\n }\n getVariantContext(startAtParent = false) {\n if (startAtParent) {\n return this.parent ? this.parent.getVariantContext() : undefined;\n }\n if (!this.isControllingVariants) {\n const context = this.parent\n ? this.parent.getVariantContext() || {}\n : {};\n if (this.props.initial !== undefined) {\n context.initial = this.props.initial;\n }\n return context;\n }\n const context = {};\n for (let i = 0; i < numVariantProps; i++) {\n const name = variantProps[i];\n const prop = this.props[name];\n if (isVariantLabel(prop) || prop === false) {\n context[name] = prop;\n }\n }\n return context;\n }\n /**\n * Add a child visual element to our set of children.\n */\n addVariantChild(child) {\n const closestVariantNode = this.getClosestVariantNode();\n if (closestVariantNode) {\n closestVariantNode.variantChildren &&\n closestVariantNode.variantChildren.add(child);\n return () => closestVariantNode.variantChildren.delete(child);\n }\n }\n /**\n * Add a motion value and bind it to this visual element.\n */\n addValue(key, value) {\n // Remove existing value if it exists\n const existingValue = this.values.get(key);\n if (value !== existingValue) {\n if (existingValue)\n this.removeValue(key);\n this.bindToMotionValue(key, value);\n this.values.set(key, value);\n this.latestValues[key] = value.get();\n }\n }\n /**\n * Remove a motion value and unbind any active subscriptions.\n */\n removeValue(key) {\n this.values.delete(key);\n const unsubscribe = this.valueSubscriptions.get(key);\n if (unsubscribe) {\n unsubscribe();\n this.valueSubscriptions.delete(key);\n }\n delete this.latestValues[key];\n this.removeValueFromRenderState(key, this.renderState);\n }\n /**\n * Check whether we have a motion value for this key\n */\n hasValue(key) {\n return this.values.has(key);\n }\n getValue(key, defaultValue) {\n if (this.props.values && this.props.values[key]) {\n return this.props.values[key];\n }\n let value = this.values.get(key);\n if (value === undefined && defaultValue !== undefined) {\n value = motionValue(defaultValue === null ? undefined : defaultValue, { owner: this });\n this.addValue(key, value);\n }\n return value;\n }\n /**\n * If we're trying to animate to a previously unencountered value,\n * we need to check for it in our state and as a last resort read it\n * directly from the instance (which might have performance implications).\n */\n readValue(key, target) {\n var _a;\n let value = this.latestValues[key] !== undefined || !this.current\n ? this.latestValues[key]\n : (_a = this.getBaseTargetFromProps(this.props, key)) !== null && _a !== void 0 ? _a : this.readValueFromInstance(this.current, key, this.options);\n if (value !== undefined && value !== null) {\n if (typeof value === \"string\" &&\n (isNumericalString(value) || isZeroValueString(value))) {\n // If this is a number read as a string, ie \"0\" or \"200\", convert it to a number\n value = parseFloat(value);\n }\n else if (!findValueType(value) && complex.test(target)) {\n value = getAnimatableNone(key, target);\n }\n this.setBaseTarget(key, isMotionValue(value) ? value.get() : value);\n }\n return isMotionValue(value) ? value.get() : value;\n }\n /**\n * Set the base target to later animate back to. This is currently\n * only hydrated on creation and when we first read a value.\n */\n setBaseTarget(key, value) {\n this.baseTarget[key] = value;\n }\n /**\n * Find the base target for a value thats been removed from all animation\n * props.\n */\n getBaseTarget(key) {\n var _a;\n const { initial } = this.props;\n let valueFromInitial;\n if (typeof initial === \"string\" || typeof initial === \"object\") {\n const variant = resolveVariantFromProps(this.props, initial, (_a = this.presenceContext) === null || _a === void 0 ? void 0 : _a.custom);\n if (variant) {\n valueFromInitial = variant[key];\n }\n }\n /**\n * If this value still exists in the current initial variant, read that.\n */\n if (initial && valueFromInitial !== undefined) {\n return valueFromInitial;\n }\n /**\n * Alternatively, if this VisualElement config has defined a getBaseTarget\n * so we can read the value from an alternative source, try that.\n */\n const target = this.getBaseTargetFromProps(this.props, key);\n if (target !== undefined && !isMotionValue(target))\n return target;\n /**\n * If the value was initially defined on initial, but it doesn't any more,\n * return undefined. Otherwise return the value as initially read from the DOM.\n */\n return this.initialValues[key] !== undefined &&\n valueFromInitial === undefined\n ? undefined\n : this.baseTarget[key];\n }\n on(eventName, callback) {\n if (!this.events[eventName]) {\n this.events[eventName] = new SubscriptionManager();\n }\n return this.events[eventName].add(callback);\n }\n notify(eventName, ...args) {\n if (this.events[eventName]) {\n this.events[eventName].notify(...args);\n }\n }\n}\n\nexport { VisualElement };\n","import { VisualElement } from '../VisualElement.mjs';\nimport { DOMKeyframesResolver } from './DOMKeyframesResolver.mjs';\n\nclass DOMVisualElement extends VisualElement {\n constructor() {\n super(...arguments);\n this.KeyframeResolver = DOMKeyframesResolver;\n }\n sortInstanceNodePosition(a, b) {\n /**\n * compareDocumentPosition returns a bitmask, by using the bitwise &\n * we're returning true if 2 in that bitmask is set to true. 2 is set\n * to true if b preceeds a.\n */\n return a.compareDocumentPosition(b) & 2 ? 1 : -1;\n }\n getBaseTargetFromProps(props, key) {\n return props.style\n ? props.style[key]\n : undefined;\n }\n removeValueFromRenderState(key, { vars, style }) {\n delete vars[key];\n delete style[key];\n }\n}\n\nexport { DOMVisualElement };\n","import { buildHTMLStyles } from './utils/build-styles.mjs';\nimport { isCSSVariableName } from '../dom/utils/is-css-variable.mjs';\nimport { transformProps } from './utils/transform.mjs';\nimport { scrapeMotionValuesFromProps } from './utils/scrape-motion-values.mjs';\nimport { renderHTML } from './utils/render.mjs';\nimport { getDefaultValueType } from '../dom/value-types/defaults.mjs';\nimport { measureViewportBox } from '../../projection/utils/measure.mjs';\nimport { DOMVisualElement } from '../dom/DOMVisualElement.mjs';\nimport { isMotionValue } from '../../value/utils/is-motion-value.mjs';\n\nfunction getComputedStyle(element) {\n return window.getComputedStyle(element);\n}\nclass HTMLVisualElement extends DOMVisualElement {\n constructor() {\n super(...arguments);\n this.type = \"html\";\n }\n readValueFromInstance(instance, key) {\n if (transformProps.has(key)) {\n const defaultType = getDefaultValueType(key);\n return defaultType ? defaultType.default || 0 : 0;\n }\n else {\n const computedStyle = getComputedStyle(instance);\n const value = (isCSSVariableName(key)\n ? computedStyle.getPropertyValue(key)\n : computedStyle[key]) || 0;\n return typeof value === \"string\" ? value.trim() : value;\n }\n }\n measureInstanceViewportBox(instance, { transformPagePoint }) {\n return measureViewportBox(instance, transformPagePoint);\n }\n build(renderState, latestValues, options, props) {\n buildHTMLStyles(renderState, latestValues, options, props.transformTemplate);\n }\n scrapeMotionValuesFromProps(props, prevProps, visualElement) {\n return scrapeMotionValuesFromProps(props, prevProps, visualElement);\n }\n handleChildMotionValue() {\n if (this.childSubscription) {\n this.childSubscription();\n delete this.childSubscription;\n }\n const { children } = this.props;\n if (isMotionValue(children)) {\n this.childSubscription = children.on(\"change\", (latest) => {\n if (this.current)\n this.current.textContent = `${latest}`;\n });\n }\n }\n renderInstance(instance, renderState, styleProp, projection) {\n renderHTML(instance, renderState, styleProp, projection);\n }\n}\n\nexport { HTMLVisualElement, getComputedStyle };\n","import { scrapeMotionValuesFromProps } from './utils/scrape-motion-values.mjs';\nimport { DOMVisualElement } from '../dom/DOMVisualElement.mjs';\nimport { buildSVGAttrs } from './utils/build-attrs.mjs';\nimport { camelToDash } from '../dom/utils/camel-to-dash.mjs';\nimport { camelCaseAttributes } from './utils/camel-case-attrs.mjs';\nimport { transformProps } from '../html/utils/transform.mjs';\nimport { renderSVG } from './utils/render.mjs';\nimport { getDefaultValueType } from '../dom/value-types/defaults.mjs';\nimport { createBox } from '../../projection/geometry/models.mjs';\nimport { isSVGTag } from './utils/is-svg-tag.mjs';\n\nclass SVGVisualElement extends DOMVisualElement {\n constructor() {\n super(...arguments);\n this.type = \"svg\";\n this.isSVGTag = false;\n }\n getBaseTargetFromProps(props, key) {\n return props[key];\n }\n readValueFromInstance(instance, key) {\n if (transformProps.has(key)) {\n const defaultType = getDefaultValueType(key);\n return defaultType ? defaultType.default || 0 : 0;\n }\n key = !camelCaseAttributes.has(key) ? camelToDash(key) : key;\n return instance.getAttribute(key);\n }\n measureInstanceViewportBox() {\n return createBox();\n }\n scrapeMotionValuesFromProps(props, prevProps, visualElement) {\n return scrapeMotionValuesFromProps(props, prevProps, visualElement);\n }\n build(renderState, latestValues, options, props) {\n buildSVGAttrs(renderState, latestValues, options, this.isSVGTag, props.transformTemplate);\n }\n renderInstance(instance, renderState, styleProp, projection) {\n renderSVG(instance, renderState, styleProp, projection);\n }\n mount(instance) {\n this.isSVGTag = isSVGTag(instance.tagName);\n super.mount(instance);\n }\n}\n\nexport { SVGVisualElement };\n","import { Fragment } from 'react';\nimport { HTMLVisualElement } from '../html/HTMLVisualElement.mjs';\nimport { SVGVisualElement } from '../svg/SVGVisualElement.mjs';\nimport { isSVGComponent } from './utils/is-svg-component.mjs';\n\nconst createDomVisualElement = (Component, options) => {\n return isSVGComponent(Component)\n ? new SVGVisualElement(options, { enableHardwareAcceleration: false })\n : new HTMLVisualElement(options, {\n allowProjection: Component !== Fragment,\n enableHardwareAcceleration: true,\n });\n};\n\nexport { createDomVisualElement };\n","import { HTMLProjectionNode } from '../../projection/node/HTMLProjectionNode.mjs';\nimport { MeasureLayout } from './layout/MeasureLayout.mjs';\n\nconst layout = {\n layout: {\n ProjectionNode: HTMLProjectionNode,\n MeasureLayout,\n },\n};\n\nexport { layout };\n","import { createMotionComponent } from '../../motion/index.mjs';\nimport { createMotionProxy } from './motion-proxy.mjs';\nimport { createDomMotionConfig } from './utils/create-config.mjs';\nimport { gestureAnimations } from '../../motion/features/gestures.mjs';\nimport { animations } from '../../motion/features/animations.mjs';\nimport { drag } from '../../motion/features/drag.mjs';\nimport { createDomVisualElement } from './create-visual-element.mjs';\nimport { layout } from '../../motion/features/layout.mjs';\n\nconst preloadedFeatures = {\n ...animations,\n ...gestureAnimations,\n ...drag,\n ...layout,\n};\n/**\n * HTML & SVG components, optimised for use with gestures and animation. These can be used as\n * drop-in replacements for any HTML & SVG component, all CSS & SVG properties are supported.\n *\n * @public\n */\nconst motion = /*@__PURE__*/ createMotionProxy((Component, config) => createDomMotionConfig(Component, config, preloadedFeatures, createDomVisualElement));\n/**\n * Create a DOM `motion` component with the provided string. This is primarily intended\n * as a full alternative to `motion` for consumers who have to support environments that don't\n * support `Proxy`.\n *\n * ```javascript\n * import { createDomMotionComponent } from \"framer-motion\"\n *\n * const motion = {\n * div: createDomMotionComponent('div')\n * }\n * ```\n *\n * @public\n */\nfunction createDomMotionComponent(key) {\n return createMotionComponent(createDomMotionConfig(key, { forwardMotionProps: false }, preloadedFeatures, createDomVisualElement));\n}\n\nexport { createDomMotionComponent, motion 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